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Alcibades |
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Round 8
Amani withdraws next to Tausa
2 gnolls attack Shenlon...
1d20 + 5 ⇒ (10) + 5 = 15 Damage 1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (18) + 3 = 21 Damage 1d8 + 3 ⇒ (4) + 3 = 7
The second gnoll his shenlon for 7. Putting a whole in shenlon's leg.
Oxvard Punches the dust digger
1d20 + 5 ⇒ (12) + 5 = 17 Damage 1d3 + 2 ⇒ (1) + 2 = 3
The dust digger looked dazed and now collapses.
Tausua
Stable
Redleg ... Stable
Shenlon
1d20 + 5 ⇒ (10) + 5 = 15 Damage 1d8 + 4 ⇒ (8) + 4 = 12
Bashes a gnolls head.
Felliped Attacks with Shenlon now Flanking
1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Slashes the gnoll and he falls.
Round 8...
Amani administers her potion to Tausa. 1d8 + 1 ⇒ (1) + 1 = 2..Tausa looks better but is still out. With 1 gnoll left the party is battered.
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Amani |
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Amani, glad to see her comrads are stable, moves to help finish off the last gnoll. With a growl, she shoots her arrow right at the gnoll's ugly face.
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1d20 + 4 ⇒ (13) + 4 = 17
1d4 + 1 ⇒ (1) + 1 = 2
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Ugluk |
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Hmm, okay. So, we woke up in the morning to learn that Voland the witch had run off like the cowardly traitor he is. After an abortive consideration of whether to follow him, the group was mollified to learn that Alexander Nevsky, a "brave" cavalier had joined them in Voland's place. Alexander's modus operandi is to take credit for everything the group does.
Together the party explored the outskirts of town where Amani called for help dealing with what she described as a "dog" and what we all rather inexplicably perceived as the size of a horse. It turned out to be a dire boar roughly the size of a rhinoceros who proceeded to methodically rape each of us in turn, Vaseline-free, until Alexander's heroic charge saved the day. Unable to drag the massive porcine away with his horse, and rather inexplicably unable to interpret the swine's size directly, the group was forced to hack off the head so that Alexander could ride into town with it atop his lance.
After a meal of pig's brain stew (and the increasing admiration of the chef and disgust of Garavel) the crew emerged from the healing tent to a loud noise.
"I-caw! I-caw!"
It was a massive gyre bird! Or was it? To be continued...
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Ugluk |
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After readily despatching the gyre bird, which was naturally just trying to save its babies, Redleg tromped all over camp attempting to receive money or credit for the incredible victory. Sadly, it was to be the last for both Redleg and Tauza.
After a hearty meal of gyre bird stew (and the increasing friendliness of the chef) the group wandered off into a very reasonable attack by a pack of eight gnolls. Redleg was incinerated with one blow. Tauza was downed by a flurry of blows as he attempted to flee, lady-like, from the scene of battle. Amani, rather inexplicably, was picked up and readily hauled off the scene by a medium sized, fully encumbered NPC. But, such is just the natural level of fairness of life in Katapesh.
After mourning her comrades and swearing not to give up a single copper piece of their shares, Amani was joined by two (three?!?) new mercenaries. Ugluk, a mysterious half-orc who conveniently no one has asked about his background yet, and an even odder couple. But more on that after this station break.
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Ugluk |
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Stark was an odd little gnome in bondage gear. The bizarre creature that carried his leash (which Hipoc alone recognized as an Eidelon) called himself Scorpius. Despite the peculiarity of the situation and repeated entreaties, Scorpius insists that Stark is his slave and of no importance, and Stark does not respond even to attempts to speak in Gnomish.
The newly refurbished crew took Garavel's entreaties to engage the gnolls much more seriously than the last group, which wandered around killing animals for unclear reasons. After a lengthy battle with a pack of drooling gnolls, the enervated party was set upon by the peryton! Despite its incredible resistance to blows, a series of flanking moves by the fighters and charge after devastating charge from Alexander put paid to the gruesome chimera.
The group moved on to it's final destination: the top of the hill the town sat upon. Alexander and Amani rode up the hill to attract a few straggling gnolls into an ambush set by Ugluk, Hipoc, Scorpius, and his slave. Unbeknownst to Alexander, Amani had sneakily bound herself to him instead of the saddle. Would the ambush be successful? Would Amani's idea turn out to be terrible? The answers to all these burning questions and more...
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Ugluk |
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...right now! Calling the attention of the gnolls with a quick circuit of the thunderdome, Alexander and Amani galloped back down the hill, with four hyenas in hot pursuit. With a combination of bolts from her short bow and a liberal sprinkling of caltrops, Amani managed to down one of the slavering beasts.
