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Nightdrifter wrote:Have you seen Knights of Badassdom (LARPers vs a real demon)?I haven't. It's been sitting in my Netflix queue for many months, but I can never get up the courage to watch it because I get nervous about it either poking fun at gamers or, on the other side of things, being TOO gamer friendly and being filled with goofy gamer jokes that only gamers will get.
I enjoyed it, but people have different tastes so hard to say if it'll be something you like. It has Peter Dinklage, so how bad can it be? The Gamers trilogy has far more inside jokes that only gamers would get. Since we're supposed to be asking questions: what's your favorite in the Gamers trilogy?

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SirCasimir wrote:If Paladins of Asmodeus are such a non-starter (which I completely agree with), shouldn't the same be true for Paladins being Hellknights, serving and defending a regime that's at least nominally worshipping Asmodeus, but more importantly, devoted to evil, that carries out slavery, torture, oppression, and devil-consortation on a daily basis?No.
Hellknights can be lawful good. See Hell's Rebels, particularly part 2, for a LOT of examples on what a lawful good Hellknight is like. (Hint: It's nothing AT ALL like a worshiper of Asmodeus.)
Hellknights are mercenaries. Some work for Thrune, some work AGAINST Thrune, but none of them are FORCED to work for Thrune.
Wait, which hellknights work explicitly against Thrune? What philosophy motivates them? (The only thing I can think of is that they might oppose slavery on the basis that the taking of a slave is usually illegal where it happens.)

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Are there inquisitors of Groetus? If so, what would their goals be?
There are but not a lot; his cult isn't that widespread or organized. His inquisitors look to stop and defeat those who would try to prevent apocalyptic events, for the most part—the vast majority of his inquisitors are evil as a result.

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James where in Golarion would a cabal of powerful diabolists try to gain more control of the land thats not Cheliax?
Depends on their goals, since there's not one region that stands out as "must be conquered above all else" by diabolists. For those associated with Cheliax, though, any of the regions that Cheliax used to rule but doesn't now. Isger, for example.

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Archpaladin Zousha wrote:If one plays an elven PC in Hell's Vengeance, how likely is it that, given the atrocities they'd be required to commit, they'd suffer the dark fate at some point in the AP and become a drow? I know a large part of this is GM fiat, but I'm curious as to whether it's an inevitability for such a PC or just a possibility.I don't mean to be rude but I think my question was missed.
Very unlikely, since the transition into drow more or less requires a huge amount of chaos and evil and the worship of a demon lord or similar chaotic evil force, and even then, it's only a tiny fraction of those. Working for Thrune will pretty much never result in a drow transformation.

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James Jacobs wrote:I enjoyed it, but people have different tastes so hard to say if it'll be something you like. It has Peter Dinklage, so how bad can it be? The Gamers trilogy has far more inside jokes that only gamers would get. Since we're supposed to be asking questions: what's your favorite in the Gamers trilogy?Nightdrifter wrote:Have you seen Knights of Badassdom (LARPers vs a real demon)?I haven't. It's been sitting in my Netflix queue for many months, but I can never get up the courage to watch it because I get nervous about it either poking fun at gamers or, on the other side of things, being TOO gamer friendly and being filled with goofy gamer jokes that only gamers will get.
Peter Dinklage was in Pixels, so it can be pretty bad. AKA: He's awesome, but he isn't 100% proof against lameness.
I liked the first Gamers the best, but even then, its sense of humor is exactly the type of humor that kinda rubs me the wrong way.

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James Jacobs wrote:Wait, which hellknights work explicitly against Thrune? What philosophy motivates them? (The only thing I can think of is that they might oppose slavery on the basis that the taking of a slave is usually illegal where it happens.)SirCasimir wrote:If Paladins of Asmodeus are such a non-starter (which I completely agree with), shouldn't the same be true for Paladins being Hellknights, serving and defending a regime that's at least nominally worshipping Asmodeus, but more importantly, devoted to evil, that carries out slavery, torture, oppression, and devil-consortation on a daily basis?No.
Hellknights can be lawful good. See Hell's Rebels, particularly part 2, for a LOT of examples on what a lawful good Hellknight is like. (Hint: It's nothing AT ALL like a worshiper of Asmodeus.)
Hellknights are mercenaries. Some work for Thrune, some work AGAINST Thrune, but none of them are FORCED to work for Thrune.
The Order of the Torrent is the example that comes to mind; read Hell's Rebels for more info there. There's more info about all the Hellknights in that book that's just out, so that might have more info as well.

