
![]() |
Mr. James Jacobs,
I brought this up in another thread but I thought I would ask you as well:
So I have this image of a world where dragons are mostly gone, banished except for a few who managed to hide to remote places.
Then suddenly they appeared in the world again. The thing is that they are not there to conquer or take revenge for their banishment. They appeared in the world screaming in terror. They were running from something.
What were they running from?
A Rovagug like entity or some awakening lovecraftian-esque elder god? That seem overdone though.
Nice idea... too bad Monte Cook kind of beat you to it in his Diamond Throne setting. Only in Cook's case, what the Dragons were running from was of their own creation. :)

![]() |

1)What type of dragons(out of the Imperial/Metallic/Chromatic and Outer breeds) would most likely worship Sarenrae?
2)What type of dragons(out of the Imperial/Metallic/Chromatic and Outer breeds) would most likely worship Shelyn?
3)Are there dragons that worship Calistria?
1) Neutral good dragons. On an individual basis. Not on any sort of mass basis that anyone could issue blanket statements about.
2) Same as #1.
3) Yes.
Another way to answer all of these would be "There could be a dragon who worships any deity, but it'd be on an individual basis as needed for the story, similar to how Kazavon from Curse of the Crimson Throne worshiped Zon-Kuthon.

![]() |
1 person marked this as a favorite. |

How often do you make custom content for your campaigns?
All the time.
Some of my campaigns are ENTIRELY custom built. Other times, when I run a published adventure, I'll usually add anywhere from 20% to 80% new content, depending on my inspiration and time. Of course... I also run published adventures that I wrote, which is a weird sort of crossover area between the two...

![]() |

When powder "momentarily reveals if there is an invisible creature there", how long is that?
And, how does that square with the Glossary entry on Invisibility where it says "One could coat an invisible object with flour to at least keep track of its position (until the flour falls off or blows away)." Growing up, I've learned that most substances I get coated with take a very long time to just fall off or get blown away and I end up having to shower eventually. (Granted, it does say "object", not "creature", there.)
Does flour thrown on an invisible creature become invisible after very short period of time, while an item that is picked up does not?
One partial compromise could be that powder reveals an invisible creature's location until it goes invisible again, making the powder go with it, although maybe that is too powerful for simple powder? It does, at least, require power to be retrieved and thrown at the right square.

![]() |
1 person marked this as a favorite. |

When powder "momentarily reveals if there is an invisible creature there", how long is that?
And, how does that square with the Glossary entry on Invisibility where it says "One could coat an invisible object with flour to at least keep track of its position (until the flour falls off or blows away)." Growing up, I've learned that most substances I get coated with take a very long time to just fall off or get blown away and I end up having to shower eventually. (Granted, it does say "object", not "creature", there.)
Does flour thrown on an invisible creature become invisible after very short period of time, while an item that is picked up does not?
One partial compromise could be that powder reveals an invisible creature's location until it goes invisible again, making the powder go with it, although maybe that is too powerful for simple powder? It does, at least, require power to be retrieved and thrown at the right square.
Momentarily means "for the brief instant the powder is cascading through the square." Which more or less means at that specific moment you do the trick. The invisible creature could move out of its square on its turn in the same round and no one would be the wiser, but if you go before the invisible creature but after someone doses it with powder, you can be reasonably sure it's still in that square. You'd still suffer the normal 50% miss chance.
Since it takes a spell (faerie fire) to cause invisible creatures to become semi-visilbe in the way you suggest for more than one round, my suggestion is that non-spell methods like bags of flour should last only for a round or two. Other methods, like using sticky paint, might last longer. It's up to the GM, who should be free and able to make rulings as best fits the needs of the encounter and story.

Serfious |
I am trying to wrap my head around the nature of religion in Golarion. How prevalent are churches for religions not listed as their Favored Region? For instance, would there be a temple of Abadar in Daggermark? It's a chaotic neutral city, but it seems like a bug enough city where you might worshipers of his.

