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Paizo Employee Creative Director

wertyou2 wrote:

I was told you'd be a person to ask about this.

In Runelords Anniversary Edition, is there any specific reason why Jordimandus doesn't have augment summoning? It seems weird to me that a conjuration wizard with a strategy revolving around summoning monsters doesn't have augment summoning.

Not really. That's kinda spitting in the proverbial eye of what a contract is for, and kinda chaotic, and is sort of against the spirit of the whole thing. Devils aren't really into that sort of cheesing-the-system tomfoolery.


Hi James,

I was looking through "Faiths of Purity" earlier today and saw the section on Paladin codes for individual gods on page 26. i that that was really cool and was wondering if there was anything like that for some of the empyreal lords, Specifically Arqueros And Ragathiel?

if there isn't what would there codes of conduct look like? i plan on making a paladin character in the future and i really like both of those lords and I'm having a lot of trouble picking between them.


1 person marked this as a favorite.

Thank you, James, for answering my question about the Wizard using Teleport with the Construct.

Here's an odd question my group faced... our Ranger was fighting Gray Goo and they attempted to Infest him. He succeeded his save and the Infest did not happen. He was in the process of putting on his Spectral Shroud to become incorporeal to get away when the Fighter in the group reminded him that he had Boots of Teleport and that he could just get away from the swarm.

Since it didn't occur, we didn't get a chance to find out if it would work or not.. but if the Gray Goo infested the Ranger, would he have been able to use Teleport and leave the Gray Goo behind? If not, would using the Spectral Shroud to turn incorporeal have worked to effectively stop him from being Infested?

Sorry for the wall of text, but this was a very interesting scenario and I'm dying to know what would have happened if the Infest would have occurred and those escape methods were attempted.

Paizo Employee Creative Director

Alundrell wrote:

Hi James,

I was looking through "Faiths of Purity" earlier today and saw the section on Paladin codes for individual gods on page 26. i that that was really cool and was wondering if there was anything like that for some of the empyreal lords, Specifically Arqueros And Ragathiel?

if there isn't what would there codes of conduct look like? i plan on making a paladin character in the future and i really like both of those lords and I'm having a lot of trouble picking between them.

Not yet. Paladin codes take up a fair bit of space and as such, they generally aren't things we do unless we're focusing on a single deity. For the empyreal lords, we haven't really done them yet in a format where we can focus on paladin codes. I suspect we'll get to them one at a time eventually.

Paizo Employee Creative Director

Pauper Princess wrote:

Thank you, James, for answering my question about the Wizard using Teleport with the Construct.

Here's an odd question my group faced... our Ranger was fighting Gray Goo and they attempted to Infest him. He succeeded his save and the Infest did not happen. He was in the process of putting on his Spectral Shroud to become incorporeal to get away when the Fighter in the group reminded him that he had Boots of Teleport and that he could just get away from the swarm.

Since it didn't occur, we didn't get a chance to find out if it would work or not.. but if the Gray Goo infested the Ranger, would he have been able to use Teleport and leave the Gray Goo behind? If not, would using the Spectral Shroud to turn incorporeal have worked to effectively stop him from being Infested?

Sorry for the wall of text, but this was a very interesting scenario and I'm dying to know what would have happened if the Infest would have occurred and those escape methods were attempted.

You can teleport out of a swallow whole or engulf situation. I don't have the gray goo rules right here in front of me, so I can't say for sure, but if it works similarly, then yes, you could teleport away from an infestation. But if it doesn't... I would have to consider what makes for the most interesting plot development I guess at the time to make the call.

Grand Lodge

Gray Goo goes inside the opponent's body; Seifter mentioned if the Goo is inside, and the PC teleports, the Goo goes with the PC.

Would the same apply to the PC who has Goo inside him and then turns incorporeal? Would the Goo- inside the PC- become incorporeal, too?