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What is it about blackfire that interests blackfire adepts so much? What, in their eyes, makes it worth studying?
It's pretty mysterious, so that's one thing that intrigues them. It helps them manipulate planar boundaries and conjurations as well, in ways that help them with their nefarious plots, so that intrigues them as well. As for what it is... that's not something we've really explored yet. AKA: It's a mystery for now, I suppose! :P

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What do fiends want in bargains BESIDES souls? If a character is summoning multiple fiends of differing alignments over their career, they can't promise their soul to them all, right? What does such a caster use to bribe the fiends to do their bidding?

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James, what is your take on the revolving door of death? Why don't all leaders, kings/queens/emperors, among other powerful individuals remain alive forever with reincarnate or at least until the end of their so-called natural life span with resurrection?
The "revolving door of death" applies ONLY to PCs whose players both want to continue playing the PC after death and who have the resources and allies to bring them back over and over. For most folks, including pretty much ALL NPCs... this doesn't work for three very important reasons:
1) Spells to restore life from death are VERY expensive. Don't forget that PCs are NOT a good metric to use for the average wealth of a typical person, or even a typical noble. The cost for such a spell is enough that relatively few can afford it that often, if even once.
2) Having someone bring you back to life requires that the people who want to do so not only have the funds, but the will and are not opposed. It doesn't matter if your group can afford to resurrect you if they don't want to do so, or if they're more powerful than those who do.
3) And this is the most important one: Most folks aren't destined to be brought back to life. Pharasma (aka your GM) is the one who determines if someone is allowed to come back to life, and if they're not, they get judged and move on to the afterlife before someone can resurrect them. If there IS a reason for a PC or NPC to come back to life, Pharasma knows... even if that resurrection won't happen for years or even decades, and as such the soul lies in wait in the Boneyard until the time is right. For the vast majority of folks, death is final. Again, don't mistake the fact that for a PC, the player gets to make this decision as something NPCs get to do ever. If your GM decides that all leaders get to be resurrected over and over, then that's what Pharasma decides in your game as well... but I could see a nation or region where this happens lots becoming unbalanced as the commonfolk get sick and tired of the rich treating death like an inconvenience when the majority of the populace can't afford the luxury. That actually could make for a cool setting trope—it's not one that happens in Golarion though. At least, not in the Inner Sea or Tian Xia or anywhere we've already published about.

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What do fiends want in bargains BESIDES souls? If a character is summoning multiple fiends of differing alignments over their career, they can't promise their soul to them all, right? What does such a caster use to bribe the fiends to do their bidding?
Whatever they need. Think of the things you would want in a bargain, then expand that to include anything you can imagine, then expand that to anything you CAN'T imagine. Any of those would be potential things a fiend would ask for in a bargain. AKA: It can be anything, and should be anything, depending on the nature of the story you want to tell.
If your game isn't interested in that level of detail, though, what a caster offers to bribe fiends or any outsiders when casting a spell like planar binding is just gold pieces. That's kinda flavorless to me, though, and it's best to come up with some cool flavorful offerings. I included LOTS of examples in Demons Revisited for things you can offer a demon to entice it into your service.

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I keep wanting to make a Dwarf that completely shaves his face, such as a character with a "-slag" added to his family name and has no love for Dwarven culture. Is this an interesting character or a character that would not be realistic in Golarion?
Since you're asking me... I'll give my opinion in the answer. It's not an interesting character, because to me, dwarves are not interesting.
It'd be fine in Golarion. A character who hates the race he/she was born into is a perfectly fine character option.