![]() |

I am trying to wrap my head around the nature of religion in Golarion. How prevalent are churches for religions not listed as their Favored Region? For instance, would there be a temple of Abadar in Daggermark? It's a chaotic neutral city, but it seems like a bug enough city where you might worshipers of his.
If a faith is listed as a significant religion in a region, you can expect to see churches to that deity in all of that region's cities and most of the towns. In a case where a religion's alignment is very different from the alignment of the region, that means that the faith is an "underground' faith that doesn't necessarily operate openly; its worshipers practice in secret or behind closed doors.
The RIver Kingdoms is a weird exception, since it's composed of a LOT of different nations. Overall, the region is called "chaotic neutral" because that's the most common alignment, but there are other regions within the River Kingdoms that skew to other alignments.
That said... Abadar is NOT listed as one of the religions of the River Kingdoms, so you can expect there NOT to be a church of Abadar in a city like Daggermark. Sure, he's the god of cities... but he's also a god of law, merchants, and wealth, and in a city like Daggermark, those three things are victims more often than not. A worshiper of Abadar might see a place like Daggermark as a place to go to crusade against the things his religion preaches against, but wouldn't seek to erect a church there.

zergtitan |

![]() |
xavier c wrote:1)What type of dragons(out of the Imperial/Metallic/Chromatic and Outer breeds) would most likely worship Sarenrae?
2)What type of dragons(out of the Imperial/Metallic/Chromatic and Outer breeds) would most likely worship Shelyn?
3)Are there dragons that worship Calistria?
1) Neutral good dragons. On an individual basis. Not on any sort of mass basis that anyone could issue blanket statements about.
2) Same as #1.
3) Yes.
Another way to answer all of these would be "There could be a dragon who worships any deity, but it'd be on an individual basis as needed for the story, similar to how Kazavon from Curse of the Crimson Throne worshiped Zon-Kuthon.
Is there a breed of dragons that are neutral good? or are these exceptional individuals of the standard metallics?

![]() |

![]() |

James Jacobs wrote:Is there a breed of dragons that are neutral good? or are these exceptional individuals of the standard metallics?xavier c wrote:1)What type of dragons(out of the Imperial/Metallic/Chromatic and Outer breeds) would most likely worship Sarenrae?
2)What type of dragons(out of the Imperial/Metallic/Chromatic and Outer breeds) would most likely worship Shelyn?
3)Are there dragons that worship Calistria?
1) Neutral good dragons. On an individual basis. Not on any sort of mass basis that anyone could issue blanket statements about.
2) Same as #1.
3) Yes.
Another way to answer all of these would be "There could be a dragon who worships any deity, but it'd be on an individual basis as needed for the story, similar to how Kazavon from Curse of the Crimson Throne worshiped Zon-Kuthon.
Any dragon can be neutral good if you want it to be for the storyline. At this point, though, I don't believe we've done a dragon that defaults to neutral good.

Zark |

Hi James.
1. The Asian trailer of Godzilla: Did you think it revealed too much? Me, I just sat with my mouth open and staring in awe.
2. Have you seen any of Shin'ya Tsukamoto’s movies? If so what do you think of them? Any favorite (if you like them)?
3. Have you seen the trailer for upcoming Penny Dreadful TV series? Thoughts?
4. Have you seen The Kingdom (Riket) by Lars von Trier? If yes, thoughts?
5. I saw your new slim look at Jason’s FB page. You look really cool and fit. How much weight did you lose?

Zark |

Tels |
1 person marked this as a favorite. |

zergtitan wrote:Hey James I found this and was wondering if I could get a clarification of whose up there in terms of race, gender, and class.
and now the messageboards will explode, at least if it pops up in another thread…..and it probably will.
It was already in two threads before this one.

![]() |

James Jacobs wrote:what's the tallest that you would allow in your game?Sauce987654321 wrote:How tall can a colossal humanoid be before it needs larger space than a 30-ft square?That's left to the GM, really... to decide on a case-by-case basis.
Well... looking at the kaijus in Bestiary 4, Mogaru is the closest to humanoid shaped and he's 140 feet tall with a space of 60 feet. To be simplistic, halving both of those gets us 70 feet tall with a space of 30 feet, so that sounds good to me!

