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64 posts. Alias of Alcibades.


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Amani:
Zoaster casts a spell to remove it (from a scroll). How do you go about finding that information / who do you ask?


Almah named Amani, Ugluck, Donovan, and Shenlon Knight Protectors of Kelmerane and paid them 500 gp each as agreed. She also gave them a masion in the city. At this point they all agreed to stay (Donovan hasn't made up his mind yet).

At this time only small jobs remain (you all have a year off) there are a couple of things you can do during that year...Everyone but Donvan decided what to do. The town quickly grows to 500 people. You may in the year following by any items you want from pathfinder material. Clear them all with me but it should be fine.

I will post the choices Donvan has to do with his year.

The whole group can take other actions during that year if they would like.

Almah offers to have the brand removed from Amani at some point. (Amani do you accept?)

Amani:
What do you do about your situation? About one month after fighting the were leporad... you wake up in the morning naked with a mauled human corpse next to you.


After the gas was released and several party member were confused they decided it was not worth while (or safe) to continue exploring this area and left.

Upon there Return (All characters reaching level 5/6) Almah gave them the interdict key. The interdict key was needed to open a crypt in the ruined church of Saren Rae. The beast that apperntly had possessed Kardswan was there Xulthos. In some of the after math upon doing some research and talking to some people it seems Xulthos lives to create war and chaos and is a follower of the Four Horsemen of war. Somehow in the past he corrupted the religious leader of the town but was eventually defeated by the pactmasters (however he was unable to be slane) and was imprisoned. After years of being imprisoned his powers waned... eventually he had the oppurtunity to run into kardswann and the misfortune of meeting your group.

Xulthos was a major foe for the group. And although he was defeated he managed to escape and will no doubt be spreading more strife soon.


Donovan attack Ugluk when he tries to grapple him: 1d20 + 7 ⇒ (19) + 7 = 26 ...he hits ... possible critical... 1d20 + 7 ⇒ (9) + 7 = 16...the critical does not confirm... Ugluk takes ... 1d6 + 2 ⇒ (2) + 2 = 4 poins of damage ... but still manages to initiat a grapple with Donovan.

To learn more about grappling ... http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple

Next round...
Donovan1d100 ⇒ 5 (if donovan doesn't succed a dc 15 concentration check he will attack ugluk

Amani 1d100 ⇒ 97 amain may attack normally although she seems what seems to be to monsters fighting and doesn't see her friends... also sees strange things whisping by her eyes... this doesb't remind her of pesh but it is more vivid more real... well there was that one time she had 'special pesh' ... it was sorta like this ...

Donovan and Amani may make concentration checks


OK in order to achieve this you need to role a combat manuver check.... IT is 1d20 + CMB (combat manuver bonus...this should be listed on your sheet)


Amani and Donovan don't see there friends anymore as they begin to see vivid hallucinations. Enemies and friend magically creatures appear and swirl and disappear.


Amani and Ugluck may act this round.

You both see Donovan attack himself. Donovan you take 1d8 + 2 ⇒ (8) + 2 = 10 damage


Amani and Donovan feel confused and befuddled...

Amani 1d100 ⇒ 25

Donovan 1d100 ⇒ 66


Dave, alright i will get you your character sheet at some point. All, when you are don't leveling or want advice/help let me know. Also, if someone once to take ownership of Felliped you can move him to level 4.

Do one has really posted what you are doing so when you decide i will respond. Also, you can drag a lot of weight isn't a big deal for just going bag to camp but becomes an issue if you have an encounter.


The man who previously looked half man and half leporad now once again looks human.

Who took what equipment from the man/area.

Remember to calculate your weights.

If you use a weapon that isn't sized for you you take a -2 penalty. (So if Amani uses a weapon made for a human she recieves a -2 penalty).


After just defeating the wereleporard the party must decide how to proceed. Donovan, Amani and Ugluck all gain one level.


No Recap by me but if someone else ones to feel free and i will correct if i remember differently.

I beleive we left off right after the team defeated the evil genie and the lead gnoll! Your move


In strides SuperJesus.

Good job on the recap Steve.

Alright, we need to keep things moving. However, I need updated character sheets from everyone with there new level.

I need shenlon, scorpius, alexander, and ugluk at level 3 and amani at level 4.

I am willing to help anyone with questions and will review your character sheets once done. I want to see how you guys will fair to the upcoming trials. I will need equipment included on the character sheets. The sooner you get this done the sooner we can continue.

I would rather not have anymore battle until that is resolved.

That being said it is now your 5th night in the monastery.

The Gnome:
Almah seeks you out and asks you to do a divination of her future.