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What kind of guardians, if any would priests of Groteus use? Or are there any kind of classic monsters that would work with them?
We did an article about Groetus in Pathfinder #64, and also in Inner Sea Faiths; those are the best places to go for information about him and his minions. I don't recall off the top of my head what was published about the type of monsters that are most often associated with his cult, but he IS one of the deities from my homebrew setting, and so if my advice was followed through on in those articles, his church would most often work with things like chaos beasts, proteans, insane outsiders, constructs, and any sort of loner-type Chaotic Neutral critter.

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Archpaladin Zousha wrote:What do fiends want in bargains BESIDES souls? If a character is summoning multiple fiends of differing alignments over their career, they can't promise their soul to them all, right? What does such a caster use to bribe the fiends to do their bidding?Whatever they need. Think of the things you would want in a bargain, then expand that to include anything you can imagine, then expand that to anything you CAN'T imagine. Any of those would be potential things a fiend would ask for in a bargain. AKA: It can be anything, and should be anything, depending on the nature of the story you want to tell.
If your game isn't interested in that level of detail, though, what a caster offers to bribe fiends or any outsiders when casting a spell like planar binding is just gold pieces. That's kinda flavorless to me, though, and it's best to come up with some cool flavorful offerings. I included LOTS of examples in Demons Revisited for things you can offer a demon to entice it into your service.
Aren't material possessions valueless in the afterlife's soul-based economy?

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James Jacobs wrote:Aren't material possessions valueless in the afterlife's soul-based economy?Archpaladin Zousha wrote:What do fiends want in bargains BESIDES souls? If a character is summoning multiple fiends of differing alignments over their career, they can't promise their soul to them all, right? What does such a caster use to bribe the fiends to do their bidding?Whatever they need. Think of the things you would want in a bargain, then expand that to include anything you can imagine, then expand that to anything you CAN'T imagine. Any of those would be potential things a fiend would ask for in a bargain. AKA: It can be anything, and should be anything, depending on the nature of the story you want to tell.
If your game isn't interested in that level of detail, though, what a caster offers to bribe fiends or any outsiders when casting a spell like planar binding is just gold pieces. That's kinda flavorless to me, though, and it's best to come up with some cool flavorful offerings. I included LOTS of examples in Demons Revisited for things you can offer a demon to entice it into your service.
That's one reason why I called it flavorless. That said... outsiders can use money as well, especially if they're flying under the proverbial radar. But THAT said... it's not so much the money that counts as much as it is the sacrifice of resources from the mortal's behalf that the outsider wants. Furthermore, it's a necessary simplification for game reasons—listing a specific set of specific items or favors or things that each and every outsider would want in return for each and every possible situation isn't a viable use of text space in a rules book, particularly one that's trying to be world-neutral in the case of spells like planar ally or planar binding.

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Archpaladin Zousha wrote:That's one reason why I called it flavorless. That said... outsiders can use money as well, especially if they're flying under the proverbial radar. But THAT said... it's not so much the money that counts as much as it is the sacrifice of resources from the mortal's behalf that the outsider wants. Furthermore, it's a necessary simplification for game reasons—listing a specific set of specific items or favors or things that each and every outsider would want in return for each and every possible situation isn't a viable use of text space in a rules book, particularly one that's trying to be world-neutral in the case of spells like planar ally or planar binding.James Jacobs wrote:Aren't material possessions valueless in the afterlife's soul-based economy?Archpaladin Zousha wrote:What do fiends want in bargains BESIDES souls? If a character is summoning multiple fiends of differing alignments over their career, they can't promise their soul to them all, right? What does such a caster use to bribe the fiends to do their bidding?Whatever they need. Think of the things you would want in a bargain, then expand that to include anything you can imagine, then expand that to anything you CAN'T imagine. Any of those would be potential things a fiend would ask for in a bargain. AKA: It can be anything, and should be anything, depending on the nature of the story you want to tell.
If your game isn't interested in that level of detail, though, what a caster offers to bribe fiends or any outsiders when casting a spell like planar binding is just gold pieces. That's kinda flavorless to me, though, and it's best to come up with some cool flavorful offerings. I included LOTS of examples in Demons Revisited for things you can offer a demon to entice it into your service.
Okay, after reading planar ally and planar binding more closely I see what you're getting at. I was mainly concerned that battles would turn into "Hey, devil/asura/kyton! I'll give you my soul if you beat up those monsters for my party!" It sounds like the two spells you mentioned aren't really spells you cast in the heat of battle to get an extra party member between you and the enemy.

