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Hey James. With the Advanced Class Guide out, are there any details you can spare on the alignments and deities of the new Iconics? I help with character articles on a wiki-esque site for Pathfinder, and having that data to fill in would really satisfy the completionist in me.
Yup... there's the four that were mentioned. I'm not sure we've revealed all the rest yet. We will eventually, but not yet.

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In Classic Monsters Revisited, there is a story about the creation of the minotaurs, having to do with the city of Tulo. Is that still valid?
If so what continent/country is Tulo in?
It likely is. The bit about minotaurs coming from Azlant is wrong though. They're from Iblydos. Which would suggest Tulo is in Iblydos.

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Heya, James. Can you settle a disagreement between my GM and I? He says that gunslingers can't load for free multiple times in a round with the Lightning Reload deed and Rapid Reload/alchemical cartridges, and I say they can. Who is correct?
Also, can you sort out the issue with kobolds with the alternate racial trait Gliding Wings and the kobold feat Draconic Glide (thread here), please?
Thanks!
Sure! Your GM is right! He/she gets to decide how many times is too many times for a free action.
And no... not gonna wade into that thread to set a precedent as being the guy who tries to solve rules conflicts. This thread here is a big enough consumer of my messageboard time on its own. ;-)
Flag it for a FAQ and it'll get handled in due time.

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Can someone buy Griffon Mane Studded Leather armor? Light armor is listed with the price modifier but it says "Wearing a cloak, robe, clothing outfit, or padded or quilted armor made of griffon man grants a +2 competence bonus on Fly checks."
Also, the standard Roc in Bestiary 1 is Gargantuan sized and has an "average" fly maneuverability. The 'Roc Companions' listing below that has an 80ft fly speed but doesn't list the fly maneuverability. What would the fly maneuverability be for a Medium or Large Roc animal companion?
Both of these questions are in regards to playing in PFS.
Ha! Made of griffon man.
As for playing in PFS... not gonna comment on that, since that's not in my jurisdiction. My suggestion would be to avoid those two elements if they're confusing and save them for characters in home games where the GM has the authority to make rulings as he/she sees fit.

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doc the grey wrote:1. Have you gotten to sit down and watch the show The Quest yet?
2. Did you see the announcement of Dreadnaughtus?
1) not yet
2) Yup!
Sweet you should totally check out the Quest. Is basically like ABC decided to make a full production game of pathfinder into a TV show and mix it with some 80's naming sensibilities in terms of naming villains.

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For just the core races, what class/archetype would you say typifies the race as a whole given the breadth of options in PF? For example, I would think elves would be almost split between rangers or wizards/arcanists. I say wizard/arcanist because I question a typical elf's ability to put the focus into wizardry the class's fluff can imply and arcanist feels more tinker-y.
That's a remarkably complex question... that said, i would say that most archetypes are aimed more at PCs than NPCs, with the vast majority of NPCs just having plain old no-archetype classes. As for what would be the typical one... that would depend not only on race but on region. Too complex to answer here... one could do a book about it. And indeed we have, multiple times, spread out over the Player Companions.

xavier c |
xavier c wrote:As inferior forms of law with flaws that make them less desirable than those forged in Hell.The Hellknights seem to love hells form of law.
But what do the Hellknights think of Axis form of law or Heavens form of law?
1)And what do the Archons think of the Hellknights?
2)What would the Inevitables think of the Hellknights?

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James Jacobs wrote:xavier c wrote:As inferior forms of law with flaws that make them less desirable than those forged in Hell.The Hellknights seem to love hells form of law.
But what do the Hellknights think of Axis form of law or Heavens form of law?
1)And what do the Archons think of the Hellknights?
2)What would the Inevitables think of the Hellknights?
They both likely don't really register much at all overall to either group, since they're a relatively small subset of humanity.

