Travel Domain: Agile Feet - "increased mobility", What does it means?


Rules Questions

Lantern Lodge

Hi everyone, I am kinda new to Pathfinder and is still learning the rules. I came across Agile Feet and can't seem to understand what it does in combat.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

So I gain "increased mobility" for this round and on the following round I ignore Difficult Terrain.
I understand the ignore DT part, but what does "increased mobility" mean?

The MAIN QUESTION: Do I get an extra move action? Do I gain a speed boost? Do I move twice my normal speed?

Sorry if this question has been asked before, but I am new to Pathfinder and as someone who is new to the system and never played 3.5 before, I find it hard to understand the book. Its almost as if you got to have some ideal pre-hand of the system to really know where to look for answers.

In any case, someone help me with this question? Please?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

The "increased mobility for one round" is a flavorful description, followed by the mechanic specification of "ignore difficult terrain". They are one and the same.

Lots of abilities and feats and things start with a one- or two-line "here's the basic idea" bit, then give you the actual rules crunch.

Don't worry, you're not the first person to get tripped up by that fact, and you won't be the last. ;)

Dark Archive

Agile Feet (Su): As a free action you ignore all difficult terrain and do not take any penalties for moving through it this round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

that what it means


Name Violation wrote:

Agile Feet (Su): As a free action you ignore all difficult terrain and do not take any penalties for moving through it this round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

that what it means

Difficult terrain... Let's say your move speed is 30'. Walking across a clear, flat surface (let's say a meadow) would allow the full 30' movement. But let's say you get to the end of the meadow and it's a steep drop down a rocky slope. That's now difficult terrain and you can no longer more 30'/round.

Hampered Movement

Difficult Terrain

The cleric domain ability allows you to use the Free action prior to moving and then take your full move speed that round regardless of the terrain.

Lantern Lodge

Jiggy wrote:
The "increased mobility for one round" is a flavorful description, followed by the mechanic specification of "ignore difficult terrain". They are one and the same.

So I gain the ignore DT effect right away?

Example:
Round 1: Use Agile Feet - ignore DT effect starts
Round 2 (Start of my turn?) effect ends. (Use ability again for effect.)

Am I right in how it is used?

Name Violation wrote:

Agile Feet (Su): As a free action you ignore all difficult terrain and do not take any penalties for moving through it this round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

that what it means

Thanks for the reply, but the question I have is on the "increased mobility" and what it means in game/combat. I don't fully understand the sentence itself. Your answer is replying the question I have.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Yes, it's simply a one-round effect that lets you ignore difficult terrain. That's all it does.

Frankly, the GOOD part of the travel domain is the increased base speed. ;)


Secane wrote:
Thanks for the reply, but the question I have is on the "increased mobility" and what it means in game/combat. I don't fully understand the sentence itself. Your answer is replying the question I have.

...it's been explained what the "increased mobility" means. The phrase "increased mobility" is simply being used as part of the ability description and means nothing mechanically, it's just fluff. The real mechanics of the ability is that you ignore difficult terrain.

If asked, "How are you ignoring the difficult terrain?" You could response with, "I gained extra mobility from my deity."

Get it? You're not increasing your speed, gaining another action, or anything like that. You're simply ignoring difficult terrain penalties.

Lantern Lodge

Jiggy wrote:

Yes, it's simply a one-round effect that lets you ignore difficult terrain. That's all it does.

Frankly, the GOOD part of the travel domain is the increased base speed. ;)

I see. Thanks for the help.

Currently my DM is ruling it as I gain +10 feet in speed this round and only gain the ignore DT on the next round after this.

This gives my Dwarf Cleric a speed of up to 40 feet normally and 50 feet if I got my Longstrider spell on. Is this alright?

AerynTahlro wrote:

...it's been explained what the "increased mobility" means. The phrase "increased mobility" is simply being used as part of the ability description and means nothing mechanically, it's just fluff. The real mechanics of the ability is that you ignore difficult terrain.

If asked, "How are you ignoring the difficult terrain?" You could response with, "I gained extra mobility from my deity."

Get it? You're not increasing your speed, gaining another action, or anything like that. You're simply ignoring difficult terrain penalties.

Yap, thanks again for the quick replies. I really didn't know the first part was fluff until Jiggy pointed it out.

And now you mentioned that that is how you can reply in-character on agile feet, I totally understand it.
Thanks again.


Secane wrote:


I see. Thanks for the help.

Currently my DM is ruling it as I gain +10 feet in speed this round and only gain the ignore DT on the next round after this.

This gives my Dwarf Cleric a speed of up to 40 feet normally and 50 feet if I got my Longstrider spell on. Is this alright?

The Travel domain increases your base speed by 10 feet. This is a permanent effect of having the travel domain.

Agile Feet lets you ignore the effect of difficult terrain on the turn you use it, ending at the beginning of your next turn.