![]() |

Hi James.
1. The Asian trailer of Godzilla: Did you think it revealed too much? Me, I just sat with my mouth open and staring in awe.
2. Have you seen any of Shin'ya Tsukamoto’s movies? If so what do you think of them? Any favorite (if you like them)?
3. Have you seen the trailer for upcoming Penny Dreadful TV series? Thoughts?
4. Have you seen The Kingdom (Riket) by Lars von Trier? If yes, thoughts?
5. I saw your new slim look at Jason’s FB page. You look really cool and fit. How much weight did you lose?
1) Haven't seen the movie yet, so I can't say. I've not seen any shots in any trailers yet of Godzilla using his nuclear breath, nor has it revealed any of the classic Akira musical cues I hope are in the movie's score, so I would tentatively say "no" that the trailer revealed too much; there's still unknowns.
2) Not yet. I started watching an earlier Tetsuo movie but it was annoying. I do want to see more of his work though since it sounds on the surface like the types of movies I'd like.
3) I have. It looks really cool. I don't have Showtime, and I'm kinda annoyed at how expensive cable is, but it + Homeland might be enough to get me to finally shell out more money... but I suspect in the end I'll wait for the discs/streaming via Netflix or Amazon Prime to see it.
4) Haven't seen it.
5) Thanks! Today's actually the last day of the diet; I've lost about 180 pounds overall (although going back to eating normal foods means I gain back about 5 to 10 pounds of water/fluid/sugar weight).

![]() |

zergtitan wrote:Hey James I found this and was wondering if I could get a clarification of whose up there in terms of race, gender, and class.
and now the messageboards will explode, at least if it pops up in another thread…..and it probably will.
We'll have more to say about them soon. For now, enjoy the unintentional spoiler, I guess.

zergtitan |

Zark wrote:We'll have more to say about them soon. For now, enjoy the unintentional spoiler, I guess.zergtitan wrote:Hey James I found this and was wondering if I could get a clarification of whose up there in terms of race, gender, and class.
and now the messageboards will explode, at least if it pops up in another thread…..and it probably will.
In truth someone on the advanced class iconics thread posted a picture with three of those iconics on it, so I backtracked the picture to its site of origin and was able to find the title slide of that slideshow which just so happened to have all of them on it. This article here. And by the information in it you can thank Eric Mona for the leak. :)
P.S. I love the sword cane in what I think is in the Investigator iconics hand.

![]() |
1 person marked this as a favorite. |

James Jacobs wrote:5) Thanks! Today's actually the last day of the diet; I've lost about 180 pounds overall (although going back to eating normal foods means I gain back about 5 to 10 pounds of water/fluid/sugar weight).Do you have a before and after shot to compare?
I do; just posted one to my facebook in fact.

Tequila Sunrise |

Dear JJ,
Lately some of us have been having a lengthy discussion involving arcane casters (particularly wizards) and healing. Clearly you folks at Paizo HQ haven't decided to simply throw open the healing spell floodgates for every caster, despite various exceptions, 'back door' tricks, and corner cases that allow arcane characters to heal.
But PF seems to lack any specific injunction against casters who want to research preexisting out-of-class spells in order to 'go against type.' I know that the 2e and 3.5 DMGs both specifically advise DMs to disallow spell research that would give clerics stuff like fireball and wizards stuff like cure wounds, and other DMGs probably have similar injunctions. Some fans are reading far into PF's omission of this injunction, so my question is: what did you folks intend?
1. Does PF also include this same injunction against 'going against type,' despite what others have told me?
2. Did you folks intentionally leave out the injunction, so that individual DMs feel more free to make their own call?
3. Or is it simply a case of "We didn't give it much thought because we figured the page space could be used for more fun/important stuff."
Thanks in advance!

![]() |

Question: what do PCs and NPCs in Golarion know about the concept of "Classes"? That is, are Classes considered real professions in Golarion or are they merely game constructs that are necessary from a meta-pov?
Or said another way: in the real world, we all know about the many professions in our world: are classes to be seen as professions in Golarion, or are they more amorphous concepts?