Show Goo:

Gray Goo CR 14
XP 38,400
N Fine construct (swarm)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 29, touch 29, flat-footed 18 (+10 Dex, +1 dodge, +8 size)
hp 123 (19d10+19)
Fort +8, Ref +18, Will +8
Defensive Abilities dispersion, swarm traits; Immune construct traits, weapon damage

OFFENSE

Speed fly 50 ft. (perfect)
Melee swarm (6d6 plus dismantle and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks dismantle, distraction (DC 21), infest

STATISTICS

Str 1, Dex 30, Con —, Int 5, Wis 10, Cha 1
Base Atk +19; CMB —; CMD —
Feats Ability Focus (distraction), Dodge, Great Fortitude, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Lightning Stance, Mobility, Toughness, Wind Stance
Skills Fly +26, Perception +13, Stealth +32 (+42 when dispersed); Racial Modifiers +10 Stealth when dispersed
Languages Common (can't speak)

SPECIAL ABILITIES

Dismantle (Ex)

Creatures damaged by a gray goo must succeed at a DC 19 Reflex save or a random piece of their equipment takes the same amount of damage, determined as though the target rolled a natural 1 on a saving throw, using the rules for items surviving after a saving throw. In addition, unattended objects in the area of a gray goo take damage if the swarm chooses to harm them. The save DC is Constitution-based.

Dispersion (Ex)

As an immediate action, a gray goo can disperse, spreading itself across a cube-shaped area 30 feet on a side. While dispersed, the goo deals no damage and can't use its other special abilities until it reforms. A dispersed gray goo can hide in plain sight (as a ranger in her favored terrain) with a +10 bonus on its Stealth checks and doesn't take additional damage from area effects for being a swarm. It takes 2 rounds for a dispersed gray goo to reform.

Infest (Ex)

As a standard action, a gray goo can infest a Medium or larger creature (Fortitude DC 21 negates), including constructs and undead. The gray goo moves inside the creature's body, dealing double its normal damage to its host each round. It can't use its dismantle ability while infesting a creature. A host reduced to 0 hit points while infested by a gray goo is reduced to dust and destroyed (similar to disintegrate). A gray goo infesting a host can be expelled by any effect that cures disease, with a disease save equal to this ability's DC. The save DC is Constitutionbased and includes a +2 racial bonus.

Paizo Employee Creative Director

nogoodscallywag wrote:
...wrote a wall of text...

It's best to use links instead of walls of text here... but even better to actually ask questions.

Yes, the goo would go with if they went incorporeal.


What are your favorite kinds of questions to answer in this thread?

Silver Crusade

James Jacobs wrote:
Rysky wrote:
Have you ever played the Stanley Parable?
Yup.

What did you think of it?

To me from a video gaming perspective it was interesting, but from a player/GM it was even more so :3

Silver Crusade

Also, Happy Valentines day Directorsaur!

*sends hugs and level drains*


James - given the new campaign focus on evil - I've thought about giving a character concept I've wanted to try for quite a while but didn't fit in to a good campaign - that is a necromancer (thinking a cleric from Nidal).

What are the chelish feelings on necromancy and how difficult would you make it on a person trying to play one given the theme of the campaign?


Hi James

Can a paladin or another divine caster ( let's assume good alignment) pray to a got other than his patron for assistance( good alignment also) in a situation that is beyond the scope of his God? Would that violate any codes or just piss off his patron deity to the point where the characters powers would be taken away? For example a paladin of an empyreal lord calling out to regathial for help seeking vengeance on someone who wronged him or a friend (what about our of anger of anger),or to desna for a safe journey or good dreams?

Paizo Employee Creative Director

wertyou2 wrote:
What are your favorite kinds of questions to answer in this thread?

Any question that doesn't feel like a player trying to fish an answer out of me regarding rules for the game so he/she can use that answer as leverage against the GM or the PFS rules.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Have you ever played the Stanley Parable?
Yup.

What did you think of it?

To me from a video gaming perspective it was interesting, but from a player/GM it was even more so :3

It was interesting for about 30 minutes and then that was that.

Paizo Employee Creative Director

2 people marked this as a favorite.
Ckorik wrote:

James - given the new campaign focus on evil - I've thought about giving a character concept I've wanted to try for quite a while but didn't fit in to a good campaign - that is a necromancer (thinking a cleric from Nidal).

What are the chelish feelings on necromancy and how difficult would you make it on a person trying to play one given the theme of the campaign?

Cheliax is pro-necromancy, more or less, as long as the necromancer stays in control of the undead and the undead are used for the glory and betterment of Thrune.

As with any evil character (regardless of alignment) this would be an excellent idea for Hell's Vengeance.

Paizo Employee Creative Director

Alundrell wrote:

Hi James

Can a paladin or another divine caster ( let's assume good alignment) pray to a got other than his patron for assistance( good alignment also) in a situation that is beyond the scope of his God? Would that violate any codes or just piss off his patron deity to the point where the characters powers would be taken away? For example a paladin of an empyreal lord calling out to regathial for help seeking vengeance on someone who wronged him or a friend (what about our of anger of anger),or to desna for a safe journey or good dreams?