Hearing enemies approaching, Scorpius and Stark immediately took flight, in a lady-like manner that very closely resembled Tauza's last cowardly actions. Only Hipoc and Ugluk braced themselves like the true heroes they were to spring the trap. True to form in the super-fair world of Katapesh, Amani and Alexander tumbled off the horse, bound together, and wounding one another in the fall and their subsequent farcical attempts to right themselves. But by then battle was joined.
The non-cowardly portion of the group united to rout the remaining three hyenas. Inexplicably (and unusually, considering Alexander was there) Scorpius took credit for the kill, even though he only returned in time to deliver the coup de grace to one of the hyenas. Sadly, Alexander's horse was left in critical condition, but the group returned to camp without event.
Now but one last obstacle stands between the party and their intermediary goal of freeing the town from the diabolical gnolls: one last brazen assault on the hilltop arena.
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*SuperJesus* |
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In strides SuperJesus.
Good job on the recap Steve.
Alright, we need to keep things moving. However, I need updated character sheets from everyone with there new level.
I need shenlon, scorpius, alexander, and ugluk at level 3 and amani at level 4.
I am willing to help anyone with questions and will review your character sheets once done. I want to see how you guys will fair to the upcoming trials. I will need equipment included on the character sheets. The sooner you get this done the sooner we can continue.
I would rather not have anymore battle until that is resolved.
That being said it is now your 5th night in the monastery.
Around midnight your group gets roused .... It is pointed out the a group of 5 torches are slowly making there way towards to monastery from the direction of Kelmarane.
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*SuperJesus* |
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The man who previously looked half man and half leporad now once again looks human.
Who took what equipment from the man/area.
Remember to calculate your weights.
If you use a weapon that isn't sized for you you take a -2 penalty. (So if Amani uses a weapon made for a human she recieves a -2 penalty).
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Amani |
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"Da, comrade!" Amani shouts. "I feel like we're getting a bit bogged down with our loot...can we carry all this stuff? Maybe we should run back and drop off some stuff then come back?"
I gotta see what I got and do some calculations...I'm pretty sure if Amani is carrying any portion of this, she's probably moving at 10ft or something
Ugluk says, "I say we take his head back to Alma as proof that we completed the mission. But first, there's more cave to explore. What do you say, comrades?"
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DonovanMcBongrip |
"Da, comrade!" Amani shouts. "I feel like we're getting a bit bogged down with our loot...can we carry all this stuff? Maybe we should run back and drop off some stuff then come back?"
I gotta see what I got and do some calculations...I'm pretty sure if Amani is carrying any portion of this, she's probably moving at 10ft or something
Ugluk wrote:Ugluk says, "I say we take his head back to Alma as proof that we completed the mission. But first, there's more cave to explore. What do you say, comrades?"
I can carry some stuff but i'll be slow...
whats with all the comrade talk!!?
(john, i need to pick up my character sheet from you to fix it up for next time.. it'll prolly be easier for me to do it on the computer and print a new one out)
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*SuperJesus* |
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Dave, alright i will get you your character sheet at some point. All, when you are don't leveling or want advice/help let me know. Also, if someone once to take ownership of Felliped you can move him to level 4.
Do one has really posted what you are doing so when you decide i will respond. Also, you can drag a lot of weight isn't a big deal for just going bag to camp but becomes an issue if you have an encounter.
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Ugluk |
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With his friends' agreement, Ugluk takes the magic axe and claims the were-leopard's head (or attempts to.) Assuming there are no hiccups, he points towards the passageway they haven't been down yet.
"We should head down this way," Ugluk says, "It'll be faster to clear out the rest of the dungeon now rather than come back and do it later."
Ugluk starts to walk in that direction. The others decide whether they're following or not. And he sees...
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Alcibades |
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I think this is where you are... i aplogize i forgot if you know the last room you were in i can figure it out better but .... I beleive you enter this room
9. Gauntlet of the Archmagi (EL 2)
A winding corridor stretches ahead, clouded with phosphorescent
gray mist. Statues stand rigidly along the meandering hallway, each
clad in the trappings of a powerful mage or priest. Thick tendrils
of pearlescent vapor hiss forth from their open mouths, weaving
through the air like translucent alien vines before reluctantly
dispersing. A susurrus of whispers can faintly be heard from the
statues, the sounds of forgotten tongues trapped in time.
Does anyone speak draconic?
