Help Making An Alchemist?


Advice

Sovereign Court

So I'm thinking of making a Human Alchemist, and I'm beginning to wonder if going Fighter for the first level wouldn't be a better idea than being a straight Alchemist.

As stands my stat line is
Str 12
Dex 14
Con 14
Int 18
Wis 12
Cha 7

I went with Medium Armour Prof. and Point Blank Shot for my feats, but if I went Fighter I could easily get Point Blank, Precise Shot and Rapid Shot in preparation for throwing a heap of bombs and alchemist fires.

I'm looking to make a fairly high AC Alchemist, as I think they can use their extracts without fear of arcane spell failure stuff, and having a potion of Shield and Reduce Person along with a mutagen of Dex seems like it has potential. Only problem I see is at first level I can only have 2 extracts, and Shield/Reduce Person only last a minute, Mutagens last 10; seems like I could wind up in trouble if I used them too early on.

Thoughts? Suggestions?

Also, this is for Pathfinder Society, so Alchemists get Dodge for free.

RPG Superstar 2011 Top 4

Well you can't Rapid Shot bombs. Only way to throw multiple bombs is the discovery later on.

A dip into fighter is useful for wearing full-plate and using a tower shield. Who cares that you get a -2 to attack when you're aiming at touch AC's.

Sovereign Court

Would I still be able to toss multiple alchemist fire's with rapid shot?

I plan on wearing a breastplate, it's only 1 less AC than full plate, costs a heap less and has less of an armour check penalty.

Jon Brazer Enterprises

Robich wrote:

Would I still be able to toss multiple alchemist fire's with rapid shot?

I plan on wearing a breastplate, it's only 1 less AC than full plate, costs a heap less and has less of an armour check penalty.

If I remember correctly, you can't use Rapid Shot with alchemist's fire, either. That requires Quick Draw to work, but Quick Draw specifies that it doesn't work with alchemical items. About the best you can do is carry an alchemist's fire in each hand at all times so you can use Two-Weapon Fighting to throw two on the first round of combat.

Sovereign Court

Do metamagic feats work on the extract things that alchemists make?

Jon Brazer Enterprises

Robich wrote:
Do metamagic feats work on the extract things that alchemists make?

As written, no. That's part of the reason for the discoveries that increase their durations, I think.

RPG Superstar 2011 Top 4

Kevin Morris wrote:
If I remember correctly, you can't use Rapid Shot with alchemist's fire, either. That requires Quick Draw to work, but Quick Draw specifies that it doesn't work with alchemical items. About the best you can do is carry an alchemist's fire in each hand at all times so you can use Two-Weapon Fighting to throw two on the first round of combat.

This is not doable with bombs.

Bombs wrote:
Creating and throwing a bomb requires a standard action that provokes an attack of opportunity.

You can only throw multiple bombs with the discovery.

Fast bombs wrote:
An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with ranged weapon. An alchemist must be at least 8th level before selecting this discovery.

Jon Brazer Enterprises

Scipion del Ferro wrote:
Kevin Morris wrote:
If I remember correctly, you can't use Rapid Shot with alchemist's fire, either. That requires Quick Draw to work, but Quick Draw specifies that it doesn't work with alchemical items. About the best you can do is carry an alchemist's fire in each hand at all times so you can use Two-Weapon Fighting to throw two on the first round of combat.

This is not doable with bombs.

Bombs wrote:
Creating and throwing a bomb requires a standard action that provokes an attack of opportunity.
You can only throw multiple bombs with the discovery.

You are correct. However, I was answering a question regarding alchemist's fire and not bombs.


Perhaps going off on a tangent here, but have you considered an Alchemist who has discovered the wonders of Gunpowder and wanders around Profession (gunsmith), using his Craft (alchemy) skill to make gunpowder and using Exotic Weapon Proficiency (Firearms) feat to focus on his weapons of choice? Gives him a slight edge in damage, lets him focus on ranged attacks so he can throw a bomb in a pinch and not have to worry about attacks-of-opportunity and ties in well to the theme of the Alchemist as a soot-covered slightly-crazy inventor that Paizo has written them down as.

Naturally you're not going to have access to the weapons at 1, 2 or maybe even 3rd level, but the option is there, and the Profession skill ensures you can craft your own ammo. Personally, I would suggest the Rifle for long-range attacks, the Range Increments are staggering and the critical modifier is the best I've ever seen for a ranged weapon, and for 'close range', the Pistol would work great for an Alchemist, as it can be used one-handed without penalty, leaving you one hand free to grab for a formulae component, throw a bomb or flip the bird.

