Top 3 Prestige Classes you'd like to see....


Pathfinder First Edition General Discussion

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LilithsThrall wrote:
rkraus2 wrote:

1. nothing

2. nothing
3. nothing

Releasing 100 prestige classes that were terrible helped 3.5 to get completely out of control. Please don't follow in a direction which we already know is perilous.

If we HAVE to have a new prestige class, then it better be something we can't do with the APG, and it better be something that isn't just a higher level version of your current character.

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What would be neat is some ideas in a GM's guide about making your own prestige classes. You can look at the Magus thread for details, but some ideas from the development team might be nice.

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In many cases, PrCs were created for things which would have been better done as a feat chain.

One of the things I'm seeing in great demand here is the Master of Many Forms. But, I see absolutely no reason why this can't be done as a Sorcerer bloodline with all the different Beast Form, Giant Form, etc. spells as well as Alter Self, Giant Form, Form of the Dragon, etc.

rkraus2 wrote:


On the other hand, I know this leads to "I made my own prestige class, it has the abilities of every class at the same time, but you have to take Iron Will as a pre-requisite", so maybe we're good as is.
Not too worried about that as long as it is the GM creating the PrC.

that may be, and some likely were, but the beef with feat chains, is that there can be to many of them too.


My choice would be Archmage. However, I know Paizo's stance on the Archmage in it's 'just an arcane caster with different feats'. I can't say I agree and I don't like at all how they transposed the feats to the APG, but what's done is done.

Besides the Archmage, what I really liked was the non-magic Barbarian prestige class from 3.0. Where you couldn't wield magic items, and in fact had to destroy one periodically, but you received a lot of awesome abilities. And of course, the Frenzied Berserker, always one of my favorites. :)


I say Gut the core ability's out of (most) prestige classes and turn them into character options and alternate class features.

True there are some Pr classes that are pretty cool and need their day in the sun but for the most part i say give more options to already existing classes.

Grand Lodge

I don't want a sorcerer hodge-podge Master of Many Forms because I liked the flavor of the class and because I don't want a caster. The original Master of Many Forms sacrificed spell casting for martial strength and physical adaptability, playing a transmutation sorcerer and picking up those spells just makes you exactly that, a transmutation sorcerer.

A MoMF should be able to not only get the forms the sorcerer can obtain, but also more. There are variants in the APG for druids turning into vermin and oozes, those plus fey and monstrous humanoids would be a good start for a MoMF. Including things such as quicker shifting and possible damage types (silver, cold iron, adamantine) would help the problems that the melee druid faces now, while not over powering the class by stripping the spell casting.

In my opinion, this is one class that must be done with a Prestige class or large archtype (similar to Anti-Paladin) because you cannot manage it in a feat chain or a few house-ruled modifications.


I disliked the MOMF due to the lack of spellcasting, I like the Nature's WArrior better.

Improve Wildshape and spellcasting on top of a full BAB.

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clff rice wrote:

I say Gut the core ability's out of (most) prestige classes and turn them into character options and alternate class features.

True there are some Pr classes that are pretty cool and need their day in the sun but for the most part i say give more options to already existing classes.

I love that this is they way pathfinder has gone for a number of classes.

The spell thief was cool, but the bard option that gives you spell thief like power is cooler.

The alienist was cool, but the various sorcerer blood lines are cooler.

The pirate of the crimson blade is cool, but that is just because of the great picture that went along with it, and its name. Just call yourself a pirate of the crimson blade, in one hand carry a scimitar that blazes with cold fire, in the other hand carry come combat manacles, wear leather, and be total Xena class babe. No prestige class needed.

Grand Lodge

I'd like to see True Necromancer. Here is a twist. Do you really think an Assassin should be a PrC or should it be a core class?


Dinkster the Dinkmeister wrote:
I'd like to see True Necromancer. Here is a twist. Do you really think an Assassin should be a PrC or should it be a core class?

I think it should be an alternate featured rogue class.


Actually yes, since Paizo made the core classes powerful enough to be the Hirophant and the Archmage etc than no we DONT need extra prestige classes. Especially after Players handbook 2 came out there are acrobat and shaman and other variants you can make out of the core classes anyway...


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1: That mole-esque digging rogue-flavoured PrC from Dragon Mag Isssue?? Was originally 5 levels, granted a burrow speed and some other tricks. I like the flavour and the idea.

2: Ooze master. I LUV teh SLIME1!1!

3: Verdant Lord - modified to accomidate plant/fey sorcs as well as druids/nature clerics.#

4: (Oh the 4)! Some kinda Protaganist - ala' Warhammer rpg (older version) for the Bard - actually use Fascinate/Suggestion to stir up trouble/instigate uprisings/cause ze rioting madness.

*shakes fist full o' dollars*

Grand Lodge

Steelfiredragon wrote:

I disliked the MOMF due to the lack of spellcasting, I like the Nature's WArrior better.

Improve Wildshape and spellcasting on top of a full BAB.

All this class did was enhance the power of the current wild shaping and sacrifice 3 levels of spellcasting. I liked how the MoMF was devoted purely to shapshifting, and could do it better than the druid.

Dark Archive

With the caveat that I prefer feat chains or alternate class features, and loathe the very concept of Prestige Classes, of those I found most evocative, the Scarred Lands had some crazy-cool ones.

The Summoner and the Incarnate (druid focused on wild shaping into his own past lives from reincarnation, tapping into their racial and class abilities), were pretty neat ideas (although the Summoner has pretty much been trumped by Paizo's Summoner core class). The Gold and Silver Knights (Paladin PrCs based around healing or outsider fighting and calling) were two of my favorite Paladin Prestige Classes. Also, my favorite Monk PrC, the Initiate of the Forge, who is slowly transitioning into a living construct as he forges his own body into a thing of iron.

If I had to pick just three;

Nine-Stings Master (dual short sword wielding fighter PrC).

Master Cabalist (wizard who calls upon the sacred names of various dieties to modify / augment his spells).

Locus Master (spellcaster PrC focused on preparing / knowing certain combinations of spells, to form 'locuses of energy' that give them additional abilities, as long as those spells remain available to power the locus). [Like a fair number of 3rd party innovations, it was touted as an example of 3rd party OP-ness, and then WotC released an even more potent version later, with their Reserve Feats...]

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