
Kalyth |
Ok starting a game where I will be playing a Swashbuckler (Tome of Secrets). I was going to go with a Two Weapon Fighting Build to draw upon the Swashbucklers Thrust (sneak attack like ability)and just wanted some advice. I will be the main fighter type in the game. Other player will be an Illusionist. We may be adding a third player (Rogue).
DM wanted a Heroic game so my starting physical stats ended up
Str: 15
Dex: 20
Con: 18
He went with the heroic attribute route because plans on making magic rare and hard to come by. So no buying Keen weapons etc....
I was planning to go either Rapier/Short Sword or Dual Short Swords,
Rapier would give me an insane critical with the Swashbucklers "Find the Mark" ability (Threat range of 13-20, with improved critical)
Dual Shortswords allows me to take improved Crit and Weapon Focus etc...for both wielded weapons so leaning toward that route.
Here are the feats I was thinking.
Human: Two Weapon Fighting
1st: Dodge (main fighter need all AC I can, no healer in party)
3rd: Two Weapon Defense (need AC)
S3rd: Double Slice (prereq for Two Weapon Rend)
5th: Weapon Focus Shortsword
S6th: Improved Two Weapon fighting.
7th: Weapon Specialization: Short Sword
9th: Power Attack
S9th: Improved Critical: Short Sword
11th: Two Weapon Rend
S12th: Greater Weapon Focus: Short Sword
13th: Critical Focus
15th: Bleeding Critical
S15: Greater Weapon Specialization: Short Sword
17th: Staggering Critical
S18:
19: Stunning Critical
Alternately I could go Rapier/Shortsword and ditch the Weapon Focus/Specialization.
Advice?

Kratzee |

I played a Half-elf Swashbuckler in Savage Tide and he kind of kicked ass. He had Skill Focus: Bluff, a decent Charisma, Improved and Greater Feint, and the Expert Tactician feat from Sword and Fist which allows an extra attack against any flat-footed opponent. Before our hiatus I starting taking a level of Rogue (plan on doing 4) so with a successful feint (which he almost always got), he was doing rapier damage plus 3d6 three times per round. He was dropping opponents pretty handily with only the Weapon Training class feature (no focus or specialization yet or TWF yet).

Kalyth |
I played a Half-elf Swashbuckler in Savage Tide and he kind of kicked ass. He had Skill Focus: Bluff, a decent Charisma, Improved and Greater Feint, and the Expert Tactician feat from Sword and Fist which allows an extra attack against any flat-footed opponent. Before our hiatus I starting taking a level of Rogue (plan on doing 4) so with a successful feint (which he almost always got), he was doing rapier damage plus 3d6 three times per round. He was dropping opponents pretty handily with only the Weapon Training class feature (no focus or specialization yet or TWF yet).
I was debating on going the route of Improved Feint but any round in which I could use improved feint I could just make a full attack so wasnt sure if improved feint was worth the feat investment.

Kratzee |

Since I wasn't doing TWF, the move action wasn't a big deal. It was annoying before I got Improved Feint, but still fun and fit my theme. Things really got interesting with Greater Feint and Expert Tactician, if you are allowed to use 3.x material. With Full BAB, I was getting thrust attack damage nearly every round so for me it was worth it. YMMV

Kalyth |
Since I wasn't doing TWF, the move action wasn't a big deal. It was annoying before I got Improved Feint, but still fun and fit my theme. Things really got interesting with Greater Feint and Expert Tactician, if you are allowed to use 3.x material. With Full BAB, I was getting thrust attack damage nearly every round so for me it was worth it. YMMV
Were not allowed to draw upon 3.5 feats. so many I would have taken. : (

winter_soldier |

Ok starting a game where I will be playing a Swashbuckler (Tome of Secrets). I was going to go with a Two Weapon Fighting Build to draw upon the Swashbucklers Thrust (sneak attack like ability)and just wanted some advice. I will be the main fighter type in the game. Other player will be an Illusionist. We may be adding a third player (Rogue).
DM wanted a Heroic game so my starting physical stats ended up
Str: 15
Dex: 20
Con: 18He went with the heroic attribute route because plans on making magic rare and hard to come by. So no buying Keen weapons etc....
I was planning to go either Rapier/Short Sword or Dual Short Swords,
Rapier would give me an insane critical with the Swashbucklers "Find the Mark" ability (Threat range of 13-20, with improved critical)
Dual Shortswords allows me to take improved Crit and Weapon Focus etc...for both wielded weapons so leaning toward that route.
Here are the feats I was thinking.
Human: Two Weapon Fighting
1st: Dodge (main fighter need all AC I can, no healer in party)
3rd: Two Weapon Defense (need AC)
S3rd: Double Slice (prereq for Two Weapon Rend)
5th: Weapon Focus Shortsword
S6th: Improved Two Weapon fighting.
7th: Weapon Specialization: Short Sword
9th: Power Attack
S9th: Improved Critical: Short Sword
11th: Two Weapon Rend
S12th: Greater Weapon Focus: Short Sword
13th: Critical Focus
15th: Bleeding Critical
S15: Greater Weapon Specialization: Short Sword
17th: Staggering Critical
S18:
19: Stunning CriticalAlternately I could go Rapier/Shortsword and ditch the Weapon Focus/Specialization.
Advice?
Several things jump out at me:
-You don't need to take Dodge......TOS Swashbucklers get the Evade class ability which is just like Dodge, only it goes up. Niiiicceee.
-Just because you get bonus feats, doesn't mean that you qualify for some of those feats (like Weapon Specialization) unless you take levels in Fighter....unless your DM ruled otherwise?
-I'm skeptical of the strength of Staggering and Stunning Critical, since they require saves. Bleeding and Sickening Critical have NO saves.

