
BenignFacist |

Hide a feather token (tree) in their food...activate after they swallow it.
I love trees *-*
Character Assassination - a few well placed bards with the right story can make life intersting.
''Jim the Human Barbarian suddenly died three days ago whilst visiting his half-orc daughter. This recently found Will and Testament details that Jim left all his worldly possession to The People. This includes the tavern, the stables and his new wife.
In other, totally unrelated news, the evil sorcerer Geoff has reportedly been disguising his fiendish minions as the recently departed. The minions are known to employ deadly somatic-based attacks if allowed to speak. All heros are advised to kill on sight anyone they encounter who they know to be dead.''
*shakes fist*

northbrb |

DrowVampyre wrote:Hide a feather token (tree) in their food...activate after they swallow it.I love trees *-*
Character Assassination - a few well placed bards with the right story can make life intersting.
''Jim the Human Barbarian suddenly died three days ago whilst visiting his half-orc daughter. This recently found Will and Testament details that Jim left all his worldly possession to The People. This includes the tavern, the stables and his new wife.
In other, totally unrelated news, the evil sorcerer Geoff has reportedly been disguising his fiendish minions as the recently departed. The minions are known to employ deadly somatic-based attacks if allowed to speak. All heros are advised to kill on sight anyone they encounter who they know to be dead.''
*shakes fist*
wow that is really ingenious

BenignFacist |

BenignFacist wrote:wow that is really ingeniousDrowVampyre wrote:Hide a feather token (tree) in their food...activate after they swallow it.I love trees *-*
Character Assassination - a few well placed bards with the right story can make life intersting.
''Jim the Human Barbarian suddenly died three days ago whilst visiting his half-orc daughter. This recently found Will and Testament details that Jim left all his worldly possession to The People. This includes the tavern, the stables and his new wife.
In other, totally unrelated news, the evil sorcerer Geoff has reportedly been disguising his fiendish minions as the recently departed. The minions are known to employ deadly somatic-based attacks if allowed to speak. All heros are advised to kill on sight anyone they encounter who they know to be dead.''
*shakes fist*
Be nice to the bards!
*shakes fist*

DrowVampyre |

If you can use 3.5 stuff...
2: Apply Snowcasting (Frostburn) to it, making it a [Cold] spell
3: Apply Flash Frost (PHBII) to it, making it deal 2 cold damage to everything in the area
4:Apply Energy Substitution (CArc) to it, making it an electric spell
5: Apply Born of the Three Thunders to it, allowing a reflex save to avoid the damage and changing the damage type
6: Apply Explosive Spell to it, forcing a second Reflex save to avoid being blasted to the edge of the area and 1d6 per ten feet traveled

andrew dockery |

This is not sure fire but it could work well on a competing party. Basically you munchkin bait the other party.
Think like a DM.
step 1: find a cave, lair, keep ect. Full of big mean nasties. preferably with only 1 exit/entrance
step 2 leave said nasties alone.
step 3: have someone in the party make a map from the area where the other person/group is to the lair of the nasties and make it look like an old treasure map.
step 4: use disguise self, disguise skill ect to pose as a merchant and sell the other group the treasure map.
step 5: follow the group at a safe distance until they get to the lair.
now either the nasties kill them for you or....you could kill them when they exit.

BenignFacist |

Portable Hole + Iron Golem (gained from placing said portable hole at feat and waiting for mindless thing to walk into it).
Now, set the portable hole in the nearest dark alley/outside the tavern door and wait for some poor sod to fall into the meat grinder.
We used a similar setup where the portable hole was filled with sleeping herbs (I forget the name) to kidnap Birthright rulers so we could steal their zesty Bloodline scores...
...so, naturally, the wizard decided to use several tonnes of the stuff to create a steam cannon of immense size, housed in a large mountain.
The basic principal was based on a nuclear reactor but rather than lowering plutonium rods into a water to create steam the mechanism lowered rods made of the special material.
The cannon could fire into neighbouring kingdoms and had a reload time of two months.
It fired canisters, filled with spawn-creating undead, each bound into small ebony spheres, courtest of the Bind Undead spell (2nd ed Necromancy spell if I recall.)
Yeah, that caused problems...
Actually, as far as 'real world logic screwing with the campaign world', the high-powered compressed air needle rifle took the biscuit.
It relied on a caster repeatedly casting 'Enlarge' on a hollow metalic sphere and disintergrating a small hole into it.
The surrounding air/gas filled up the sphere where upon the caster cast mend.
Finally, the enlarge spell wore off and the sphere shrunk, compressing the air/gas.
If I recall correctly, the firing mechanism revolved around acid burning the walls of the sphere which resulted in releasing the compressed gas that then expelled the needle projectile with considerable force.
Yeah, things got kinda silly back then.. >_<

DrowVampyre |

DrowVampyre wrote:Would that work? Isn't range a bit different from area of effect?If you can use 3.5 stuff...
** spoiler omitted **
Yeah, it works. It was a staple of the old Wizards CharOp forum as an example of the insanity that was possible. And yeah, range is different from area of effect, but it was more of an area of effect thing (located anything within 10 miles/lvl, not a specific point up to 10 miles away/lvl if I recall).
The caveat is that if they hit something before then it reduces the damage, so you want them to be outside when you cast this.

DrowVampyre |

Well, I don't know if this counts as without combat, but...
1) Wall of Iron - push onto your enemies.
2) Reverse Gravity - send iron wall and squished enemies flying.
3) Second Wall of Iron - push into reversed gravity so that it flies up and makes an iron-enemy-iron sandwich
4) Dismiss Reverse Gravity, let said sandwich fall slightly apart and slam together again when it hits the ground
Heh, for that matter....put a huge wall of iron in the floor, flat, in a little depression so it looks like the floor. Get an item that has a permanent antimagic field emanation. hang it on a pendulum so that its swing will bring it into and out of range of the wall of iron. Permanency a reverse gravity beneath the wall, and rig the pendulum to drop when someone comes near (or do it yourself), so that it'll swing back and forth, and the wall will slam up, then fall down, over and over on them.