Nope. Nor would they want to if they were properly faithful; they'd have no reason to pray to a different deity unless they were drifting from their faith an looking to convert to a new religion. Alignment doesn't play into it at all. Part of being a divine spellcaster is the devotion to your faith, not being wishy-washy and praying to whoever or whatever you want.


James Jacobs wrote:
Alundrell wrote:

Hi James

Can a paladin or another divine caster ( let's assume good alignment) pray to a got other than his patron for assistance( good alignment also) in a situation that is beyond the scope of his God? Would that violate any codes or just piss off his patron deity to the point where the characters powers would be taken away? For example a paladin of an empyreal lord calling out to regathial for help seeking vengeance on someone who wronged him or a friend (what about our of anger of anger),or to desna for a safe journey or good dreams?

Nope. Nor would they want to if they were properly faithful; they'd have no reason to pray to a different deity unless they were drifting from their faith an looking to convert to a new religion. Alignment doesn't play into it at all. Part of being a divine spellcaster is the devotion to your faith, not being wishy-washy and praying to whoever or whatever you want.

So if a paladin or another divine caster called out to another divine source in a time of anger or high emotion (for example calling out to regathial for vengeance) would that be cause for him to fall?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
James Jacobs wrote:
Part of being a divine spellcaster is the devotion to your faith, not being wishy-washy and praying to whoever or whatever you want.

Would a divine spellcaster then even acknowledge the existence of other gods than her own? Would such a spellcaster acknowledge they exist, but aver they are not peers of his own god?

I'm trying to reconcile this view, which seems rather monotheistic, with a world in which multiple gods, with different but sometimes overlapping domains, are known to exist. I don't get it. What am I missing?

Paizo Employee Creative Director

Alundrell wrote:
James Jacobs wrote:
Alundrell wrote:

Hi James

Can a paladin or another divine caster ( let's assume good alignment) pray to a got other than his patron for assistance( good alignment also) in a situation that is beyond the scope of his God? Would that violate any codes or just piss off his patron deity to the point where the characters powers would be taken away? For example a paladin of an empyreal lord calling out to regathial for help seeking vengeance on someone who wronged him or a friend (what about our of anger of anger),or to desna for a safe journey or good dreams?

Nope. Nor would they want to if they were properly faithful; they'd have no reason to pray to a different deity unless they were drifting from their faith an looking to convert to a new religion. Alignment doesn't play into it at all. Part of being a divine spellcaster is the devotion to your faith, not being wishy-washy and praying to whoever or whatever you want.
So if a paladin or another divine caster called out to another divine source in a time of anger or high emotion (for example calling out to regathial for vengeance) would that be cause for him to fall?

Pretty much, yes. Context is all-important. That said, a divine caster should be calling out to his actual faith/deity in times of anger or high emotion reflexively. If he reflexively calls out to someone else, then his faith and devotion simply wasn't strong enough. That's more of a symptom of a deeper problem with shaky faith, calling out to the wrong deity, than a cause for shaky faith.

That said, if you're a GM, you have better things to do than watch your divine spellcasting player characters like a buzzard, waiting to pounce when the player slips up in a moment of excitement.

Paizo Employee Creative Director

Ed Reppert wrote:
James Jacobs wrote:
Part of being a divine spellcaster is the devotion to your faith, not being wishy-washy and praying to whoever or whatever you want.

Would a divine spellcaster then even acknowledge the existence of other gods than her own? Would such a spellcaster acknowledge they exist, but aver they are not peers of his own god?

I'm trying to reconcile this view, which seems rather monotheistic, with a world in which multiple gods, with different but sometimes overlapping domains, are known to exist. I don't get it. What am I missing?

Of course a divine spellcaster would acknowledge the existence of other gods. Not doing so is taking the situation 100% too far in the opposite direction just to be super-pendantic or super-contrarian.

I have no idea what you're missing. The view above isn't "monotheistic" at all. It's devotional. You worship a chosen deity above the others; that doesn't mean you think that's the only deity. In fact, your choice among hundreds of choices, of which some may be similar, makes the fact that you chose THAT DEITY over the others a great example of your faith and devotion to that deity.

