Diplomacy + Planeshift vs demon


Advice


Hello,

Yesterday, while playing through the Rise of the Runelords AP, we fought

Spoiler:
the Scribbler and his Glabrezu ally. We killed the Scribbler.

Then since the party's resources were depleted, my NG wizard who has a high level of diplomacy proposed a truce and offered not to fight the demon and using planshift to send it away from the material plane. The demon accepted.

Of course, my moral dilemna was then that by leaving the demon alive today could mean human deaths down the line, whether it was one, one hundred, or a thousand years from now. So I decided to send him to Celestia where angels would be able to dispose of him.

My DM decided to move my alignment to Neutral. She argued that I lied to the demon and that I endangered Celestia and its inhabitants. I argued that I never said I would send him back to the Abyss (but I guess that's probably what it understood) and that it would have been evil to send him back where there would be no one to stop the trouble he could cause.

I have two questions for you:
- Do you agree I could not stay good given my actions? It won't change a thing for this campaign, as I don't want to argue with the DM, and the alignment change is not a big deal, but I don't think I would agree if I was the DM, so I'm curious about others' opinion.
- What would you have done if I had sent him back to the Abyss?

Now I know that alignment discussions are always a matter of opinion, but I'm not asking who was right or wrong, just trying to get a feel of other players' opinions.

I also realize now that the smartest thing would have been to send him to Hell, where he could have been taken care of too, but any casualty would have been in the ranks of Devils rather than Angels. Unfortunately, when playing last night, I did not think of that.

Silver Crusade

Pathfinder Adventure Path Subscriber

Lolwut ?

I would never enforce an alignment change in such stiuation. Your PC removed the threat and sent him to a place where there are high chances of somebody kicking his head right away. Sure, it wasn't the best option but there are more intelligent ways of showing a player the consequences of his actions instead of hitting him with alignment change.

Perhaps, maybe, down the line I would set up your PC to meet some angry celestial who had to deal with the demon. Or maybe a planar ally or gate would result in an angel reluctant to cooperate with you. Interesting RP opportunities, in my opinion.

But I'm curious if you had a forked rod attuned to Celestia, which is required to Plane Shift somebody there.

The Exchange

Sending it to Celestia: That may be a chaotic action, but not an evil one.

Offering to send it to the Abyss : By fighting to the death to destroy this 1 evil, how many more people could die in the future because you were not there to protect them? See, it works both ways. I'd say that it was an acceptable way to end the threat, now.

I've done something similar in the past. I've also had an angry angel turn up and berate the party for "Dumping their trash in her yard." :)

Also, I'm not sure that it works this way in Pathfinder, but usually, killing a demon just means that it reforms back on the Abyss and can't travel to the Prime for a length of time.

Grand Lodge

Awesome.

I'm a big Alignment guy and love situations like this. My favorite part of D&D.

I, like Gorbacz, would never change an alignment like this. In fact, if I'm the Player I'd kindly tell the DM that he can say whatever the F* he wants, the PC's Alignment is whatever the F* the Player says it is. Kindly tell.

Sending the Glabrezu to a Plane other than the Abyss is great.
It probably is Chaotic good rather than Lawful. No biggie.
Sending it to the 9 Hells would've been spectacular.

But the questions are,
1) Could it be considered an Evil act (shifting you to Neutral)?
2) Will the Angels of Celestia really be pissed and call you on it?
3) Could you and the DM retroactively say, We'll, a Type 3 Demon would be smart enough to negotiate intelligently and make you say what Plane, making the decision to negotiate difficult?
4) Should the PC get extra XP for coming up with a clever solution, F*#ing the Demon.

My take,
1) Yes. The PC did lie in spirit if not in actuality -- something a Devil (or other evil) would accept but not those in Celestia. (keeping in mind everyone has the prerogotive to look at it differently, thus a DM can't change a PC's alignment).
2) It depends on if the DM wants this to be a continued part of the adventure -- the Angels can give you a task; the Glabrezu could be banished from Celestia to the Abyss and haunt you, the PC, later in the Campaign. If the DM wants.
3) If there's precedent in the group for doing some things retroactively.
4) Yes. Absolutely.


poilbrun wrote:
My DM decided to move my alignment to Neutral. She argued that I lied to the demon and that I endangered Celestia and its inhabitants. I argued that I never said I would send him back to the Abyss (but I guess that's probably what it understood) and that it would have been evil to send him back where there would be no one to stop the trouble he could cause.