Kalyth |
The DM ruled that levels in Swashbuckler would count for meeting the prereqs for Weapon Specialization, etc...He figured it was the writers intent and thought it odd to need 12 levels in another class to select a bonus feat granted as a swashbuckler.
The party consists of my Swashbuckler and an Illusionist. No healer type thats why I went ahead and grabbed dodge and Two Weapon Defense just to get the highest AC I could. We may be adding a rogue but that still leaves me as the party "tank".

Kalyth |
I am debating on the Staggering/Stunning Crit. Just thought it would be nice if I did manage to stun something I would get Thrust damage for a few rounds without need to worry about flanking etc...
I wanted a second Crit Feat to use once bleed was in since it doesnt stack with itself.
You got suggestions on feats to take in placec of Staggering/Stunning Crit?

winter_soldier |

I am debating on the Staggering/Stunning Crit. Just thought it would be nice if I did manage to stun something I would get Thrust damage for a few rounds without need to worry about flanking etc...I wanted a second Crit Feat to use once bleed was in since it doesnt stack with itself.
You got suggestions on feats to take in placec of Staggering/Stunning Crit?
I think the best Crit Mastery combo is Bleeding Critical and Sickening Critical......no saves against either one.

Kalyth |
I suggest a purple suit, a big floppy hat, a fur coat and a walking stick.
Sorry, I saw the thread title and couldn't resist.
I was planning to go with a tight studded leather mini-dress and stiletto heels.
On a serious note. I do see the advantage of sickening critical over Staggering/Stunning may go that route.
Any other suggestions on feats?
Was going to skip Greater Two Weapon Fighting as an additional attack at effectively -12 really doesnt scream all that useful to me.
Power Attack??? With the -2 for TWF and the fact that secondary attacks will be at -7 (effectivel) not to mention the -12/-17 on the 3rd and 4th primary attacks, is Power Attack going to be effective? I could limit its use to standard actions when im only getting one attack anyway and get use out of it. Basically will I have high enough attack bonuses to afford to take the Power Attack penalty?

winter_soldier |

Billzabub wrote:I suggest a purple suit, a big floppy hat, a fur coat and a walking stick.
Sorry, I saw the thread title and couldn't resist.
I was planning to go with a tight studded leather mini-dress and stiletto heels.
On a serious note. I do see the advantage of sickening critical over Staggering/Stunning may go that route.
Any other suggestions on feats?
Was going to skip Greater Two Weapon Fighting as an additional attack at effectively -12 really doesnt scream all that useful to me.
Power Attack??? With the -2 for TWF and the fact that secondary attacks will be at -7 (effectivel) not to mention the -12/-17 on the 3rd and 4th primary attacks, is Power Attack going to be effective? I could limit its use to standard actions when im only getting one attack anyway and get use out of it. Basically will I have high enough attack bonuses to afford to take the Power Attack penalty?
Beat by beat:
Two-Weapon Defense: I'm currently playing a TOS Swashbuckler, and it's great for the first level, then there's a weak period before you get magic armor and rings and stuff to boost your AC, so you might need it. Take a look at Mobility and Spring Attack, though. The Evade class ability means that you qualify for it, and those will be helpful.
Power Attack: I think that this and Combat Expertise have been nerfed to the point where they aren't really worth it until much later in the game. Add to that the aforementioned to-hit penalty, and these are kind of losers.
Focus/Specialization: Kind of divided on these. My swashbuckler uses a Rapier and a shortsword, but I might have gone that route if he was using just shortswords. But I thought it was more worth it to get the insanely high crit modifier from Find The Mark.

