Almah named Amani, Ugluck, Donovan, and Shenlon Knight Protectors of Kelmerane and paid them 500 gp each as agreed. She also gave them a masion in the city. At this point they all agreed to stay (Donovan hasn't made up his mind yet). At this time only small jobs remain (you all have a year off) there are a couple of things you can do during that year...Everyone but Donvan decided what to do. The town quickly grows to 500 people. You may in the year following by any items you want from pathfinder material. Clear them all with me but it should be fine. I will post the choices Donvan has to do with his year. The whole group can take other actions during that year if they would like. Almah offers to have the brand removed from Amani at some point. (Amani do you accept?) Amani: What do you do about your situation? About one month after fighting the were leporad... you wake up in the morning naked with a mauled human corpse next to you.
After the gas was released and several party member were confused they decided it was not worth while (or safe) to continue exploring this area and left. Upon there Return (All characters reaching level 5/6) Almah gave them the interdict key. The interdict key was needed to open a crypt in the ruined church of Saren Rae. The beast that apperntly had possessed Kardswan was there Xulthos. In some of the after math upon doing some research and talking to some people it seems Xulthos lives to create war and chaos and is a follower of the Four Horsemen of war. Somehow in the past he corrupted the religious leader of the town but was eventually defeated by the pactmasters (however he was unable to be slane) and was imprisoned. After years of being imprisoned his powers waned... eventually he had the oppurtunity to run into kardswann and the misfortune of meeting your group. Xulthos was a major foe for the group. And although he was defeated he managed to escape and will no doubt be spreading more strife soon.
Donovan attack Ugluk when he tries to grapple him: 1d20 + 7 ⇒ (19) + 7 = 26 ...he hits ... possible critical... 1d20 + 7 ⇒ (9) + 7 = 16...the critical does not confirm... Ugluk takes ... 1d6 + 2 ⇒ (2) + 2 = 4 poins of damage ... but still manages to initiat a grapple with Donovan. To learn more about grappling ... http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple Next round...
Amani 1d100 ⇒ 97 amain may attack normally although she seems what seems to be to monsters fighting and doesn't see her friends... also sees strange things whisping by her eyes... this doesb't remind her of pesh but it is more vivid more real... well there was that one time she had 'special pesh' ... it was sorta like this ... Donovan and Amani may make concentration checks
Dave, alright i will get you your character sheet at some point. All, when you are don't leveling or want advice/help let me know. Also, if someone once to take ownership of Felliped you can move him to level 4. Do one has really posted what you are doing so when you decide i will respond. Also, you can drag a lot of weight isn't a big deal for just going bag to camp but becomes an issue if you have an encounter.
The man who previously looked half man and half leporad now once again looks human. Who took what equipment from the man/area. Remember to calculate your weights. If you use a weapon that isn't sized for you you take a -2 penalty. (So if Amani uses a weapon made for a human she recieves a -2 penalty).
In strides SuperJesus. Good job on the recap Steve. Alright, we need to keep things moving. However, I need updated character sheets from everyone with there new level. I need shenlon, scorpius, alexander, and ugluk at level 3 and amani at level 4. I am willing to help anyone with questions and will review your character sheets once done. I want to see how you guys will fair to the upcoming trials. I will need equipment included on the character sheets. The sooner you get this done the sooner we can continue. I would rather not have anymore battle until that is resolved. That being said it is now your 5th night in the monastery. The Gnome:
Almah seeks you out and asks you to do a divination of her future. Around midnight your group gets roused .... It is pointed out the a group of 5 torches are slowly making there way towards to monastery from the direction of Kelmarane.
Round 2 results
Round 4:
Tausua Heals for 4 (everyone looks at full health (Except maybe Oxvard but he looks pretty good) (and now redleg)
Redleg YOUR DAMAGE is 2d6+4 meaning you dealth 16 ... And cut a gnoll from nave to chops
The Dust Digger makes it's return and deflates under...
