Barator |
The Enforcer feat requires 1 rank of Intimidate. For that you are able to make a free intimidate check to demoralize whenever you do nonlethal damage. The duration of the demoralize is equal to the amount of damage that you have done.
I haven't seen this in play yet, but the way that it looks makes me nervous. The feat seems like it is going to be really powerful. Not sure if I am overestimating the power of the feat or not. Figured I might look here for some feedback.
Zurai |
The Enforcer feat requires 1 rank of Intimidate. For that you are able to make a free intimidate check to demoralize whenever you do nonlethal damage. The duration of the demoralize is equal to the amount of damage that you have done.
I haven't seen this in play yet, but the way that it looks makes me nervous. The feat seems like it is going to be really powerful. Not sure if I am overestimating the power of the feat or not. Figured I might look here for some feedback.
Demoralization from repeated Intimidate checks doesn't stack, so without something else in the mix, all it gets you is dealing nonlethal damage (which, by default, is done at a -4 penalty to hit in most cases) to give the bad guy a -2 to hit.
It does make certain other things more powerful (like the Barbarian rage power that requires the target to be intimidated), but I can't think of anything overly powerful about it.
hogarth |
Demoralization from repeated Intimidate checks doesn't stack [..]
How do you figure? All it says in the skill description about repeated intimidation is "You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5".
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My two cents: I think Pathfinder has gone a little overboard on the number of spells and abilities that make an enemy shaken and/or demoralized. Aside from the ones from 3.5, there's also Intimidating Glare, Dirge of Doom, Cornugon Smash, Dazzling Display, Enforcer, Fearsome Barricade, Hamatalatsu and now Castigate (I'm sure I missed some). Enough already.
Zurai |
Zurai wrote:Demoralization from repeated Intimidate checks doesn't stack [..]How do you figure? All it says in the skill description about repeated intimidation is "You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5".
One of the Paizo guys made the ruling a month or two back on a thread about Intimidating over and over to increase the fear effect.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Randall Jhen |
It's the kind of feat that would work really well with a merciful weapon, which is already a very nice weapon bonus cuz it's extra damage without worrying about energy resistance - only undead and constructs are going to be immune (except for rare oddballs).
Invulnerable barbarians will probably laugh at you.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Jason Nelson wrote:It's the kind of feat that would work really well with a merciful weapon, which is already a very nice weapon bonus cuz it's extra damage without worrying about energy resistance - only undead and constructs are going to be immune (except for rare oddballs).Invulnerable barbarians will probably laugh at you.
Indeed they will.