Augment Summoning and the Summoner... yes we're visiting this again


Rules Questions


In a different thread (I can't find which one) one of the developers (James Jacobs IIRC) stated that augment summoning works on the summoners SLA. With the changes made to the SLA and the eidolon essential making them two sides of the same coin (and the reason they don't work together) does augment summoning work on the eidolon?


AlQahir wrote:
In a different thread (I can't find which one) one of the developers (James Jacobs IIRC) stated that augment summoning works on the summoners SLA. With the changes made to the SLA and the eidolon essential making them two sides of the same coin (and the reason they don't work together) does augment summoning work on the eidolon?

The summoner does not use the summon monster ability to call the eidolon. They just happen to have the same power source. They should have put (SU) beside the eidolon entry to note it as a supernatural ability.


to look at it from another direction, Augment Summoning is meant to boost normal summoned creatures. Its handy a lot of the time because summoned creatures from any given level loose their usefulness fast as you yourself gain levels. Thus Aug Summoning helps you get more use out of those summoning spells you know.

Eidolons, on the other hand, are much more powerful than the summoned monster of the same level. They are already "augmented", shall we say. As such the feat does not apply.


AlQahir wrote:
In a different thread (I can't find which one) one of the developers (James Jacobs IIRC) stated that augment summoning works on the summoners SLA. With the changes made to the SLA and the eidolon essential making them two sides of the same coin (and the reason they don't work together) does augment summoning work on the eidolon?

Silly you for buying into their thin excuse for denying the Summoner the ability to summon monsters.

Your thoughts are perfectly logical, but the restrictions on the Summoner are more arbitrary and goal oriented. The class is a mess, to the point where people wonder if standard rules apply in cases- because at random they don't in others.

Certainly Augment Summons works on 'Summon Eidolon' as it's a summoning spell I believe.

-James


james maissen wrote:
AlQahir wrote:
In a different thread (I can't find which one) one of the developers (James Jacobs IIRC) stated that augment summoning works on the summoners SLA. With the changes made to the SLA and the eidolon essential making them two sides of the same coin (and the reason they don't work together) does augment summoning work on the eidolon?

Silly you for buying into their thin excuse for denying the Summoner the ability to summon monsters.

Your thoughts are perfectly logical, but the restrictions on the Summoner are more arbitrary and goal oriented. The class is a mess, to the point where people wonder if standard rules apply in cases- because at random they don't in others.

Certainly Augment Summons works on 'Summon Eidolon' as it's a summoning spell I believe.

-James

Egads! I see what you mean. Although with the limited duration of Summon Eidolon I can kinda see it as acceptable. At least there is a trade off. Its still kinda crazy to be able to buff an already awesome summoned creature with extra to-hit, damage, hit points, and fort saves. I wouldn't argue with a GM that said eidolons in any shape do not qualify.


Anburaid wrote:
james maissen wrote:
AlQahir wrote:
In a different thread (I can't find which one) one of the developers (James Jacobs IIRC) stated that augment summoning works on the summoners SLA. With the changes made to the SLA and the eidolon essential making them two sides of the same coin (and the reason they don't work together) does augment summoning work on the eidolon?

Silly you for buying into their thin excuse for denying the Summoner the ability to summon monsters.

Your thoughts are perfectly logical, but the restrictions on the Summoner are more arbitrary and goal oriented. The class is a mess, to the point where people wonder if standard rules apply in cases- because at random they don't in others.

Certainly Augment Summons works on 'Summon Eidolon' as it's a summoning spell I believe.

-James

Egads! I see what you mean. Although with the limited duration of Summon Eidolon I can kinda see it as acceptable. At least there is a trade off. Its still kinda crazy to be able to buff an already awesome summoned creature with extra to-hit, damage, hit points, and fort saves. I wouldn't argue with a GM that said eidolons in any shape do not qualify.

I think he was talking about the class feature, not the spell from the APG.


Anburaid wrote:
james maissen wrote:
AlQahir wrote:
In a different thread (I can't find which one) one of the developers (James Jacobs IIRC) stated that augment summoning works on the summoners SLA. With the changes made to the SLA and the eidolon essential making them two sides of the same coin (and the reason they don't work together) does augment summoning work on the eidolon?

Silly you for buying into their thin excuse for denying the Summoner the ability to summon monsters.

