GM Peachbottom's War for the Crown

Game Master Peachbottom

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Persona
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Book 5 Maps

Hero Points:
Henrika: 3 | Icabhod: 3 | Trevor: 3 | Tychus: 1 | Xallis: 2


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You can go to the manor at any time, but let's say you take 2 days down time.

One day to memorize and cast the restoration spells on Xallis. And the next day to memorize the spells Trevor wants for the upcoming confrontation.

The 5 Con damage would heal natural in 5 days, but you can speed it up with 2 or 3 castings of lesser restoration in one day. The 1 Con drain needs to be cured with a casting of restoration which will also cost 100 gp.


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m

Anything we want to do to prepare for taking on the rakshasas? I was thinking we might ask Oaca to come with us to the interrogation chamber, to help us get it ready for another visitor. Then when we've got him alone, we strike? I think there's three other rakshasas throughout the manor, and there might be other surprises too. And of course the fallen paladins in the basement if we want to put them to rest. I didn't see anything in the treasures from the tea shop that seemed like it would be immediately useful for Henrika, and we probably don't have enough time to craft or buy specific things we want, so we might have to put off our new purchases until afterward.


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5

I'm ok with putting off big purchases until later.


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If you all want to squeeze in the room to keep quiet, I'll let you squeeze in on the right side between rooms 3 and 4 so you can all fit.


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5
GM Peachbottom wrote:
If you all want to squeeze in the room to keep quiet, I'll let you squeeze in on the right side between rooms 3 and 4 so you can all fit.

Sounds good. I should have a post up shortly.


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m
Trevor Kastner wrote:
The cleric's eyes shift from left to right conspiratorially. "Fellows. if no one else claims the mithral armor, I know a certain lore warden who could wear it." Can't use Diplomacy on PCs, but you get the idea.

Looks like characters still need heavy armor proficiency to wear mithral full plate without penalties to attack and movement skills. It counts as medium armor for weight and movement, but it is still heavy armor.


Henrika is correct.

And the Lore Warden archetype removed Malphene's proficiency with Medium and Heavy Armor.


Male
Skills:
Diplo +29 (Charming +30)|Heal +17|Kn. Nob +20|Kn. Rel +17|SM +19|Kn. His +9|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 102/102|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/13th|Perception +5|Channel Energy 7d6, 7/7x/day (Will DC 18)

Yes, both Henrika & GM Peachbottom are correct. Tychus? Icahbod? Can you wear the half-plate?


Human Investigator13|HP 96/96|AC25T17FF20|F10R14W12|Per16 Insp11/11 Hero pt 3/3 Init +9

Nope


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5
Trevor Kastner wrote:
Yes, both Henrika & GM Peachbottom are correct. Tychus? Icahbod? Can you wear the half-plate?

Probably not a good fit for my high Dex.


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m

The mithral full plate might be a good fit for Bartleby, though? He'd get the -3 attack and movement skills penalty until he gets heavy armor proficiency at 13th level, but he could still cast spells in it since it counts as medium armor.


Trevor wrote:
Trevor would like to add the potion of cure serious wounds to his healing equipment, but would clearly understand if someone wants to keep it just in case. The cleric would claim the Emerald Brooch of no one else claims it.

Take as many potions as you like.

Not including the 3 cure serious potions from the baron, in the party pool, there are 28 cure light potions, 74 cure moderate potions, and 12 cure serious potions.

The brooch is just a money item. But if Trevor or Malphene like jewelry, go for it.

Henrika wrote:
I will take the keys, and I would also like to wear the cloak (to improve my fortitude) and the magic ring (to increase my defense).

I didn't see anyone else comment on this. I don't care if Henrika takes them. I think most of the party has rings and cloaks +2 at this point. So now you can start going up to +3s.


