PirateDevon |
I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Emperor7 |
Yay for paizo.com loading quickly and signing in quickly. Been quirky for me lately.
Rebelling against my boss. She's in one of her 'moods'.
Seeing the ENT later today to see if the MRI on my left ear shows any reason for why it's so screwed up. *fingers crossed*
Taco Bell for lunch! Ba da boom! Well, the booms will come later.
Hope all is well with the rest of y'all!
Emperor7 |
I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Yes. You'll get more and more of the 'good old days' feelings.
Have some prune juice. I have plenty.
Now, get off my lawn!
Studpuffin |
I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.
Justin Franklin |
PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
The same arguments were had during 2nd it was just a lot harder to find someone with access to a BBS.
PirateDevon |
PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Yeah...
I know that but sometimes I still naively believe that the dynamic will shift.
Ultimately I think it isn't just the internet but the need to lay out game books in an increasingly technical manner or rather that people expect a more "computer" like interaction of known terms and verified dependencies.
My bread and butter is the Internet so I take the good with the bad but I think the increase of like minded access and more strict a+b=c layouts and interpretations make someone like me nostalgic for the days where I just said "I climb the wall".
taig RPG Superstar 2012 |
PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Rule #0.5--If everyone is having fun, then the way you're doing it is right...for your group.
It'd be a nightmare for me to play at some of these peoples' tables. "You wanted to introduce a quirky feat for your character, reducing your damage potential by 15%? Get out of my game!"
By the same token, the way I run a game would drive some people insane.
I had a 3.5 rogue character who took Spellcraft as a skill, which basically mean spending 2 points for every rank, so he could snipe at spell casters who might be casting offensive spells. I think I would have been ridiculed for not optimizing my skills.
taig RPG Superstar 2012 |
Studpuffin wrote:PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Yeah...
I know that but sometimes I still naively believe that the dynamic will shift.
Ultimately I think it isn't just the internet but the need to lay out game books in an increasingly technical manner or rather that people expect a more "computer" like interaction of known terms and verified dependencies.
My bread and butter is the Internet so I take the good with the bad but I think the increase of like minded access and more strict a+b=c layouts and interpretations make someone like me nostalgic for the days where I just said "I climb the wall".
It's easier to nitpick in this age. If you saw something in the 80s that you didn't think was worded correctly, you had to mail a letter or call the company. Only the dedicated (or deranged) would have done that.
taig RPG Superstar 2012 |
PirateDevon |
Studpuffin wrote:PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Rule #0.5--If everyone is having fun, then the way you're doing it is right...for your group.
It'd be a nightmare for me to play at some of these peoples' tables. "You wanted to introduce a quirky feat for your character, reducing your damage potential by 15%? Get out of my game!"
I had a 3.5 rogue character who took Spellcraft as a skill, which basically mean spending 2 points for every rank, so he could snipe at spell casters who might be casting offensive spells. I think I would have been ridiculed for not optimizing my skills.
Wow that sounds like a cool character idea!
Yeah my group is about concept not maximization, which is great.
I think maybe this whole trend "scares" me more because my group seems close to fracturing and I might need to find new players or a new group and I am worried that I'll only find RAW, "not on the page it ain't in the game" types.
Of course, I found my current group just fine so I shouldn't be so paranoid. ;-p
Studpuffin |
Studpuffin wrote:PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Rule #0.5--If everyone is having fun, then the way you're doing it is right...for your group.
It'd be a nightmare for me to play at some of these peoples' tables. "You wanted to introduce a quirky feat for your character, reducing your damage potential by 15%? Get out of my game!"
I had a 3.5 rogue character who took Spellcraft as a skill, which basically mean spending 2 points for every rank, so he could snipe at spell casters who might be casting offensive spells. I think I would have been ridiculed for not optimizing my skills.
At best, I'd ask if you really wanted to do that but I'd never stop you. Optimized doesn't mean fun. I'd be in a world of trouble with some of the builds I've seen in the campaigns I play in. Optimized is a very subjective idea.
Rule #0.5 is a good one. My rule of thumb is that if it sounds cool we'll find a way to do it.
Mike Welham Contributor, RPG Superstar 2012 |
taig wrote:Studpuffin wrote:PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Rule #0.5--If everyone is having fun, then the way you're doing it is right...for your group.
It'd be a nightmare for me to play at some of these peoples' tables. "You wanted to introduce a quirky feat for your character, reducing your damage potential by 15%? Get out of my game!"
