
Ardenup |
I've just built a cleric of Urza based on wanting to select the animal and war domains (i know I'm a bad boy) But I wanted the domain to represent a Cleric designed for combat.
My alignment is Chaotic Neutral. Having a wolf or Tiger animal companion and a select -a-feat ability rocks hard, but I'm a little concerned about the best way to handle my gods dogma.
The only thing I can think of is a clerical wanderer. Goes around fighting for whatever cause he wishes as long as there is potential for violence. A CN cleric could offer to work with armies or adventuring bands since the tend to take by force. This is in line with the religion's tenents.
Any other ideas? Why else would a CN cleric of an evil war god work with a mostly good party?

Ardenup |
Hardly. No this cleric is quite fond of his companion (which is not settled on yet- I know a tiger's dpr is higher but it's main job will be to occupy an enemy either by tripping-wolf or grappling-tiger. He'll take boon companion btw to make the animal decent)
The war/animal domains are easy to roleplay. Your a religious warrior and your mighty deity has given you a ferocious pet to help you kill stuff.
The hard part was reconciling the dogma of a chaotic evil god supporting a cleric adventuring with say a paladin without using the whole "turn him into my blackguard" line. The cleric is chaotic neutral. And I'd rather him worship his diety's warrior aspect than have to kick every puppy he sees.

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And I'd rather him worship his diety's warrior aspect than have to kick every puppy he sees.
Honestly, that would be my advice.
This is a tough combination to find common interests between your god and theirs, but you could still find some common ground to stand on outside relgious matters as long as you don't @#$% where you eat, which is the trap a lot of CE/extreme-CN types fall into, but it sounds like you're actively trying to avoid that problem.
And kudos for not going down the old "make the paladin fall" route.

KaeYoss |

If you want to cherry-pick domains, just skip having a deity. It IS possible in Golarion. And it is not like you are missing out on a freebie weapon proficiency with spiked gauntlet either.
Not officially it isn't. Clerics need a deity.
In the end, it's always up to the GM and player to decide whether they want a godless priest in their game/as their character.

Spes Magna Mark |

Not officially it isn't. Clerics need a deity.
While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)
Mark L. Chance | Spes Magna Games

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If you want to cherry-pick domains, just skip having a deity. It IS possible in Golarion.
It's possible to be a diety-less Cleric in the Pathfinder rules.
In the Golarion setting, for Society play only, a Cleric needs a diety.
But for non-Society play, a Cleric in the Golarion setting in your home games can follow a philosophy (such as Diabolism, the Green Faith or the Whispering Way) or some conjoined diety like Shimye-whatever, or be a pantheist dwarf, elf or Godclaw cleric, etc. as described in the many, many official products that makes James Jacobs eye twitch because he envisioned Clerics as worshipping single dieties only.
If your vision of the setting was inspired by text from Gods & Magic or the articles on the Hellknights / Godclaw, or the recent description of Mwangi pantheist clerics in Heart of the Jungle, nobody is going to come to your house and say that's against the rules, or even thematically inaccurate, so long as you don't try to pass off such a Gods & Magic / Godclaw / Shimye-Goralla? Cleric as a Pathfinder Society character.

Saern |

Do you know the rest of the party makeup? If you can give us some information, we might be able to brainstorm some interesting role-playing angles with you. The more you can let us know about the characters you'll be playing with, beyond just race and class, the more we can riff up some ideas!
Off the top of my head, the notion that people walk around with a consciousness that they or what they are doing is, in fact, evil, is highly artificial and grating (to me). I'm not familiar with the god you've chosen, but I would say it sounds like a deity who believes in finding meaning through strength and ferocity in the face of danger. Is that not what your companions do on a regular basis? Even if they find the deity's philosophies repulsive and refuse to convert, that doesn't stop you from associating with them as (to you) representatives/instruments of your god's will. Nor do they have to immediately shun you because you're an oddball. My guess is, to the eyes of the setting's average NPC, you're all oddballs.

KaeYoss |

KaeYoss wrote:Not officially it isn't. Clerics need a deity.
The Rules, Officially wrote:While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)Mark L. Chance | Spes Magna Games
That's RPG, not Campaign Setting.

Ardenup |
For some clarification. He is in a group with a paladin of Indominae, an Inquisitor of Erastil (who also took animal domain), A Ftr/Wiz,/Eldritch Knight and a Ftr/Rogue.
Most Friction so far coming frm the Inquisitor (role is defender of the flock/community) so he is not keen on a cleric whose god dictates warfare and selfishness. The paladin doesn't like him just cause his gods evil.

Saern |

Do you know any more about the eldritch knight or the fighter/rogue? Anything about their personalities or histories? Perhaps your character and the inquisitor and/or paladin are mutual allies with one of them, even if not with each other directly, and therefore must cooperate. Or maybe there is a greater reason for the group banding together; do you know if the campaign is going to have a single, over-arching story? Or is it more likely to be a lot of little, unrelated episodes stitched together? If there is an overarching story, or any kind of "frame" to the smaller adventures if such is the case, then you may be able to use a greater power within that structure (religious, political, or otherwise) to bring your characters together. They may serve the same lord/kingdom, or have a common enemy, etc.