It's possible, for example, to have a favorite author, and to buy everything that author writes, and to enjoy everything that author does, but you still understand there are other authors out there and some of them write in the same genre as your favorite.

Replace "author" with the line above with "company" or "politician" or "friend" or "comic book superhero" or "movie director" or anything else.

Or replace "author" with "deity."

Being devoted to one thing doesn't mean denying the existence or value or position of related things, and accepting the existence or value or position of related things doesn't suddenly make it so your favorite of those things is no longer your favorite.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Handy word for the sort of worship most RPGs with multi-deity pantheons but specific patron deities employ:

Henotheism


I have been running Wrath of the righteous and I inseted my own flavor. I made the PCs stumble upon a sacrifice sight for cultists of Baphomet with them using the Brazen bull as a sacrifice method (Brazen bull was a method of execution from ancient Greece were a hollow metal statue of a bull stuffed with the condemned person then a latch door is closed trapping the condemned. A fire is lit under the belly of the bull cooking the condemned alive in the bull). Cool flavor or too much? My PCs are fine with mature stuff. Also would this fit well with Baphomet in pathfinder?


Loris Raknian will be re-appearing at some point before the year is out.

He won't necessarilly be re-appearing in Dungeon, though...

How's that for a vexing hint?

Okay, I'm rooting around in old threads (to try to work out something unrelated about Celeste) and I have to know.

Can you say anything about what you guys had in mind for dear old Loris? I assume it got shelved when the deals with Dragon and Dungeon expired.


You didn't answer my previous question I feel a little hurt, not that it's a big deal. One other question had was does the average religious person in Golarion worship exclusively one deity or do they have a more pantheon style of worship.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Who makes the best siege engines in the Inner Sea region (excluding Alkenstar and Dongun Hold, who have the monopoly on bombards and other such cannons)?

Liberty's Edge

Does Golarion use imperial or metric? If someone say something in-character, do they use grams or ounces, or some fictional unit?

Does Golarion have oil wells?

Paizo Employee Creative Director

1 person marked this as a favorite.
The Minis Maniac wrote:
I have been running Wrath of the righteous and I inseted my own flavor. I made the PCs stumble upon a sacrifice sight for cultists of Baphomet with them using the Brazen bull as a sacrifice method (Brazen bull was a method of execution from ancient Greece were a hollow metal statue of a bull stuffed with the condemned person then a latch door is closed trapping the condemned. A fire is lit under the belly of the bull cooking the condemned alive in the bull). Cool flavor or too much? My PCs are fine with mature stuff. Also would this fit well with Baphomet in pathfinder?

We've actually used that method of sacrifice in a product before; check out "The Impossible Eye," the penultimate Legacy of Fire adventure. Beyond that, it's generally sacrifice to Moloch in Golarion that uses that method of sacrifice; it certainly works fine with Baphomet if you want.

I don't think it's "too much" personally (and thus it's shown up in print a few times as I mention above—just not in Baphomet context). What matters isn't what I think but what your table of players thinks, though.

Paizo Employee Creative Director

2 people marked this as a favorite.
Kobold Cleaver wrote:

Loris Raknian will be re-appearing at some point before the year is out.

He won't necessarilly be re-appearing in Dungeon, though...

How's that for a vexing hint?

Okay, I'm rooting around in old threads (to try to work out something unrelated about Celeste) and I have to know.

Can you say anything about what you guys had in mind for dear old Loris? I assume it got shelved when the deals with Dragon and Dungeon expired.

He played a part in "Expedition to the Ruins of Greyhawk." He was part of a subquest in that adventure; I put him and some of his pets into one of the dungeon levels I wrote for that book.

Paizo Employee Creative Director

1 person marked this as a favorite.
The Gula Path wrote:
You didn't answer my previous question I feel a little hurt, not that it's a big deal. One other question had was does the average religious person in Golarion worship exclusively one deity or do they have a more pantheon style of worship.

This is a giant thread, and when I answer questions, I tend to do them in a swoop, answering all of the questions that have stacked up over the past day or so. When I do, it's VERY possible for someone who asks a new question during this time for their question to post in the midst of my answers, and since I answer in the order they're posted, if my answers kick the page over to a new page, sometimes I miss those questions that pop into the thread in the meantime.

If I don't answer a question, don't feel hurt. Just let me know that I missed the question and re-ask it. I assume your "One other question" above is not the missed question...