I had a 3.5 rogue character who took Spellcraft as a skill, which basically mean spending 2 points for every rank, so he could snipe at spell casters who might be casting offensive spells. I think I would have been ridiculed for not optimizing my skills.
Wow that sounds like a cool character idea!
Yeah my group is about concept not maximization, which is great.
I think maybe this whole trend "scares" me more because my group seems close to fracturing and I might need to find new players or a new group and I am worried that I'll only find RAW, "not on the page it ain't in the game" types.
Of course, I found my current group just fine so I shouldn't be so paranoid. ;-p
I've been very lucky in that regard, although we did end up running off a min-maxing rules lawyer, mostly because he got frustrated with the way we played the game. What's ironic is that when he first started playing, he took a stab at DMing, and he was completely unprepared. Maybe he ended up overcompensating because he was embarrassed.
Studpuffin |
taig wrote:Studpuffin wrote:PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Rule #0.5--If everyone is having fun, then the way you're doing it is right...for your group.
It'd be a nightmare for me to play at some of these peoples' tables. "You wanted to introduce a quirky feat for your character, reducing your damage potential by 15%? Get out of my game!"
I had a 3.5 rogue character who took Spellcraft as a skill, which basically mean spending 2 points for every rank, so he could snipe at spell casters who might be casting offensive spells. I think I would have been ridiculed for not optimizing my skills.
Wow that sounds like a cool character idea!
Yeah my group is about concept not maximization, which is great.
I think maybe this whole trend "scares" me more because my group seems close to fracturing and I might need to find new players or a new group and I am worried that I'll only find RAW, "not on the page it ain't in the game" types.
Of course, I found my current group just fine so I shouldn't be so paranoid. ;-p
Treppa and I now have a group of all concept players and we're having a blast. It's the most fun I've ever had.
Freehold DM |
PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
IN my experience, this rings quite true.
PirateDevon |
I've been very lucky in that regard, although we did end up running off a min-maxing rules lawyer, mostly because he got frustrated with the way we played the game. What's ironic is that when he first started playing, he took a stab at DMing, and he was completely unprepared. Maybe he ended up...
Funny enough I have had a similar experience. It sort of reminds me of a kid with a security blanket; without that stable element of "winning" there is like some sense of failure.
taig RPG Superstar 2012 |
taig wrote:Studpuffin wrote:PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Rule #0.5--If everyone is having fun, then the way you're doing it is right...for your group.
It'd be a nightmare for me to play at some of these peoples' tables. "You wanted to introduce a quirky feat for your character, reducing your damage potential by 15%? Get out of my game!"
I had a 3.5 rogue character who took Spellcraft as a skill, which basically mean spending 2 points for every rank, so he could snipe at spell casters who might be casting offensive spells. I think I would have been ridiculed for not optimizing my skills.
At best, I'd ask if you really wanted to do that but I'd never stop you. Optimized doesn't mean fun. I'd be in a world of trouble with some of the builds I've seen in the campaigns I play in. Optimized is a very subjective idea.
Rule #0.5 is a good one. My rule of thumb is that if it sounds cool we'll find a way to do it.
Agreed. I've had to do some things ad hoc during a game because I didn't want to flip through the book to find a relevant rule. My group is good about discussing how we should have done things after the game.
Studpuffin |
Studpuffin wrote:Agreed. I've had to do some things ad hoc during a game because I didn't want to flip through the book to find a relevant rule. My group is good about discussing how we should have done things after the game.taig wrote:Studpuffin wrote:PirateDevon wrote:Lack of internet. The arguments were always there, but the GM had the final say. It's still that way, some people just have trouble accepting that. Games are on an individual basis, not some meta-physical perfect game that only exists in thought experiments.I never thought I would say this but I think I miss AD&D.
Fighting over the placement of prepositional phrases or editing consistencies as the basis over whether a game is fun is so disheartening. I wouldn't care so much but it has sort of infused the culture at large...I just don't remember it being as bad as it seems *now*
Is this what getting old feels like?
Rule #0.5--If everyone is having fun, then the way you're doing it is right...for your group.
It'd be a nightmare for me to play at some of these peoples' tables. "You wanted to introduce a quirky feat for your character, reducing your damage potential by 15%? Get out of my game!"
I had a 3.5 rogue character who took Spellcraft as a skill, which basically mean spending 2 points for every rank, so he could snipe at spell casters who might be casting offensive spells. I think I would have been ridiculed for not optimizing my skills.
At best, I'd ask if you really wanted to do that but I'd never stop you. Optimized doesn't mean fun. I'd be in a world of trouble with some of the builds I've seen in the campaigns I play in. Optimized is a very subjective idea.