..were you under the impression that was the only demon in the Abyss?


Just to clarify a bit, since it doesn't seem I was very clear in my first post: my DM did not have a problem with what I did and seemed to think it was a good solution to our problem, a good use of resources and of the specifics of my character (I pumped Diplomacy for a reason, after all). She just felt that lying to it and sending it in the middle of Angels who didn't ask anything was an evil act. As I said, though, it's not a big deal and I might actually benefit from the change if we start meeting with demons, since some have access to spell targeting good characters :-) I'll have to ask her if maybe she felt I was skirting the line between Neutral and Good and just felt that this action made me cross it...

Gorbacz wrote:
But I'm curious if you had a forked rod attuned to Celestia, which is required to Plane Shift somebody there.

I did not, but to be fair, we've glossed over most spell components since the start of the campaign, as we had no downtime between the scenarios and thus no time to go on a shopping spree. I took the Eschew Materials feat at level to justify it anyway, but I guess the rod would not fall under the limit of the feat.

W E Ray wrote:


My take,
1) Yes. The PC did lie in spirit if not in actuality -- something a Devil (or other evil) would accept but not those in Celestia. (keeping in mind everyone has the prerogotive to look at it differently, thus a DM can't change a PC's alignment).
2) It depends on if the DM wants this to be a continued part of the adventure -- the Angels can give you a task; the Glabrezu could be banished from Celestia to the Abyss and haunt you, the PC, later in the Campaign. If the DM wants.
3) If there's precedent in the group for doing some things retroactively.
4) Yes. Absolutely.

1) Lying is always difficult to represent in the alignment system, but I guess I would define it as more of a chaotic act than an evil one. As such, if she had told me my alignment would change to CG, I would have been less surprised...

2) I don't know her plans. It probably won't happen before the end of RotR as she's running it pretty close to the book, and we don't know yet whether we'll keep playing these character afterwards.
3) I just looked at the stats of a Glabrezu and it has got an INT of 16, compared to my wizard's 22 (including item), so I guess it's not impossible that I could outsmart him like I did. I think I surprised the DM herself when I shifted it to Celestia. In fact, when I started negotiating, I had the Abyss in mind, but I changed my mind during the conversation. I guess that's a good thing or I would have had to roll Bluff instead!
4) I don't really know if I got extra XP since we got them at the end of the session and we don't give extras to specific players, all additional XP the DM wants to give goes in the same pot then is divided among the three players.

Cartigan wrote:
..were you under the impression that was the only demon in the Abyss?

No, but it feels safer to send it among enemies than back on its home turf...


Wow... uh...
Lying, yes it's an evil act, but it's a minor one. But dropping you to neutral is very harsh unless you have done other violations. If you were a paladin I'd make you get an atonement (I'd even waive the GP cost if it was my campaign), but you're not a paladin. What you did was chaotic, and it could theoretically be evil if you thought a demon rampaging on the outer plane might do some actual damage. Still, unless you did that consistently, one action that's just a little gray shouldn't change your alignment.

If I was in your situation, I'd get an atonement spell cast. It's possible you annoyed some angels, but again, being good creatures, if you only did it once, and were an otherwise good person, they'd forgive.

The demon was too easily duped, even if his sense motive didn't beat yours, and even if he just missed that you didn't specify a plane (it happens), he would get a spellcraft roll when you cast plane shift, and might have noticed that you pulled out the wrong tuning fork. That would have given him spell resistance and a save at minimum.

Regardless, it was a really inventive way to deal with him.

As a side note, I thought demons (eventually) reformed on their home planes when they die and had to be killed on their home planes to be permanently destroyed. I guess that changed or was an optional rule from an earlier edition.


To those who are asking if lying is evil, and those who are outright saying that lying is evil, the Core rulebook has this to say about Law vs. Chaos:

Pathfinder Core Rules, Alignments, Law vs. Chaos wrote:
Someone who is neutral with respect to law and chaos has some respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. She is generally honest, but can be tempted into lying or deceiving others.