Your thoughts are perfectly logical, but the restrictions on the Summoner are more arbitrary and goal oriented. The class is a mess, to the point where people wonder if standard rules apply in cases- because at random they don't in others.

Certainly Augment Summons works on 'Summon Eidolon' as it's a summoning spell I believe.

-James

Egads! I see what you mean. Although with the limited duration of Summon Eidolon I can kinda see it as acceptable. At least there is a trade off. Its still kinda crazy to be able to buff an already awesome summoned creature with extra to-hit, damage, hit points, and fort saves. I wouldn't argue with a GM that said eidolons in any shape do not qualify.

You really have to try out the eidolon before you can be certain that he is completely awesome. Sure there are plenty of builds out there for dealing a lot of damage. But that comes at a cost. If you just have the eidolon as the main front line guy, and he isn't being buffed by the summoner, you'd be surprised how quickly he can disappear, especially at low levels when his resources are limited. And of course like always, the summoner is the weak link, so you can't forget about him either.


Augment Summoning

Your summoned creatures are more powerful and robust.

Prerequisite: Spell Focus (conjuration).

Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
------------------------------------

Although eidolons are considered summoned creatures they are not brought forth using a spell of any kind. The "eidolon" class feature description leaves the nature of this conjuration vague saying simply that, (")the summoner begins play with the ability to summon to his side a powerful outsider called and eidolon.(") or something very close to that, but no spell just the same.

In any case I cant image any DM going along with some sort of liberal interpretation where as the already insanely powerful eidolon is buffed using a feat that was intended to buff much smaller, temporary, spell consuming, companions.

No matter how you try to down play it, the eidolon is way OP. Yes it can be defeat just like everything else, and yes he is most of your class, but aside from it's weak saves, it's no more vulnerable then the fighter, or barbarian. Yet it still can make an absurd number of attacks (6 at lvl 5, up to 13 at lvl 7, and so on) to do more dmg then any barbarian or fighter of equal lvl. Likewise dmg output can easily be traded for utility.

Liberty's Edge

Note that you CAN have an Eidolon active with a summon spell: there's a second level spell called "Summon Eidolon". If you dismiss your Eidolon (or it's banished, or you went unconscious, or it was sent back due to lethal damage, etc.), then you can cast this spell (which has a minute / level duration) to get your Eidolon back in play. He comes back with the number of hit points he left with, unless he was returned to his home plane by reducing him to his lethal total: in that case he comes back with half his total health.

He has the same restrictions as a summoned monster when called with this spell: a successful Dispel Magic can end the summon spell and send him back, and he can't melee creatures warded with Protection From- type spells.

So I'm pretty sure that, by the rules, an Eidolon brought out with this spell would benefit from Augment Summoning. It appears that if you bring your Eidolon out this way, you can't use your Summoning SLA- it seems to not work if your Eidolon is out via any method. But it might work the other way around- get the Summoning SLA critter active, then cast the Summon Eidolon second level spell.


Marik the Grigorian wrote:
aside from it's weak saves, it's no more vulnerable then the fighter, or barbarian.

Fewer hit points, lower saves, vulnerable to banishment and dismissal, fewer magic items (either that or the Summoner gets zero magic items), etc.


Zurai wrote:
Marik the Grigorian wrote:
aside from it's weak saves, it's no more vulnerable then the fighter, or barbarian.
Fewer hit points, lower saves, vulnerable to banishment and dismissal, fewer magic items (either that or the Summoner gets zero magic items), etc.

Just to add to that, Fighter's & Barbarians get to wear Armor. And they get more feats.


Marik the Grigorian wrote:


No matter how you try to down play it, the eidolon is way OP.
(snip)
to do more dmg then any barbarian or fighter of equal lvl.

People make this claim, yet I haven't seen it backed up.

First of all, the eidolon is no different (at least not appreciably so) from a druid animal companion in terms of damage.

Secondly, in the last thread that I saw this claim two posters (myself being one) made fighters that both out damaged the posted eidolon within minutes of the post. To whit not complicated or cheesy builds, just simply straight forward.

-James

Liberty's Edge

Is this thread going to what is OP or actually about Augment Summoning and the Summoner?


Augment Summoning

Your summoned creatures are more powerful and robust.

Prerequisite: Spell Focus (conjuration).

Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

You are all missing the important part of this text. I have bolded it. Summon is italicized. This means Spells with the word Summon in them. The Eidolon is not summoned by such means unless conjured with Summon Eidolon. All summons are affected this way. Augment summoning works on the following for a Summoner

Summon Monster spells and spell like abilities.