Haldelar Baxter |

Haldelar Baxter wrote:Where would slaves be cheapest to acquire ? The Darklands, a Interplanar market or somewhere on Golarion like Katapesh ?Depends on the type of slave, the type of currency your'e talking about, and lots of other stuff if you're gonna include all of reality.
Common laborers, pleasure slaves, guards, fighters
Paid with gold
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James Jacobs wrote:Haldelar Baxter wrote:Where would slaves be cheapest to acquire ? The Darklands, a Interplanar market or somewhere on Golarion like Katapesh ?Depends on the type of slave, the type of currency your'e talking about, and lots of other stuff if you're gonna include all of reality.Common laborers, pleasure slaves, guards, fighters
Paid with gold
Would still vary from world to world to world.
In the end, though, the least expensive ones would be the ones you make from your conquered enemies, I suppose.

Justin Franklin |

Justin Franklin wrote:It likely is. The bit about minotaurs coming from Azlant is wrong though. They're from Iblydos. Which would suggest Tulo is in Iblydos.In Classic Monsters Revisited, there is a story about the creation of the minotaurs, having to do with the city of Tulo. Is that still valid?
If so what continent/country is Tulo in?
Is that where Baphomet is from then?
I assume the city would be a ruin, so an interesting adventure site.

xavier c |
James Jacobs wrote:Haldelar Baxter wrote:Where would slaves be cheapest to acquire ? The Darklands, a Interplanar market or somewhere on Golarion like Katapesh ?Depends on the type of slave, the type of currency your'e talking about, and lots of other stuff if you're gonna include all of reality.Common laborers, pleasure slaves, guards, fighters
Paid with gold
Can you buy all those types of slaves on Axis?
What would the races be for slaves on Axis?

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James Jacobs wrote:Justin Franklin wrote:It likely is. The bit about minotaurs coming from Azlant is wrong though. They're from Iblydos. Which would suggest Tulo is in Iblydos.In Classic Monsters Revisited, there is a story about the creation of the minotaurs, having to do with the city of Tulo. Is that still valid?
If so what continent/country is Tulo in?
Is that where Baphomet is from then?
I assume the city would be a ruin, so an interesting adventure site.
Perhaps!

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Haldelar Baxter wrote:James Jacobs wrote:Haldelar Baxter wrote:Where would slaves be cheapest to acquire ? The Darklands, a Interplanar market or somewhere on Golarion like Katapesh ?Depends on the type of slave, the type of currency your'e talking about, and lots of other stuff if you're gonna include all of reality.Common laborers, pleasure slaves, guards, fighters
Paid with goldCan you buy all those types of slaves on Axis?
What would the races be for slaves on Axis?
You can pretty much buy anything in Axis if you go to the right place. And that includes slaves of pretty much any race.

xavier c |
xavier c wrote:1)Does Arazni have a planar realm?
2)Does Arazni have any outsider minions?
3)Besides Iomedae do other gods know about her?
1) No.
2) Yes.
3) Yes.
1)Then where do the souls of her worshipers go?
2)What type of outsiders are they?
3)How did she get her outsider minions?

Iosue |

Haldelar Baxter wrote:James Jacobs wrote:Haldelar Baxter wrote:Where would slaves be cheapest to acquire ? The Darklands, a Interplanar market or somewhere on Golarion like Katapesh ?Depends on the type of slave, the type of currency your'e talking about, and lots of other stuff if you're gonna include all of reality.Common laborers, pleasure slaves, guards, fighters
Paid with goldWould still vary from world to world to world.
In the end, though, the least expensive ones would be the ones you make from your conquered enemies, I suppose.
BUT , those would be dangerous , it would be best to buy children from their parents in low income areas on any world where slavery is not completely illegal .

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I'm looking at the Portable Prison in the ACG (page 205), I think it can have some fun applications but it doesn't give some important info to know if it's viable or not.
It says that it's a kit for a wagon, which to me means that it is most likely for a light wagon (so it's a 10'x10' base and is 5' high). I'm guessing this since one of its primary uses is by city guards to round up criminals and they won't need the extra height.
I have a couple of questions with the item. Since it doesn't actually give a description is it possible to instead get one that is 5' wide, 10' long, and 5'tall? I'm also curious as to how long it takes to set up a portable prison.