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TinCan (Shenlon) Run his ass at full speed which is only 20x4 due to his armor. Shenlon Intiative 1d20 + 2 ⇒ (4) + 2 = 6 Amani wins initiative and the gnoll she has been firing out doesn't look good. An arrow is protruding from his chest but he is still standing. The gnolls move to surround Redleg and Felliped You hear snarling and what could be laugther as the gnolls surround Felliped attack him. 1d20 + 5 ⇒ (18) + 5 = 23 Damage 1d8 + 3 ⇒ (2) + 3 = 5
Felliped looks relieve as 3 Gnolls swing wide. However one hits him squarley on the shoulder a little blood shots out. Fellipeds eyes widen in rage. Two attack Redleg
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Tasua heals Oxvard and Felliped recover three. Round 2
At this point one gnoll is bleeding from a slash across the face administered from Felliped. Another gnoll has an arrow protruding from his leg from Amani. Tausa has rushed within range to provide support. The gnolls were beating the ground with sticks and yelling, "You are going to make a good meal. Hope you enjoy an acid ba... atching you get eaten will be grea... " (for those who understand gnollish) They now turn their eyes toward your group after being snuck up on and they seemed surprised and pissed.. you here feral grows and lips smacking .... Shenlon and Red Leg to act ... Then initiative for everyone. Gnolls Initiative: 1d20 ⇒ 20 Shenlon and REd leg still have an action in the surprise round.
Tausa after reading your post i will assume you are where the T is unless you object after taking a run action. CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
Tausa: You can only move and then cast. A move = base movement for you this is 30 feet which is 6 squares or 6 Cs. You are about 4 times this distance from Oxvard. Additonaly, the Gnolls are in the way. You can run (but only in a straight line) 4 times your movement which is 120 feet. Figure out where that would put you and place your your character like Amani did. Oh so you have a move and a standard action. A double move or a run consumes your standard action and your move. So if you wanted to cast you can only move 30 feet. Also, the range for Cure Light wounds is touch. The range for your channel energy is 30 feet but after a single move you still are not close. So you can move 30 feet and use a spell with a longer range or you can run or whatever. Either way make sure to put you letter on the board. You can be in any square that has the YOU ARE HERE posted.
You approach the 6 gnolls and Oxvard. CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
C's represent the grid. O is Oxvard. G are Gnolls. Your action now in round order. Each C represent 5 feet. Copy and paste the above when you mover yourself. Look at your base movement. You can move your base then attack. You can move move and not attack. You can move and attack as a charge. You can run 4 times your base movement. F is Felliped ... use your intial to denote your character...X represents a spacer in other words nothing A little before you get there Felliped says move as fast as you can. And take off like a bat out of hell. Felliped Charge 1d20 + 6 ⇒ (15) + 6 = 21
Felliped, "I think it may be Oxvard. I recognize his vestements." (You can tell the prisoner is dressed as a Cleric.) To Tausa ... You would be allowed an applicable knowledge role about the gnolls you don't have it so you don't know... Felliped says lets go and rushes out..I assume Tausa, Shenlon, and Amani follow... I assume Dr. F, Hipoc and Voland do not... Red leg?
Amani, Tao, Shenlon, and Felliped kill the Peryton and return to camp everyone is now in camp together. Everyone back at camp saw...
Everyone i need a spot check...
Amani will aid another Felliped... 1d20 + 7 ⇒ (4) + 7 = 11
Felliped attacks
Tao attacks
Shenlon Attacks
This time the attack is directed at Felliped
The gore is narrowly escaped Hoof
Hoof 2
Just realized Amani is out for a few days in which case. Amani will aid another shenlon... 1d20 + 7 ⇒ (11) + 7 = 18 Amani suceeds Fellibed attacks
Tao attacks
Shenlon Attacks
Antlers 1d20 + 10 ⇒ (15) + 10 = 25
Hoof
Hoof 2
Lucky for Shenlon both the hoofs miss and do no damage inspite of him being prone on the ground. I will give you a chance to update your actions.