![]() |

Question: what do PCs and NPCs in Golarion know about the concept of "Classes"? That is, are Classes considered real professions in Golarion or are they merely game constructs that are necessary from a meta-pov?
Or said another way: in the real world, we all know about the many professions in our world: are classes to be seen as professions in Golarion, or are they more amorphous concepts?
They would indeed consider classes to be professions.

![]() |
1 person marked this as a favorite. |

Dear JJ,
Lately some of us have been having a lengthy discussion involving arcane casters (particularly wizards) and healing. Clearly you folks at Paizo HQ haven't decided to simply throw open the healing spell floodgates for every caster, despite various exceptions, 'back door' tricks, and corner cases that allow arcane characters to heal.
But PF seems to lack any specific injunction against casters who want to research preexisting out-of-class spells in order to 'go against type.' I know that the 2e and 3.5 DMGs both specifically advise DMs to disallow spell research that would give clerics stuff like fireball and wizards stuff like cure wounds, and other DMGs probably have similar injunctions. Some fans are reading far into PF's omission of this injunction, so my question is: what did you folks intend?
1. Does PF also include this same injunction against 'going against type,' despite what others have told me?
2. Did you folks intentionally leave out the injunction, so that individual DMs feel more free to make their own call?
3. Or is it simply a case of "We didn't give it much thought because we figured the page space could be used for more fun/important stuff."
Thanks in advance!
1) What folks add to their games is up to them, frankly. I actually think that it's pretty cool if a GM adds and adjusts and changes things to suit their campaign, including making changes to who gets what kinds of spells. I do think that there's a value to NOT letting certain spellcasters research certain types of spells though... so in my games I wouldn't allow it. But not every game needs to be like my game.
2) Yes. It's up to individual GMs to make their calls.
3) Nope. GMs get to make that decision.

![]() |

Mighty Tyrannosaurus King,
I have a Way of the Wicked campaign set on Golarion, one of the players is playing a Hungry Ghost Monk Archtype, and wanted to be a cultist of the Horseman of Famine.
Since it is more in keeping to be in league with Hell, which Archdevil or Prince of Perdition best fits as a Hungry Ghost Monk's patron?
(This may be more a Wes question but decided it could not hurt to ask the Tyrant Sage.)

![]() |

Silverhand wrote:They would indeed consider classes to be professions.Question: what do PCs and NPCs in Golarion know about the concept of "Classes"? That is, are Classes considered real professions in Golarion or are they merely game constructs that are necessary from a meta-pov?
Or said another way: in the real world, we all know about the many professions in our world: are classes to be seen as professions in Golarion, or are they more amorphous concepts?
Thank you.
May I press you further and ask: do you think this wide-spread knowledge of Classes (as professions) would provide NPCs with basic knowledge of a Class's strengths and weaknesses? Particularly where saving throws are concerned.
Example: would a wizard know that Clerics have tremendous will-power and therefore wouldn't use specific will-based saving throw spells against them?

poiuyt |

Tequila Sunrise wrote:Dear JJ,
Lately some of us have been having a lengthy discussion involving arcane casters (particularly wizards) and healing. Clearly you folks at Paizo HQ haven't decided to simply throw open the healing spell floodgates for every caster, despite various exceptions, 'back door' tricks, and corner cases that allow arcane characters to heal.
But PF seems to lack any specific injunction against casters who want to research preexisting out-of-class spells in order to 'go against type.' I know that the 2e and 3.5 DMGs both specifically advise DMs to disallow spell research that would give clerics stuff like fireball and wizards stuff like cure wounds, and other DMGs probably have similar injunctions. Some fans are reading far into PF's omission of this injunction, so my question is: what did you folks intend?
1. Does PF also include this same injunction against 'going against type,' despite what others have told me?
2. Did you folks intentionally leave out the injunction, so that individual DMs feel more free to make their own call?
3. Or is it simply a case of "We didn't give it much thought because we figured the page space could be used for more fun/important stuff."
Thanks in advance!
1) What folks add to their games is up to them, frankly. I actually think that it's pretty cool if a GM adds and adjusts and changes things to suit their campaign, including making changes to who gets what kinds of spells. I do think that there's a value to NOT letting certain spellcasters research certain types of spells though... so in my games I wouldn't allow it. But not every game needs to be like my game.
2) Yes. It's up to individual GMs to make their calls.
3) Nope. GMs get to make that decision.
So, the point is that's needed to make differences between classes?

