Red Hand of Doom OOC Thread


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1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

DM, I am out for several hours this afternoon due to work. I plan on trying to close with any of the creatures I can get to and bash them. Thanks.


Out of interest, is Taldor's outlawing of the cult of Sarenrae going to be enforced in this campaign? Could make things interesting for Dragox....


That could make things very interesting, Joana! I hadn't even thought of that...


I hadn't planned on it. Our action takes place in the northern frontier of Taldor, which is basically a wilderness. Far from the strength of the nation in the south. They do not necessarily have the luxury of picking and choosing where they receive help. As long as Dragox doesn't broadcast his faith too much, there shouldn't be any problems.


DM Tanner wrote:
As long as Dragox doesn't broadcast his faith too much ...

Like mentioning the Dawnflower at every opportunity? ;)

That's fine. I just wanted to clarify whether we had another party member besides the goblin that we might have to be a little circumspect about when we start meeting people.


Joana wrote:
DM Tanner wrote:
As long as Dragox doesn't broadcast his faith too much ...

Like mentioning the Dawnflower at every opportunity? ;)

That's fine. I just wanted to clarify whether we had another party member besides the goblin that we might have to be a little circumspect about when we start meeting people.

Here's a handy guide for avoiding trouble in regards to faith in the Dawnflower:

Mentioning = OK
Proselytizing = Not OK

Dragox may get some dirty looks, but as long as he doesn't try to convert anyone, your party shouldn't have much trouble.


Okay, that is a good guideline for the big guy.


Male

The Good Hobgoblin


+1 ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I just couldn't see 57 points of damage in there and sure as heck didn't want Dragox to go down. It's like watching a TV show and seeing the good guy fall and standing up and yelling 'NO!'. I like this group. You guys are a bunch of solid posters. Tanner picked a good group.

Again, sorry for the intrusion. It won't happen again.

Liberty's Edge

Hey, the more nonplayer rules lawyers we have, the better. It's like having a second referee. :P Of course, head honcho has final word. But its sometimes hard keeping up with all these extra rules; the help is appreciated.

Sovereign Court

Javell DeLeon wrote:

I just couldn't see 57 points of damage in there and sure as heck didn't want Dragox to go down. It's like watching a TV show and seeing the good guy fall and standing up and yelling 'NO!'. I like this group. You guys are a bunch of solid posters. Tanner picked a good group.

Again, sorry for the intrusion. It won't happen again.

Hey man its absolutely fine, just try and OOC it next time :). It also saves me being the resident rules lawyer some more, which is good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Stardust: That's for sure. Especially now with the new APG stuff coming out. That'll be interesting with gestalt characters if you all wind up adapting to the changes.

@Alexander: Absolutely! Will definitely remember to do that. :)

Thanks!


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Yeah, thanks for the save, Javell. My early morning posts are never good as I am mostly still asleep. Forgetting Evasion is a really bad move on my part. Thanks so much for the catch!! I owe you one.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Not a problem, Dragox. Anytime! (Just try avoiding those one vs hydra matchups. OK?) ;)

Sovereign Court

Javell DeLeon wrote:
Not a problem, Dragox. Anytime! (Just try avoiding those one vs hydra matchups. OK?) ;)

I'd happily try and solo it, it only hits me on a 19 now and I have Evasion too :P

Sadly I can't float on water :( although I was tempted to just try and leap onto it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Alexander Kilcoyne wrote:
Javell DeLeon wrote:
Not a problem, Dragox. Anytime! (Just try avoiding those one vs hydra matchups. OK?) ;)

I'd happily try and solo it, it only hits me on a 19 now and I have Evasion too :P

Sadly I can't float on water :( although I was tempted to just try and leap onto it.

LOL!

I wouldn't doubt it. After seeing what you did to that thing, man that Feek is a blender! Especially with Narses flanking. You guys are doing some NASTY damage on that thing! :)

BTW: Totally hacked about Findor! That is SERIOUSLY discouraging/irritating. :(


Yes, I think he missed the Tactics discussion at Fighter/Wizard school. Either that, or he forgot the Wizard's First Rule. No, not really. He just made some assumptions he should not have. lol.

Well, anyway, I'm waiting to see what the end result of the battle is.