Summon Swarm

Summon Eidolon

While we're at it I believe the Summon Monster under 6th level spells is supposed to be Summon Monster IX correct?


Talk to your DM about it. My position is that the feat does apply to the Eidolon. It very clearly states that the eidolon is treated as a "summoned creature". It also says later that you SUMMON the eidolon via a 1 minute ritual.


deadman wrote:
Talk to your DM about it. My position is that the feat does apply to the Eidolon. It very clearly states that the eidolon is treated as a "summoned creature". It also says later that you SUMMON the eidolon via a 1 minute ritual.

This is the important part, not the "summon" (or at least, not just that). Augment Summoning buffs every creature you summon with a summon spell. The ritual to call an Eidolon is not a spell. It's a supernatural ability (and really needs to be marked as one; I know this was asked and answered by Jason in the playtest, so I don't know why it didn't get a Su tag); not even a spell-like ability, which could qualify as a spell (and does in the case of the summon monster SLAs that the Summoner gets).


Zurai wrote:
deadman wrote:
Talk to your DM about it. My position is that the feat does apply to the Eidolon. It very clearly states that the eidolon is treated as a "summoned creature". It also says later that you SUMMON the eidolon via a 1 minute ritual.
This is the important part, not the "summon" (or at least, not just that). Augment Summoning buffs every creature you summon with a summon spell. The ritual to call an Eidolon is not a spell. It's a supernatural ability (and really needs to be marked as one; I know this was asked and answered by Jason in the playtest, so I don't know why it didn't get a Su tag); not even a spell-like ability, which could qualify as a spell (and does in the case of the summon monster SLAs that the Summoner gets).

So your saying that the Eidolon and the SLA that draw upon the same power, are completely different and don't really draw upon the same power at all. Since one is a super natural ability even though it isn't in the text, and the other is an SLA.

I'm really getting frustrated with all these exceptions. And that one doesn't make any sense at all.


Yes, that's what I'm saying. I agree that it's a ridiculous rule with specious logic that doesn't match anything else in the game, but that pretty much sums up all of the nerfs to the Summoner class.


Zurai wrote:
Yes, that's what I'm saying. I agree that it's a ridiculous rule with specious logic that doesn't match anything else in the game, but that pretty much sums up all of the nerfs to the Summoner class.

This class begs for house rule. Which is why the OP should talk to his DM. Your not going to find a consensus on the forum because the class contradicts itself. And either side of the argument can be justified. This is a pure DM decision IMO.


Supernatural and Spell-Like Abilities don't have different power sources, by the way, or at least they aren't required to. There's no contradiction between the (not printed) (Su) tag for the Eidolon and the (Sp) tag for summon monster. Supernatural abilities are magical abilities that function in a way that is dissimilar from spells, while Spell-Like Abilities are magical abilities that function in a way that either duplicates existing spells or is at least very similar to the way a spell works. It's a mechanical distinction, not a flavor one.


Zurai wrote:
Supernatural and Spell-Like Abilities don't have different power sources, by the way, or at least they aren't required to. There's no contradiction between the (not printed) (Su) tag for the Eidolon and the (Sp) tag for summon monster. Supernatural abilities are magical abilities that function in a way that is dissimilar from spells, while Spell-Like Abilities are magical abilities that function in a way that either duplicates existing spells or is at least very similar to the way a spell works. It's a mechanical distinction, not a flavor one.

It seems to me that if they are the same power just used in two different ways then what augments one should augment the other. It doesn't really matter what Augment Summoning says because the developers have already said that it does work for the SLA. That being said the class is full of contradictions and illogical contrivances . . . what's one more?


Glutton wrote:

Augment Summoning

Your summoned creatures are more powerful and robust.

Prerequisite: Spell Focus (conjuration).

Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

You are all missing the important part of this text. I have bolded it. Summon is italicized. This means Spells with the word Summon in them. The Eidolon is not summoned by such means unless conjured with Summon Eidolon. All summons are affected this way. Augment summoning works on the following for a Summoner

Summon Monster spells and spell like abilities.

Summon Swarm

Summon Eidolon

While we're at it I believe the Summon Monster under 6th level spells is supposed to be Summon Monster IX correct?