![]() |

Just got Inner Sea Combat, AND IT IS AWESOME! Thank you!
On that note, could Weapon Versitality be used to depict weapons with "add-ons" that deal different types of damage, like an axe with a spear-tip attached to the top of the haft (but as a one-handed weapon, not like a Halberd) or with a Halberd to make it like a poleaxe?

![]() |
James Jacobs wrote:Tequila Sunrise wrote:Dear JJ,
Lately some of us have been having a lengthy discussion involving arcane casters (particularly wizards) and healing. Clearly you folks at Paizo HQ haven't decided to simply throw open the healing spell floodgates for every caster, despite various exceptions, 'back door' tricks, and corner cases that allow arcane characters to heal.
But PF seems to lack any specific injunction against casters who want to research preexisting out-of-class spells in order to 'go against type.' I know that the 2e and 3.5 DMGs both specifically advise DMs to disallow spell research that would give clerics stuff like fireball and wizards stuff like cure wounds, and other DMGs probably have similar injunctions. Some fans are reading far into PF's omission of this injunction, so my question is: what did you folks intend?
1. Does PF also include this same injunction against 'going against type,' despite what others have told me?
2. Did you folks intentionally leave out the injunction, so that individual DMs feel more free to make their own call?
3. Or is it simply a case of "We didn't give it much thought because we figured the page space could be used for more fun/important stuff."
Thanks in advance!
1) What folks add to their games is up to them, frankly. I actually think that it's pretty cool if a GM adds and adjusts and changes things to suit their campaign, including making changes to who gets what kinds of spells. I do think that there's a value to NOT letting certain spellcasters research certain types of spells though... so in my games I wouldn't allow it. But not every game needs to be like my game.
2) Yes. It's up to individual GMs to make their calls.
3) Nope. GMs get to make that decision.
So, the point is that's needed to make differences between classes?
As alien a concept as it might be to the folks guesting in this venue, I think Jacobs' point is that the question isn't something that Paizo is supposed to decide for everyone, but for each GM to decide for her own campaign.

Squeakmaan |

Are you familiar with Folding@home? If so, do you know if there's a Paizo community team for it?

![]() |

Mighty Tyrannosaurus King,
I have a Way of the Wicked campaign set on Golarion, one of the players is playing a Hungry Ghost Monk Archtype, and wanted to be a cultist of the Horseman of Famine.
Since it is more in keeping to be in league with Hell, which Archdevil or Prince of Perdition best fits as a Hungry Ghost Monk's patron?
(This may be more a Wes question but decided it could not hurt to ask the Tyrant Sage.)
I'd let the player play a cultist of the Horsman of Famine and adjust the adventure as needed. I'm playing a cultist of Nocticula in the Way of the Wicked game Rob's running, so I know it can be done. ;-)

![]() |

James Jacobs wrote:Silverhand wrote:They would indeed consider classes to be professions.Question: what do PCs and NPCs in Golarion know about the concept of "Classes"? That is, are Classes considered real professions in Golarion or are they merely game constructs that are necessary from a meta-pov?
Or said another way: in the real world, we all know about the many professions in our world: are classes to be seen as professions in Golarion, or are they more amorphous concepts?
Thank you.
May I press you further and ask: do you think this wide-spread knowledge of Classes (as professions) would provide NPCs with basic knowledge of a Class's strengths and weaknesses? Particularly where saving throws are concerned.
Example: would a wizard know that Clerics have tremendous will-power and therefore wouldn't use specific will-based saving throw spells against them?
It absolutely would spread that far... more so in a game than in, say, a novel or comic set in Golarion. But yes, folks would know that clerics tend to be strong-willed and that rogues can dodge things normally not dodgeable and that rangers are good at hurting specific foes.