Ideas for killing without combat


Pathfinder First Edition General Discussion

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so i was thinking, what cool tactics and schemes would you use to kill enemies without directly attacking them or going into combat?

poison would be too easy for this thread so lets forget about that for purposes of a fun discussion.

Dark Archive

northbrb wrote:

so i was thinking, what cool tactics and schemes would you use to kill enemies without directly attacking them or going into combat?

poison would be too easy for this thread so lets forget about that for purposes of a fun discussion.

so lure them into traps?


that's one idea


northbrb wrote:

so i was thinking, what cool tactics and schemes would you use to kill enemies without directly attacking them or going into combat?

poison would be too easy for this thread so lets forget about that for purposes of a fun discussion.

I hear dropping a castle on their head works.


Trick, bribe, or blackmail someone else into taking out the target.

Oh, and waiting for them to get themselves killed or die of old age works too.


Create a permanent gate to the Abyss (or somewhere else with an effectively limitless supply of bloodthirsty whatevers) in their territory but where it'd be hard to find. Enjoy a nice pina colada while you watch via ScryTube.


i had the idea of putting in a pit trap under the victims stairs so the next time he goes up or down he dies

Shadow Lodge

Someone mentioned this in another thread but alchemists have a delay bomb discovery and slieight of hands. Drop a bomb into someone's purse.


Morning Demon wrote:
I hear dropping a castle on their head works.

Not a bad call. To generalize: collapse the building they're in.

Or set it on fire. Fire works too.


teleport their house onto the bottom of the ocean


Cockatrice under the bedsheets!


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If it's a dungeon, divert a nearby river into it (I actually did that in a game once...).


DrowVampyre wrote:
If it's a dungeon, divert a nearby river into it (I actually did that in a game once...).

now that is a great idea


Cutting a rope bridge.


Flick a snake's head and throw it in bed with a halfling - or so my goblin training rhyme tells me... ;-)


Somebody dropped a big brick on Cyrano De Bergerac's head.
Beats trying to duel him.


using a large amount of alchemist fire( or what ever Paizo calls it) and using it to drop a 10 ton boulder on target's head.

death by terminal migraine


Steelfiredragon wrote:

using a large amount of alchemist fire( or what ever Paizo calls it) and using it to drop a 10 ton boulder on target's head.

death by terminal migraine

2 Pixies opening Folding boats on top of a sleeping party.


or tarring open a bag of holding full of boulders.


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Spear trap in the ole outhouse. Or.....the seat falls in, and there's spikes on the bottom.

Dark Archive

Umbral Reaver wrote:
Cockatrice under the bedsheets!

+1, lol


bed mimic


Lure them into a dragon's lair and make sure you can run the fastest.

The setting things on fire trick is nice… my PCs did that once to a whole nest of spiders. Most died without a single swing.


A gazebo. Cause nobody can defeat it even with combat.


a necklace with animated object


dyeing of natural causes in your sleep


If your target frequents a local brothel, plant a succubus in place of his (or her, this is the 21st century after all) favourite.


Umbral Reaver wrote:
If your target frequents a local brothel, plant a succubus in place of his (or her, this is the 21st century after all) favourite.

Are you saying that because wuh-wuh-women roleplay. Or are you just doing that for the invariable crossplayer?


Hide a feather token (tree) in their food...activate after they swallow it.


DrowVampyre wrote:
Hide a feather token (tree) in their food...activate after they swallow it.

I love trees *-*

Character Assassination - a few well placed bards with the right story can make life intersting.

''Jim the Human Barbarian suddenly died three days ago whilst visiting his half-orc daughter. This recently found Will and Testament details that Jim left all his worldly possession to The People. This includes the tavern, the stables and his new wife.

In other, totally unrelated news, the evil sorcerer Geoff has reportedly been disguising his fiendish minions as the recently departed. The minions are known to employ deadly somatic-based attacks if allowed to speak. All heros are advised to kill on sight anyone they encounter who they know to be dead.''

*shakes fist*


BenignFacist wrote:
DrowVampyre wrote:
Hide a feather token (tree) in their food...activate after they swallow it.

I love trees *-*

Character Assassination - a few well placed bards with the right story can make life intersting.

''Jim the Human Barbarian suddenly died three days ago whilst visiting his half-orc daughter. This recently found Will and Testament details that Jim left all his worldly possession to The People. This includes the tavern, the stables and his new wife.

In other, totally unrelated news, the evil sorcerer Geoff has reportedly been disguising his fiendish minions as the recently departed. The minions are known to employ deadly somatic-based attacks if allowed to speak. All heros are advised to kill on sight anyone they encounter who they know to be dead.''

*shakes fist*

wow that is really ingenious


northbrb wrote:
BenignFacist wrote:
DrowVampyre wrote:
Hide a feather token (tree) in their food...activate after they swallow it.

I love trees *-*

Character Assassination - a few well placed bards with the right story can make life intersting.

''Jim the Human Barbarian suddenly died three days ago whilst visiting his half-orc daughter. This recently found Will and Testament details that Jim left all his worldly possession to The People. This includes the tavern, the stables and his new wife.

In other, totally unrelated news, the evil sorcerer Geoff has reportedly been disguising his fiendish minions as the recently departed. The minions are known to employ deadly somatic-based attacks if allowed to speak. All heros are advised to kill on sight anyone they encounter who they know to be dead.''

*shakes fist*

wow that is really ingenious

Be nice to the bards!

*shakes fist*

Silver Crusade

Head to the spa.

