
TheChozyn |

Every setting needs a mega dungeon!
What I would really like to see is a decent random dungeon generator. You could even dedicate several of the map packs to the project.
Table one: Room size
Table two: Room type(ie. Encounter, trap, NPC, shop, stairs up, stairs down, etc,)
Table three: Occupents (would be various sub tables for the room type/APL)
Table four: Treasure tables (a set of 20 tables for CR 1-20, with generic treasure values to help plug and play)
This way the mega dungeon could have high replay value because it's never the same twice.

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The Spire of Nex certainly meets the definition of a mega-dungeon. I had the pleasure of playing in it this year at PaizoCon and really enjoyed it.
Well I say it's a Mega-Dungeon, as far as I know Eric Mona sentus through the begining of it. He hopes to have another level mapped out by next years PaizoCon.
The maze under Absolom could actually be a Mega-Dungeon too.

Kakarasa |

Every setting needs a mega dungeon!
What I would really like to see is a decent random dungeon generator. You could even dedicate several of the map packs to the project.
Table one: Room size
Table two: Room type(ie. Encounter, trap, NPC, shop, stairs up, stairs down, etc,)
Table three: Occupents (would be various sub tables for the room type/APL)
Table four: Treasure tables (a set of 20 tables for CR 1-20, with generic treasure values to help plug and play)This way the mega dungeon could have high replay value because it's never the same twice.
Sounds a bit like Diablo, which was an awesome game! +1

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The Grand Mastaba under Castle Korvosa seems like an 'Undermountain' waiting to happen.
Osirion seems like a good place for a Necropolis-style megadungeon, where an entire city has been unearthed, although much of it is still under the sands and can only be reached through tunnels. In addition to the usual hazards (giant vermin, undead, aberrations, conjured beasties, etc.) that might be found in such an environment, there's also the added threat of rival 'expeditions,' who might wish to eliminate competition, or just rob weary explorers of their booty, to sell and trade at the lively tent-town / caravanserai set up at the boundaries of the dead city, where opportunistic merchants snatch up relics that have been liberated from the ruins by the various bands of explorers (and others seek to sell them food, shelter, supplies, strong drink and softer comforts, between delves).
The exact same thing, without the Egyptian flavor, could occur in the Mwangwi Expanse, with the city having been devoured by the jungle, and contain all sorts of fantastic treasures, bizarre monsters and hidden dangers.
The Sodden Lands also have a plethora of abandoned cities, and the weather will be as much of a danger as the native monsters.

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How seriously do we want to take Kaer Maga? Should we build a community build megadungeon?
How about something interesting like a deck of cards detailing 100 unusual items?
Do we want one door or many?

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delabarre wrote:That would make an awesome Pathfinder adventure path: a single mega-dungeon, presented in six parts from the top to the bottom, with six framing adventure stories for each part involving the nearby towns and wildlands.Hmmmmmmmm...
A Single Door? or 6 different doors (each part of the adventure path describing one entrance)?

Chef's Slaad |

delabarre wrote:That would make an awesome Pathfinder adventure path: a single mega-dungeon, presented in six parts from the top to the bottom, with six framing adventure stories for each part involving the nearby towns and wildlands.Hmmmmmmmm...
Mega dungeon's as an AP? You guys allready did that. It was called Age of Worms.

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delabarre wrote:That would make an awesome Pathfinder adventure path: a single mega-dungeon, presented in six parts from the top to the bottom, with six framing adventure stories for each part involving the nearby towns and wildlands.Hmmmmmmmm...
Oh, pretty please... :)

Zen79 |

delabarre wrote:That would make an awesome Pathfinder adventure path: a single mega-dungeon, presented in six parts from the top to the bottom, with six framing adventure stories for each part involving the nearby towns and wildlands.Hmmmmmmmm...
Can paizo take this classic fantasy setting, the "mega-dungeon", and re-envision it as a special, memorable Adventure Path?
After seeing Kingmaker, I think everything is possible with paizo...
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It was an adventure path that ran in Dungeon Magazine #124 to #135 with support articles in Dragon Magazine #333 to #344.
The default setting was Greyhawk and there were a lot of callouts to classic DnD modules and lore in it. In addition to the support articles in Dragon, there were conversion docs here on the website to adapt it for Forgotten Realms and Eberron (WotC's 3rd edition Campaign setting) as well.

