Portable Forge?


Pathfinder First Edition General Discussion


Is there any way to get a portable forge? I've been searching to no avail, and I would love to have one for my next character. I use PF and WotC stuff...so any help would be much appreciated!

Grand Lodge

How about Erac's Cousin's Handy Forge.

You know, for the wizard who gets plane shifted to a place where magic don't work and gots to become a fighter.


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a wyrmling red and big rock would work

Liberty's Edge

Kyranor wrote:
Is there any way to get a portable forge? I've been searching to no avail, and I would love to have one for my next character. I use PF and WotC stuff...so any help would be much appreciated!

If you DM lets you work on and create your own magic items you can easily make the case for a combination of the spells "Heat Metal," "Secret Chest" and "Shrink Item" to make one hell of an awesome portable smithy. Give it 8 hours of use a day, need not be continuous etc.


In 3.5e (or on D&D Wiki) there is a portable forge. As the games are compatible, your DM shouldn't have a problem with you acquiring one. I believe the book price is 2000gp if you can find it.


figurine of the dwarven forge
Aura faint transmutation; CL 5th; Slot none; Price 15,000 gp; Weight 1 lb.

DESCRIPTION

These stone and steel figurines depicting a forge and anvil are warm to the touch and give off a faint red glow. On command, the figurine enlarges to become a full-sized working forge with a magical fire burning within. The forge occupies a 10-foot-by- 5-foot area, and its transformation fails if sufficient space is unavailable. A second command word returns the forge to its original, miniature size.

When a magic scroll containing a single spell is tossed into the forge, the scroll is consumed in flame. Thereafter, the forge and anvil provide that spell for the use of magic item creation in conjunction with Craft Magic Arms and Armor. This allows the crafter to use the stored spell as a prerequisite for multiple magic items. If a new scroll is consumed in the forge’s flame, it replaces the current spell. A spell remains available for use indefinitely until replaced.

In addition, once per day, if touched to a melee weapon made primarily of metal as a standard action, the figurine grants that weapon the igniting special ability for 1 minute.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item; Spells flame blade, heat metal, shrink item; Cost 7,500 gp

its a bit expensive but the ability to forge magical items and weapons without being a caster is epic.

Liberty's Edge

Besides the 10 years necro, "the ability to forge magical items and weapons without being a caster" simply requires the feat Master Craftsman and the appropriate crafting feat.
The forge doesn't give you the crafting feat, so the only effect (besides working as a forge, and not even a masterwork one) is that it reduces the DC of crafting armor and weapons that require a spell as a prerequisite di 5.

CRB wrote:
The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory.

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