Shenlon Attack's with his flail and used combat expertise. 1d20 + 3 ⇒ (3) + 3 = 6 damage 1d8 + 4 ⇒ (3) + 4 = 7 Shenlon Swings wide and misses. Fellibed Connects and deals dame the creature is obviously injured and more enraged then ever. It attack Shenlon... Antlers 1d20 + 10 ⇒ (1) + 10 = 11
Hoof
Hoof 2
One miss ... one clangs off his shield and another miss Amani's go
Shenlon, Amani, Phillip and Tao: Everyone hears screams from the battle market. Amani and Phillip: See the beast describe by Undrella the Peryton: A menagerie of bestial features combine to form this vicious
Phillip Initiative: 1d20 + 3 ⇒ (4) + 3 = 7 Peryton Initiative: 1d20 + 7 ⇒ (10) + 7 = 17 Amani owes one...
Everyone at the Monastery (whoever didn't attend yesterday's session) at some point is called to A3d of the monastery where you over see... A group of six gnolls
Redleg that is additive so 200+x MATT:
Well there are a couple reasons you didn't get a post one was i don't have a character name the other reason is beacause i thought you would understand you hear what the other characters are saying at this point. Regardless.
You hear gruff voice "Well, there's nothing here but weeds, buddy. Might as well head back and finidh clearing out those Pugwumpis." Male voice "You don't know what you're talking about. Help me dig. It'll be awesome" Female Childish voice "Is there treasure? Is it SHINY?" You also hear scrathing and digging.. role a Stealth Check Group-Matt:
"Roll perception checks" We can resolve this tomorrow if not before then... however if you post today i will respond...
I pressume you have all scrambled to a clearing near the middle of the courtyard after Shenlon. In this case upon inspecting you notice what seems to be a large nest...Knowledge nature can tell you more. If you would like you can investigate it. There doesn't appear to be anything large inside at the moment.
Quickly following Shenlon... you proceed from A18 to A13. Southern Hallway
and then A6. South Cloister
shenlon:
You feel sad to as the name Vardishal seeps into your heart as you look at the hero then to A8. Courtyard (EL 3)
shenlon: You feel that you should press towards the center of the thicket and start digging... you see an image of your flail pop into your head... you don't quite ever remember owning a flail but you somehow know that this flail belings in your hands
Information you should all know: Gnolls you are allegedly fighting: Kulldis Tribe ... lead by the carrion king... This tribe is rumored to be ruled by a non gnoll. Gnoll you 'allied' yourself with claim to be from the Three jaws clans. Dakashi kept a trophy of the Pugwampis you found as a culprit and has it hanging on a noose from a staff he has.
A18. Dormitory (EL 1)
The room you first enter after going up... The small room off the southeastern wall is the lowest
...
shenlon:
You have a strange feeling that you should make your way to the courtyard in area A8 and start digging. You somehow no the way although you haven't been there before. There is sheaf of paperwork on the eastern table
Slime 1 at Shenlon 1d20 - 3 ⇒ (19) - 3 = 16
Slime 2 at amani1d20 - 3 ⇒ (8) - 3 = 5
After amani ...fizzles and redleg hit the same one slime 1 dies... Shenlon deals damage to slime 2 and so does hipoc and amani finishing off slime 1... you have defeated the slime!
shenlon only:
The Name Vardishal....the word Templar... and the image of a Genie flash through your head...also you did the role correctly Hipoc goes first Shenlon is healed the 8 additional hit points from Hipocs Action... Order Hipoc healed
DM RETCON... Before Shenlon is healed... Everyone roll Initiative... It is 1d20+Dex Modifier However... During the surprise round ... A slime mold
Another slime mold attempts to grapple Amani. 1d20 - 3 ⇒ (7) - 3 = 4
Everyone is currently in room A19
A19
Amani with your perception...Characters who approach the glass apparatus
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