Lord Fyre RPG Superstar 2009 Top 32 |
Cpt_kirstov |
Gorbacz wrote:I read these messageboards every day, but I didn´t see THAT! Wow... thanks.It already was revealed. The next AP after SS will be Carrion Crown, horror AP based in Ustalav.
There are vague hints that the next AP after CC will be the much anticipated Jade Regent.
I think it was released either @ paizocon or in one of the chats. I've only seen it mentioned on the boards 2-3 times before this thread, and only once confirmed by an employee (IIRC)
James Jacobs Creative Director |
Stephan wrote:I think it was released either @ paizocon or in one of the chats. I've only seen it mentioned on the boards 2-3 times before this thread, and only once confirmed by an employee (IIRC)Gorbacz wrote:I read these messageboards every day, but I didn´t see THAT! Wow... thanks.It already was revealed. The next AP after SS will be Carrion Crown, horror AP based in Ustalav.
There are vague hints that the next AP after CC will be the much anticipated Jade Regent.
Well... now you've seen it confirmed twice.
The AP after Serpent's Skull is indeed the horror-themed Carrion Crown AP, set in Ustalav.
The AP after Carrion Crown is not yet officially revealed.
James Jacobs Creative Director |
Considering that the Tian Xia book was confirmed for 2011 @ Paizocon, I would bet my nuts that Jade Regent will be the GenCon 2011 AP :)
I also mentioned at Paizocon 2010 that the 2010 AP would be "Jade Regent." I even ran the first adventure in that AP as a preview for the AP. But despite that... things changed and we decided instead to focus not on Tian Xia for 2010 but on the Advanced Player's Guide.
Now... this year at Paizocon we again said we'd like to do Tian Xia and Jade Regent for 2011 Gen Con, and I feel that the chances of this coming true are better than they were last year—and last year I felt those chances were good enough to start writing the first adventure and to preview it at the con. So that means I think that the chances for it to ACTUALLY happen in 2011 are VERY GOOD... but the fact that they didn't happen this year (or the year before—I've been itching to print Jade Regent since Second Darkness, to tell the truth) has taught me that a lot can change in the course of 12 months.
James Jacobs Creative Director |
BPorter |
Two broad topics I've been kicking around since Paizo revealed that the rest (or at least other) parts of Golarion will be developed in the future (such as in a Tian Xia AP):
1. Will the existing Iconics continue to be used? I.e., will Valeros, Seoni, & co. be foreigners who've wandered abroad or will new iconics be introduced that are "local" to the region?
2. Will Golarion focus shift permanently away from the Inner Sea to focus on other regions or will they be explored in parallel? Will the Inner Sea always remain the "core setting" of Golarion?
If this has been addressed elsewhere, I missed it and this thread seemed like as good a place to ask as any.
Thanks!
James Jacobs Creative Director |
1. Will the existing Iconics continue to be used? I.e., will Valeros, Seoni, & co. be foreigners who've wandered abroad or will new iconics be introduced that are "local" to the region?
That information is not yet ready for revelation. Stay tuned, though!
2. Will Golarion focus shift permanently away from the Inner Sea to focus on other regions or will they be explored in parallel? Will the Inner Sea always remain the "core setting" of Golarion?
Nope; The Inner Sea is going to remain the focus for now. If folks seem more interested at some point going elsewhere, we'll consider switching focus, but for now, the Inner Sea is where it's at. We've put a lot of work into this region and still have a LOT of regions therein to explore.
Carpy DM |
BPorter wrote:1. Will the existing Iconics continue to be used? I.e., will Valeros, Seoni, & co. be foreigners who've wandered abroad or will new iconics be introduced that are "local" to the region?That information is not yet ready for revelation. Stay tuned, though!
Barerosu, the ronin warrior, and Sei Yo Nei, his wu jen ally, travel the wilds of Tian Xia together!