Around midnight your group gets roused .... It is pointed out the a group of 5 torches are slowly making there way towards to monastery from the direction of Kelmarane.


10,000 experience points for everybody involved in the gnoll fight.


Round 2 results
Amani hit
Gnolls various
Tasua Healed
Felliped missed
Redleg devastating blow
Shenlon Charges and missed

Round 4:
Amani Misses for the first time of the fight ... seems she was getting tired after running so far on those little halfling legs.
1 Gnolls Attacks Felliped
1d20 + 3 ⇒ (4) + 3 = 7 damage 1d8 + 3 ⇒ (1) + 3 = 4
1 Gnoll Attakcs Shenlon
1d20 + 3 ⇒ (19) + 3 = 22 damage 1d8 + 3 ⇒ (1) + 3 = 4
2 Gnolls attack redleg ...One Gnolls hits Redleg and deals 7. Redleg is pierced in his abdomen by and gnollish spear!
1d20 + 5 ⇒ (20) + 5 = 25 damage 1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 5 ⇒ (8) + 5 = 13 damage 1d8 + 3 ⇒ (7) + 3 = 10

Tausua Heals for 4 (everyone looks at full health (Except maybe Oxvard but he looks pretty good) (and now redleg)
Felliped ...Slashes the gnoll he is fighting dealing decent damage.
1d20 + 6 ⇒ (19) + 6 = 25 Damage 1d8 + 2 ⇒ (2) + 2 = 4

Redleg YOUR DAMAGE is 2d6+4 meaning you dealth 16 ... And cut a gnoll from nave to chops
Shenlon
1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d8 + 4 ⇒ (4) + 4 = 8
Oxvard puts his hands up in a defensive posture next to Tausa.

The Dust Digger makes it's return and deflates under...
Amani = 1
Shenlon = 2
Redleg = 3
F = 4
Oxvard = 5
Tausa = 6
1d6 ⇒ 6
Tausa is now grappled.

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TinCan (Shenlon) Run his ass at full speed which is only 20x4 due to his armor. Shenlon Intiative 1d20 + 2 ⇒ (4) + 2 = 6

Amani wins initiative and the gnoll she has been firing out doesn't look good. An arrow is protruding from his chest but he is still standing.

The gnolls move to surround Redleg and Felliped

You hear snarling and what could be laugther as the gnolls surround Felliped attack him.

1d20 + 5 ⇒ (18) + 5 = 23 Damage 1d8 + 3 ⇒ (2) + 3 = 5
1d20 + 5 ⇒ (6) + 5 = 11 Damage 1d8 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (10) + 3 = 13 Damage 1d8 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (4) + 3 = 7 Damage 1d8 + 3 ⇒ (2) + 3 = 5

Felliped looks relieve as 3 Gnolls swing wide. However one hits him squarley on the shoulder a little blood shots out. Fellipeds eyes widen in rage.

Two attack Redleg
1d20 + 3 ⇒ (1) + 3 = 4 Damage 1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (1) + 3 = 4 Damage 1d8 + 3 ⇒ (4) + 3 = 7
The two attacking Redleg don't even come close

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Tasua heals Oxvard and Felliped recover three.

Round 2
Amani went
Gnolls went
Tasua Healed
Felliped Attacks the Amani has been shooting on the left 1d20 + 4 ⇒ (9) + 4 = 13 Damage 1d8 + 2 ⇒ (7) + 2 = 9 Felliped with a powerful swing misses by a hair.
Redleg didn't go
Shenlon didn't go


At this point one gnoll is bleeding from a slash across the face administered from Felliped.

Another gnoll has an arrow protruding from his leg from Amani.

Tausa has rushed within range to provide support.

The gnolls were beating the ground with sticks and yelling, "You are going to make a good meal. Hope you enjoy an acid ba... atching you get eaten will be grea... " (for those who understand gnollish) They now turn their eyes toward your group after being snuck up on and they seemed surprised and pissed.. you here feral grows and lips smacking ....

Shenlon and Red Leg to act ... Then initiative for everyone.

Gnolls Initiative: 1d20 ⇒ 20

Shenlon and REd leg still have an action in the surprise round.


Tausa after reading your post i will assume you are where the T is unless you object after taking a run action.

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Tausa: You can only move and then cast. A move = base movement for you this is 30 feet which is 6 squares or 6 Cs. You are about 4 times this distance from Oxvard. Additonaly, the Gnolls are in the way. You can run (but only in a straight line) 4 times your movement which is 120 feet. Figure out where that would put you and place your your character like Amani did.