Human Investigator13|HP 96/96|AC25T17FF20|F10R14W12|Per16 Insp11/11 Hero pt 3/3 Init +9

we could actually start selling all of those CMW potions for some cash

Funny idea I had would be some way to turn potions into healing bombs so you can smack your party members with them to heal from a distance.


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 107/107| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 28, T 11, FF 27 | CMB +25 (+29 grapple), CMD 36 |HP 110/110 | Fort +13, Ref +1, Will +5 | Perception +14, darkvision 30 ft | Conditions: none
Henrika Karthis wrote:
The mithral full plate might be a good fit for Bartleby, though? He'd get the -3 attack and movement skills penalty until he gets heavy armor proficiency at 13th level, but he could still cast spells in it since it counts as medium armor.

It's an interesting thought, but that penalty to attack is gonna be pretty huge for him. With Dame Trant's stats, it might fit better on her if she takes a couple feats for proficiency.

That said, if no one uses it I may throw it at Bartelby in the endgame.


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 107/107| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 28, T 11, FF 27 | CMB +25 (+29 grapple), CMD 36 |HP 110/110 | Fort +13, Ref +1, Will +5 | Perception +14, darkvision 30 ft | Conditions: none
GM Peachbottom wrote:
Chandar comes down the stairs and hears Milon shouting that they are under attack. The first person she sees is Xallis who is on fire and her eyes go wide. She turns and continues running towards the baths. ”Under attack?! By who? Quick! Douse yourself in the water.”

You know what? I think I can play into the bit for this one.


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5

My next post will be delayed by a day. I also want to see how Xallis plays this out.


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m

I'll have Henrika wait for Xallis to take the lead on bluffing the last rakshasa. :)


Male
Skills:
Diplo +29 (Charming +30)|Heal +17|Kn. Nob +20|Kn. Rel +17|SM +19|Kn. His +9|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 102/102|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/13th|Perception +5|Channel Energy 7d6, 7/7x/day (Will DC 18)

Trevor is holding his actions until the Bluff is resolved.


Well the Bluff gave it pause but it ended when Henrika attacked it. So take your action as if it sees you as enemies.


Male
Skills:
Diplo +29 (Charming +30)|Heal +17|Kn. Nob +20|Kn. Rel +17|SM +19|Kn. His +9|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 102/102|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/13th|Perception +5|Channel Energy 7d6, 7/7x/day (Will DC 18)

Okay. I'm at work. Will post tonight.


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m

Hey Trevor, I think you've got haste, so your regular move is 60' instead of 30'. You can probably use your standard for something if you want.


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5
Trevor Kastner wrote:

Round 5

"Damnable Magic Resistance!" Trevor growls as the holy smite does not affect the rakshasa. "Fine. The 'Old Ways' it is!"

The caydenite lunges forward to attack the evil outsider with Godspike.

I believe she is already dead.


Male
Skills:
Diplo +29 (Charming +30)|Heal +17|Kn. Nob +20|Kn. Rel +17|SM +19|Kn. His +9|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 102/102|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/13th|Perception +5|Channel Energy 7d6, 7/7x/day (Will DC 18)

Oh! You're right, Tychus. I read that wrong. Sorry.

Trevor directs the attacks to the elemental?


AC 21+4, T 16, FF 17+4 | CMB 7-2, CMD 21 | HP 83/83| Fort +11, Ref +9, Will +8-2 | Init +4 | Perception -1-2 | Conditions: haste, barkskin

Okay, took a while but I finally got this guy a proper working character sheet. Not that I expect him to leap into the action any time soon.


Well actually, once you finish with the rakshasa, you are ready to assault Abaddar's Pillar and I said you can all bring your cohorts back and use them there.


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Very busy work day. I'll work on posting some time this evening.


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With Christmas coming up, I don't necessarily expect anyone to post on Christmas Eve or Christmas.

You all can work on leveling your characters and deciding a Persona Phase during the rest of the week. We can probably pick back up Friday or Saturday after the holiday.

I'd recommend also going through the treasure list and deciding what you want to keep or sell.