Rule #0.5 is a good one. My rule of thumb is that if it sounds cool we'll find a way to do it.
I'll ask if somebody knows where the rule is in the book, give them a little time to find it and show me the problem. Then I'll make my ruling typically. If it starts taking too long I'll just tell them we'll look at it after the session. Rules is rules, but the game must go on! Plus, I get the final say-so on interpretation. >:)
Mike Welham Contributor, RPG Superstar 2012 |
Studpuffin |
I guess it depends, if it's during a combat or other intense situation, I find it really breaks the mood when you take several minutes to try to find a rule. So, yeah, a time limit is a good idea.
That's just us. It doesn't bother me if the GM says, "Lets keep going." and makes his own ruling.
One thing that does annoy me though is a GM who says, "Yes, you can do that." then he goes and looks up the rule and comes back and says, "No, you can't." A session later. I can't blame a guy for changing his mind, but that's why we look up the rule now even if it does break the flow. So, I guess our mileage has varied. :P
What I do love though, a GM who thinks about expanding upon the rules. It's pretty cool when you can do things with skills or abilities that make a whole lot of sense, like Centaurs with mounted combat.
Studpuffin |
Studpuffin wrote:Rules is rules, but the game must go on! Plus, I get the final say-so on interpretation. >:)TYRANT! You don't respect your players! You just want "Puffin Playtime Fantasy Hour"! You are a horrid horrid bird!
Ah, the word TYRANT.
Can you smell the irony?Hold our game hostage.
taig RPG Superstar 2012 |
taig wrote:I guess it depends, if it's during a combat or other intense situation, I find it really breaks the mood when you take several minutes to try to find a rule. So, yeah, a time limit is a good idea.That's just us. It doesn't bother me if the GM says, "Lets keep going." and makes his own ruling.
One thing that does annoy me though is a GM who says, "Yes, you can do that." then he goes and looks up the rule and comes back and says, "No, you can't." A session later. I can't blame a guy for changing his mind, but that's why we look up the rule now even if it does break the flow. So, I guess our mileage has varied. :P
What I do love though, a GM who thinks about expanding upon the rules. It's pretty cool when you can do things with skills or abilities that make a whole lot of sense, like Centaurs with mounted combat.
Hee hee. I have had to say, "I realize that what I'm allowing you to do is too overpowered. Here's how I'd like to change things..."
Paris Crenshaw Contributor |
lynora wrote:If memory serves, out and out bribery worked well for me. Hard cash greased my gears better than threat of/actual punishment ever did.Solnes wrote:Anyone have any ideas on how to get an 8 year old boy to clean his damn room?......if you think of anything let me know....:/
Depending on how adaptable your kids are, the opposite approach might work, too. Take everything...I mean everything...out of the room. Give him a few changes of clothes, maybe.
If he can't take care of and appreciate the things he has, then he shouldn't have them.
Of course, I'm a draconian, neurotic parent...sometimes. ;)
EDIT: What I meant with the adaptable kids thing is that sometimes kids are just fine without "stuff". I punished my daughters one time by taking away all of their toys, TV, and video games. The only thing they could do for entertainment was read or color/draw. They went like that for two weeks without complaint. It made me wonder why we have all that junk. Of course, when they finally got their toys back, they were happy to play with them again. (Honestly, I think that parents give kids toys because they want to give them toys...not because the kids really want them.)
Studpuffin |
Studpuffin wrote:Hee hee. I have had to say, "I realize that what I'm allowing you to do is too overpowered. Here's how I'd like to change things..."taig wrote:I guess it depends, if it's during a combat or other intense situation, I find it really breaks the mood when you take several minutes to try to find a rule. So, yeah, a time limit is a good idea.That's just us. It doesn't bother me if the GM says, "Lets keep going." and makes his own ruling.
One thing that does annoy me though is a GM who says, "Yes, you can do that." then he goes and looks up the rule and comes back and says, "No, you can't." A session later. I can't blame a guy for changing his mind, but that's why we look up the rule now even if it does break the flow. So, I guess our mileage has varied. :P
What I do love though, a GM who thinks about expanding upon the rules. It's pretty cool when you can do things with skills or abilities that make a whole lot of sense, like Centaurs with mounted combat.
I've had players not want to play because I've said that. Of course, officially speaking, he was a jerk. :P LOL.
Of course, now that we've switched to a group that's more concept oriented I've found myself the closest thing to the min/maxer in that group. It's kind of weird, and disheartening in some ways. The group is mostly new people, however, so I don't expect them to do what is optimized. Instead, I expect them to have fun. If they ask for help or my opinion, I'll give it. I'll otherwise ask what they want to do and give them suggestions on how to get there.