Oh so you have a move and a standard action. A double move or a run consumes your standard action and your move. So if you wanted to cast you can only move 30 feet. Also, the range for Cure Light wounds is touch. The range for your channel energy is 30 feet but after a single move you still are not close. So you can move 30 feet and use a spell with a longer range or you can run or whatever. Either way make sure to put you letter on the board. You can be in any square that has the YOU ARE HERE posted.


You approach the 6 gnolls and Oxvard.

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C's represent the grid. O is Oxvard. G are Gnolls. Your action now in round order. Each C represent 5 feet. Copy and paste the above when you mover yourself. Look at your base movement. You can move your base then attack. You can move move and not attack. You can move and attack as a charge. You can run 4 times your base movement. F is Felliped ... use your intial to denote your character...X represents a spacer in other words nothing

A little before you get there Felliped says move as fast as you can. And take off like a bat out of hell.

Felliped Charge 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1d8 + 2 ⇒ (1) + 2 = 3


Felliped, "I think it may be Oxvard. I recognize his vestements." (You can tell the prisoner is dressed as a Cleric.)

To Tausa ... You would be allowed an applicable knowledge role about the gnolls you don't have it so you don't know...

Felliped says lets go and rushes out..I assume Tausa, Shenlon, and Amani follow... I assume Dr. F, Hipoc and Voland do not... Red leg?


Amani:
You notice that Dashki no longer has the first pugwampis your group killed on a noose...he has had it with him for some time now


Amani, Tao, Shenlon, and Felliped kill the Peryton and return to camp everyone is now in camp together.

Everyone back at camp saw...
notices some unusual activity at noon. A group of six gnolls
leads a human prisoner from the battle market to the open
square west of the battle market. There, they stake the
man to the ground and pull out his intestines and inner
organs with red-hot iron tongs. The screams of the man
echo as far as the old monastery, and 30 minutes later,
after the man finally dies, the gnolls leave the body for the
vultures.

Everyone i need a spot check...


Amani will aid another Felliped... 1d20 + 7 ⇒ (4) + 7 = 11
and then moves to flank with Felliped.
Amani suceeds

Felliped attacks
1d20 + 8 ⇒ (15) + 8 = 23
Crushes the Peryton leaving a gapping wound but otherwise the Peryton still seems fairly healthy.
1d8 + 2 ⇒ (7) + 2 = 9

Tao attacks
Heals everyone 6 with only one down why wouldn't you clw to heal more?

Shenlon Attacks
Is concious.

This time the attack is directed at Felliped
Antlers 1d20 + 8 ⇒ (3) + 8 = 11
2d4 + 5 ⇒ (4, 3) + 5 = 12

The gore is narrowly escaped

Hoof
1d20 + 3 ⇒ (12) + 3 = 15
1d4 + 1 ⇒ (3) + 1 = 4
Felliped very narrowly dodges this hoof

Hoof 2
1d20 + 3 ⇒ (7) + 3 = 10
1d4 + 1 ⇒ (1) + 1 = 2
The second hoof misses.


Just realized Amani is out for a few days in which case.

Amani will aid another shenlon... 1d20 + 7 ⇒ (11) + 7 = 18

Amani suceeds

Fellibed attacks
1d20 + 4 ⇒ (10) + 4 = 14
Misses but gets close
1d8 + 2 ⇒ (3) + 2 = 5

Tao attacks
1d20 + 1 ⇒ (3) + 1 = 4
Misses Badly
1d4 + 1 ⇒ (2) + 1 = 3

Shenlon Attacks
1d20 + 5 ⇒ (7) + 5 = 12
Misses
1d8 + 4 ⇒ (8) + 4 = 12

Antlers 1d20 + 10 ⇒ (15) + 10 = 25
2d4 + 5 ⇒ (4, 4) + 5 = 13
Shenlon gets gored by the Peryton's antlers taking a large amount of damage and falls to the ground

Hoof
1d20 + 5 ⇒ (7) + 5 = 12
[/dice]1d4 + 3[/dice]

Hoof 2
1d20 + 5 ⇒ (1) + 5 = 6
1d4 + 3 ⇒ (1) + 3 = 4

Lucky for Shenlon both the hoofs miss and do no damage inspite of him being prone on the ground.

I will give you a chance to update your actions.


Shenlon Attack's with his flail and used combat expertise. 1d20 + 3 ⇒ (3) + 3 = 6 damage 1d8 + 4 ⇒ (3) + 4 = 7 Shenlon Swings wide and misses.

Fellibed Connects and deals dame the creature is obviously injured and more enraged then ever.

It attack Shenlon...