In the world of my imagination, my intelligent sword would probably have healed him in the second round, but then again perhaps not. I suppose it depends on if she thought he was being stupid or not.


Male Human Monk 2/Fighter 4

I kinda thought something like that might happen to Findor. With 10 Con and D6 HD's thrown in, hes not very meaty. I really hoped the hydra would attack the source of its greatest pain- Maysalkirii doing 20 or something points of damage to it...


Maysalkirii Weyog wrote:
I kinda thought something like that might happen to Findor. With 10 Con and D6 HD's thrown in, hes not very meaty. I really hoped the hydra would attack the source of its greatest pain- Maysalkirii doing 20 or something points of damage to it...

You had me worried there for a second. Gestalt gives him D10 HD.


Male Human Monk 2/Fighter 4
Findor Liamiel wrote:
Maysalkirii Weyog wrote:
I kinda thought something like that might happen to Findor. With 10 Con and D6 HD's thrown in, hes not very meaty. I really hoped the hydra would attack the source of its greatest pain- Maysalkirii doing 20 or something points of damage to it...
You had me worried there for a second. Gestalt gives him D10 HD.

Ha, in my mind I was thinking of Fighter/Wizard rather than Gestalt because an Elf Fighter/Wizard is such an archetype. I can never play with less than 12 Con or I worry too much about my character lol.


Can I tweak Adele with the Sacred Servant alternate class features from the APG? She already meets the prerequisite of serving a particular deity of LG, LN or NG. It gives her an extra use of smite evil per day and gives her one domain at paladin level -3; and her divine bond is with her holy symbol instead of her weapon, giving her +1d6 to channel positive energy or an extra lay on hands or a couple of other things she probably wouldn't use much.

EDIT: The loss of the divine bond with weapon (which she hasn't used yet in game) would pretty much unoptimize her for combat at later levels, as she wouldn't be able to make her rapier holy. At this point, she's pretty worthless in combat anyway, when compared to the goblin cuisinart and raging Narses especially, so she's focussed on healing/buffing but maybe the party would prefer to have another melee option at higher levels to extra healing?


Whatever you prefer is fine with me, Joana. Melee, healing, buffing, whatever you enjoy. I think Feek and Narses will be able to deal the heavy damage, and Findor will be a good secondary damage dealer. You and I can buff, cast, summon and do all that, if you want.


A good secondary damage dealer, From A Distance.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Findor Liamiel wrote:
A good secondary damage dealer, From A Distance.

LOL!!

That's funny stuff, Stardust.

P.S. *crosses fingers* Here's hoping for a "New" Findor, man. ;)
(At the very LEAST anyway.)


Findor Liamiel wrote:
A good secondary damage dealer, From A Distance.

Haha, that is rich! Bette got that one right...


So, stardust, it's your character: What are your thoughts on reincarnation vs. raise dead on Findor? Reincarnation would look to be more readily available (assuming the druid is high-level enough) and would get you back in the game faster, but you never know what you're going to get. Raise dead means you get to play the character you had in mind in the first place, but it will take us longer to get to Brindol so you'll be sitting out longer.

Liberty's Edge

I am thinking Reincarnation will be less expensive than Raise Dead, and both more gritty realistic, and interesting. I think if we were to try to get to Brindol, the hobgoblins would attack the town in our absence. Assuming caster for hire costs are similar to scroll costs (cause I don't want to get to d20srd right now), Reincarnation will cost 1700 gp: 700 gp plus 1000 gp for materials. Raise Dead, on the other hand, would cost 6,125 gp (1,125 gp plus 5000 gp for materials. Resurrection would cost 12,275 gp (2,275 gp plus 10000 gp for materials). I don't know if the party has enough resources to afford Resurrection, and don't know if we have enough time to get to a caster who can cast Raise Dead. (basically 7 days)

Greater Restoration (to remove negative levels) would cost us another 7,275 gp (2,275 gp plus 5000 gp for materials). It would be easier to find a 7th level Cleric to cast Restoration twice over a two week period at 1700 gp per casting (3,400 gp).

All of these costs assume that the casters we find are at the minimum level to cast the spell level we would need. If they are higher than the minimum level, it will cost more.