Saint_Yin |

Alright, time for a deluge of questions.
1) Do multiple effects that cause attacks to be "considered X size categories larger" stack?
Examples:
a-Hunter using Shillelagh and Lead Blades. (Two spells)
b-Druid taking Improved Natural Attack and casting Strong Jaw on themselves (Feat + Spell)
c-Monk/Primal Hunter using a Belt of Thunderous Charging, Strong Jaw, Lead Blades, 7 levels in Brother of the Seal, and assuming the pet is dead, using primal transformation to become large-sized.
2) Is there a finalized size progression table for manufactured weapons/unarmed strikes?
3) Which natural attack progression table is the correct one? The one in Improved Natural Attack or the one in the universal natural attack rules and Strong Jaw?
4) How do sneak dice stack from classes with different progression rates? For example, if one class gains sneak dice every 3rd level and another gains it every other, does it mean a 1-level splash in the former will ultimately result in 1 extra sneak die?
5) Does fire resistance grant immunity to lava? The wording in the environmental rules leaves this open to debate.
And now, it's kobold time.
6) Why is the favored class bonus for kobold bards to the fascinate bardic performance, when Dragon Herald (the kobold racial bard archetype) replaces fascinate?
7) Why does Dragon Herald add draconic to a kobold's list of languages? All kobolds start with draconic, and only kobolds can select Dragon Herald, excluding the corner case of Racial Heritage humans/aasimars. If it is for that case, then why aren't other racial archetypes designed to include that corner case (Feral Gnasher, for one)?
6) What does "racial natural attacks" mean when it comes to the kobolds' FCB for barbarian? They only get one racially, the other is from a racial feat, but do either count? They're not explicitly stated as racial natural attacks.
8) Why are kobolds generally shafted for carrying capacity? I can understand low attributes for damage/survivability, but an average 15 pound light load limit is killer to most builds that do mind about remaining light.
9) Why is the Snare Setter (Kobold rogue archetype) trapfinding equivalent (Trapsmithing) not given a minimum similar to Trapfinding even though it completes about the same thing?
10) Why was a Perception bonus added to Crafty? All alternate racial traits which replace Crafty don't take its addition into account, resulting in an effective loss of Racial Power. Also, there was already a racial trait that grants Perception, which makes the addition redundant.
11) In Draconic Glide, what does the special mean? Kobolds already have 30 base speed.
12) Is the Golden Scales trait supposed to be an untyped bonus to diplomacy and bluff?

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Buri wrote:For just the core races, what class/archetype would you say typifies the race as a whole given the breadth of options in PF? For example, I would think elves would be almost split between rangers or wizards/arcanists. I say wizard/arcanist because I question a typical elf's ability to put the focus into wizardry the class's fluff can imply and arcanist feels more tinker-y.That's a remarkably complex question... that said, i would say that most archetypes are aimed more at PCs than NPCs, with the vast majority of NPCs just having plain old no-archetype classes. As for what would be the typical one... that would depend not only on race but on region. Too complex to answer here... one could do a book about it. And indeed we have, multiple times, spread out over the Player Companions.
I've always envisaged Zarta Dralneen, former head of the Chelish faction as a Chelish Diva Bard, and I'm sure I'm not the only one. :) I'm going to miss those parties she used to throw, now that she's burrowed into Absalom's Warehouse 14. :)

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James Jacobs wrote:xavier c wrote:1)Does Arazni have a planar realm?
2)Does Arazni have any outsider minions?
3)Besides Iomedae do other gods know about her?
1) No.
2) Yes.
3) Yes.
1)Then where do the souls of her worshipers go?
2)What type of outsiders are they?
3)How did she get her outsider minions?
1) A great question, eh? In all likelihood, they go on to merge with Abaddon or one of the other outer planes, or become free-willed outsiders, or might even be picked up by other deities. A deity who doesn't have a planar realm is VERY rare, and without it, she's at a disadvantage. Of course... Arazni isn't yet quite a full demigod, so she's got time to shore that up!
2) Neutral evil ones. Daemons mostly.
3) They came to her and offered their services in some cases. In others she conjured them up and bent them to her will.