This describes your NG character - you are neutral with respect to law and chaos. Which means you can be tempted into lying or deceiving others, particularly considering this:

Pathfinder Core Rules, Alignments, Neutral Good wrote:
A neutral good character does the best that a good person can do. ... Neutral good means doing what is good and right without bias for or against order.

Your character faced a serious danger. You and your friends could have died if you fought the demon. If that happened, not only are you dead, but the demon is freed of its master and the only adventurers who may have stopped it, so it could go on a murderous rampage throughout Golarion - who knows how many innocents could die.

So you found a solution. You lied to it, but with good intent. You did what you thought was the right thing to do to save lives, doing the best that a good person can do, without bias for or against order (honesty).

As far as I can tell, your actions were abosolutely within the CORE definitions of a NG alignment, and there was no reason to shift your alignment.

I would suggest that your DM revisit the chapter on alignments and observe the difference between Law/Chaos and Good/Evil. I suggest this because good characters are NOT restricted from lying, while lawful characters are. In other words, lying is pretty much always a chaotic thing to do, but it is not necessarily an evil thing to do.

Had your character been LN, then it might have been justifiable to shift your alignment, or at least threaten/warn you that your alignment is wavering, because your chaotic lie goes against your supposedly lawful nature.

But you were not LN.

And there was no justification in the CORE rules to shift you away from a good alignment for telling a lie that very likely saved lives, maybe even hundreds of lives.

(side note: it might be considered an evil act to drop a demon on some poor unsuspecting celestial schmucks, just sitting there, playing their harps, shining their halos, when along comes the big bad demon and eats them on their home plane - which by the way, is a permanent death for them).

Grand Lodge

poilbrun wrote:
I might actually benefit from the change (to neutral) if we start meeting with demons, since some have access to (spells) targeting good characters :-)

Icky-yuk.

This is where Metagame thinking soils otherwise great Players.

. . . .

Glad to hear this isn't actually affecting the enjoyment of the game: glad to hear the DM liked the idea; glad to hear the OP isn't upset.

.... Even though RAW has a definition specifically for this kind of Alignment situation, as DM_Blake quoted, the Alignments are SO BADLY written out, filled with soooo many gross, subjective generalizations that end up meaning nothing, each group (that wants to have Alignment a large part of their game) has to come up with its own ruling on this.


poilbrun wrote:


My DM decided to move my alignment to Neutral. She argued that I lied to the demon and that I endangered Celestia and its inhabitants.

She? See, that's why Erastil's sexist. Women have no idea (j/k ;-))

Lying is a chaotic act. If your character's lawful, I'd give him "one strike" (it's like that baseball game you Americans like for some reason: Three strikes and you're out. In other words. If you collect three strikes, your alignment will be forcefully shifted by me, the GM). A paladin would lose some of his powers (maybe even all) and would have to atone for his deed. If not, I'd tell you that you did something that doesn't really fit a lawful character.

I might ask you whether you really consider your character to be lawful, or whether you think that neutral would make more sense. Since more or less all alignments are fair game in my games (it's your overall behaviour and how you interact with the party and story that has to fit, not whether you nurse baby kittens back to health or eat them), that would have no other consequences for you or your character other than a slightly more used up eraser.

In cases where a character has some alignment restriction (Paladins are the prime example, of course), it would be a sterner warning, since you decided that you wanted to play that very alignment. As I said above, you might have to atone for your "sins". But still, unless you'd do a really, really extreme act, I wouldn't change your alignment on the spot.

If the character already was neutral, nothing would have happened. Sure, it was a chaotic act, but not that far out, definitely not enough to make you more chaotic.

As for turning that character neutral (i.e. no longer good). for that: Whiskey Tango Foxtrott?

If you hadn't done that, what would have happened? You'd have gotten that thing killed, but in a more direct manner (well, or he you, but let's assume you'd have done him in). Would you have become neutral for that? You chose a plane full of angels ass your weapon of choice. Nicely done. You lied so a bit less order for you, but no longer good? Get outta here!

Mind you, I would have given the demon a spellcraft check to recognise the focus you use for the spell (as each plane has their own focus, something that fits the theme - no fluffy bunnies for pharasma's Boneyard!)

poilbrun wrote:


- What would you have done if I had sent him back to the Abyss?