I'd also recommend Icabhod and Trevor upgrade there weapons to a +3 enhancement bonus if you can afford it. This is just my recommendation but I think you'd both really benefit from it.


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m

Henrika: Mesmerist 12
+10 hp
+1 BAB
+1 Fort
+1 Reflex
+1 Will
+1 Str
+1 hero point
+11 skill points: Acrobatics, Bluff, Diplomacy, Intimidate, Knowledge (local), Knowledge (nobility), Perception, Perform (oratory), Sense Motive, Stealth, Use Magic Device
+1 CL
+1 2nd-level spell slot
+1 4th-level spell slot
+1 4th-level spell known: shadowform
+1 consummate liar bonus (+6)
masterful tricks
mesmerist trick (Vision of Blood)
painful stare (4d6+9)
retrain mesmerist trick (Fearsome Guise > Slip Bonds)

Falchion Jack: Fighter 10
+9 hp
+1 BAB
+1 Fort
+6 skill points: Acrobatics, Handle Animal, Perception, Profession (soldier), Ride, Stealth
bonus feat: Greater Weapon Focus (falchion)
sidestep (+3)

I marked several additional items to sell, but if anyone wants anything that is in the pool instead of the cash it's fine with me. :)


Shadowform, because Henrika needs to be even harder to hit. =P

Vision of Blood is also a strong ability. Stun. Oof. I guess it is similar to Stunning Fist. I would say it is slightly more powerful than Stunning Fist because of the clause "If the triggering attack was a critical hit, the target doesn’t get a saving throw." If paired with a weapon with a high crit range, it could be brutal.


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m

I delayed taking shadowform because it’s only rounds/level duration, so it’s likely only a spell to cast instead of a attack when she’s going to die otherwise. Although she’s just as unlikely to use greater invisibility which she got last level, for the same reason.

Henrika’s had a lot of leftover tricks, which probably means she’s not using them as efficiently as she could to buff her teammates. And masterful tricks cost twice as many trick uses. But since both Icabhod and Trevor fight with rapiers, it’s conceivable one of them could get a lucky critical that automatically stuns with this trick implanted. And of course Jack and his falchion focus is designed to really take advantage of it.


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 107/107| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 28, T 11, FF 27 | CMB +25 (+29 grapple), CMD 36 |HP 110/110 | Fort +13, Ref +1, Will +5 | Perception +14, darkvision 30 ft | Conditions: none
GM Peachbottom wrote:
Shadowform, because Henrika needs to be even harder to hit. =P

Navia aldo gets Greater Shield Ally at this level, so everyone within her (presumably 10 foot) reach has a +2 shield bonus to AC >.>


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5

Inquisitor (Sanctified Slayer) 7/Gunsligner (Bolt Ace) 5
+7 hp
+1 BAB
+1 Dex

+8 skill points (new totals will be in my profile by tonight)

+1 CL (CL 9 for Inquisitor)
+1 1st-level spell slot (Keep Watch)
+1 2nd-level spell slot (Invisibility)
+1 3rd-level spell slot (Align Weapon, Communal)

+1d6 Sneak Attack
+Swift Action Studied Target


Human Investigator13|HP 96/96|AC25T17FF20|F10R14W12|Per16 Insp11/11 Hero pt 3/3 Init +9

Icabhod Investigator 12

HP 4 +2 +1= +7
+1 Bab
+1 Fort/Ref/Will
+1 Dex
Studied Strike +1d6
Trap Sense +1
+1 2nd/4th level extract a day
+1 Extract TBD
+1 Inspiration

Skills 10/Level
Disguise +3
Bluff +2
Perception +4
Disable Device +1

Secondary
Linguistics +2


Male
Skills:
Diplo +29 (Charming +30)|Heal +17|Kn. Nob +20|Kn. Rel +17|SM +19|Kn. His +9|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 102/102|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/13th|Perception +5|Channel Energy 7d6, 7/7x/day (Will DC 18)