Kalyth |
Kalyth wrote:Billzabub wrote:I suggest a purple suit, a big floppy hat, a fur coat and a walking stick.
Sorry, I saw the thread title and couldn't resist.
I was planning to go with a tight studded leather mini-dress and stiletto heels.
On a serious note. I do see the advantage of sickening critical over Staggering/Stunning may go that route.
Any other suggestions on feats?
Was going to skip Greater Two Weapon Fighting as an additional attack at effectively -12 really doesnt scream all that useful to me.
Power Attack??? With the -2 for TWF and the fact that secondary attacks will be at -7 (effectivel) not to mention the -12/-17 on the 3rd and 4th primary attacks, is Power Attack going to be effective? I could limit its use to standard actions when im only getting one attack anyway and get use out of it. Basically will I have high enough attack bonuses to afford to take the Power Attack penalty?
Beat by beat:
Two-Weapon Defense: I'm currently playing a TOS Swashbuckler, and it's great for the first level, then there's a weak period before you get magic armor and rings and stuff to boost your AC, so you might need it. Take a look at Mobility and Spring Attack, though. The Evade class ability means that you qualify for it, and those will be helpful.
Power Attack: I think that this and Combat Expertise have been nerfed to the point where they aren't really worth it until much later in the game. Add to that the aforementioned to-hit penalty, and these are kind of losers.
Focus/Specialization: Kind of divided on these. My swashbuckler uses a Rapier and a shortsword, but I might have gone that route if he was using just shortswords. But I thought it was more worth it to get the insanely high crit modifier from Find The Mark.
If you look at your chances to hit with Improved crit using Rapier (with improved crit) and short sword (without) to your chance of criting with dual shortswords (with imp crit) you end up with the same overal chance of criting per round. Unless you take imp crit on both the rapier and the shortsword there is no overall difference in your ratio of crits per round.

scylis: Apophis of Disapproval |

Too bad you don't have access to 3.5 stuff. If you did, you could make an elf who uses an elven thinblade and an elven lightblade from Races of the Wild. Both of them get the benefit of any feats directed at rapiers (like Weapon Focus and its tree and Improved Crit), so you'd get 1d6, 18-20x2 and 1d8, 18-20x2 for a base, only a -2 when two-weapon fighting, and one set of feats that cover both. Yes, it's horridly cheezy (spelled for effect), but dang if it ain't effective.

winter_soldier |

winter_soldier wrote:Kalyth wrote:If you look at your chances to hit with Improved crit using Rapier (with improved crit) and short sword (without) to your chance of criting with dual shortswords (with imp crit) you end up with the...Billzabub wrote:In your case, yes. But I'm guessing that I'll be able to find keen weapons with little difficulty in my game, and that Improved Critical would be a trap. One of the rules of optimization: Never take a feat for something easily available as a spell or magic item.

Kalyth |
Kalyth wrote:winter_soldier wrote:In your case, yes. But I'm guessing that I'll be able to find keen weapons with little difficulty in my game, and that Improved Critical would be a trap. One of the rules of optimization: Never take a feat for something easily available as a spell or magic item.Kalyth wrote:If you look at your chances to hit with Improved crit using Rapier (with improved crit) and short sword (without) to your chance of criting with dual shortswords (with imp crit) you end up with the...Billzabub wrote:I would plan for getting Keen Weapons save for the fact that the DM is running a very low magic level game. Magic Items will be rare and hard to comeby. Fortunately the Illusionist is planning to take craft wonderous item. Just not craft arms/armor. If I manage to find or aqquire keen weapons prior to 9th I will skip improved crit. If not going to take it.

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I'm only going to make a few points.
1. your a light fighter your AC won't matter squat after level 10. Get some more hp with toughness you will be better off. Unless you go with #4 and take monk levels in witch case you still take Toughness and pick up Dodge as a bouns feat. With Monk levels and a good Wis you can get to realy high AC. But you will still need the HP befor you get all the gear you need to make your AC that high.
2. Thegreenteagamer is right Kukris are the way to go. If you don't have access to Over Sized Two Weapon Fighting.
3. I wold incress your STR becous past level 10 you need to by pass DR! You don't have smight evil and you don't have access to the fighter feats to get past it.
4. Take a level of monk to add your Wis mod to your ac on top of your dex. That will help your will save more then Iron Will. In addition to that as a level 1 monk you get a free feat Dodge.
But thats my sugestions. Wold need more on your full stats to give any more. And if you rolled or point buy.
Good rule of thum for D&D past level 5. If your ac is less then your level X2 your geting hit. If your ac is your level X4 your geting hit half the time. If your AC is your level X6 your hardly ever geting hit. After level 10 its X 2 / x3 / X4