Okay I see this argument about the word summon a lot. No, this is wrong. Look in a Role-playing game like D&D, you would know spell names are meaningless because you can call a spell anything and have the same effect. What makes the most sense here is the italicized word summon is referring to the summon sub school. Look up those summon spells and notice they say Conjuration (Summon) or summoning. The sub-school makes much more sense to base that feat off of rather than just what some wizard decided to name a spell. Like in Call of Cthulhu rpg, one spell can have many names but do the exact same thing. The name of the spell is meaningless. In character, it is just a generalization to make it easier to label spells. Like, I can call the magic missile spell "Seeking pulse of doom." Different name but does the same thing. So what it comes down to is simply, does the ability to summon an Eidolon fall into the Conjuration (Summon) specific school? Not what some wizard wrote the name to be to make it easier to work into conversation or lessons.

Sovereign Court

What the holy he-... this thread is supposed to be dead! Who has been animating corpses best left in the ground?


Diction wrote:
What the holy he-... this thread is supposed to be dead! Who has been animating corpses best left in the ground?

Equine Corpses at that!


Jaçinto wrote:
Okay I see this argument about the word summon a lot. No, this is wrong. Look in a Role-playing game like D&D, you would know spell names are meaningless because you can call a spell anything and have the same effect. What makes the most sense here is the italicized word summon is referring to the summon sub school. Look up those summon spells and notice they say Conjuration (Summon) or summoning. The sub-school makes much more sense to base that feat off of rather than just what some wizard decided to name a spell. Like in Call of Cthulhu rpg, one spell can have many names but do the exact same thing. The name of the spell is meaningless. In character, it is just a generalization to make it easier to label spells. Like, I can call the magic missile spell "Seeking pulse of doom." Different name but does the same thing. So what it comes down to is simply, does the ability to summon an Eidolon fall into the Conjuration (Summon) specific school? Not what some wizard wrote the name to be to make it easier to work into conversation or lessons.

While I can see where you're coming from, your argument is invalid because the rules actually refer to the spell names on a regular basis. Maybe this was more valid in 3.5 than it still is, but we can't deny factual evidence like...

SRD, Cleric Spontaneus Casting wrote:
(a cure spell is any spell with “cure” in its name)

This makes you wrong. I agree with your interpretation of this particular rule, but the argument you are using to support it is incorrect. Does this mean you can't rename "Cure Light Wounds" into "Gentle Healing Hand of Light"? Well, of course you can, but you should remember what you just did and remember to apply Spontaneus Casting to your renamed spell even if the name is different. But ultimately the name is used as a perfectly valid identifier for a kind of spell.

Dark Archive

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

"Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal"
um seems it works to me

Sovereign Court

Thread Necromancy!!! I sense dead horses...


Quote:

"Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal"

um seems it works to me

I dare say it doesn't.

The problem is not whether an Eidolon is treated as a summoned creature or not. The feat Augment Summoning works on every creature you conjure with a summon spell. The status of "summoned creature" is only a logical consequence of being summoned, and the Eidolon has that status too because of the part you quoted. But the Eidolon is not, indeed, a creature conjured via a summon spell (except if you are using the spell Summon Eidolon, which works differently from normal summoning of a Eidolon).


Augment summons works on monsters summoned by a summon spell. Not "summoned" by a ritual which is an ability, (not a summon spell from your spell list.)
If you used a summon Eidolon spell to summon your Eilodon (2nd level??) then sure use the feat. otherwise use the feat your meant to use in the apg called summoners call and be happy, cause hes tough enough as is!


How's about making everyone and no one happy at the same time by caving into the "but it's a summoned creature / it's nothing but developer fiat" arguement and just drop the Str and Con of the Eilodon by 4 in order to force Summoner PCs to take Augment Summoning?

/sarcasm


I didn't get it.


Azrael Lukja wrote:
I didn't get it.

http://en.wikipedia.org/wiki/Judgment_of_Solomon


I still don't, but nevermind.


There is a feat similar to augment summon designed for the summoner's eidolon called summoner's call (APG 171) it gives a +2 to either Str, Con or Dex for 10 min. after the ritual.

My guess to this would be that to affect/augment the supernatural ability (ritual) to bring an eidolon, you have to specialize or train, similar to metamagic for spells and SLA where both exist but are different.

This would also mean that the summoner now needs to take that feat into consideration for his build apart from augment summoning.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Augment Summoning and the Summoner... yes we're visiting this again All Messageboards

Want to post a reply? Sign in.