Antlers 1d20 + 10 ⇒ (1) + 10 = 11
1d2d4 + 5 ⇒ (2) + 5 = 7

Hoof
1d20 + 5 ⇒ (16) + 5 = 21
1d1d4 + 3 ⇒ (1) + 3 = 4

Hoof 2
1d20 + 5 ⇒ (4) + 5 = 9
1d1d4 + 3 ⇒ (1) + 3 = 4

One miss ... one clangs off his shield and another miss

Amani's go


Amani hits but seems to do no damage.


Just encase it was unclear the Peryton not the Peryton's shadow attacks Shenlon. So Although it was flying about 100 feet in the air it is now at ground level and has just rammed its antlers into Shenlon dealing 8 points of damage and requiring a will save.


Peryton: Ranged Touch Attack against Shenlon 1d20 + 8 ⇒ (18) + 8 = 26


The Peryton is 120 feet above you all circling.


Shenlon, Amani, Phillip and Tao: Everyone hears screams from the battle market.

Amani and Phillip: See the beast describe by Undrella the Peryton:

A menagerie of bestial features combine to form this vicious
creature. From the body and forelegs of a powerful stag issue
sharpened hooves, powerful black wings, and the taloned
haunches of a gigantic bird of prey. Its head combines the features
of deer and wolf, a set of sharp horns arching over bloodstained
jaws. Most unnerving is its shadow.

Phillip Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Peryton Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

Amani owes one...


Shenlon Perception 3d6 + 1 ⇒ (3, 5, 3) + 1 = 12

Phillip Perception 3d6 + 7 ⇒ (5, 6, 1) + 7 = 19


Everyone at the Monastery (whoever didn't attend yesterday's session) at some point is called to A3d of the monastery where you over see...

A group of six gnolls
leads a human prisoner from the battle market to the open
square west of the battle market. There, they stake the
man to the ground and pull out his intestines and inner
organs with red-hot iron tongs. The screams of the man
echo as far as the old monastery....


Good recap. I am going to assume you start heading back to camp after that.

Tazou, Amani, and Shenlon begin heading back to the monstery. As you leave the harpy's tannery spot checks... Matt you can roll for phillip..

Everyone else may take actions at the monastery new 'camp'.


Redleg that is additive so 200+x

MATT:
Well there are a couple reasons you didn't get a post one was i don't have a character name the other reason is beacause i thought you would understand you hear what the other characters are saying at this point. Regardless.

You hear gruff voice "Well, there's nothing here but weeds, buddy. Might as well head back and finidh clearing out those Pugwumpis."

Male voice "You don't know what you're talking about. Help me dig. It'll be awesome"

Female Childish voice "Is there treasure? Is it SHINY?"

You also hear scrathing and digging.. role a Stealth Check

Group-Matt:
"Roll perception checks"

We can resolve this tomorrow if not before then... however if you post today i will respond...


shenlon:
Almost forgot +500 xp


Everyone who was posting on the board and fought the slime mold gets 200 xp.

Amani:
600 xp

Redleg:
300 xp

DrF:
300 xp


I pressume you have all scrambled to a clearing near the middle of the courtyard after Shenlon. In this case upon inspecting you notice what seems to be a large nest...Knowledge nature can tell you more. If you would like you can investigate it. There doesn't appear to be anything large inside at the moment.


Quickly following Shenlon... you proceed from A18 to

A13. Southern Hallway
This large but plain interior hallway leads to the various
chambers of the monastery’s southern wing. A weatherworn
statue of a winged woman stands in the middle of the hall.

and then

A6. South Cloister
An open arch along the southern wall at the eastern end of
the corridor leads off into darkness, while a series of archways
lines the north wall, looking in on the monastery’s massively
overgrown courtyard. The southern wall bears a bas-relief
sculpture in the form of a triptych. In the first scene, a heroiclooking
bearded figure takes leave of four similarly attired
companions, who rise off into the heavens, leaving him to
stand vigil over the large mountain in the background. The
next scene depicts the bearded figure in battle with a flaming
half man, half snake creature wielding a spear. The fire spirit
transfixes the bearded hero with the spear, seemingly striking
a killing blow. In the final scene, the hero appears twice—once
on the ground with a wound in his back and once standing over
this form, looking down upon it sadly.

shenlon:
You feel sad to as the name Vardishal seeps into your heart as you look at the hero

then to

A8. Courtyard (EL 3)
Huge branches and overgrown weeds clog the central openair
courtyard of the monastery’s cloister walk. In better times,
the monastic priests would have contemplated the open space
while circling the cloister, but today it is barely possible to see
a few feet into the tangled mess, let alone all the way to the
opposite cloister walk. Here and there the brush thins out
enough that a dedicated explorer might be able to create a sort
of passage, but mostly it is an impassable mess.

shenlon:
You feel that you should press towards the center of the thicket and start digging... you see an image of your flail pop into your head... you don't quite ever remember owning a flail but you somehow know that this flail belings in your hands


Information you should all know:

Gnolls you are allegedly fighting: Kulldis Tribe ... lead by the carrion king... This tribe is rumored to be ruled by a non gnoll.