As for THAT question:

The average person on Golarion does not devote themselves to one deity but worships several. They usually have one that they favor a little over the others, but the type of character folks are assuming works for clerics and most other divine worshipers; the type who prays to different deities for different reasons, is sort of the baseline for NON-Divine spellcasters, more or less.


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

Hi James,

For a human Reincarnated as a centaur, would you use the human ages or something else?

Centaurs are listed as living to about 60.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Who makes the best siege engines in the Inner Sea region (excluding Alkenstar and Dongun Hold, who have the monopoly on bombards and other such cannons)?

Including Alkenstar and Dongun Hold (guns aren't always the best for every situation), I'd probably say it's a tie between the orcs of Belkzen, the dwarves, and the demons of the Worldwound. That's mostly just an educated guess, of course, since all matters warfare and mass combat as they relate to the nations of the Inner Sea region are somewhat undefined in the game at this moment.

Paizo Employee Creative Director

1 person marked this as a favorite.
Samy wrote:

Does Golarion use imperial or metric? If someone say something in-character, do they use grams or ounces, or some fictional unit?

Does Golarion have oil wells?

Golarion uses imperial, because the game is published in America, and because we use imperial for measurements. For better or worse.

Golarion does not have oil wells.

Paizo Employee Creative Director

1 person marked this as a favorite.
Queen Moragan wrote:

Hi James,

For a human Reincarnated as a centaur, would you use the human ages or something else?

Centaurs are listed as living to about 60.

Once you reincarnate, you are no longer the previous race. You use the new race's age listings.

Paizo Employee Creative Director

The Gula Path wrote:
You didn't answer my previous question I feel a little hurt, not that it's a big deal. One other question had was does the average religious person in Golarion worship exclusively one deity or do they have a more pantheon style of worship.

Oh... hmm. If you were wondering about the devils making bad contracts... I DID reply to that but it didn't post for some reason. That happens too; either the boards ate my post or it showed up somewhere else.

But the answer there is pretty much no. Devils don't intentionally make bad contracts. That's "bad for business" and dishonors the tradition and gives false impressions. They take too much pride in contracts to make ones that really have no repercussions for mortals or ONLY exist to grant a mortal power with no real consequence.

Liberty's Edge

Was there a guy called Fahrenheit in Golarion?


Pathfinder Adventure, Rulebook Subscriber

Hi James,

I'm sure you know those moments when as a game master, you listen to your players speculate about plot points and realize "yeah, that would be way cooler" and then change the plot in that aspect?

Has anything like that ever happened with Golarion lore where you see the community speculate about something yet unpublished and you like it so much, it becomes canon?


Adventure Path Charter Subscriber; Starfinder Charter Superscriber
James Jacobs wrote:
Queen Moragan wrote:

Hi James,

For a human Reincarnated as a centaur, would you use the human ages or something else?

Centaurs are listed as living to about 60.

Once you reincarnate, you are no longer the previous race. You use the new race's age listings.

Let me re-phrase that.

The only references to centaur ages is in the Bestiary, which states centaurs live to about 60.

So, for simplicity in a home game. Would you use the human aging for a centaur? Or would you use something different?


Hello Mr. Jacobs,

Thank you for all the time and effort you spend answering all our questions. It's very impressive "customer service," and much appreciated.

I am currently running Kingmaker, but have Wrath of the Righteous "on deck" for my next campaign down the line. As I'm sure you're aware, there's a lot of discussion on these boards about Wrath of the Righteous being "broken" as a result of the "overpowered" Mythic Adventures rules, and numerous Game Masters have written about their need to do extensive revisions in order to make the AP challenging for even non-optimized players.

I'm an experienced game master (20+ years), and have been playing with the same group (4 of us) for all those 20 years. I believe myself very good at role-playing and story-telling, but I'll confess that I am not the most skilled GM when it comes to revising on the fly, or improvising stat adjustments on the fly to compensate for imbalanced fights--nor am I a rules savant that can master all the nuances and crunchy combinations of feats, powers, etc. that might come into play. As for our group, although we like to have our "that was an awesome attack routine" moments, we tend to focus more on story and character development.

In your opinion (perhaps in retrospect), does Wrath of the Righteous have a "problem" when it comes to the Mythic rules? In any event, do you have any advice on how to navigate the challenges (whether real or merely alleged) that others have complained about?


James Jacobs wrote:
The Gula Path wrote:
You didn't answer my previous question I feel a little hurt, not that it's a big deal. One other question had was does the average religious person in Golarion worship exclusively one deity or do they have a more pantheon style of worship.

