DonKalleOne
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Hello,
I have an (Tattooed)Sorcerer LvL 2 With UMD of 9.
I plan to further level this Option but not to the Extreme and now my Question is what Wands should I go for?
The Restrictions are : LvL1 because they will be paid by PP. Further I don't plan to "waste" a feat till LvL 5-7 for Skill Focus so the Wands should sure fire in Combat and only need to roll for out of Combat.
I have CLW and Mount as a Wand.
I plan now to get Protection from Evil and Lesser Restoration.
I not sure if Silent Image is a good Wand or be better as a Scroll.,
Im Buying Scrolls for Enlarge Person and Shield since these Spells are highly Situational (in my Opinion).
For my Spells: I specialised in Toppling Magic Missles +2 CL (+4CL@3)
and have Grease because my Party rushes into Melee like Madman.
Will add Vanish and Mage Armor (Drac BL)and my LvL 2 Spells will be Web and Flaming Sphere.
Hope you can give me some insight to other LVL1 Class Spells and judge my plans if they are ok.
DonKalleOne
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Well in a short way...because how my Group plays and Space.
They mostly don't concern about Tactics and Rush the Enemy.
I don't have many Situations where I felt EP would do the Trick.
Would it be Narrow Spaces or adjacent PC either they would have to squeeze or force AOO on others because how they had to reach the enemy...or even giving cover bc the stood between the EP PC and the Enemy.
Used it once in 5 Games.
Maybe I would it more often if it was a Wand but im not on the poor side and have several Scrolls ready.
That's also the Reason why I specialize in MM and ignore Colorspray and Burning hand for that reason. SInce there is almost no "space" for it.
Carla the Profane
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| 10 people marked this as a favorite. |
My standard list of wands for characters with high UMD:
- wand of CLW(2pp)
- wand of ill omen(2pp) (ready an action to cast this; your ally's spell WILL land.)
- wand of mage armor(2pp) (for your monk buddies/familiars)
- wand of comprehend languages(2pp) (for those dusty library books that noone could otherwise read)
- wand of endure elements(2pp) (get this. it saves lives.)
- wand of vanish(2pp) (no-provoke escape route!)
- wand of bless weapon(2pp) (for your characters that have improved critical. Auto-crit? Yes please.)
- wand of magic missile(2pp) (because sometimes it's the only thing you actually CAN do.)
- wand of bless(2pp) (because hey, I'm not wasting a spell on this encounter.)
- wand of monkey fish(2pp) (swim AND climb speed? Yes please!)
- wand of face of the devourer(2pp) (for repeated castings on the party paladin, or How I Stopped Worrying And Came To Love The Destroyer Of Worlds.)
- wand of feather step(2pp) (difficult terrain? Not anymore!)
- wand of longstrider(2pp) (cast this before you enter a dungeon.)
- wand of remove fear(2pp) (when you need it, you REALLY need it.)
- wand of lucky number(2pp) (nice way to get the party to like you)
- wand of delay poison(4500) (You could use scrolls for this, but I was using it so much that I decided to get a wand.)
- wand of lesser resto (4500) (you will use this. A lot.)
| Azothath |
Currently (11/22/2015), according to the Pathfinder Society Roleplaying Guild Guide, all Potions, Scrolls, and Wands are crafted by Clerics, Druids and Wizards.
This means that Wands with spells must be drawn from those lists for PFS.
Thus Wand of Ill Omen (Witch 1), Bless Weapon(Paladin 1) are not legal.
Similarly, Wands with metamagics are not allowed.
Wands are at minimal level and DC. Thus Vanish is only going to work for 1 round. Mage Armor 1 hour. And no one I know of in 4 years of PFS playing has died from lack of an Endure Elements.
If you find a Chronicle with that wand in it - then you can buy it via the chronicle.
| Finlanderboy |
I love silent image. It is a great wand to have in an out of combat.
If you are creative with the spell you can break things very well with it. Since things need to interact with the image to make a save if you place it somewhere to cover you where they do not interact you are almost guarenteed success.
Honey tongued is an awesome wand.
azothath is wrong because he missed the next line .
All potions, scrolls, wands, and other consumables are
made by clerics, druids, or wizards in Pathfinder Society
Organized Play. The only exceptions are spells that are not
on the cleric, druid, or wizard spell list.
It was like that for years.
| Azothath |
...
azothath is wrong because he missed the next line .All potions, scrolls, wands, and other consumables are
made by clerics, druids, or wizards in Pathfinder Society
Organized Play. The only exceptions are spells that are not
on the cleric, druid, or wizard spell list.
...
good catch!
I did double check the FAQs and posters, so there are a few still not aware of that change.Potions, Scrolls, and Wands
All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll off the cleric spell list and may not be purchased as a 1st-level scroll off the paladin spell list. If a spell appears at different levels on two different lists, use the lower level spell to determine cost. As an example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell. All potions, scrolls, and wands are available only at the minimum caster level unless found at a higher caster level on a Chronicle sheet.
For the sake of simplicity, there is no difference between an arcane and divine scroll or wand. Thus a bard and cleric may both use the same scroll of cure moderate wounds. Finally, scrolls of spells of 7th level or higher are not permitted for characters below level 12 unless you gain access to them on a Chronicle sheet that specifically lists them.
I posted the whole thing so you can read the paragraph to get a sense of what they mean.
Firebug
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I like Infernal healing as opposed to cure light wounds. And reinforce armaments is excellent if you think someone might attempt sundering or if you think you might face a certain column or oozes. Longarm is also useful.
As far as enlarge/reduce person, I prefer potions. They only take a standard action to activate as opposed to the 1 round cast time for the actual spell or a wand. If you are a fighter type and always want to start enlarged, walk around with the potion in hand and holding your 2hand weapon in the other hand. Round 1, drink, regrip your weapon with both hands, and move into position. Round 2 full attack. You lose very little, unless you needed to charge.
Segovax
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I like Infernal healing as opposed to cure light wounds...
...As far as enlarge/reduce person, I prefer potions. They only take a standard action to activate as opposed to the 1 round cast time for the actual spell or a wand...
It is interesting that you prefer a potion of reduce or enlarge person because the wand or spell would be a 1 round casting, but then prefer infernal healing which is also a 1 round casting.
I also prefer infernal healing on my less charitable characters, but when I think I will be using it on others I go with cure light wounds because 1. Saving someone from bleeding out is much easier to do with a standard action than it is with a 1 round casting, and 2. It avoids any sort of moral issues involving devil's blood or unholy water.
| Azothath |
Infernal Healing 1@1: 10 points fast healing over 10 rounds.
Cure light Wounds 1@1: 1d8+1 healing as standard action.
both wands cost the same.
CLW healing rate is much faster than IH. CLW may keep you up in a fight as where IH is for after combat.
Combat types and clerics should get CLW wand.
Non-combat types that don't mind the evil descriptor should get IH.
Firebug
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It's a difference of in combat vs out of combat. In combat I wouldn't infernal healing, but I would use enlarge if my build liked being large. Out of combat healing is usually handwaved for the amount of time you have. So a 1 round cast time to hit anyone who needs healing with infernal isn't a time loss to a standard action. But a whole lot more effective for your PP.