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We have a LOT of possible locations for megadungeions in Golarion. Those that pop into my head immediately:
Any of the siege castles around Absalom (one of which is a version of El Raja Key, from Robert Kuntz!)
In Varisia: Viperwall, Kaer-Maga, Castle Korvosa, and my own personal favorite: Hollow Mountain.
On Mediogalti Island: The Crimson Citadel
Actually, there's probably 3 or 4 good nominations in most every nation, the more I think about it.

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We have a LOT of possible locations for megadungeions in Golarion. Those that pop into my head immediately:
Any of the siege castles around Absalom (one of which is a version of El Raja Key, from Robert Kuntz!)
In Varisia: Viperwall, Kaer-Maga, Castle Korvosa, and my own personal favorite: Hollow Mountain.
On Mediogalti Island: The Crimson Citadel
Actually, there's probably 3 or 4 good nominations in most every nation, the more I think about it.
El-Fatar in Katapesh

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Elorebaen wrote:Below Kaer Maga.This.
I thought this was the whole reason for Kaer Maga. It even came dungeon-first, like all the great metro-dungeons of yore.
And, nobody's found the bottom yet.
Bottom? Maybe the Flume Warrens of Sekamina, if not the Crystal Womb in Orv.

deinol |

It sounds like the consensus is that Golarion already has (named) megadungeons for GMs to fill in. So the questions becomes:
1) Should Paizo do an adventure path that is entirely a megadungeon?
I say yes, pencil it in for early 2012.
2) Should the community pick one to develop collaboratively?
I'd be willing to contribute, but not organize such a massive endeavor.
PS: I will buy the Spire of Nex if it is ever released.

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It sounds like the consensus is that Golarion already has (named) megadungeons for GMs to fill in. So the questions becomes:
1) Should Paizo do an adventure path that is entirely a megadungeon?
I say yes, pencil it in for early 2012.
2) Should the community pick one to develop collaboratively?
I'd be willing to contribute, but not organize such a massive endeavor.
PS: I will buy the Spire of Nex if it is ever released.
Having the community pick a megadungeon to develop sounds pretty fun, actually. If this gets off the ground, whoever organizes the effort should shoot me an email so I can either say:
"Nope; we might do something with that site someday in print." (hint, any of the dungeons I mentioned above fall into that category)
OR
"Sounds good, I'll make sure we don't pick that site as something to feature in print."

Todd Stewart Contributor |
1 person marked this as a favorite. |

That temple city is Casmaron where the Lens of Galundari came from, the name of which escapes me at the moment. That place really struck me for some reason.
Kaer-Maga I'm seriously liking.
Anything in the Darklands. Orv rocks.
And one I came up with:
The Labyrinth of Shiman-Sekh -> Osirion. Subsumed/buried remains of the city of Uman-Sekh, its (un?)dead, and a bound and very very hungry archdaemon. Yummy.
And for one not on Golarion itself:
Eternity's Doorstep -> Negative Energy Plane.

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We have a LOT of possible locations for megadungeions in Golarion. Those that pop into my head immediately:
Any of the siege castles around Absalom (one of which is a version of El Raja Key, from Robert Kuntz!)
In Varisia: Viperwall, Kaer-Maga, Castle Korvosa, and my own personal favorite: Hollow Mountain.
On Mediogalti Island: The Crimson Citadel
Actually, there's probably 3 or 4 good nominations in most every nation, the more I think about it.
And thats why i must recommend something insane: All Megadungeon sites are entry points to the same 'gigadungeon'.