Nothing too much, to be honest. I still use the old ruling where you have to kill an outsider on his home plane to really off him - otherwise he's just banned for a hundred and one years.

Then, given you were down on your resources, I might have let it slide that you allowed that fiend to come back a bit earlier so you won't run the risk of dying (which is worse for the world in the long run - there's countless demons, but only a few heroes in the position to stop that villain).

I might have gone as far as give you one strike towards neutrality (though I usually give more or less subtle warnings before I do that sort of thing), but an immediate change is out of the question.

If anything, I might have awarded you a little something extra in XP for playing it smart.

poilbrun wrote:


I also realize now that the smartest thing would have been to send him to Hell, where he could have been taken care of too, but any casualty would have been in the ranks of Devils rather than Angels. Unfortunately, when playing last night, I did not think of that.

Yeah, that would have been even better. On the other hand, those angels and other celestials are always happy to kill fiends, so you have done them a favour rally.

Silver Crusade

Evil? No.

Funny? Hell yes!

Frankly, that sounds more like the GM was a bit annoyed that you tricked her, hence the allignment change because you made her Glabrezu (and by extension her) look stupid.

That wasn't evil, it was inspired. I can just see the look on the Glabrezu's face as it realises where it has been sent and turns around to come face to face with a legion of Hound Archons and a very annoyed looking Solar...

Brilliant. Honestly I am still laughing as I write this.

+loads for making my day!


Run with it. Your PC has gotten a taste of evil and liked it. Work your way to evil this will put a stop to align changes by the DM because one evil PC in a group of Good pcs can be difficult.


I think sending the demon to hell would have been a better choice, but if I were the DM I might have shifted you toward CG not N.


Charender wrote:
I think sending the demon to hell would have been a better choice, but if I were the DM I might have shifted you toward CG not N.

That's probably what I'll try to negotiate next time we play. I think she simply thought that lying is evil rather than chaotic. I'll have to see though if she changed my alignment for that one act or if she thought I was playing too close to neutral and this act pushed me over the line...

W E Ray wrote:
poilbrun wrote:
I might actually benefit from the change (to neutral) if we start meeting with demons, since some have access to (spells) targeting good characters :-)

Icky-yuk.

This is where Metagame thinking soils otherwise great Players.

To be fair, alignments are a metagaming concept. The way I play my character won't change because I erased the "good" from my character sheet :-)

And I realized that probably won't be much of an advantage anyway, because Protection from Evil won't work for me either :-(

Sovereign Court

Should have sent him to Hell. Likely he'd still have been torn apart, and no moral dilemmas...

Grand Lodge

poilbrun wrote:
To be fair, alignments are a metagaming concept.

I conceed the point; that's certainly true from a certain point of view.

(For the record, lots of old Planescape veterans, myself included, have made Alignment considerably not metagaming -- but, of course, not everyone uses Alignment the same way.)

Nonetheless, your statement was metagaming. It's no biggie; we all do it from time to time.
Don't even get me started on Feat selection.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

What if you had resolved the situation/combat by casting dismissal? I would find it very strange if someone classified that as an evil act.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

poilbrun wrote:


And I realized that probably won't be much of an advantage anyway, because Protection from Evil won't work for me either :-(

Why wouldn't protection from evil work for you?


Benchak the Nightstalker wrote:
poilbrun wrote:


And I realized that probably won't be much of an advantage anyway, because Protection from Evil won't work for me either :-(
Why wouldn't protection from evil work for you?

You're right, I was under the misconception that only good characters could be protected by the spell. Only a good cleric can cast it since it has the good descriptor, but anyone can be protected by it (and as I'm a wizard, there's no limitation limiting me from casting it).


What you did was the equivalent of dropping an armed terrorist into a US camp in Afghanistan unannounced.

Lying isn't evil, it is chaotic.

But your actions likely led to the death of many angels on their home plane. That's not an evil act, it's a stupid act. I'd leave your alignment as is but you also just gained a lot of angelic enemies for being stupid.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

poilbrun wrote:


You're right, I was under the misconception that only good characters could be protected by the spell. Only a good cleric can cast it since it has the good descriptor, but anyone can be protected by it (and as I'm a wizard, there's no limitation limiting me from casting it).

