Player languages


Pathfinder Society

1/5

Are the languages listed under the Linguistics skill the only allowed choices in Pathfinder Society play? If so, can anyone, even a non-druid, take Druidic? (Ahh, I remember the days of Thief Cant. . .)
If not, would a dead language, such as Ancient Azlanti, mentioned in the Pathfinder wiki, be allowed?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Lambien wrote:

Are the languages listed under the Linguistics skill the only allowed choices in Pathfinder Society play? If so, can anyone, even a non-druid, take Druidic? (Ahh, I remember the days of Thief Cant. . .)

If not, would a dead language, such as Ancient Azlanti, mentioned in the Pathfinder wiki, be allowed?

Golarion Languages are allowed.

On dead Languages.....Well they are dead...But that part is not a ruling, that is just an opinion, the first part is true though.

Shadow Lodge

Well, even today you can learn a dead language. I'd say languages like Ancient Azlanti and Thassilonian are fair game, just realize that they won't come up all that much :)


From my research into Azlanti I have found that Azlanti isn't so much a dead language, it more as if it is a none existant language for there is very little if any Azlanti texts to use for referance and well we know that there are no Azlanti alive currently to teach us that language. So as of this time I would say no to the Azlanti language.

As for the Thassilonian language there is still evidence such as ruins and ancient texts to use so I would say yes to Thassilonian.

As for Druid, I would say no to that also only because I would guess druids would want to keep that a closely guarded secret. And it does say only Druids.


Here is a question and a reply from Josh from an old languages thread that may help some:

Joshua J. Frost wrote:
Cele wrote:
Can players choose languages from the campaign setting, namely Taldane, Hallit, Kelish, Osirian, Polyglot, Tien, Skald, Varisian, Vudrani, Ancient Osiriani, Azlanti, Jistka, Tekritanin & Thassilonian for their Characters using their initial bonus languages for high intelligence in Society Games?
Yes, but Taldane is Common and everyone starts with Common, so don't pick that one as a second language to Common. :-)

As you may see, Azlanti and Thassilonian are both on that list.

Grand Lodge 2/5

Noteleks wrote:
From my research into Azlanti I have found that Azlanti isn't so much a dead language, it more as if it is a none existant language for there is very little if any Azlanti texts to use for referance and well we know that there are no Azlanti alive currently to teach us that language. So as of this time I would say no to the Azlanti language.

Except that it's on a list that include the following header:

Campaign Setting, pg. 220 wrote:
Although no longer actively spoken, the following languages nonetheless continue to play active roles in the lives of people around the Inner Sea.

:D


Zizazat, I swear you are my nemesis :) Keeping me on my toes which is a good thing.

But once again you prove my point for if you go on and read Azlanti:

One of the most widely spoken languages of it's time. Azlanti became the basis for dozens of languages all over Avistan and Garund. Its liguistic legacy is seen in languages as diverse (on the surface) as Hallit, Polyglot, Taldane, and Varisian.

So see no longer active (meaning no longer spoken)

Continue to play active roles (meaning that it has contributed to languages spoken currently)

So like I said Azlanti, I would say no to.

Grand Lodge 2/5

Noteleks wrote:

But once again you prove my point for if you go on and read Azlanti:

So like I said Azlanti, I would say no to.

You can say that, and in your home setting you'd have that power. My point in posting it is that the official answer is Azlanti = yes for Society play. As supported by rules. Linguistically speaking since Azlanti is the basis for dozens of other languages that means added to any written records in Azlanti there is a basis for understanding the (no longer) spoken language as well.

Hence it's a player selectable option. Though my cleric hasn't gotten much mileage out of it. Not like Osiriani!


LOL, I guess it is all in how you interpret the rules as they are written.

So can we please have a ruling from the Judges please...

Grand Lodge 2/5

Noteleks wrote:

LOL, I guess it is all in how you interpret the rules as they are written.

So can we please have a ruling from the Judges please...

The quote Enevhar Aldarion provided is a response from Mr. Frost to Cele's question which is why I don't understand why you are still asking for clarification. It's been clarified legal (hence why I have it on a character of mine).

Shadow Lodge 5/5

It should also be noted that Ancient Osiriani is also a "dead" language, but it is absolutely accepted for society characters.

If you're looking for a precedent, there it is.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

With me A dead language means you can learn to read it, but not speak it in the same form it was spoken in ancient times.

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