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Will words of power ever receive an update? The system is great, but it could use a bit more love. I understand there is a third party supplement, but word-of-mouth says the document leaves a lot to be desired.
BTW I'm absolutely loving all the great books Paizo has put out recently. I originally hated the idea of Ultimate Intrigue. I read it, and soon it became one of my favorites on the bookshelf.

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Will words of power ever receive an update? The system is great, but it could use a bit more love. I understand there is a third party supplement, but word-of-mouth says the document leaves a lot to be desired.
BTW I'm absolutely loving all the great books Paizo has put out recently. I originally hated the idea of Ultimate Intrigue. I read it, and soon it became one of my favorites on the bookshelf.
Words of Power is a set of optional rules, and we have no plans to expand upon it.

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Outside of game terminology, 'arcane' (in its magic-related meaning) and 'occult' are basically synonyms - meaning magic from secret lore, while 'psychic' (magic from the mind) and 'occult' are not. Shouldn't arcane magic be what is 'occult', and not psychic magic?
Probably, but that's not how it all worked out over the course of a decade of Pathfinder design.

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James Jacobs wrote:Voyd211 wrote:Who's your favorite iconic character, other than Merisiel?Probably Kyra. With Jirelle third and Lini fourth and either Seoni or Feiya fifth.Do you like any of the male Iconics?
Do you prefer female characters in general?
Lem is my favorite of the male iconics (he probably pops in at about 9 or 10 in the top ten iconics list), but in general I do prefer female characters to male characters.

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Snowsarn wrote:Lem is my favorite of the male iconics (he probably pops in at about 9 or 10 in the top ten iconics list), but in general I do prefer female characters to male characters.James Jacobs wrote:Voyd211 wrote:Who's your favorite iconic character, other than Merisiel?Probably Kyra. With Jirelle third and Lini fourth and either Seoni or Feiya fifth.Do you like any of the male Iconics?
Do you prefer female characters in general?
Yeah I got that sense. Do you know why you prefer female characters?
Or is it more of an unconscious choice?In our RotR game I really like the female characters you've made. Ameiko is friendly with the party still, and they loved her bashing her father with a soup ladle.
Shalelu is in a relationship with one of the characters
And Nualia has become something of a nemesis for them. They've faced her twice but haven't managed to kill her, and funnily enough she has lost her bastard sword both times :-) she is getting pissed at them.
After they found her journal in Thistletop they were actually quite sympathetic towards her and resented the people who had driven her to evil and despair.
Is Nualia inspired by something specific?
Nualia was part of the raid on Sandpoint in FotSG but got away. Now I'm debating whether she will go back to Mokmurian or maybe seek out Karzoug.
Do you have any insight to offer?
Cheers :-)