Steve Geddes |
I don't get it. Why is everybody(?) so eager for this pseudo-asian stuff?
In my case I must admit it's because I want to see maps of 'the rest of the world'. I doubt I'll ever run a campaign there, but I want to know what it looks like anyway (same as the other planets).
There's a certain mystery which makes previously unmapped areas more exciting (to me at least) than fleshing out an area of the map I've seen dozens of times before.
Stephan |
I don't get it. Why is everybody(?) so eager for this pseudo-asian stuff?
My favourite RPG adventure ever is the "Empires Trilogy" by Troy Denning for AD&D 2nd Edition. A Mongol invasion, sunken chinese empires, zombie hordes from India and the hidden mysteries of Tibet - everything fits perfectly into a fantasy campaign world.
James Jacobs Creative Director |
I don't get it. Why is everybody(?) so eager for this pseudo-asian stuff?
Lots of reasons, and those reasons change for every gamer. For me, I'm eager to explore it because:
1) I am very intrigued by Asian culture, mostly as a result of Asian movies ranging from Godzilla to Kurrosawa's work to more recent movies like "The Host" or "The Ring" or "Oldboy."
2) I have some pretty powerful nostalgia for the "Oriental Adventures" book from 1st edition D&D. It was a pretty significant and groundbreaking book to come out for RPGs back in the day.
3) I'm eager to explore other realms of the world of Golarion.
4) The mythology of Asia is particularly rich, and goes back for thousands of years—there's a HELL of a lot of inspiration to be drawn from there, and a huge amount of really unusual and interesting monsters we can stat up!
5) I'm eager to explore new cultures of ANY kind as how those cultures might appear through the Golarion Lens. We've already done this for most European and north African cultures in the Inner Sea region, and have been doing so for several years. I'm ready to start developing some new regions while I continue to develop stuff in this original campaign region.
And so on... It's really a matter of personal taste. If Asian-themed gaming doesn't intrigue you, the most I can ask is to just check out any Tian-Xia books we might publish to see if we can interest you. If not... well, I'm under no illusions that every one of our customers wants to buy every one of our books. That's why we publish so many of them, so we can get books out for everyone! :-)
deinol |
I don't get it. Why is everybody(?) so eager for this pseudo-asian stuff?
Why are you stuck on pseudo-european stuff? I jest, don't take offense. Maybe it is because there are a significant number of cultures out there, and exploring the mythology of those cultures is an interesting aspect of gaming. I liked that the original Deities and Demigods book had Aztec, Indian, and Chinese gods.
I know Asian mythology is probably the most popular non-European mythology for gamers. Anime and other influences to popular culture are part of it. The fact that a large percentage of the worlds population is of Asian decent is another part. I myself would be just as excited about a book based on the native Americas, Africa, or Australia.
BPorter |
BPorter wrote:1. Will the existing Iconics continue to be used? I.e., will Valeros, Seoni, & co. be foreigners who've wandered abroad or will new iconics be introduced that are "local" to the region?That information is not yet ready for revelation. Stay tuned, though!
BPorter wrote:Nope; The Inner Sea is going to remain the focus for now. If folks seem more interested at some point going elsewhere, we'll consider switching focus, but for now, the Inner Sea is where it's at. We've put a lot of work into this region and still have a LOT of regions therein to explore.2. Will Golarion focus shift permanently away from the Inner Sea to focus on other regions or will they be explored in parallel? Will the Inner Sea always remain the "core setting" of Golarion?
Thanks, James. For #2 in particular, that's great news. While I'm interested in seeing the rest of Golarion, you all have hooked me with the Inner Sea and I have no desire to leave it for long periods of time. Granted, my campaign doesn't have to move if Paizo shifts focus, but since my RPG budget is exclusively PF & PF-licensed products these days I'd like to continue gobbling up as much Golarion goodness as possible.