Example, Treppa is letting us potentially rebuild our characters since we've reach level 4 and one gal is trying to find ways to get more skill points with her cleric, wants to take a whole bunch of knowledge skills, and wants to buff the party... So maybe she should play a bard instead of a cleric. It seems to be more what she's looking for.
PirateDevon |
taig wrote:Studpuffin wrote:Hee hee. I have had to say, "I realize that what I'm allowing you to do is too overpowered. Here's how I'd like to change things..."taig wrote:I guess it depends, if it's during a combat or other intense situation, I find it really breaks the mood when you take several minutes to try to find a rule. So, yeah, a time limit is a good idea.That's just us. It doesn't bother me if the GM says, "Lets keep going." and makes his own ruling.
One thing that does annoy me though is a GM who says, "Yes, you can do that." then he goes and looks up the rule and comes back and says, "No, you can't." A session later. I can't blame a guy for changing his mind, but that's why we look up the rule now even if it does break the flow. So, I guess our mileage has varied. :P
What I do love though, a GM who thinks about expanding upon the rules. It's pretty cool when you can do things with skills or abilities that make a whole lot of sense, like Centaurs with mounted combat.
I've had players not want to play because I've said that. Of course, officially speaking, he was a jerk. :P LOL.
Of course, now that we've switched to a group that's more concept oriented I've found myself the closest thing to the min/maxer in that group. It's kind of weird, and disheartening in some ways. The group is mostly new people, however, so I don't expect them to do what is optimized. Instead, I expect them to have fun. If they ask for help or my opinion, I'll give it. I'll otherwise ask what they want to do and give them suggestions on how to get there.
Example, Treppa is letting us potentially rebuild our characters since we've reach level 4 and one gal is trying to find ways to get more skill points with her cleric, wants to take a whole bunch of knowledge skills, and wants to buff the party... So maybe she should play a bard instead of a cleric. It seems to be more what she's looking for.
I like it when GMs allow character alterations after a couple of sessions. I am right in the middle of re-working my Inquisitor since my friend stepped up to the GM plate with the arrival of my son.
Studpuffin |
I like it when GMs allow character alterations after a couple of sessions. I am right in the middle of re-working my Inquisitor since my friend stepped up to the GM plate with the arrival of my son.
I'm a fan of reworking a character, as long as it doesn't break the concept. If your concept was "swashbuckling bard", I wouldn't let somebody switch to being a greatswording bard without either a good story for why that's the case, or unless they were just completely unhappy with their character. I might then suggest that they just retire their old character and make up a new one.
I'm a sucker for a good story if a player writes one. I don't just want my players to think it's a freebie, I want them to be happy with their character.
PirateDevon |
PirateDevon wrote:I like it when GMs allow character alterations after a couple of sessions. I am right in the middle of re-working my Inquisitor since my friend stepped up to the GM plate with the arrival of my son.I'm a fan of reworking a character, as long as it doesn't break the concept. If your concept was "swashbuckling bard", I wouldn't let somebody switch to being a greatswording bard without either a good story for why that's the case, or unless they were just completely unhappy with their character. I might then suggest that they just retire their old character and make up a new one.
I'm a sucker for a good story if a player writes one. I don't just want my players to think it's a freebie, I want them to be happy with their character.
Absolutely, concept fine tuning not concept revision.
Freehold DM |
Awright folks. Audit over. We passed, in a way. Although we found out that we just aren't working hard enough and now must add more things to our schedule to make us REALLY earn that approx. 30k. *sigh*
Well, I'm off for now. Will see everyone again upon the morrow.
Also, what would us FAWLTites look like as superheroes? Could we be a superhero team? What powers would we have?
Studpuffin |
Awright folks. Audit over. We passed, in a way. Although we found out that we just aren't working hard enough and now must add more things to our schedule to make us REALLY earn that approx. 30k. *sigh*
Well, I'm off for now. Will see everyone again upon the morrow.Also, what would us FAWLTites look like as superheroes? Could we be a superhero team? What powers would we have?
Oh, can we have a space station?! I've always wanted a space station!
We could be the FaWTLeague!
lynora |
Freehold DM wrote:Also, what would us FAWLTites look like as superheroes? Could we be a superhero team? What powers would we have?I call dibs on Invisibility/Phasing. I won't be able to do that much, but no one will ever find me.
I want weather control. Er, is it a problem that I like windy rainy weather? ;)