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I'm looking at the Portable Prison in the ACG (page 205), I think it can have some fun applications but it doesn't give some important info to know if it's viable or not.
It says that it's a kit for a wagon, which to me means that it is most likely for a light wagon (so it's a 10'x10' base and is 5' high). I'm guessing this since one of its primary uses is by city guards to round up criminals and they won't need the extra height.
I have a couple of questions with the item. Since it doesn't actually give a description is it possible to instead get one that is 5' wide, 10' long, and 5'tall? I'm also curious as to how long it takes to set up a portable prison.
Have no idea. I hadn't even heard of this gizmo until this post, in fact. This, as with most rulebook questions, is best asked in the rulebook forums as a result. Especially since they can then be FAQed.

Chief Cook and Bottlewasher |

1) A great question, eh? In all likelihood, they go on to merge with Abaddon or one of the other outer planes, or become free-willed outsiders, or might even be picked up by other deities. A deity who doesn't have a planar realm is VERY rare, and without it, she's at a disadvantage. Of course... Arazni isn't yet quite a full demigod, so she's got time to shore that up!
.
Does Gozreh have a planar realm? I wasn't able to find one. As he's 'nature personified' in a sense, I rather liked the idea of his realm actually being the prime material - a sort of super kami.
Where do kami originate any way? Can a petitioner return as a kami?

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Alright, time for a deluge of questions.
1) Do multiple effects that cause attacks to be "considered X size categories larger" stack?
Examples:
a-Hunter using Shillelagh and Lead Blades. (Two spells)
b-Druid taking Improved Natural Attack and casting Strong Jaw on themselves (Feat + Spell)
c-Monk/Primal Hunter using a Belt of Thunderous Charging, Strong Jaw, Lead Blades, 7 levels in Brother of the Seal, and assuming the pet is dead, using primal transformation to become large-sized.2) Is there a finalized size progression table for manufactured weapons/unarmed strikes?
3) Which natural attack progression table is the correct one? The one in Improved Natural Attack or the one in the universal natural attack rules and Strong Jaw?
4) How do sneak dice stack from classes with different progression rates? For example, if one class gains sneak dice every 3rd level and another gains it every other, does it mean a 1-level splash in the former will ultimately result in 1 extra sneak die?
5) Does fire resistance grant immunity to lava? The wording in the environmental rules leaves this open to debate.
And now, it's kobold time.
6) Why is the favored class bonus for kobold bards to the fascinate bardic performance, when Dragon Herald (the kobold racial bard archetype) replaces fascinate?
7) Why does Dragon Herald add draconic to a kobold's list of languages? All kobolds start with draconic, and only kobolds can select Dragon Herald, excluding the corner case of Racial Heritage humans/aasimars. If it is for that case, then why aren't other racial archetypes designed to include that corner case (Feral Gnasher, for one)?
6) What does "racial natural attacks" mean when it comes to the kobolds' FCB for barbarian? They only get one racially, the other is from a racial feat, but do either count? They're not explicitly stated as racial natural attacks.
8) Why are kobolds generally shafted for carrying capacity? I can understand low attributes for damage/survivability, but an average 15 pound light load limit is killer to most builds that do mind about remaining light.
9) Why is the Snare Setter (Kobold rogue archetype) trapfinding equivalent (Trapsmithing) not given a minimum similar to Trapfinding even though it completes about the same thing?
10) Why was a Perception bonus added to Crafty? All alternate racial traits which replace Crafty don't take its addition into account, resulting in an effective loss of Racial Power. Also, there was already a racial trait that grants Perception, which makes the addition redundant.
11) In Draconic Glide, what does the special mean? Kobolds already have 30 base speed.
12) Is the Golden Scales trait supposed to be an untyped bonus to diplomacy and bluff?
ALL of these questions should be, frankly, asked in the rules forum. As far as I'm concerned, for my games and for the contents of the products I develop for Golarion, I go with the following answers. I can only hope that the design team agrees! :-P
1) No. They shouldn't stack; it's basically the same kind of effect.
2) No.
3) Improved Natural Attack is correct for that feat. It's different than the generic rules. Might not be elegant, but it works fine. AKA They're both right.
4) You gain sneak attack dice at the class level you gain it, not the character level.
5) Fire resistance reduces damage from lava, but does not grant immunity. Lava does fire damage and is treated as normal fire damage.
6) Because not every possible option should work perfectly with every possible option. In this case, you need to decide which one you want and not worry about keeping the other.
7) Because some GMs will let Dragon Heralds be other races.
8) Because they're supposed to be among the weakest and least viable for survival humanoid races out there. They aren't supposed to be "balanced" and equal to, say, humans. They're weak. That's a HUGE part of what the kobold's theme is.
9) Dunno.
10) Dunno.
11) Dunno.
12) All traits grant trait bonuses.