Cast transmute mud to rock.


If you can use 3.5 stuff...

Locate City Nuke:
1: Take Locate City, a spell with a range of ten miles per level
2: Apply Snowcasting (Frostburn) to it, making it a [Cold] spell
3: Apply Flash Frost (PHBII) to it, making it deal 2 cold damage to everything in the area
4:Apply Energy Substitution (CArc) to it, making it an electric spell
5: Apply Born of the Three Thunders to it, allowing a reflex save to avoid the damage and changing the damage type
6: Apply Explosive Spell to it, forcing a second Reflex save to avoid being blasted to the edge of the area and 1d6 per ten feet traveled


A handshake from a monk with quivering palm should work. You could also trap his toilet with a portable hole falling to a bag holding when he takes a poop.


This is not sure fire but it could work well on a competing party. Basically you munchkin bait the other party.

Think like a DM.

step 1: find a cave, lair, keep ect. Full of big mean nasties. preferably with only 1 exit/entrance

step 2 leave said nasties alone.

step 3: have someone in the party make a map from the area where the other person/group is to the lair of the nasties and make it look like an old treasure map.

step 4: use disguise self, disguise skill ect to pose as a merchant and sell the other group the treasure map.

step 5: follow the group at a safe distance until they get to the lair.

now either the nasties kill them for you or....you could kill them when they exit.


Portable Hole + Iron Golem (gained from placing said portable hole at feat and waiting for mindless thing to walk into it).

Now, set the portable hole in the nearest dark alley/outside the tavern door and wait for some poor sod to fall into the meat grinder.

We used a similar setup where the portable hole was filled with sleeping herbs (I forget the name) to kidnap Birthright rulers so we could steal their zesty Bloodline scores...

Spoiler:
Come to think of it, that was the same campaign where a certain wizard utilised a special mineral to build a super cannon. The special material was stated as 'heating up rapidly' when it came into contact with water - so much so that weapons would do +1d6 damage. It apparently could set water boiling/steaming etc etc...

...so, naturally, the wizard decided to use several tonnes of the stuff to create a steam cannon of immense size, housed in a large mountain.

The basic principal was based on a nuclear reactor but rather than lowering plutonium rods into a water to create steam the mechanism lowered rods made of the special material.

The cannon could fire into neighbouring kingdoms and had a reload time of two months.

It fired canisters, filled with spawn-creating undead, each bound into small ebony spheres, courtest of the Bind Undead spell (2nd ed Necromancy spell if I recall.)

Yeah, that caused problems...

Actually, as far as 'real world logic screwing with the campaign world', the high-powered compressed air needle rifle took the biscuit.
It relied on a caster repeatedly casting 'Enlarge' on a hollow metalic sphere and disintergrating a small hole into it.

The surrounding air/gas filled up the sphere where upon the caster cast mend.

Finally, the enlarge spell wore off and the sphere shrunk, compressing the air/gas.

If I recall correctly, the firing mechanism revolved around acid burning the walls of the sphere which resulted in releasing the compressed gas that then expelled the needle projectile with considerable force.

Yeah, things got kinda silly back then.. >_<


flesh to stone, then stone to mud


Steelfiredragon wrote:
flesh to stone, then stone to mud

Flesh to Stone then SLEDGE HAMMER!


Steelfiredragon wrote:
flesh to stone, then stone to mud

Then transmute mud to rock, then stone to flesh. Free gibbering mouther!


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Magic jar them to get their body, then do unspeakable things to the loved ones of someone violent the victim knows well.

"I've got something to say..."


Morning Demon wrote:
A gazebo. Cause nobody can defeat it even with combat.

Ha! +1

Find a halfling. Get him to steal a cup from a dragon's hoard. Discreetly place cup near target. Prepare s'mores.


DrowVampyre wrote:

If you can use 3.5 stuff...

** spoiler omitted **

Would that work? Isn't range a bit different from area of effect?


Spanky the Leprechaun wrote:
Bed mimic

did this once (He didn't make it).


PlungingForward wrote:
DrowVampyre wrote:

If you can use 3.5 stuff...

** spoiler omitted **

Would that work? Isn't range a bit different from area of effect?

Yeah, it works. It was a staple of the old Wizards CharOp forum as an example of the insanity that was possible. And yeah, range is different from area of effect, but it was more of an area of effect thing (located anything within 10 miles/lvl, not a specific point up to 10 miles away/lvl if I recall).

The caveat is that if they hit something before then it reduces the damage, so you want them to be outside when you cast this.

Dark Archive

nail the doors and windsows of the Inn shut (or use walls of force, walls of iron, or something) then light it on fire


Well, I don't know if this counts as without combat, but...

1) Wall of Iron - push onto your enemies.
2) Reverse Gravity - send iron wall and squished enemies flying.
3) Second Wall of Iron - push into reversed gravity so that it flies up and makes an iron-enemy-iron sandwich
4) Dismiss Reverse Gravity, let said sandwich fall slightly apart and slam together again when it hits the ground

Heh, for that matter....put a huge wall of iron in the floor, flat, in a little depression so it looks like the floor. Get an item that has a permanent antimagic field emanation. hang it on a pendulum so that its swing will bring it into and out of range of the wall of iron. Permanency a reverse gravity beneath the wall, and rig the pendulum to drop when someone comes near (or do it yourself), so that it'll swing back and forth, and the wall will slam up, then fall down, over and over on them.

Grand Lodge

I use Shinra Tensei.


"Rocks fall, everyone dies."

walks away

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