Also, while I have an interest in learning about the rest of Golarion and its exotic lands, most of my players wouldn't be up for more than the occasional foray. I'm not sure why that is, but I think it's more likely they'd jump and sword-n-planet style adventures in Golarion's solar system than an full-blown campaign in Tian Xia. Go figure.
In any case, thanks again for the info!
BPorter |
I just hope Jade Regent isn't going to be "Start in the Inner Sea and cross the crown of the world, eventually getting to the asian stuff in book 4 or so"
I want to dive right in.
The scenario you wish to avoid is the one that intrigues me and is likely the only one I could sell my players on.
For those chompin' at the bit for asian-themed adventuring, however, I can see why you'd want to cut to the chase.
yoda8myhead |
I just hope Jade Regent isn't going to be "Start in the Inner Sea and cross the crown of the world, eventually getting to the asian stuff in book 4 or so"
I want to dive right in.
I believe the scenario you mention is exactly what Jade Regent has, to date, been described as. I think it's also what is required to make Tian Xia not feel like a different campaign setting altogether. Making the AP a narrative showing the connection between two vastly disparate locales is a great way to shift settings while keeping it in the same universe.
James Jacobs Creative Director |
I just hope Jade Regent isn't going to be "Start in the Inner Sea and cross the crown of the world, eventually getting to the asian stuff in book 4 or so"
I want to dive right in.
Prepare for disappointment then. Because that's exactly the basic plotline for Jade Regent. There's a LOT more going on than just that, and there'll absolutely be Asian elements in all six adventures, but the plot is pretty much...
This way, we create all sorts of links between the Inner Sea and Tian Xia, and get to see not only how Inner Sea folks work in Tian Xia, but how Tian Xia folks work in the Inner Sea region.
Scissors Lizard |
Ustalav is probably my favorite location in Golarion. I love gothic horror and have been aching for more of it since the last time I ran Ravenloft. I've been wanting to whip up my own campaign there because I suspected, what with the Worldwound and all, that it wasn't at the top of the list of locations to get focused on. You made my night James. =D
joela |
Coridan wrote:I just hope Jade Regent isn't going to be "Start in the Inner Sea and cross the crown of the world, eventually getting to the asian stuff in book 4 or so"
I want to dive right in.
Prepare for disappointment then. Because that's exactly the basic plotline for Jade Regent. There's a LOT more going on than just that, and there'll absolutely be Asian elements in all six adventures, but the plot is pretty much... ** spoiler omitted **
*swoon*
Tem |
Count me super excited about that plotline. It's difficult to do a good long distance expedition campaign in a fantasy setting where people can teleport and cast things like mount and endure elements. It ends up short cutting some of the challenges that explorers faced in our own history.
I have to say, I think this will be the AP I'll most be looking forward to after Kingmaker. Based on how often my group gets together, we should be finishing Kingmaker right about when this one is due to start.
DarkWhite |
I don't get it. Why is everybody(?) so eager for this pseudo-asian stuff?
I'd agree with the points James and others have mentioned, but also add that in today's multicultural societies, many of my friends are from Asian or East Indian backgrounds, who have grown up with their own mix of manga, anime, stories, movies, local religious beliefs, myths and legends. These are the friends I'd like to welcome to my games.
For decades our hobby has suffered gender imbalance. Whether because of it's historical wargaming roots, the heroes and protagonists written in many adventures, depicted in art or miniature figures have largely been male; or adventures written from a male perspective because they were written by males for a mostly male customer-base to identify with? Is it any wonder women haven't been attracted to the game in the same numbers when they don't see themselves included in a game that requires you to imagine yourself in the picture and play the part?
Why would players from other cultures feel any more included in a game which ignores their cultures and excludes them as heroes?
I think Paizo has made great strides in both gender and ethnic inclusion in their games, a trend I am sure they will continue. And I hope to game with players of any gender/sexuality, religious or cultural background as a result.