Lvl 12

HP 5 + 2 Con + 1 Favored = 8hp

BAB +1 Fort +1 Ref +1 Will +1

+1 5th-lvl Cleric Spell per Day
+1 6th-lvl Cleric Spell per Day

Skills
+1 Diplomacy
+1 Sense Motive
+2 Knowledge (religion)

+1 Knowledge (nobility)
+1 Knowledge (history)

Ability Increase +1 Wis


Female
Skills:
Diplo +7|Intim. +25|Kn. History +11|Kn. Nobility +13|Kn. Local +11|Kn. Geo +10
Human Fighter (lore warden)/11th|HP 89/89|AC 16|Fort +10, Ref +2, Will +3| Perception +3|

Lvl 10

HP 5 + 2 Con + 1 Favored = 8hp

BAB +1 Fort +1

Bonus Feat Disarming Strike

Skill Over Strength (Ex)
At 10th level, she can treat her base attack bonus as though it were 2 higher for the purpose of calculating the effects of Combat Expertise.

Skills
+1 Intimidate
+1 Knowledge (local)
+1 Knowledge (planes)
+1 Sense Motive
+1 Knowledge (dungeoneering)

+1 Knowledge (nobility)
+1 Knowledge (history)


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 107/107| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 28, T 11, FF 27 | CMB +25 (+29 grapple), CMD 36 |HP 110/110 | Fort +13, Ref +1, Will +5 | Perception +14, darkvision 30 ft | Conditions: none

Hope everyone is having a great holiday break!

I'll try to get something up later tonight. Been spending a lot of my free time with emergency car shopping, so it's been busy.


Selling everything you have marked off, each of the 5 of you gets 14,780 gp, 6 sp, 4 cp.


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5

Spending the last few days of the holidays at the cottage. Will be limited to mobile for a few days.


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 107/107| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 28, T 11, FF 27 | CMB +25 (+29 grapple), CMD 36 |HP 110/110 | Fort +13, Ref +1, Will +5 | Perception +14, darkvision 30 ft | Conditions: none

Level Up!
Xallis and Navia have reached level 12!

Xallis
+8 HP
+1 BAB
+1 Skill Rank to: Bluff, Diplomacy, Knowledge (Dungeoneering), Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nobility), Knowledge (Planes), Spellcraft
Spells: +1 2rd level spell per day, +1 4th level spell per day
New 4th level spell: Wall of Stone
New Ability: Greater Shield Ally

Greater Shield Ally (Su):
At 12th level, whenever an ally is within an eidolon’s reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is the summoner, these bonuses increase to +4. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

Navia
+2 Armor Bonus
+1 Str/Dex Bonus (up to +5)
+1 Evolution pool
Evolutions lost: Skilled (Use Magic Device)
Evolutions gained: Grab (Claws)

I just remembered that every level my FBC gives Navia a skill rank, even on the levels where she doesn't gain a hit die. A bit too short on time right now, but I'll audit my old level-ups and post a followup later.


Henrika wrote:
At the market, Henrika attempts to commission an upgrade to Jack's magic falchion, increasing the value of its enhancement bonus from +2 to +3. This costs 10,000 gp. She also tries to purchase a scroll of disguise other and a scroll of disguise self (caster level 3) for an additional 225 gp.

No problem. You can make those purchases.

Did anyone else want to purchase anything?


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 107/107| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 28, T 11, FF 27 | CMB +25 (+29 grapple), CMD 36 |HP 110/110 | Fort +13, Ref +1, Will +5 | Perception +14, darkvision 30 ft | Conditions: none
GM Peachbottom wrote:
Henrika wrote:
At the market, Henrika attempts to commission an upgrade to Jack's magic falchion, increasing the value of its enhancement bonus from +2 to +3. This costs 10,000 gp. She also tries to purchase a scroll of disguise other and a scroll of disguise self (caster level 3) for an additional 225 gp.

