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Magic Resistant:
APG PDF page 11 wrote:Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action.[emphasis mine]
So if you take this trait, no self buffing until higher levels, wow.
Well, admittedly, if you are a caster dwarf with this trait, if you can't beat an SR of 6 at first level the majority of the time (should only need a 2 or 3 on the caster check to beat), you may be in the wrong career.

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Matthew Morris wrote:Magic Resistant:
APG PDF page 11 wrote:Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action.[emphasis mine]
So if you take this trait, no self buffing until higher levels, wow.
Well, admittedly, if you are a caster dwarf with this trait, if you can't beat an SR of 6 at first level the majority of the time (should only need a 2 or 3 on the caster check to beat), you may be in the wrong career.
True, but you've not seen our die rolls.
Now thanks to that skittles comemrcial, I picture the dwarf and the cleric in the party. *dwarf squints, concentrates* "Hit me Tube Sock!"
Oooh, just thought of something worse (even with the exception Allen pointed out) Potions, or cure spells...

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Check the rules on spell resistance again. You can always throw spells on yourself despite your resistance, so self-buffing still works. It's the rest of the party that might or might not have problems.
Yep, the rules for casting on a 'willing' subject kinda override this issue. Thank goodness. Otherwise Drow Clerics would be royally screwed. :)

Lathiira |

Lathiira wrote:Check the rules on spell resistance again. You can always throw spells on yourself despite your resistance, so self-buffing still works. It's the rest of the party that might or might not have problems.Yep, the rules for casting on a 'willing' subject kinda override this issue. Thank goodness. Otherwise Drow Clerics would be royally screwed. :)
Actually, here's what I was referring to, pulled from the glossary:
Spell Resistance
Spell resistance is the extraordinary ability to avoid being affected by spells. Some spells also grant spell resistance.
Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not. A creature can have some abilities that are subject to spell resistance and some that are not. Even some spells ignore spell resistance; see When Spell Resistance Applies, below.
A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature's next turn. At the beginning of the creature's next turn, the creature's spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).
A creature's spell resistance never interferes with its own spells, items, or abilities.

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I let a creature designate his allies. These allies never deal with SR on that character.
It works well. Makes SR something you want instead of something you dread... nothing sucks more than having a bard who buffs and having to miss the first round of combat so you can have haste.
Eh, I've always felt it was a perfectly fair trade. You get this always on anti-magical force field that nobody else gets, to at least have a decent shot to avert spells that are trashing other people... there's a cost associated with that kind of protection.
You still get to buff yourself all you like.
You still have a decent chance to get buffs from anybody else.
It doesn't interfere with getting healed up after the battle.
It doesn't interfere with supernatural abilities (like lay on hands or channel energy).
But... there is a downside to it. Soemtimes if you want dessert, you gotta eat your vegetables. :)