Your GM is, obviously, within his right to rule it however he likes, but this is how it's designed to work.

As a dwarf, your base speed is 20 feet. Increased to 30 feet thanks to the travel domain.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Secane wrote:
Jiggy wrote:

Yes, it's simply a one-round effect that lets you ignore difficult terrain. That's all it does.

Frankly, the GOOD part of the travel domain is the increased base speed. ;)

I see. Thanks for the help.

Currently my DM is ruling it as I gain +10 feet in speed this round and only gain the ignore DT on the next round after this.

This gives my Dwarf Cleric a speed of up to 40 feet normally and 50 feet if I got my Longstrider spell on. Is this alright?

Simply having the Travel Domain at all gives you a permanent +10ft to your base move speed. This is entirely unconnected with the Agile Feet ability.

Agile Feet lets you ignore difficult terrain for 1 round. It does not affect your speed or have any other effects.

The spell Longstrider is entirely unconnected with any of the above. If it's cast on you, you get its effect, regardless of whether you have the Travel Domain, or what your normal speed is, or whether you're already ignoring difficult terrain, or anything else.


Secane wrote:
Jiggy wrote:

Yes, it's simply a one-round effect that lets you ignore difficult terrain. That's all it does.

Frankly, the GOOD part of the travel domain is the increased base speed. ;)

I see. Thanks for the help.

Currently my DM is ruling it as I gain +10 feet in speed this round and only gain the ignore DT on the next round after this.

This gives my Dwarf Cleric a speed of up to 40 feet normally and 50 feet if I got my Longstrider spell on. Is this alright?

To put it simply, by the rules your DM is doing it wrong. However, the DM is technically always right in house games.

That said, you can activate Free Actions any time during your turn, so as long as you activate this ability prior to moving, it is fully benefiting you for that turn. The only spells that come into effect right before your following turn are spells that take a Full-Round action, such as summoning creatures (for non-summoners).

Dwarves have a 20' base, you're gaining an additional 10' (generic bonus) from the Travel domain. Longstrider gives you a 10' Enhancement bonus to your movement. The only way to get your movement speed above the 40'/round that you're gaining by stacking base+domain+longstrider would be to gain another Enhancement bonus that is larger than Longstrider's (Enhancement bonuses do not stack) or to gain a different type of bonus to your movement speed (size, trait, race, etc.).

For example, if you were Hasted while Longstrider was in effect, you would subtract the 10' from Longstrider and add 30' from Haste since Enhancement bonuses don't stack (and you take the highest one).

Lantern Lodge

Oh dear, I think I phased it wrong.

I already got the +10 to speed from the travel domain.

What I meant was my DM ruled that Agile Feet gives me a +10 feet to speed, ON TOP of the +10 I already received from the travel domain.

My speed break down:

20 - Dwarf
10 - Travel
10 - Agile Feet (DM ruled)
10 - Longstrider
------------------
50 feet (Max possible)

The change to Agile Feet is (and ONLY Agile Feet):
Agile Feet - You gain +10 to speed this round. The round after this you lose the +10 to speed, but you gain ignore DT. (You can still have the speed gain if you expend another use of Agile Feet.)

Is this change to Agile Feet ok?


kind of ruins the ability, sometimes you need it, and you need it right now, like escaping from a monster in a swamp or 5 foot shifting in snow so you can cast a spell unhindered, i wouldn't go for it myself.


Secane wrote:

Oh dear, I think I phased it wrong.

The change to Agile Feet is (and ONLY Agile Feet):
Agile Feet - You gain +10 to speed this round. The round after this you lose the +10 to speed, but you gain ignore DT. (You can still have the speed gain if you expend another use of Agile Feet.)

Is this change to Agile Feet ok?

No, we understood what you meant.

Glutton wrote:
kind of ruins the ability

And that about sums up the response. Your DM has severely crippled the ability for traversing difficult terrain, and in the same sweep he managed to make it a powerful ability when not on difficult terrain by adding the speed bump.

There's absolutely nothing wrong with how the ability is supposed to work. Why is he changing it?

Lantern Lodge

AerynTahlro wrote:

And that about sums up the response. Your DM has severely crippled the ability for traversing difficult terrain, and in the same sweep he managed to make it a powerful ability when not on difficult terrain by adding the speed bump.

There's absolutely nothing wrong with how the ability is supposed to work. Why is he changing it?

The change was not on purpose, we both misread the flavor part of Agile Feet's description. We thought that "increased mobility" meant some kind of movement boost and that "For the next round, you ignore all difficult terrain" meant the ignore DT only appears the following round.

Just wanted to know how the ability really works, that is why I posted the original question.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Travel Domain: Agile Feet - "increased mobility", What does it means? All Messageboards

Want to post a reply? Sign in.