Gnoll you 'allied' yourself with claim to be from the Three jaws clans.

Dakashi kept a trophy of the Pugwampis you found as a culprit and has it hanging on a noose from a staff he has.


A18. Dormitory (EL 1)
Ten bunk beds in various stages of disrepair fill this chamber, which
must once have been a dormitory for students. The roof is mostly
intact, and an open arch in the north wall leads to a large hallway.
The east and west walls both bear sturdy wooden doors leading
to other rooms, and an open arch in the southeast corner of the
room leads into a darkened antechamber, perhaps a large closet.

The room you first enter after going up...

The small room off the southeastern wall is the lowest
(and now only) chamber in what was once a 40-foot-tall
tower. All of the wooden floors and the old ladder that used
to comprise the tower jumble the floor here in a collapsed
mess. The roof of the tower fell years ago, leaving it open
to the sky.

...
The door you came trough was covered in mold and looks like it took massive strength to force open ... luckily Shenlon took care of this for you.


shenlon:
You have a strange feeling that you should make your way to the courtyard in area A8 and start digging. You somehow no the way although you haven't been there before.

There is sheaf of paperwork on the eastern table
flanking the basalt block contains several formulaes. You think it may be worth something. The appropraite knowledge role is needed to identify it.


Slime 1 at Shenlon 1d20 - 3 ⇒ (19) - 3 = 16
damage
1d6 - 3 ⇒ (1) - 3 = -2

Slime 2 at amani1d20 - 3 ⇒ (8) - 3 = 5
damage
1d6 - 3 ⇒ (2) - 3 = -1

After amani ...fizzles and redleg hit the same one slime 1 dies...

Shenlon deals damage to slime 2 and so does hipoc and amani finishing off slime 1... you have defeated the slime!


Redleg I believe your role for a Ranged Weapon is
1d20+3 ... your chakram damage is 1d8 + 4 ⇒ (2) + 4 = 6

Voland Attempts to sleep on of them but it fails


shenlon only:
The Name Vardishal....the word Templar... and the image of a Genie flash through your head...also you did the role correctly

Hipoc goes first Shenlon is healed the 8 additional hit points from Hipocs Action...

Order

Hipoc healed
Amani dealt 3 with her arrow
Fizzles turn now
Slime
Redleg
Voland
Shenlon


The unconscious Shenlon takes one point of damage and must make another fort save... he can role this one ...


DM RETCON...

Before Shenlon is healed...

Everyone roll Initiative... It is 1d20+Dex Modifier

However... During the surprise round ...

A slime mold
slams into the unconscious Shenlon just before he is tended. Shenlon you take 1d6 - 3 ⇒ (1) - 3 = -2...Shenlon roles a fortitude saving throw for sake of expedience .... Fort save ... 1d20 + 5 ⇒ (3) + 5 = 8

Another slime mold attempts to grapple Amani. 1d20 - 3 ⇒ (7) - 3 = 4
If this succeeds you are engulfed. Role a fort save.

Everyone is currently in room A19


Amani sees shenlon pass out and fall to the floor down the steps. Hipoc Rushes forward and uses a heal check.

heal check 3d6 + 8 ⇒ (5, 6, 6) + 8 = 25 heal1d4 ⇒ 4

then he uses a clw 1d8 + 1 ⇒ (7) + 1 = 8


Shenlon burst through the door at the top of the stairs. Amani sees this everyone else just hears familiar clanging.


A19
This chamber seems to be an enormous laboratory. Against the
north and south walls are two identical daises raised about five feet from the laboratory floor, each accessed by a wide set of curved
stairs. Atop each dais is a wide workbench covered in a bewildering
series of glass beakers, tubes, alembics, athanors, and other
alchemical tools. Some of these containers are filled with a murky
green substance.
A massive mold-encrusted basalt table dominates the entrance of
the room, flanked by two small tables to the east and west containing
surgical tools and sheaves of old parchment. The walls of the
subterranean lab were clearly fashioned from the living rock under
the monastery, but carefully cut mold-encrusted tiles line the floor,
interrupted occasionally by metal drains the size of dinner plates...

Amani with your perception...Characters who approach the glass apparatus
on the north or south walls receive a DC 20 Spot check
to notice the liquid within quivers ever so slightly.

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