Overrun


Pathfinder First Edition General Discussion


What exactly does this do? Rulebook only explains part of it.

Quote:

As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver. If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.

When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target's space. If your attack exceeds your opponent's CMD by 5 or more, you move through the target's space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.

So if you exceed 5+ you knock the target prone. What happens when you succeed on the check but not by more than 5? You just move past them? Seems unnecessary as you can just make an acrobatics check and not get the AO and keep a feat as well.

Liberty's Edge

It's a way for the not-so-nimble of going through an opponent through sheer force. Acrobatics is all ninja, not so good for a H.R. Buffnstuff. Note that without either acrobatics or overrun it is impossible to go through an opponents square (IIRC).


StabbittyDoom wrote:
It's a way for the not-so-nimble of going through an opponent through sheer force. Acrobatics is all ninja, not so good for a H.R. Buffnstuff. Note that without either acrobatics or overrun it is impossible to go through an opponents square (IIRC).

That makes more sense. I guess if your cornered or stuck in a hallway or something and you have to get by it would be useful. And I assume that once you make the check you can just keep on running or maybe even attack?

Liberty's Edge

deadman wrote:
StabbittyDoom wrote:
It's a way for the not-so-nimble of going through an opponent through sheer force. Acrobatics is all ninja, not so good for a H.R. Buffnstuff. Note that without either acrobatics or overrun it is impossible to go through an opponents square (IIRC).
That makes more sense. I guess if your cornered or stuck in a hallway or something and you have to get by it would be useful. And I assume that once you make the check you can just keep on running or maybe even attack?

Well it's a standard action that (unlike most) occurs during a move, so after a full move worth you're done for the round.


So... I have moved 10 feet and fail my Overrun check, which means I stop in front of the target's space.

I assume I still get the rest of my movement for that round? Since I failed Overrun as a standard action (not a move action).

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