Kalyth |
I'm only going to make a few points.
1. your a light fighter your AC won't matter squat after level 10. Get some more hp with toughness you will be better off. Unless you go with #4 and take monk levels in witch case you still take Toughness and pick up Dodge as a bouns feat. With Monk levels and a good Wis you can get to realy high AC. But you will still need the HP befor you get all the gear you need to make your AC that high.
3. I wold incress your STR becous past level 10 you need to by pass DR! You don't have smight evil and you don't have access to the fighter feats to get past it.
4. Take a level of monk to add your Wis mod to your ac on top of your dex. That will help your will save more then Iron Will. In addition to that as a level 1 monk you get a free feat Dodge.
But thats my sugestions. Wold need more on your full stats to give any more. And if you rolled or point buy.
Good rule of thum for D&D past level 5. If your ac is less then your level X2 your geting hit. If your ac is your level X4 your geting hit half the time. If your AC is your level X6 your hardly ever geting hit. After level 10 its X 2 / x3 / X4
Swashbucklers can wear light armor and benefit from Evade class feature. I could take a level of monk to gain +wis to ac but that would mean I could not wear light armor. I would have to have a wisdom of 18 in order for the wis mod to to exceed the AC bonus of Studded Leather. I would also loose +1 BAB for the monk level. as well as delay the advancement of my Evade and Thrust class features. Dont see that trade off paying off in the long run.
Currently Character is 3rd level with AC 21. Evade will increase that by one at 4th level and one more ever 5 levels there after. Assuming I can manage to get Bracers of Armor or mithril chain shirt I could raise dex to increase AC as well. The game is low magic setting and DM will be strict on what magic items we can craft with feats and what items we will find. No Item shops will ever be availible.
As for by passing DR. Assuming I can get Thrust damage that should help in getting through DR. The Illusionist in the game is already planning ways to insure targets are flanked (summon monster), blinded, etc... so I can get the thrust damage.

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Winter Soldier Kurkis are finessible. Your armor caps out with a mod of + 9 with a + 5 mith chain shirt. Bracers of amor +8 is close to the same as you mith chain shirt. Bracers of armor don't have a max Dex Mod.
Bracers of armor +8 Armor Bounes 8
Dex 30 ( thats with out tomes of what you can hit) Dex Bounes 10
Wis base 14 + 6 enchanmetn = 20 Wis Bounes 5
Deflection Bouns Deflection 5
Natural Armor bouns Naturla Armor5
Dodge Bouns Dodge 6
Ring of Force Sheild Shield 2
Total AC 41
+5 Mithral Chain Shirt Armor Bounes 9
Dex 30 ( max dex mod 6 ) Dex Bounes 6
Deflection Bouns Deflection 5
Natural Armor Bouns Natural 5
Dodge Bouns Dodge 6
Ring of Force Shield Shield 2
Total AC 33
Thanks for lower my AC by making me where armor ?

winter_soldier |

Winter Soldier Kurkis are finessible. Your armor caps out with a mod of + 9 with a + 5 mith chain shirt. Bracers of amor +8 is close to the same as you mith chain shirt. Bracers of armor don't have a max Dex Mod.
Bracers of armor +8 Armor Bounes 8
Dex 30 ( thats with out tomes of what you can hit) Dex Bounes 10
Wis base 14 + 6 enchanmetn = 20 Wis Bounes 5
Deflection Bouns Deflection 5
Natural Armor bouns Naturla Armor5
Dodge Bouns Dodge 6
Ring of Force Sheild Shield 2Total AC 41
+5 Mithral Chain Shirt Armor Bounes 9
Dex 30 ( max dex mod 6 ) Dex Bounes 6
Deflection Bouns Deflection 5
Natural Armor Bouns Natural 5
Dodge Bouns Dodge 6
Ring of Force Shield Shield 2Total AC 33
Thanks for lower my AC by making me where armor ?
Yes, Kukris are finessable, but they are Slashing, not Piercing, therefore unable to inflict Thrust damage.

Kalyth |
Winter Soldier Kurkis are finessible. Your armor caps out with a mod of + 9 with a + 5 mith chain shirt. Bracers of amor +8 is close to the same as you mith chain shirt. Bracers of armor don't have a max Dex Mod.
Bracers of armor +8 Armor Bounes 8
Dex 30 ( thats with out tomes of what you can hit) Dex Bounes 10
Wis base 14 + 6 enchanmetn = 20 Wis Bounes 5
Deflection Bouns Deflection 5
Natural Armor bouns Naturla Armor5
Dodge Bouns Dodge 6
Ring of Force Sheild Shield 2Total AC 41
+5 Mithral Chain Shirt Armor Bounes 9
Dex 30 ( max dex mod 6 ) Dex Bounes 6
Deflection Bouns Deflection 5
Natural Armor Bouns Natural 5
Dodge Bouns Dodge 6
Ring of Force Shield Shield 2Total AC 33
Thanks for lower my AC by making me where armor ?
The DM is going to be very strict on what we can craft with craft wonderous item. Also magic items found/looted will be rare. Items like Bracers of AC 8 or ring of force shield may not even be obtainable. The bonus you are using assume items granting those bonuses will be available which they most likely will not be.
Though good advice if I ever play in a high magic campaine. So will keep it in mind.