Stephan |
Prepare for disappointment then. Because that's exactly the basic plotline for Jade Regent. There's a LOT more going on than just that, and there'll absolutely be Asian elements in all six adventures, but the plot is pretty much... ** spoiler omitted **
This way, we create all sorts of links between the Inner Sea and Tian Xia, and get to see not only how Inner Sea folks work in Tian Xia, but how Tian Xia folks work in the Inner Sea region.
I want this NOW. Or better yesterday.
This sounds great. It would be a disappointment for me now if Jade Regent doesn´t start right after Carrion Crown.
Zaister |
Coridan wrote:I just hope Jade Regent isn't going to be "Start in the Inner Sea and cross the crown of the world, eventually getting to the asian stuff in book 4 or so"
I want to dive right in.
Prepare for disappointment then. Because that's exactly the basic plotline for Jade Regent. There's a LOT more going on than just that, and there'll absolutely be Asian elements in all six adventures, but the plot is pretty much... ** spoiler omitted **
This way, we create all sorts of links between the Inner Sea and Tian Xia, and get to see not only how Inner Sea folks work in Tian Xia, but how Tian Xia folks work in the Inner Sea region.
This is an AP concept that is ok with me, with characters getting into a fish-out-of-water role. I can imagine playing that but probably not GMing, as my enthusiasm for this kind of fantasy is very limited and I'd not be able to get into it enough for the players to have fun. I'd have no interest in playing an AP that was fully Tian-Xia and expected Tien characters. That's just too alien for my taste.
I also hope that all this will *not* generate an Oriental-Adventures-type Rulebook. Because I don't think there is a need for this. We don't need new classes for samurai and ninja and whatnot. They can be done with fighters, paladins and rogues, maybe supported by the new archetypes concept.
What ticks me off is that many asian fantasy fanboys demand extra rules because they seem to think that asian character types are so much cooler than everything else and deserve "better" classes, i.e. a Samurai can't be a fighter because a samurai is "obviously superior", or a katana can't just be a masterwork bastard sword, because, certainly a katana is much better than that.
I hope Paizo can avoid this. Even though I hold no interest in those mythologies and cultures for gaming, I have nothing against a World Guide that contains crunch enough to support the setting, but please no dedicated rulebook. I'm positive though that Paizo can find the balance and make the whole thing at least an interesting read.
Zaister |
Zaister wrote:I don't get it. Why is everybody(?) so eager for this pseudo-asian stuff?Why are you stuck on pseudo-european stuff?
Because, to me, the pseudo-asian theme is a completely different genre, almost another game. Not the game or genre I would want to play.
James Jacobs Creative Director |
We won't be doing a Jade Regent path without a book that presents Tian Xia... both from a flavor viewpoint and a rules viewpoint. That is actually the main reason why it's taking so long to get Jade Regent going, to be honest; it requires a LOT more work than setting an AP in the Inner Sea. Because setting half of Jade Regent in Tian Xia requires entire new books of support material.
In other words, I disagree that we don't need rules for ninjas, samurais, geishas, and whatnot. And that's only touching upon rules elements for Minkai! There's a LOT of other nations in Tian Xia, each of which deserve their own info.
Exactly how we present rules for samurai and ninjas and geishas and the like, though... that's something we're still figuring out. I can say this though; the goal will NOT be to create "better" classes of niches that are already provided, but to create options that are basically Asian versions of things.
And because I, as a gamer, want to see a book with lots of crunch and flavor for Asia stuff, there's a pretty good chance that'll happen.
Tanis |
I also hope that all this will *not* generate an Oriental-Adventures-type Rulebook. Because I don't think there is a need for this. We don't need new classes for samurai and ninja and whatnot. They can be done with fighters, paladins and rogues, maybe supported by the new archetypes concept.
What ticks me off is that many asian fantasy fanboys demand extra rules because they seem to think that asian character types are so much cooler than everything else and deserve "better" classes, i.e. a Samurai can't be a fighter because a samurai is "obviously superior", or a katana can't just be a masterwork bastard sword, because, certainly a katana is much better than that.