No problem. You can make those purchases.

Did anyone else want to purchase anything?

Bartelby has the Craft Magic Arms and Armor feat, so he could possibly spend the week upgrading Henrika's sword at half the upgrade price.

Speaking of buying? I'll pick up the following:
Xallis (super overdue) upgrades his +2 Cha headband to +4 (6,000g)
Buying a +2 headband of Int (skill: craft blacksmithing) for Bartelby (4,000g)
+2 ring of protection for Bartelby (8,000g)
Upgrade Bartelby's armor from +1 to +2 (3,000g)
Noble's outfit with jewelery and Lotheed signet (200g)
+2 cloak of resistance for Bartelby (4,000g)


F NG human mesmerist 13 | HP 133/133 | AC25* T15* FF23* | CMB+16 CMD31* | F+13* R+15** W+19*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+9 Per+20* SM+20 | hero 3 tricks 11/11 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 5th-1/1 | effects/conditions message 13m
Xallis Livara wrote:
Bartelby has the Craft Magic Arms and Armor feat, so he could possibly spend the week upgrading Henrika's sword at half the upgrade price.

Ooo, thanks Bartelby! In that case, I think Henrika can afford to have Jack's falchion upgraded to +4 instead of +3. That's 24,000 gp, or 12,000 gp halved.


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5

I definitely will make a purchase or two. I'll confirm once I'm back in town (most likely by tonight).


LN Human Bolt Ace 5/Sanctified Slayer 8| HP 100/100 | AC 29, T 20, FF 21 | Fort +13, Ref +16, Will +13 | Perception +25 | Grit: 5/5

I was thinking of buying a Greater Talisman of Life's Breath, if I can find any.


Tychus wrote:
I was thinking of buying a Greater Talisman of Life's Breath, if I can find any.

Yes.

Items available in Zimar this week:
Minor: 2d4 ⇒ (2, 1) = 3
Medium: 3d4 ⇒ (2, 4, 2) = 8
Major: 2d4 ⇒ (1, 3) = 4

Minor Items are between 0 and 7,999 gp.
Medium Items are between 8,000 to 29,999 gp.
Major Items are 30,000 gp and up.

Crafted items don't count.

So far, I see:
Minor 4/3 (1 would bump up to Medium)
Medium 1/8
Major 1/4

If the party buys more than the available amount, there is a 75% chance any additional items are available. Or you can wait until the next week when new items become available again.


Xallis wrote:

Xallis (super overdue) upgrades his +2 Cha headband to +4 (6,000g)

Buying a +2 headband of Int (skill: craft blacksmithing) for Bartelby (4,000g)
+2 ring of protection for Bartelby (8,000g)
Upgrade Bartelby's armor from +1 to +2 (3,000g)
Noble's outfit with jewelery and Lotheed signet (200g)
+2 cloak of resistance for Bartelby (4,000g)

Going through this:

According to my tracking, Xallis already had a +4 Cha headband.
Also, the party had +2 rings of protection and +2 cloaks of resistance that Xallis can give Bartelby. So you don't need to spend money on any of these.
I'll put the sale value of the ring and cloak as an IOU for next time you sell.


I realized I made a minor mistake on the map regarding the scale. Each square represents 10 ft., rather than 5 ft. I can't make the map any bigger on the slide, but I'll shrink all the tokens down to the right size.


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Henrika wrote:
GM, I had been thinking Henrika would impersonate Baron Astor, so she could draw her sword without threatening her disguise's verisimilitude. I think that would make Icabhod Dame Avenna, if he doesn't object to playing a woman.

That's fine. You can do it anyway you want.


Human Investigator13|HP 96/96|AC25T17FF20|F10R14W12|Per16 Insp11/11 Hero pt 3/3 Init +9

Time for a sudden but inevitable betrayal.


If anyone didn't finish their purchases, you can still let me know if you wanted to buy anything.

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