I think you're also misunderstanding the cleric limitations.

PRD wrote:
Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Note the italicized portion. Good and Neutral are not opposed to each other, so a Neutral cleric of a Neutral god can still cast [Good] spells (as well as Lawful, Chaotic, and Evil spells). It's when you become Evil that you lose access to [Good] and vice versa.

The Exchange

Changing your alignment is not the consequence to your actions I would have gone for as your GM.

Unleashing an Archon army after the wizard that sent the fiend to Celestia would have been much for fun.


I dont think the angels would be mad. If you dropped my enemy in a spot where I had all my friends with me to deal with him I would consider it a favor.


Don't be too precious with the Celestials. They're not all doing philly commercials and sipping mint tea - they're in a constant prep for their war(s).

A wounded demon dropped into Celestia would be a warm up - a chance to advance their cause without even leaving home. Its like they ordered out.

Besides the Demon was probably such a surprised and extreme visitor he must have set off alarms and wards and all manner of defenses.

You'd have discovered the answer to an age old question:

How many angels can dance on the head of a pin head?

Sigurd

Silver Crusade

Sigurd wrote:

Don't be too precious with the Celestials. They're not all doing philly commercials and sipping mint tea - they're in a constant prep for their war(s).

A wounded demon dropped into Celestia would be a warm up - a chance to advance their cause without even leaving home. Its like they ordered out.

Besides the Demon was probably such a surprised and extreme visitor he must have set off alarms and wards and all manner of defenses.

You'd have discovered the answer to an age old question:

How many angels can dance on the head of a pin head?

Sigurd

+1 to this.

One glabrezu is not going to do much damage. I doubt he will even get a chance to move before he gets splatted by a bunch of planetars and the odd Solar.

It is a chaotic act though. You have made an agreement and blatently broken that promise. Having said that, I would not have thought it was an allignemnt changing issue, a quick word from the GM would have sufficed.


Sigurd wrote:


A wounded demon dropped into Celestia would be a warm up - a chance to advance their cause without even leaving home. Its like they ordered out.

It's also an epic dick move. Here all the angels are hanging out in their happy angel place and some one drops a Glabrezu in the middle of it? Wtf, man? Sending it to the hells would have been more entertaining


US troops in Afghanistan are also in a constant state of readiness. But dropping an armed terrorist into the middle of their camp without forwarning wouldn't be very appreciated.


Benchak the Nightstalker wrote:
poilbrun wrote:


You're right, I was under the misconception that only good characters could be protected by the spell. Only a good cleric can cast it since it has the good descriptor, but anyone can be protected by it (and as I'm a wizard, there's no limitation limiting me from casting it).

I think you're also misunderstanding the cleric limitations.

PRD wrote:
Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
Note the italicized portion. Good and Neutral are not opposed to each other, so a Neutral cleric of a Neutral god can still cast [Good] spells (as well as Lawful, Chaotic, and Evil spells). It's when you become Evil that you lose access to [Good] and vice versa.

Thanks for the second clarification. I'd say you can't know all the tules, but I guess it would be more right to say that *I* can't know all the rules :-)


LilithsThrall wrote:

What you did was the equivalent of dropping an armed terrorist into a US camp in Afghanistan unannounced.

Lying isn't evil, it is chaotic.

But your actions likely led to the death of many angels on their home plane. That's not an evil act, it's a stupid act. I'd leave your alignment as is but you also just gained a lot of angelic enemies for being stupid.

I kinda agree, but I did not think of it at that moment. I thought of where I could send him where he would be taken care of, and I thought first of the good/evil antagonism rather than the law/chaos.

I can also report that since we played yesterday evening, I took the chance to plead my case. The DM thought more along the lines that by acting in ways that hurt others to protect myself, my character's alignment should change to Neutral. It was not the first time indeed that she thought I played in a way along the lines of "me first, screw the rest", which is Neutral Evil.

I tried to counter that it was not the goal of my actions, but in her book that does not matter. I kind of see where she's coming from, most evil characters won't see themselves as being evil or doing evil acts, that does not mean they're not evil.

All in all, that was an interesting discussion and it opens up good rp possibilities, so it's not the end of the world!

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