I hope Paizo can avoid this. Even though I hold no interest in those mythologies and cultures for gaming, I have nothing against a World Guide that contains crunch enough to support the setting, but please no dedicated rulebook. I'm positive though that Paizo can...
I respect your right to an opinion, but what difference does it make to you if an Oriental sourcebook is released. I think it would be orsm.
Not because it's 'better' but because it's different. I suppose you could make a rogue and call him a ninja, but it's *not* a ninja. In fact the more sourcebooks the better, so we don't have to convert 3.5 splatbooks.
I for one would love to see the Samurai, Ronin, Wu Jen and Ninja given the Pathfinder makeover, as well as an oriental (and european medieval) variant ACFs for the monk.
In short, you choose what sourcebooks you allow as a DM, but why speak out so vehemently about restricting choice?
*edit* how ironic is it to be ninja'd while talking about ninjas?
Zaister |
In other words, I disagree that we don't need rules for ninjas, samurais, geishas, and whatnot. And that's only touching upon rules elements for Minkai! There's a LOT of other nations in Tian Xia, each of which deserve their own info.
Basically I have nothing against regionally or culturally inspired crunch, but I'd very much prefer it not to be more and more base classes. I'm OK with class options to provide this perceived need, however, I still don't see why an asian-themed fighter (ehich basically is what a Samurai is, everything else is just fluff) would need different mechanics than a conventional medieval-european-themed one. And why do, for example, arabian-themed characters from Qadira or Katapesh not warrant extra mechanics? Or african-inspired ones from Mwangi?
My impression is that most of this desire stems from a perception that anything asian, and especially japanese is inherently cool and thus superior - a perception completely incomprehensible to me. I guess the arabian or african themes lack this perceived inherent coolness and thus the superiority, and so, no extra rules are needed.
To me the psueo-asian stuff is just alien, too alien to fit in what I understand as fantasy gaming, and as I said before, in a game, this is basically another genre of gaming; it might as well be Gamma World.
seekerofshadowlight |
Basically I have nothing against regionally or culturally inspired crunch, but I'd very much prefer it not to be more and more base classes. I'm OK with class options to provide this perceived need, however, I still don't see why an asian-themed fighter (ehich basically is what a Samurai is, everything else is just fluff) would need different mechanics than a conventional medieval-european-themed one. And why do, for example, arabian-themed characters from Qadira or Katapesh not warrant extra mechanics? Or african-inspired ones from Mwangi?
+1 fracking 1
Zaister |
Not because it's 'better' but because it's different. I suppose you could make a rogue and call him a ninja, but it's *not* a ninja.
That is where I disagree.
In fact the more sourcebooks the better, so we don't have to convert 3.5 splatbooks.
More splatbooks mean more power creep.
seekerofshadowlight |
I have to agree, I am getting a bit tired of the Asian love fest. We can use the same classes to cover every single culture anywhere but an Asian one? Really? Every other fighting culture on earth can be cover with the fighter but an Asian one can not? A rogue can cover every other sneaky archetype from every freaking culture ever..except the ninja?
It really boggles my mind
Tanis |
Can you give an example of a 'rogue archetype' from a different culture than the western medieval one that is substantially different enough to warrant it?
It's not that 'ninja's are kewl, they rock over rogues', they're totally different.
This was addressed somewhat with the 'Ghost Step' class ability. It didn't make them more powerful than Rogues, just more exotic.
Zaister |
This was addressed somewhat with the 'Ghost Step' class ability. It didn't make them more powerful than Rogues, just more exotic.
"Ghost step" looks very much like something out of mythology or fantasy, and certainly not something based in history. And if we delve into mythology you can certainly find more supernatural stuff like that.
Also regarding "not more powerful". What rogue abilities would the ninja not get in your concept?