Oh... hmm. If you were wondering about the devils making bad contracts... I DID reply to that but it didn't post for some reason. That happens too; either the boards ate my post or it showed up somewhere else.

But the answer there is pretty much no. Devils don't intentionally make bad contracts. That's "bad for business" and dishonors the tradition and gives false impressions. They take too much pride in contracts to make ones that really have no repercussions for mortals or ONLY exist to grant a mortal power with no real consequence.

Thanks for answering my questions, I just kinda assumed you chose not to answer for some reason of your own and I didn't want to presume.

On a similar note to my first question do any of Celestials have an equivalent to the Infernal Contract. Probably not for souls although if you've an evil mortal I can't imagine spending eternity with an Angel would be pleasant.


James Jacobs wrote:
Samy wrote:

Does Golarion use imperial or metric? If someone say something in-character, do they use grams or ounces, or some fictional unit?

Does Golarion have oil wells?

Golarion uses imperial, because the game is published in America, and because we use imperial for measurements. For better or worse.

Golarion does not have oil wells.

Where does the oil for oil lamps, alchemist fire, and so forth come from? Whales? Plants? Livestock? The quasi-demi-para-elemental plane of hydrocarbons?

Paizo Employee Creative Director

Samy wrote:
Was there a guy called Fahrenheit in Golarion?

No.

Paizo Employee Creative Director

Nullpunkt wrote:

Hi James,

I'm sure you know those moments when as a game master, you listen to your players speculate about plot points and realize "yeah, that would be way cooler" and then change the plot in that aspect?

Has anything like that ever happened with Golarion lore where you see the community speculate about something yet unpublished and you like it so much, it becomes canon?

Often. I often take those ideas they came up with and do augment or change the plot to match as well... but not always.

I suppose it's happened with Golarion canon as well, but nothing particularly stands out.

Paizo Employee Creative Director

Queen Moragan wrote:
James Jacobs wrote:
Queen Moragan wrote:

Hi James,

For a human Reincarnated as a centaur, would you use the human ages or something else?

Centaurs are listed as living to about 60.

Once you reincarnate, you are no longer the previous race. You use the new race's age listings.

Let me re-phrase that.

The only references to centaur ages is in the Bestiary, which states centaurs live to about 60.

So, for simplicity in a home game. Would you use the human aging for a centaur? Or would you use something different?

I'd use centaur aging. Which has them dying of old age at 60. I'd compare that to the ratio for the other races and do the math to figure out what good age categories would be for centaurs... if it even ever ended up mattering, since I've never actually run a campaign in my 35 years or so of running games that lasted in-game long enough for a PC to ever EVER change age categories.

Paizo Employee Creative Director

1 person marked this as a favorite.
TMP wrote:

Hello Mr. Jacobs,

Thank you for all the time and effort you spend answering all our questions. It's very impressive "customer service," and much appreciated.

I am currently running Kingmaker, but have Wrath of the Righteous "on deck" for my next campaign down the line. As I'm sure you're aware, there's a lot of discussion on these boards about Wrath of the Righteous being "broken" as a result of the "overpowered" Mythic Adventures rules, and numerous Game Masters have written about their need to do extensive revisions in order to make the AP challenging for even non-optimized players.

I'm an experienced game master (20+ years), and have been playing with the same group (4 of us) for all those 20 years. I believe myself very good at role-playing and story-telling, but I'll confess that I am not the most skilled GM when it comes to revising on the fly, or improvising stat adjustments on the fly to compensate for imbalanced fights--nor am I a rules savant that can master all the nuances and crunchy combinations of feats, powers, etc. that might come into play. As for our group, although we like to have our "that was an awesome attack routine" moments, we tend to focus more on story and character development.

In your opinion (perhaps in retrospect), does Wrath of the Righteous have a "problem" when it comes to the Mythic rules? In any event, do you have any advice on how to navigate the challenges (whether real or merely alleged) that others have complained about?

Thanks!

As for Wrath... I've also heard plenty of feedback saying that folks enjoyed it. I think that a lot of what the problems folks who did complain about it had were in part them not having the right expectations; Mythic plays out more like superhero than fantasy, and folks expecting fantasy but getting superhero can be put off by the unfufilled expectations. Further, Mythic is a LOT more complex, which means a lot more chances for folks to mess up... be they game designers, adventure writers, adventure developers, editors, players, or game masters.