Everyone fortitude saves? (It should be FORT on your sheet... so 1d20+Fort
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*SuperJesus* |
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Donovan attack Ugluk when he tries to grapple him: 1d20 + 7 ⇒ (19) + 7 = 26 ...he hits ... possible critical... 1d20 + 7 ⇒ (9) + 7 = 16...the critical does not confirm... Ugluk takes ... 1d6 + 2 ⇒ (2) + 2 = 4 poins of damage ... but still manages to initiat a grapple with Donovan.
To learn more about grappling ... http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple
Next round...
Donovan1d100 ⇒ 5 (if donovan doesn't succed a dc 15 concentration check he will attack ugluk
Amani 1d100 ⇒ 97 amain may attack normally although she seems what seems to be to monsters fighting and doesn't see her friends... also sees strange things whisping by her eyes... this doesb't remind her of pesh but it is more vivid more real... well there was that one time she had 'special pesh' ... it was sorta like this ...
Donovan and Amani may make concentration checks
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Amani |
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"Guys, where'd you go?!? I think we've been poisoned," She screeches while swatting at the whispy things around her eyes.
Amani grits her teeth and tries to figure out where this feeling is from...she knows it happened before, but those pesh times are a bit of a blur for her.
Knowledge Dungeoneering - 3d6 + 6 ⇒ (5, 2, 4) + 6 = 17
Concentration Check - 1d20 ⇒ 11
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Alcibades |
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You knowledge checks tells you that the
Statues on the wall who are whispering questions have spewed vapor puffs from their still ... you think that the vapor may have been drugs ... now you don't see statues but do hear what seem to be creatures muttering at you and swaying. You can't understand what they are saying it seems to be an erie language.
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*SuperJesus* |
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After the gas was released and several party member were confused they decided it was not worth while (or safe) to continue exploring this area and left.
Upon there Return (All characters reaching level 5/6) Almah gave them the interdict key. The interdict key was needed to open a crypt in the ruined church of Saren Rae. The beast that apperntly had possessed Kardswan was there Xulthos. In some of the after math upon doing some research and talking to some people it seems Xulthos lives to create war and chaos and is a follower of the Four Horsemen of war. Somehow in the past he corrupted the religious leader of the town but was eventually defeated by the pactmasters (however he was unable to be slane) and was imprisoned. After years of being imprisoned his powers waned... eventually he had the oppurtunity to run into kardswann and the misfortune of meeting your group.
Xulthos was a major foe for the group. And although he was defeated he managed to escape and will no doubt be spreading more strife soon.
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*SuperJesus* |
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Almah named Amani, Ugluck, Donovan, and Shenlon Knight Protectors of Kelmerane and paid them 500 gp each as agreed. She also gave them a masion in the city. At this point they all agreed to stay (Donovan hasn't made up his mind yet).
At this time only small jobs remain (you all have a year off) there are a couple of things you can do during that year...Everyone but Donvan decided what to do. The town quickly grows to 500 people. You may in the year following by any items you want from pathfinder material. Clear them all with me but it should be fine.
I will post the choices Donvan has to do with his year.
The whole group can take other actions during that year if they would like.
Almah offers to have the brand removed from Amani at some point. (Amani do you accept?)
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Amani |
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"I must thank you again for removing the brand. I hate to trouble you again, but I wanted to see if you have ever heard of my situation before, or might know someone who can help me."
diplomacy/gather knowledge 3d6 + 10 ⇒ (1, 3, 3) + 10 = 17
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Amani |
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Amani approaches Donovan, "The dagger I had, the one I got from the wereleopard. Do you know if it is possible to lift the curse on it? I'm guessing it was the dagger as I have not heard from any of you all that you are waking up next to people after attacking them. The dagger is super nice, and it helped keep all of us alive during our battle...we should try to keep it if possible."
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Alcibades |
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OK the short version as my last post blew up....
Zoaster suggest to you Amani that you may want to turn yourslef in for murder or make penance to the family and you owe him nothing.
Donovan you are given a lesser strand of prayer beads when the crypt begins to be restored by the clergey of Sarenrae in a thanks for your help and faith.
Donvan during the year you can chose to participate in the following ways (each has a bonus associated with it):
Administration:
Church of Sarenrae:
Crime:
Explore Personal Mystery:
Patrol Kelmarane Hinterlands:
Personal Romance:
Rebuild:
Research:
Travel:
You all need to post what you want to sell post buy... everything is avaialble on order if you have a year to wait (or less)...
you all have some group and idividual skirmeshes which you win....
Eventually you are asked to fight a Dragonne by Almah it is bothering farmers on the outskirts.
Your move!