Xaaon of Korvosa |

Megadungeons....yes....indeed....
To me one of the best things about Forgotten Realms was Undermountain, it wasn't just a dungeon, it was created by the maddest of Wizards, populated with his own creations and by those of his apprentices. The one failing of the mega map dungeon was that only 10-20% of the rooms had any substance to them. There was no ecology to them, I envision a mega dungeon that has kobold versus goblin wars happening, they fight over meager space that they're sequestered to, chokepoints and key features should play a role in the wars of the underworld. Perhaps a dwarven mine also exists below, (Would certainly fit Kaer Maga) the dwarves of the settlement welcome adventurers, or perhaps they're greedy dwarves and don't like interlopers, too afraid the adventurers are there to steal teh mithral and adamantium.
One section of the dungeon might be connected to the planes, perhaps an entire level is planar in origin, with the 4 elements composing of the cardinal points.
A Vampire Clan? Cultists of Rovagug? A Church of Iomedae with a portal out, where adventurer's can seek sanctuary and if need be, a way in and out.
Perhaps several levels are the domain of Lamashtu, her fervent worshipers constantly vying for her favor.
The Mega Dungeons could actually become a product line in and of itself, written as a serial. Create the core of the first level, then create 16 page booklets that describe a new section, how it attaches to the dungeon, the main features etc. Leaving lots of dead end doors, collapsed hallways, magically locked doors, illusory walls, etc, means a modular product which is easily expanded. Rather than just a 24X36 map, the core would be there, mapped out, with a set ecology. But as new products are released, that ecology has suggested evolutions as the new section provides a catalyst. I have confidence Paizo would create incredibly rich encounter areas.
Oh and of course with the core set, would be the rules for random generation of rooms within an adjoining section. Perfect for Dungeon dressing the Mega-dungeon, or just as a random dungeon generator.

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Actually just read City of Strangers tease text, it appears Kaer Maga would be a perfect place to run the mega dungeon already...MUST HAVE!
Will it be detailed by Paizo though? Thats why i started The Cleaves Community Build Dungeon - It can be accessed from anywhere using a Dimension Door.

Beercifer |

We have a LOT of possible locations for megadungeions in Golarion. Those that pop into my head immediately:
Any of the siege castles around Absalom (one of which is a version of El Raja Key, from Robert Kuntz!)
In Varisia: Viperwall, Kaer-Maga, Castle Korvosa, and my own personal favorite: Hollow Mountain.
On Mediogalti Island: The Crimson Citadel
Actually, there's probably 3 or 4 good nominations in most every nation, the more I think about it.
ERK! Are you serious? Dude, I've only been looking at the Maure and Kuntz stuff on the web for the last hour, but I would be more than excited about this than I am about the Serpent's Skull (which I shared the campaign diary of Eando Kline recently with a player in my group, which prompted him to ask me in a panicked tone "are there serpent folk here in the Second Darkness?")
I want a massive dungeon that makes Maure or Undermountain shudder in envy. A massive AP which is nothing but pure unadulterated dungeon crawl makes me very excited about what is in the works at the Paizo workshop.

TheChozyn |

Hey all I've grabbed the reins on this one to try and organize the efforts for a community driven mega-dungeon. Location Discussion Thread

Hobbun |

I think it would be great if Pazio came out with a mega-dungeon.
Something similar to the huge book (can’t remember the dungeon now) they came out with 6 years ago or so.
A boxed set would be phenomenal, but I know the costs for that are not worth it. But to be able to pull out full color maps….. *sigh*
Edit: The Shackled City! Something like that would be great if they did a mega-dungeon for Golarian.

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Every setting needs a mega dungeon!
What I would really like to see is a decent random dungeon generator. You could even dedicate several of the map packs to the project.
Table one: Room size
Table two: Room type(ie. Encounter, trap, NPC, shop, stairs up, stairs down, etc,)
Table three: Occupents (would be various sub tables for the room type/APL)
Table four: Treasure tables (a set of 20 tables for CR 1-20, with generic treasure values to help plug and play)This way the mega dungeon could have high replay value because it's never the same twice.
If you do go this route, then the shifting rooms need to be incorporated into the backstory, otherwise the players will string you up.
"We've all had a rest, so let's get the treasure from under the flagstones in the blue room, and be on our way."
<open door on random non-blue room>
"WTF!!"
<table flip>
The complex would have to incorporate some grand clockworks, if built by servants of Law, or be floating in a primal soup, for minions of Chaos.