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James Jacobs wrote:Snowsarn wrote:Lem is my favorite of the male iconics (he probably pops in at about 9 or 10 in the top ten iconics list), but in general I do prefer female characters to male characters.James Jacobs wrote:Voyd211 wrote:Who's your favorite iconic character, other than Merisiel?Probably Kyra. With Jirelle third and Lini fourth and either Seoni or Feiya fifth.Do you like any of the male Iconics?
Do you prefer female characters in general?
Yeah I got that sense. Do you know why you prefer female characters?
Or is it more of an unconscious choice?In our RotR game I really like the female characters you've made. Ameiko is friendly with the party still, and they loved her bashing her father with a soup ladle.
Shalelu is in a relationship with one of the characters
And Nualia has become something of a nemesis for them. They've faced her twice but haven't managed to kill her, and funnily enough she has lost her bastard sword both times :-) she is getting pissed at them.
After they found her journal in Thistletop they were actually quite sympathetic towards her and resented the people who had driven her to evil and despair.
Is Nualia inspired by something specific?Nualia was part of the raid on Sandpoint in FotSG but got away. Now I'm debating whether she will go back to Mokmurian or maybe seek out Karzoug.
Do you have any insight to offer?Cheers :-)
I prefer female characters because they're more interesting. They're still (alas) less common than male characters as well, and I'm trying to do my small part as creative director to fix that disparity. And male characters tend to annoy me on top of that, perhaps because the whole toxic masculinity environment that's infected everything has always kind of ashamed me at being a man myself. So... the more female characters there are out there, the better. It's not unconscious at all, in other words.
Good to hear that your group's having fun with the stuff I've written! :-) Always nice to hear, especially in an environment that has been increasingly overwhelming these boards and the internet in general with more negativity than positivity.
Nualia is inspired by my frustrations at how a male-dominated society has a double standard at how they treat their daughters versus their sons, and how men don't understand women. Had Nualia's adoptive father been less of a failure at being a father, Sandpoint would not have suffered nearly so much. In fact, if I've one regret at her character, it's that I didn't build in a stronger option for her redemption/rescue from the situation she's found herself in.
My insight for her would be to give her a chance at redemption, particularly if the PCs have any interest or willingness to help her along the way. You can keep her backstage in the off chance that the PCs get into a TPK situation as well; have her swoop in at the last minute to rescue the PCs and perhaps that can trigger her redemption.

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Nualia is inspired by my frustrations at how a male-dominated society has a double standard at how they treat their daughters versus their sons, and how men don't understand women. Had Nualia's adoptive father been less of a failure at being a father, Sandpoint would not have suffered nearly so much. In fact, if I've one regret at her character, it's that I didn't build in a stronger option for her redemption/rescue from the situation she's found herself in.
My insight for her would be to give her a chance at redemption, particularly if the PCs have any interest or willingness to help her along the way. You can keep her backstage in the off chance that the PCs get into a TPK situation as well; have her swoop in at the last minute to rescue the PCs and perhaps that can trigger her redemption.
Not a question but I just wanted to chime in that our group was able to redeem Nualia!
She's an awesome character, so thank you for making her, James ^w^

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Yeah, I also have no question here, but just to be blunt: The three-dimensional treatment of Nualia, even in the rather brief space allotted in the original printing of "Burnt Offerings" all those years ago, is a huge part of why I climbed aboard the Pathfinder gravy train...
We killed her in our first go-around, but after finding her journal, all most of us had to say when we buried her was, "Sorry."

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What's a good Campaign trait in Shattered Star if you wanted to be a graduate of Korvosa's Acadamae? The Alabaster Outcast one fits the kind of character I wanna play, the scion of a noble family who was put on the fast track to the Acadamae by their rich parents and discovered they've a natural talent for enchantment magic, but it doesn't make sense for a Magnimar noble family to send their kid to their city's arch-nemesis school, and the enchantment knack plot hook doesn't work if the kid wasn't born and raised in Korvosa...

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What's a good Campaign trait in Shattered Star if you wanted to be a graduate of Korvosa's Acadamae? The Alabaster Outcast one fits the kind of character I wanna play, the scion of a noble family who was put on the fast track to the Acadamae by their rich parents and discovered they've a natural talent for enchantment magic, but it doesn't make sense for a Magnimar noble family to send their kid to their city's arch-nemesis school, and the enchantment knack plot hook doesn't work if the kid wasn't born and raised in Korvosa...
** spoiler omitted **
Any magic trait will work fine.
If you want to use Alabaster Outcast, you can chat with your GM about renaming it to "Acadamae Outcast" and saying you fled Korvosa after getting kicked out of the Acadamae and ended up in Magnimar. That said, since Shattered Star has no ties to Korvosa or the Acadamae, it's probably a good idea to abandon that type of character concept entirely, and instead build a character with ties to Magnimar instead.