Also, while not likely, we could eventually end up with an item that grants a ~*~\"WISH"/~*~, and I could undo the reincarnation and go back to being an elf. I am looking forward to seeing what will happen though. I am hoping its something a littler interesting, but when it comes to percentile dice I am happy to let the dice remain where they fall. :P


Male Human Monk 2/Fighter 4

Do you want Findor to come back, most importantly. And in all seriousness, Maysalkirii will be bringing up another relevant point (at least to him)- does Findor want to return to the mortal coil from whatever paradise he is in?

I believe Dragox will be able to prepare Speak with Dead though. I'd feel better from the meta-side of things if we at least asked him if he wanted to return.

Liberty's Edge

Yes, He wants to come back... for out of character speak. He's already pleading with Pharasma even if she's having none of it. He's about to try to flee the Bone Throneroom and become a Ghost.

Also, I had quit another PBP to be part of this one, and it would feel strange trying to go back to it. It wasn't as fun, anyway. :)

EDIT on Reincarnation. There is only one of those choices that absolutely does not appeal to me, but it's only a 1% chance. Hopefully my rotten luck streak is over.


Adele

As with Maysalkirii, minor character surgery is fine. There is always some settling once play is started and everyone gets used to how their characters interact. Just summarize the changes in a post.

Findor

My d100 is standing by ;)


I believe that the soul has to be willing to return for either Reincarnation or Raise Dead. Whether we'd get a refund from the caster if Findor decided he was better off without us, I don't know. Maybe Speak with Dead is a good idea before we spend the gold. ;)

Liberty's Edge

d20srd has spell for hire costs at significantly lower than the cost of a scroll, but I've noticed that the Pathfinder rules are more expensive in general, and the PC wealth generally higher than 3.5 overall, so perhaps the scroll costs are more realistic. I'll let the DM decide how much this stuff costs. :P


And the role playing opportunites would be priceless if the elf Findor came back as a goblin, orc, or something else of that ilk. It would take him some time getting used to himself!

Sovereign Court

stardust wrote:

Also, I had quit another PBP to be part of this one, and it would feel strange trying to go back to it. It wasn't as fun, anyway. :)

Oh I was never suggesting you quit the PbP, at worst a new character to join us :)

Liberty's Edge

Alexander Kilcoyne wrote:
stardust wrote:

Also, I had quit another PBP to be part of this one, and it would feel strange trying to go back to it. It wasn't as fun, anyway. :)

Oh I was never suggesting you quit the PbP, at worst a new character to join us :)

Hmm, well I did have a sorcerer/oracle in mind (but I think there was a rule against dual caster gestalt?), but I spent quite some time coming up with Findor. Some people can just pull a background out of thin air; I'm not one of them. I usually develop an emotional connection with the character as I'm coming up with a background for them, I'm empathetic like that.


I'm going to amend my original ruling. You can have two full-caster classes for your gestalt character, as long as they are not dependent on the same attribute.

Okay

wizard/cleric
wizard/oracle
wizard/sorcerer
witch/cleric
witch/oracle
witch/sorcerer
sorcerer/cleric
cleric/oracle

Not Okay

wizard/witch
sorcerer/oracle

Now's your last chance, everyone. Are we reincarnating Findor?


Stardust?

Sovereign Court

Even with two different caster types its still incredibly powerful on such high point buy anyway...

Yup, roll that d% ;)


Yay for random results!

Stardust, I suggest you make a new profile. Just copy/paste your current character sheet, pick out a profile pic to suit your new race, and tweak your name slightly.


Kobold was more than a 1% chance, so I assume it's not the option you didn't want at all.

Walking around with Calanharel you're going to look a bit like Amiri, though. :)


I'll just keep this Profile, if you don't mind. I have all of Findor's old stats on my computer. Keeping the one profile helps me keep everything in the current moment.


Ah! I forgot you can change your picture whenever you like. Never mind what I said before.

Liberty's Edge

Am off to work. Will be back later on tonight/tomorrow morning.


Adele has been updated to Sacred Servant. She lost a Smite Evil (down to 1 per day) but gained the Good domain as a 2nd-level cleric. Her divine bond is with her holy symbol birthmark; for 5 minutes per day, she can call a celestial spirit to give her +1 caster level to any paladin spell cast, +1 to DC for undead to save vs. positive energy, +1d6 to channel positive energy, or +1 use/day of lay on hands.