I think that if you go in, eyes open, that Mythic is more in the vein of a superhero storyline AND go in knowing the rules better than your players AND your players respect you as the GM enough to go along with ad-hoc adjustments to things as best fits your table, you should have a lot of fun. The story for Wrath is, by all accounts, quite successful, even though there's a fair bit of griping about the rules side of things.

I think the "problem" is a similar one to Council of Thieves; it was written and developed using a set of rules that were brand new and thus had a tricky combo of not having been fully playtested for what they were being used for along with the authors and myself not yet being up to speed on the rules themselves.

The best way to navigate the challenges is to be ready to make adjustments as you go. And if you feel like the PCs have grown overpowered... then stop granting them mythic tiers until the challenge starts to catch back up.

Paizo Employee Creative Director

The Gula Path wrote:
On a similar note to my first question do any of Celestials have an equivalent to the Infernal Contract. Probably not for souls although if you've an evil mortal I can't imagine spending eternity with an Angel would be pleasant.

They don't. Infernal contracts are pretty much a devil thing. Celestials have other ways to reward servants and help out, ways that don't involve abusing systems for personal gain.

Paizo Employee Creative Director

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Paladin of Baha-who? wrote:
James Jacobs wrote:
Samy wrote:

Does Golarion use imperial or metric? If someone say something in-character, do they use grams or ounces, or some fictional unit?

Does Golarion have oil wells?

Golarion uses imperial, because the game is published in America, and because we use imperial for measurements. For better or worse.

Golarion does not have oil wells.

Where does the oil for oil lamps, alchemist fire, and so forth come from? Whales? Plants? Livestock? The quasi-demi-para-elemental plane of hydrocarbons?

Comes from the same place it comes from in the real world, circa the 15th century or so, augmented by alchemy and magic. I don't know that much about the history of oil myself, but yeah, I'd say from whales, from the ground, and from magic/alchemy.

This level of minutiae in world design is, in my opinion, clutter that gets in the way of the interesting parts of the world. If you want to get into "where does oil come from," then that should be a MAJOR part of your setting—see the world from the "Dishonored" video game for a great example of how oil and where it's from can play a fun and interesting thematic role in a world. That's not the world Golarion is. It's interested in other stuff.


What kind of missions would the Church of Norgorber send an Inquisitor on? Let's assume specifically a Reaper of Reputation or Gray Master cult.

Paizo Employee Creative Director

Icyshadow wrote:
What kind of missions would the Church of Norgorber send an Inquisitor on? Let's assume specifically a Reaper of Reputation or Gray Master cult.

More or less the same flavor of missions you'd see a master thief or assassin or poisoner or the type be sent on.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Comes from the same place it comes from in the real world, circa the 15th century or so, augmented by alchemy and magic. I don't know that much about the history of oil myself, but yeah, I'd say from whales, from the ground, and from magic/alchemy.

On Earth, whale oil kicked in heavily in the 18th and 19th centuries, barring blubber lamps found among arctic peoples (and even they mostly used seal instead).

Prior to that, palm oil, olive oil, various smuttier animal fats, unrefined crude oil in places that had it and so forth.

Now, with Golarion's magic and alchemy, they presumably get nice clean-burning oil in sufficient quantities to make them a workable option- having a few alchemists on hand (or just people with Craft: Alchemy, really) you can rule that something kerosene-esque is readily available, assuming one actually WANTS to dwell upon the minutiae.

Now, a question to stay notionally on-topic:

With the nitty-gritty of various national militaries somewhat nebulous at present, and the delights of mass agriculture likewise in the "bean-counting isn't what I bought this game for" arena, is there any plan to stick the odd bit of regional cuisine into sidebars? I liked the note on the Reefclaw entry, where fishermen lop off their claws and let the creatures escape to heal up and be re-harvested.

Can we assume that Golarion has no need of a Columbian Exchange, and that maize, tomatoes, potatoes, vanilla and tobacco aren't exotic Arcadian imports, or is the diet in Avistan and northern Garund more pre-Columbian in character?

Silver Crusade Contributor

You're the cryptid expert, so I figured I'd ask - is the lusca (from Isles of the Shackles and Bestiary 5) based on any real-world myth/legend, or just the assumption that a three-headed tentacled shark would be awesome? (An accurate assumption, for the record).

Thank you! ^_^

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