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Stable as in "Out but stable" or "Awake"?

If awake, channel selective energy:

1d6 ⇒ 1


Assuming the Cure Light Wounds Potion was enough to restore me to a waking state. I will use Channel Energy with Selective Channel and exclude the digger and gnolls.


Once again attempt to escape and get clear of the digger.


I attempt to escape :)

Is he wounded and still missing an arm since it got lopped off last fight? or no?


DM Question:
Oxvard's defensive posture. Is he being defensive toward me? He should be aware that I've cured him and that I'm a cleric and with someone who is his friend. Anyway, did he take the long spear when I offered it to him? if so, is he engaging in combat now as well?

I assume I attempt to break the grapple. I'm not sure what roll or check that would be, but you have my character sheet, should any of those stats be important. If I am able to free myself or be freed, I will put distance between myself and the beast, but not so much that I could not quickly return to heal. 60ft seems reasonable


I will utilize my round (assuming none of the engaged party members require healing) to go around the horde and tend to Oxvard. Obviously moving in a manor that does not incur attacks of opportunity.

Once I arrive at Oxvard I ask him his condition and assess his need for cures as well as his current gear setup. (AKA is he wearing armor) If so, I cure again as required and offer him my long spear if he would like to join us in combat.

If curing required: 1d6 ⇒ 4

CXXXXXXXXXXXXXXXX OT
C
CXXXXXXXXXXXXX G G
CXXXXXXXXXXXXX F R
CXXXXXXXXXXXGS X G


In case it wasn't clear:

CXXXXXXXXXXXX O
CXXXXXXXXXXXXG G G
CXXXXXXXXXXXXG F R G
CXXXXXXXXXXXXXXG
CXXXXXXXXXXXXX-T


Continue to support heal. If all are healthy I'll take flanking position to attack the lowest gnoll surrounding felliped.

Heals:

1d6 ⇒ 5

Attack:

Dagger:
1d20 + 1 ⇒ (14) + 1 = 15
Damage:
1d4 + 1 ⇒ (1) + 1 = 2


Initiative:

1d20 ⇒ 5

If Oxvard is awake and mobile then I will use my round to enhance felliped's attack roll +1. If he appears down and near death, I will use channel energy and exclude the gnolls already injured by the attacks.

1d6 ⇒ 3

Assuming Oxvard/party remain stable, I will continue to use my 0 level spell to enhance attacks


Sorry, but I must object slightly as this would place me in clear line of attack of the gnolls:
-
-
-
-
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
C
C
CXXXXXXXXXXXXXXG
CXXXXXXXXXXXXG O G
CXXXXXXXXXXTXG G G
CXXXXXXXXXXXXXXF
C
C
CXXXXXXXXXXXXX-T


I move close enough in range to cure Oxvard and assuming I still have a standard action remaining, convert my aura shield into a cure light wounds and proceed:

1d8 + 1 ⇒ (5) + 1 = 6


As long as we can avoid getting eaten I think we were as successful against the sand monster as it was against us. If we wish to save the prisoner we should move swiftly.

To Felliped: do you recognize the prisoner? is he one of your comrades?

To DM: How many gnolls are there? Do there appear to be any "Leaders" or "More significant" gnolls, or just a band of "Generic" gnolls?


With Shenlon TKO'd

Tausa Selective Channel for at least 2 rounds, depending on effectiveness and shelon's HP/HPtotal

1d6 ⇒ 6

1d6 ⇒ 4

Felliped continues his attack unless somehow utilizing summon instrument and playing a song of some sort will provide benefit. Not sure how bard works in a combat situation.


Tausa: Utilizes 1st level spell Magic Weapon on Felliped's Longsword making it a +1 magic weapon.

Felliped: Draws longsword, readies shield and engages the Peryton.

1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 ⇒ (3) + 2 = 5

Further Actions:
Felliped will continue to attack as long as it is "Reasonable"

Tausa Will engage with masterwork dagger +1. If anyone's HP drops below 35% or more than one team members HP drops below 60% I will utilize Selective Channel to heal our party and not the Peryton.