If it's okay with the DM, I'd like to switch out one of her cantrips (Ghost Sound, which she's never used) for a new cantrip out of the APG, Unwitting Ally.

Advanced Player's Guide wrote:

Unwitting Ally

School enchantment (charm) [mind-affecting]; Level bard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You befuddle the target’s mind. The target has difficulty
telling friend from foe for a short period of time. The subject
is considered your ally and not your enemies’ ally while
determining flanking. The subject takes no other hostile
action against your enemies due to this spell’s effect.

I thought that would come in handy for Feek. :)


Oooh, that's a very handy spell. I personally don't think our resident slaughter-machine needs any more help, but go for it!


Male Human Monk 2/Fighter 4

Feek changes-

Inquisitor Changes

Level 1 Spell (Expeditious Retreat) exchanged for Wrath

Level 2 Spell (Silence) exchanged for Flames of the Faithful

Level 2 Spell (Spiritual Weapon) exchanged for Weapon of Awe

Rogue Changes

Feek is a Scout archetype (makes sense with how I was playing him.)

Scout
Not all rogues live in the city. Scouts frequently roam
the wilderness, often banding together as bandits,
but sometimes serving as guides, as trailblazers, or as
companions to a ranger or barbarian warrior. More
comfortable with sneaking and hiding outdoors, the
scout is still effective in the city and the dungeon.

Scout’s Charge (Ex): At 4th level, whenever a scout
makes a charge, her attack deals sneak attack damage
as if the target were flat-footed. Foes with uncanny
dodge are immune to this ability. This ability replaces
uncanny dodge.

Skirmisher (Ex): At 8th level, whenever a scout moves
more than 10 feet in a round and makes an attack action,
the attack deals sneak attack damage as if the target was
f lat-footed. If the scout makes more than one attack this
turn, this ability only applies to the first attack. Foes with
uncanny dodge are immune to this ability. This ability
replaces improved uncanny dodge.

Liberty's Edge

Looks like I'm going to have to invest in the APG just to keep on par. Was hoping to avoid another purchase at the moment. :P


stardust, here's the focused schools (alternatives) for transmuters:

Spoiler:
Enhancement School
Associated School: Transmutation.
Replacement Powers: The following school powers
replace the telekinetic fist and change shape powers of
the transmutation school.
Augment (Sp): As a standard action, you can touch a
creature and grant it either a +2 enhancement bonus to a
single ability score of your choice or a +1 bonus to natural
armor that stacks with any natural armor the creature
might possess. At 10th level, the enhancement bonus to
one ability score increases to +4. The natural armor bonus
increases by +1 for every five wizard levels you possess,
to a maximum of +5 at 20th level. This augmentation
lasts a number of rounds equal to 1/2 your wizard level
(minimum 1 round). You can use this ability a number of
times per day equal to 3 + your Intelligence modifier.
Perfection of Self (Su): At 8th level, as a swift action
you can grant yourself an enhancement bonus to a single
ability score equal to 1/2 your wizard level (maximum +10)
for one round. You may use this ability for a number of
times per day equal to your wizard level.

Shapechange School
Associated School: Transmutation.
Replacement Power: The following school power replaces
the telekinetic fist power of the transmutation school.
Battleshaping (Su): As a swift action, you grow a single
natural weapon. The natural weapon lasts for 1 round and
has a +1 enhancement bonus on attack and damage rolls
for every four wizard levels you possess. You can grow a
claw, a bite, or a gore attack. These attacks deal the normal
damage for a creature of your size (see page 302 of the
Pathfinder RPG Bestiary). At 11th level, you can shape two
natural weapons. You may not grow additional limbs or
a tail with this ability. You can use this ability a number of
times per day equal to 3 + your Intelligence modifier.

You can also pick a "style" that swaps out some of the fighter abilities: archer, crossbowman, free-hand fighter (one-handed weapon, no shield), mobile fighter, phalanx soldier, polearm master, roughrider, savage warrior, shielded fighter, two-handed fighter, two-weapon warrior, and weapon master. If any of those sound interesting, I can post the details.


Male Human Monk 2/Fighter 4

Hmm, isn't your Strength going to be 6 now and your Con 8? Maybe archery style would be better...

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