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Archpaladin Zousha wrote:What's a good Campaign trait in Shattered Star if you wanted to be a graduate of Korvosa's Acadamae? The Alabaster Outcast one fits the kind of character I wanna play, the scion of a noble family who was put on the fast track to the Acadamae by their rich parents and discovered they've a natural talent for enchantment magic, but it doesn't make sense for a Magnimar noble family to send their kid to their city's arch-nemesis school, and the enchantment knack plot hook doesn't work if the kid wasn't born and raised in Korvosa...
** spoiler omitted **Any magic trait will work fine.
If you want to use Alabaster Outcast, you can chat with your GM about renaming it to "Acadamae Outcast" and saying you fled Korvosa after getting kicked out of the Acadamae and ended up in Magnimar. That said, since Shattered Star has no ties to Korvosa or the Acadamae, it's probably a good idea to abandon that type of character concept entirely, and instead build a character with ties to Magnimar instead.
I believe there are ties to Korvosa in Shattered Star, namely...

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James Jacobs wrote:I believe there are ties to Korvosa in Shattered Star, namely...** spoiler omitted **Archpaladin Zousha wrote:What's a good Campaign trait in Shattered Star if you wanted to be a graduate of Korvosa's Acadamae? The Alabaster Outcast one fits the kind of character I wanna play, the scion of a noble family who was put on the fast track to the Acadamae by their rich parents and discovered they've a natural talent for enchantment magic, but it doesn't make sense for a Magnimar noble family to send their kid to their city's arch-nemesis school, and the enchantment knack plot hook doesn't work if the kid wasn't born and raised in Korvosa...
** spoiler omitted **Any magic trait will work fine.
If you want to use Alabaster Outcast, you can chat with your GM about renaming it to "Acadamae Outcast" and saying you fled Korvosa after getting kicked out of the Acadamae and ended up in Magnimar. That said, since Shattered Star has no ties to Korvosa or the Acadamae, it's probably a good idea to abandon that type of character concept entirely, and instead build a character with ties to Magnimar instead.
Those are tenuous links in one adventure, rather than solid links to an entire adventure path.

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Archpaladin Zousha wrote:Those are tenuous links in one adventure, rather than solid links to an entire adventure path.James Jacobs wrote:I believe there are ties to Korvosa in Shattered Star, namely...** spoiler omitted **Archpaladin Zousha wrote:What's a good Campaign trait in Shattered Star if you wanted to be a graduate of Korvosa's Acadamae? The Alabaster Outcast one fits the kind of character I wanna play, the scion of a noble family who was put on the fast track to the Acadamae by their rich parents and discovered they've a natural talent for enchantment magic, but it doesn't make sense for a Magnimar noble family to send their kid to their city's arch-nemesis school, and the enchantment knack plot hook doesn't work if the kid wasn't born and raised in Korvosa...
** spoiler omitted **Any magic trait will work fine.
If you want to use Alabaster Outcast, you can chat with your GM about renaming it to "Acadamae Outcast" and saying you fled Korvosa after getting kicked out of the Acadamae and ended up in Magnimar. That said, since Shattered Star has no ties to Korvosa or the Acadamae, it's probably a good idea to abandon that type of character concept entirely, and instead build a character with ties to Magnimar instead.
A fair point, but then so is playing a druid looking to avenge the destruction of Sarkoris and become a new nature demigod in Wrath of the Righteous as opposed to a paladin or a Riftwarden, and I'm having a blast with that.
I'm having a hard time envisioning what a gnome flickmace looks like. I get that it's a spring-loaded polearm that can extend and contract, and that its primary function seems to be being able to switch attacking from reach to attacking from adjacent without needing to carry multiple weapons, but is it like those telescoping self-defense batons? Like an accordion or jack-in-the box? I know it's wielded in two hands regardless of whether it's extended or not, but just how long IS the handle when collapsed?