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1) How do Dagon-worshipping pirates worship Dagon?
2) If I were to play as a cleric, warpriest or inquisitor of Dagon in Skulls and Shackles, would the NPCs freak out?
3) So the new NPCs for a Song of Silver..the one for WoTR...what level is he/she?
1) More or less the same way anyone worships Dagon—but with the addition of piracy!
2) Yes. And rightfully so. You should expect to get in fights a lot when the rest of the party is shopping or relaxing. Don't do it. Bad choice for the campaign... for mostly ANY campaign, inf act. Either that, or put ranks in Bluff and Disguise.
3) Unrevealed.

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Quote:1) A great question, eh? In all likelihood, they go on to merge with Abaddon or one of the other outer planes, or become free-willed outsiders, or might even be picked up by other deities. A deity who doesn't have a planar realm is VERY rare, and without it, she's at a disadvantage. Of course... Arazni isn't yet quite a full demigod, so she's got time to shore that up!
.Does Gozreh have a planar realm? I wasn't able to find one. As he's 'nature personified' in a sense, I rather liked the idea of his realm actually being the prime material - a sort of super kami.
Where do kami originate any way? Can a petitioner return as a kami?
Gozreh's planar realm is more or less the Elemental Planes.
We did a big article about kami in one of the Jade Regent installments... I think part 4. Can't remember off the top of my head what we say about them, but they don't really follow the petitioner route, IIRC.

Saint_Yin |

ALL of these questions should be, frankly, asked in the rules forum. As far as I'm concerned, for my games and for the contents of the products I develop for Golarion, I go with the following answers. I can only hope that the design team agrees! :-P
Thank you for the response. The reason I asked here was mostly due to people on other sites citing this thread as an official/Paizo ruling on rules questions which do not have errata or a comparable official ruling.
I will do as you ask and place these questions into relevant rules question threads for further discussion.

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1 person marked this as a favorite. |

James Jacobs wrote:ALL of these questions should be, frankly, asked in the rules forum. As far as I'm concerned, for my games and for the contents of the products I develop for Golarion, I go with the following answers. I can only hope that the design team agrees! :-PThank you for the response. The reason I asked here was mostly due to people on other sites citing this thread as an official/Paizo ruling on rules questions which do not have errata or a comparable official ruling.
I will do as you ask and place these questions into relevant rules question threads for further discussion.
The answers I provide are not "official rulings," but I like to think they could be.

Eyraphel Teralyn |

I've been looking for an answer to this for a while. I'm sure it's been asked before, but I can't find the answer or a name or anything! I come here from the Reddit AMA you did because I forgot the all-important question that's been plaguing my mind:
Who is that awesome Aasimar on the Blood of Angels cover??
Blood of Angels cover and from the Champions of Purity back cover

xavier c |
xavier c wrote:James Jacobs wrote:xavier c wrote:1)Does Arazni have a planar realm?
2)Does Arazni have any outsider minions?
3)Besides Iomedae do other gods know about her?
1) No.
2) Yes.
3) Yes.
1)Then where do the souls of her worshipers go?
2)What type of outsiders are they?
3)How did she get her outsider minions?
1) A great question, eh? In all likelihood, they go on to merge with Abaddon or one of the other outer planes, or become free-willed outsiders, or might even be picked up by other deities. A deity who doesn't have a planar realm is VERY rare, and without it, she's at a disadvantage. Of course... Arazni isn't yet quite a full demigod, so she's got time to shore that up!
2) Neutral evil ones. Daemons mostly.
3) They came to her and offered their services in some cases. In others she conjured them up and bent them to her will.
1)If she wanted a planar realm how would she gain one?
3)Why did they willing choose to serve her? and do they worship her?

Neongelion |

Ho James,
I know this is a question you likely can't answer because it isn't out yet, but:
Iron Gods spoilers
Aw man, the wonders of holographic exposition!