Sovereign Court

I didn't realise guns were even an option in Pathfinder yet, it would suit the character well, where can I find the rules?

RPG Superstar 2011 Top 4

In core and even the Adventures Armory they aren't. Perhaps in PFS?

Sovereign Court

I've not noticed them in PFS...


In Kobald Quarterly #13, there is a PF approved Arquebusier. There are rules and a list for using and creating guns and their ammunition.

RPG Superstar 2011 Top 4

Mebee someone should add that to d20pfsrd.com :3


Firearms are not and will never be PFS approved.

You cannot, with any method, rapid-throw alchemical items. So get that out of your head too.

That said, the use of a fighter splash to get heavy armor and tower shields to throw bombs from behind has some merit too. Carry a reach weapon and a +str mutagen for when they get close, or just forget tossing stuff entirely and go in swinging.

Sovereign Court

Maybe that came out harsher than you meant it to. I really wasn't all that enamoured with rapid shot or guns anyway, I just wanted to know if it would work.


Robich wrote:
Maybe that came out harsher than you meant it to. I really wasn't all that enamoured with rapid shot or guns anyway, I just wanted to know if it would work.

Curious that it hasn't come out yet as they're listed in the g*+~*&n Campaign Setting. Kind of like "Here, have a box of chocolate. But you can't eat the turkish delights, they're mine."

RPG Superstar 2011 Top 4

The Campaign Setting however was for 3.5. They haven't released the Pathfinder version of it yet so that might explain the disjunction.


Scipion del Ferro wrote:
The Campaign Setting however was for 3.5. They haven't released the Pathfinder version of it yet so that might explain the disjunction.

No, Joshua Frost just hates them and doesn't want them in PFS. He's said as much on multiple occasions.


Scipion del Ferro wrote:
The Campaign Setting however was for 3.5. They haven't released the Pathfinder version of it yet so that might explain the disjunction.

Wait ... what? So the Pathfinder Chronicles Campaign Setting is for ... 3.5? And this ... 'Frost' guy (apologies if he's some sort of God here, my Knowledge(religion) is almost non-existant) is blocking the Firearms?

Sooo ... what? We take a giant celestial eraser to the Grand Duchy of Alkenstar? This nation doesn't exist, period?

Sovereign Court

Could any of the magic traits be used on alchemist extracts?

Such as;
4 Gifted Adept: Your interest in magic was inspired by
witnessing a spell being cast in a particularly dramatic
method, perhaps even one that affected you physically
or spiritually. This early exposure to magic has made it
easier for you to work similar magic on your own. Pick
one spell when you choose this trait—from this point
on, whenever you cast that spell, its effects manifest at
+1 caster level.

RPG Superstar 2011 Top 4

HalfOrcHeavyMetal wrote:
Scipion del Ferro wrote:
The Campaign Setting however was for 3.5. They haven't released the Pathfinder version of it yet so that might explain the disjunction.

Wait ... what? So the Pathfinder Chronicles Campaign Setting is for ... 3.5? And this ... 'Frost' guy (apologies if he's some sort of God here, my Knowledge(religion) is almost non-existant) is blocking the Firearms?

Sooo ... what? We take a giant celestial eraser to the Grand Duchy of Alkenstar? This nation doesn't exist, period?

Campaign Setting it's in the 3.5 section of the store. It doesn't say the edition in the description but that's the one it belongs to.

Joshua Frost is basically the head of the Pathfinder Society. His word is law when it comes to PFS organized events.

I dunno about Alkenstar, but that just seems to be his take on items that are allowed in PFS play. There's a lot of stuff that's not allowed.

RPG Superstar 2011 Top 4

Robich wrote:

Could any of the magic traits be used on alchemist extracts?

Such as;
4 Gifted Adept: Your interest in magic was inspired by
witnessing a spell being cast in a particularly dramatic
method, perhaps even one that affected you physically
or spiritually. This early exposure to magic has made it
easier for you to work similar magic on your own. Pick
one spell when you choose this trait—from this point
on, whenever you cast that spell, its effects manifest at
+1 caster level.

Perhaps. Extracts are spells and they are "cast" by drinking. Also that's a fairly tame trait so I doubt a GM would say no.


Scipion del Ferro wrote:


Campaign Setting it's in the 3.5 section of the store. It doesn't say the edition in the description but that's the one it belongs to.

Joshua Frost is basically the head of the Pathfinder Society. His word is law when it comes to PFS organized events.

I dunno about Alkenstar, but that just seems to be his take on items that are allowed in PFS play. There's a lot of stuff that's not allowed.

Bleh. Well that's one negative to a system to which I've found nothing but positives. Ah well we can't have everything then, can we?

To Robich: A pity the Mad Alchemist and Grenadier feat didn't make it into Pathfinder, that would have helped immensely with what you're trying to build. I'm going to go have a re-read of the rules on Throw Anything and see if there isn't some way to be able to work that into your plan.

Another thing to consider is that Formulae must be drunk to take effect, I believe, and unless you take the Discovery that allows you to throw multiple bombs (which can be problematic with a Moderate BAB, let me tell you!), that's not going to work overmuch. Still, with your bonus feat, may I suggest since Firearms are not applicable, Marital Weapon Proficiency (Longbow). Since you can apply poison with relative ease, stand back after throwing a smoke-bomb or a tangle-foot bag and put some Blue Whinnis-coated arrows into the enemy while the melee goes in for the kill.

Failing that, remember you can be very evil with contact poisons on door-knobs, assuming you have a round or two to put it on when the enemy can't see you (take cover behind the fighter while you put it on, then push the door open while not touching the door-knob, get everyone inside then shut it. Odds are the NPCs will reach for the handle and bamb, here, have a handful of Black Lotus Extract!) and other such shenanigans. Invisibility Formulae, sneak into the Hobgoblin camp, use a light brush to apply Nitharit to the hilts of all their weapons, dump powdered Wolfsbane into the stew and sneak out. 10 minutes later, saunter back in with the Elven warparty and deal with the Hobgoblins, most of whom would have suffered at least one hit from the poisons.

Sovereign Court

Alchemists get Throw Anything for free at first level, which is nice, it gives a +1 and with Point Blank Shot and Dex I should have a +4 at first level before adding any magic effects, not bad in my opinion.

As stands my two Feats are medium armour prof. and point blank shot, I figure I'll have enough AC to risk getting close after I run out of bombs/alchemists fire's/acid flasks.

RPG Superstar 2011 Top 4

HalfOrcHeavyMetal wrote:
Scipion del Ferro wrote:


Campaign Setting it's in the 3.5 section of the store. It doesn't say the edition in the description but that's the one it belongs to.

Joshua Frost is basically the head of the Pathfinder Society. His word is law when it comes to PFS organized events.

I dunno about Alkenstar, but that just seems to be his take on items that are allowed in PFS play. There's a lot of stuff that's not allowed.

Bleh. Well that's one negative to a system to which I've found nothing but positives. Ah well we can't have everything then, can we?

To Robich: A pity the Mad Alchemist and Grenadier feat didn't make it into Pathfinder, that would have helped immensely with what you're trying to build. I'm going to go have a re-read of the rules on Throw Anything and see if there isn't some way to be able to work that into your plan.

Another thing to consider is that Formulae must be drunk to take effect, I believe, and unless you take the Discovery that allows you to throw multiple bombs (which can be problematic with a Moderate BAB, let me tell you!), that's not going to work overmuch. Still, with your bonus feat, may I suggest since Firearms are not applicable, Marital Weapon Proficiency (Longbow). Since you can apply poison with relative ease, stand back after throwing a smoke-bomb or a tangle-foot bag and put some Blue Whinnis-coated arrows into the enemy while the melee goes in for the kill.

Alchies are proficient with crossbows, but being an Elf gives you the nice racial weapons as well as bonuses to your two most important stats! win win!

There are rumors of feats like that showing up in the Advanced Players guide.


Scipion del Ferro wrote:


Alchies are proficient with crossbows, but being an Elf gives you the nice racial weapons as well as bonuses to your two most important stats! win win!

There are rumors of feats like that showing up in the Advanced Players guide.

I think he's going Human Alchemist for the Bonus feats, but an Elf Achemist would also work, and you're right the Elf stats match up great.

In case Robich wishes to remain Human, why not have the Alchemist take Rapid Reload (light Crossbow) and go to town? Also, hanging out that the Advanced Players Guide will have options that allow further customisation of the classes and/or fix the bugs with the classes now.


Robich wrote:
So I'm thinking of making a Human Alchemist, and I'm beginning to wonder if going Fighter for the first level wouldn't be a better idea than being a straight Alchemist.

My two cents: A level of fighter would go just fine with an alchemist. You can use a bow as a secondary weapon.

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