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I'm having a hard time envisioning what a gnome flickmace looks like. I get that it's a spring-loaded polearm that can extend and contract, and that its primary function seems to be being able to switch attacking from reach to attacking from adjacent without needing to carry multiple weapons, but is it like those telescoping self-defense batons? Like an accordion or jack-in-the box? I know it's wielded in two hands regardless of whether it's extended or not, but just how long IS the handle when collapsed?
I can't really help you here; I didn't invent the flickmace and wasn't involved in its creation or development and haven't really looked into the weapon at all. I'm not even sure where it's from, but I assume it's from the gnome-themed Player Companion.
If I HAD been the developer, I would have certainly included a physical description or, even better, an illustration of the weapon, since it's a weirdo made-up weapon folks can't just google a picture of from online historical records.

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Archpaladin Zousha wrote:I'm having a hard time envisioning what a gnome flickmace looks like. I get that it's a spring-loaded polearm that can extend and contract, and that its primary function seems to be being able to switch attacking from reach to attacking from adjacent without needing to carry multiple weapons, but is it like those telescoping self-defense batons? Like an accordion or jack-in-the box? I know it's wielded in two hands regardless of whether it's extended or not, but just how long IS the handle when collapsed?
I can't really help you here; I didn't invent the flickmace and wasn't involved in its creation or development and haven't really looked into the weapon at all. I'm not even sure where it's from, but I assume it's from the gnome-themed Player Companion.
If I HAD been the developer, I would have certainly included a physical description or, even better, an illustration of the weapon, since it's a weirdo made-up weapon folks can't just google a picture of from online historical records.
Yes, and no. It was mentioned in there, but was cut, so the details were missing until it was updated and properly statted in the Weapon Master's Handbook. It says:
The innovation behind a gnome flick-mace, which has an ordinary mace head, lies within its spring-loaded haft and protruding handles. When the mace is compressed, removing the handles instantly springs the mace to its full size. While it is extended, a quick flick of the wrist allows the weapon to be compressed.
When it's at it's full-size it has reach and when compressed, it's not, and it IS considered a polearm in both states, kind of like a halberd is a polearm without reach, right? Does that help?

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James Jacobs wrote:Archpaladin Zousha wrote:I'm having a hard time envisioning what a gnome flickmace looks like. I get that it's a spring-loaded polearm that can extend and contract, and that its primary function seems to be being able to switch attacking from reach to attacking from adjacent without needing to carry multiple weapons, but is it like those telescoping self-defense batons? Like an accordion or jack-in-the box? I know it's wielded in two hands regardless of whether it's extended or not, but just how long IS the handle when collapsed?
I can't really help you here; I didn't invent the flickmace and wasn't involved in its creation or development and haven't really looked into the weapon at all. I'm not even sure where it's from, but I assume it's from the gnome-themed Player Companion.
If I HAD been the developer, I would have certainly included a physical description or, even better, an illustration of the weapon, since it's a weirdo made-up weapon folks can't just google a picture of from online historical records.
Yes, and no. It was mentioned in there, but was cut, so the details were missing until it was updated and properly statted in the Weapon Master's Handbook. It says:
Quote:The innovation behind a gnome flick-mace, which has an ordinary mace head, lies within its spring-loaded haft and protruding handles. When the mace is compressed, removing the handles instantly springs the mace to its full size. While it is extended, a quick flick of the wrist allows the weapon to be compressed.When it's at it's full-size it has reach and when compressed, it's not, and it IS considered a polearm in both states, kind of like a halberd is a polearm without reach, right? Does that help?
Not really. It sounds kinda too much like a gizmoy gadget you'd see a tinker gnome from Warcraft or Dragonlance use, frankly, not a fey-type Pathfinder gnome. It's flavor is kinda off-the-mark for Golarion, which makes me further want to distance myself from it.

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Hmm...that must be why it was cut in the first place. *shrug*
Would dwarves raise a baby half-drow if such a thing were found abandoned near their Sky Citadel or something?

TheAlicornSage |

Archpaladin Zousha wrote:Would dwarves raise a baby half-drow if such a thing were found abandoned near their Sky Citadel or something?Probably not.
The first thought that came to mind is,
"What if the dwarf is a cleric of Serenrae? Doesn't she have her followers offer redemption when possible?"Then I thought, "Or is it a case where they just probably wouldn't raise any abandoned child like that and the drow aspect didn't matter much?"