Young Troglodyte


Pathfinder First Edition General Discussion


I just applied the "young" template to the troglodyte. (Those of you well versed in modules may guess why, but I won't name the module, so as to avoid spoilers.)

Anyway, I wonder if I did it right. Can anyone spot any mistakes in it? And I wonder if I should reduce the speed to 20 feet, since the young troglodytes are of Small size. I don't think there's any rule that I should, but it seems right.

Any thoughts? Thank you for your help.

Young Troglodyte CR 1/2
XP 200
CE Small humanoid (reptilian)
Init +1; Senses darkvision 90 ft.; Perception +0
Aura stench (30 ft., DC 11, 10 rounds)

Defense
AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 9 (2d8)
Fort +5, Ref +1, Will +0

Offense
Speed 30 ft. (20 ft.?)
Melee club +1 (1d4-1), claw –4 (1d3-2), bite –4 (1d3-2) or 2 claws +1 (1d3-1), bite +1 (1d3-1)
Ranged javelin +3 (1d4-1)

Statistics
Str 8, Dex 13, Con 10, Int 8, Wis 11, Cha 11
Base Atk +1; CMB -1; CMD 10
Feats Great Fortitude
Skills Stealth +11 (+15 in rocky areas); Racial Modifiers +4 Stealth (+10 in rocky areas)
Languages Draconic
Treasure 2d10 sp each

Stench (Ex) A troglodyte secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 11) or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Dark Archive

By my count: CMD should be 9 and Stealth should be +14 (or +18 in rocky areas).

CMD: 10 base + 1 Dex, -1 Str, -1 size

Stealth: 2 ranks + 3 trained bonus +1 Dex, +4 racial (or +8 racial in rocky areas), +4 size


Thanks for the help!

Garden Tool wrote:
CMD: 10 base + 1 Dex, -1 Str, -1 size

+1 for the base attack bonus.

Garden Tool wrote:
Stealth: 2 ranks + 3 trained bonus +1 Dex, +4 racial (or +8 racial in rocky areas), +4 size

You know, you SHOULD be right about that. I didn't think to add +3 for Stealth being a "class" skill...

...but then again, Paizo didn't give the +3 to the "adult" troglodyte in the Bestiary. Is this a mistake? Does anyone have any thoughts on this?

(Anyway, my bit about "Racial Modifiers... +10 in rocky areas" is obviously a mistake.)

Dark Archive

Hm, bizzare... it's not a class skill for humanoids, period.

The creature's "racial levels" give it a +4-to-8 bonus on the skill... yet it's not a class skill.

Seems kind of like a class that can't use Trapfinding granting a bonus on Disable Device... weird. : P

So you're right on both accounts.

I now notice that you are doubling the creature's negative Str modifier for secondary attack damage. Is that really how it works?


Garden Tool wrote:
Hm, bizzare... it's not a class skill for humanoids, period.

Ah, now I see. My mind still has one foot in the 3.0 mentality, making me think that all skills listed in a monster's entry are considered "class" skills. But the end of the Bestiary shows what skills are "class" skills for monsters of each type. You just taught me something about PFRPG.

Garden Tool wrote:
I now notice that you are doubling the creature's negative Str modifier for secondary attack damage. Is that really how it works?

I think so. I just picked a weak creature at random - the cat, under "Familiar" - and saw that it gets its negative Str modifier applied to all its secondary damage. Or am I misunderstanding your question?

Scarab Sages

What he's saying that you have the damage as -2 on both bite and claw when used with a club, but not when used by themselves (with the str modifier of -1). As far as I understand, it should be -1 for all of them, whether they're used as secondary attacks or not.


Ah, now I see. I just blindly applied the lowered Strength penalty to all the damage scores, but really, it's just that - to quote the PRD - you only add half your Strength modifier on damage rolls.

Come to think of it, that would technically mean that you get only half the Strength PENALTY to secondary attacks as well. But I guess that's not the intention of the game's designers, right? I guess they meant "you only add half your Strength modifier on damage rolls WHEN THAT MODIFIER IS POSITIVE." You should get the full Strength penalty on secondary attacks. Yeah, I'm looking at the "Cat" entry again, and that seems to be the case. Thanks.


This is actually what the rules already say. Taking natural attacks as an example:

PRD wrote:
If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls.

Emphasis mine.


YOUNG TROGLODYTE CR 1/2
Male Troglodyte
Small Humanoid (Reptilian)
Init +1; Senses Darkvision (90 feet); Perception +0
Aura Stench (30 feet, 10 rounds) (DC 11)
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 15. . (+1 Dex, +1 size, +4 natural)
hp 9 (2d8)
Fort +5, Ref +1, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Bite (Troglodyte) -4 (1d3-1) and
. . Claw x2 (Troglodyte) -4 x2 (1d3-1) and
. . Club -1 (1d6-1) and
. . Javelin -5 (1d6-1) and
. . Unarmed Strike +1 (1d2-1)
--------------------
STATISTICS
--------------------
Str 8, Dex 13, Con 10, Int 8, Wis 11, Cha 11
Base Atk +2; CMB -1; CMD 10
Feats Great Fortitude
Skills Fly +3, Stealth +11Modifiers +4 Stealth in rocky areas
Languages Draconic
Combat Gear Club, Javelin;
--------------------
Club - 0/1
Javelin - 0/1
--------------------
SPECIAL ABILITIES
--------------------
+4 Stealth in rocky areas (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Stench (30 feet, 10 rounds) (DC 11) A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 10 + 1/2 st
Created With Hero Lab® - try it for free at http://www.wolflair.com!

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Young Troglodyte All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion