
Ghetto DM |

Izera unleashes a pair of devasting attacks, and the monster seems to shrivel even further. Izera hit B (35 vs. AC) for 23 damage. Then she crit for 70 plus 4 cold and 24 necrotic, but B resists 15 necrotic. And B is bloodied...
The figure stands tall and tries to pummel Izera, despite the glowing pain brought on by Danea's sanction. B takes 11 radiant damage, plus 10 due to vulnerability. B Grave Slam vs. Izera's Fort (includes mark penalty): 1d20 + 14 ⇒ (19) + 14 = 33 On a hit Izera is stunned and entombed 2 squares beneath the ground, blocking line of sight and line of effect to the target (save ends both).

Ghetto DM |

Izera slides beneath the cobblestones, and almost immediately pops back up. B hit Izera (33 vs. Fort). Izera's save: 17. How many more crits can B take?
Tinker's turn.
Map link
Tinker - 20 (38/80 hp; bloodied)
Phenia - 18 (36/74 hp; bloodied)
Garret - 15 (55/76 hp; -2 defenses)
B - 15 (-211 hp; bloodied; sanctioned by Danea)
Danea - 13 (48/89 hp; -4 defenses)
Zombies - 12
Z6 - (sanctioned by Danea)
Z8 - (sactioned by Danea)
Ashlynn - 6 (-24 hp)
Izera - 34 (82/90 hp; -2 defenses)
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

"Tinker" |

Tinker pauses in the fray to make some minor adjustments to himself, repairing some of the damage he has taken. At the same time, he sends a small automaton scuttling toward Phenia, which injects her (slightly painfully) with a restorative formula. Finally, Daria, the hammer, frees herself and hovers next to Tinker.
Standard: Second Wind. Minor: Activate Familiar in H13. Free: Healing Infusion on Phenia, for surge value + 8 (no surge spent). Heal self an additional 3 from Rod of Repair. Believe I'm at 61.

Ghetto DM |

Tinker spends his second wind and heals 23. Phenia can heal 26 (no surge).
Phenia's turn.
Map link
Phenia - 18 (62/74 hp)
Garret - 15 (55/76 hp; -2 defenses)
B - 15 (-211 hp; bloodied; sanctioned by Danea)
Danea - 13 (48/89 hp; -4 defenses)
Zombies - 12
Z6 - (sanctioned by Danea)
Z8 - (sactioned by Danea)
Ashlynn - 6 (-24 hp)
Izera - 34 (82/90 hp; -2 defenses)
Tinker - 20 (61/80 hp; +2 defenses)
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

Phenia |

"Thank, Tinker."
Phenia shoots him a grateful smile and turns her attention to the oncoming zombies behind Garret.
Curse Z10 if he's the closest.
Sacred Flame (Ref) v Z10. On hit, Garret can make a saving throw or take 10 temp hp.
1d20 + 17 ⇒ (14) + 17 = 31 - inc feat bonus v undead
1d6 + 8 ⇒ (2) + 8 = 10 radiant

Ghetto DM |

Z10 hit Garret (28 vs. Reflex) for 7 necrotic damage.
Phenia's turn.
Map link
Garret - 15 (55/76 hp; 3 thp; -2 defenses)
B - 15 (-211 hp; bloodied; sanctioned by Danea)
Danea - 13 (48/89 hp; -4 defenses)
Zombies - 12
Z6 - (sanctioned by Danea)
Z8 - (sactioned by Danea)
Ashlynn - 6 (-24 hp)
Izera - 34 (82/90 hp; -2 defenses)
Tinker - 20 (61/80 hp; +2 defenses)
Phenia - 18 (62/74 hp)
Zombies fill the east alley. Z11 stands in hypothetical G20. And Z12, Z13, Z14, and Z15 fill hypothetical row 21.
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

Garret Highhill |

Garret steps back next to Phenia (how he did that in one step, who knows) and unleashes another burst of light on the zombies.
Spatial Trip, teleport to G15, and Blazing Starfall(vs Reflex, I'll let you keep handling the rolls until they're on the map) EDIT: Never mind, I can catch four in a burst. 1d20 + 15 ⇒ (20) + 15 = 351d20 + 15 ⇒ (14) + 15 = 291d20 + 15 ⇒ (7) + 15 = 221d20 + 15 ⇒ (18) + 15 = 331d4 + 16 ⇒ (1) + 16 = 17

Ghetto DM |

Four more zombies explode from a gesture by Garret. Garret hit and killed Z11, Z12, Z13, and Z14.
Z11 Putrescent explosion vs. Garret's Reflex: 1d20 + 14 ⇒ (16) + 14 = 30
Z11 Putrescent explosion vs. Ashlynn's Reflex: 1d20 + 14 ⇒ (15) + 14 = 29
Z12 Putrescent explosion vs. Ashlynn's Reflex: 1d20 + 14 ⇒ (12) + 14 = 26
Z13 Putrescent explosion vs. Ashlynn's Reflex: 1d20 + 14 ⇒ (16) + 14 = 30
Z14 Putrescent explosion vs. Ashlynn's Reflex: 1d20 + 14 ⇒ (12) + 14 = 26
The huddled figure backs away from Phenia and stares intently at Danea. B Beckoning Gaze vs. Danea's Will: 1d20 + 14 ⇒ (13) + 14 = 271d8 + 5 ⇒ (4) + 5 = 9 psychic damage and pull Danea 4 squares.
If successful:
Once she is drawn closer, it tries to pummel her. B Grave Slam vs. Danea's AC: 1d20 + 17 ⇒ (10) + 17 = 272d6 + 5 ⇒ (6, 5) + 5 = 16 necrotic damage and Danea is knocked prone until she succeeds on a DC: 20 Strength check to stand up.

Ghetto DM |

Z11 hit Garret and Ashlynn fr 7 necrotic damage. Z12, Z13, and Z14 each hit Ashlynn for 7 necrotic damage, and Ashlynn is bloodied.
B hit Danea (27 vs. Will) for 9 psychic damage and pulls her 4, and Danea is bloodied.
B hit Danea (27 vs. AC) for 16 necrotic damage and Danea is knocked prone and cannot stand until she succeeds on a DC:20 Strength check as part of the move action.
Danea's turn.
Map link
Danea - 13 (23/89 hp; bloodied; -4 defenses; prone and cannot stand)
Zombies - 12
Z6 - (sanctioned by Danea)
Z8 - (sactioned by Danea)
Ashlynn - 6 (-52 hp; bloodied)
Izera - 34 (82/90 hp; -2 defenses)
Tinker - 20 (61/80 hp; +2 defenses)
Phenia - 18 (62/74 hp)
Garret - 15 (51/76 hp)
B - 15 (-211 hp; bloodied; sanctioned by Danea)
Z15 stands in hypothetical G20.
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

Danea |

Danaea falls to the ground before the huddled figure, her eyes unfocused and wandering, due to the severe beating. She hastily raises her sword high in the air, the blade moving about unsteadily in her hands, and calls upon the creature. "You will not break me!" screams Danea shrilly as she unleashes her divine mark upon it, searing it with holy light. With the few moments it buys her, she quickly catches her breath and utters a brief litany of thanks to Bahamut, giving her the strength to carry on.
Gains 4 temp hp when first attacked by B, and gain 4 more as B beats her into the ground
Minor Action: Divine Challenge on B, inflicting 4 Radiant damage on it.
Move Action: Second Wind gain +2 to all defenses, spend surge, heal 22 hp
Standard Action: Lay on Hands spend a surge, heal 22 hp
Stats
HP: 71/89
TEMP HP: 4
SURGES: 6/15
AP: 1
STATUS: Prone, Lay on hands 1/4 spent, +2 to all defenses.

Ghetto DM |

Danea does her best to recover and she burns her enemy with Bahamut's challenge. Danea spent her second wind and a surge to heal 44. Danea's challenge did an additional 10 damage to B for 14 radiant.
The last zombie from the alley lunges at Ashlynn. Z15 charge vs. Ashlynn's AC: 1d20 + 17 ⇒ (1) + 17 = 18 7 damage and -2 defenses until the end of Ashlynn's next turn.
The other two zombies pounce on the downed Danea. Z6 Sickening Slam vs. Danea's AC (includes CA): 1d20 + 18 ⇒ (14) + 18 = 32 7 damage and -2 defenses until the end of Danea's next turn.
Z8 Sickening Slam vs. Danea's AC (includes CA): 1d20 + 18 ⇒ (18) + 18 = 36 7 damage and -2 defenses until the end of Danea's next turn.
Ashlynn swings back at the zombie. Enfeebling Strike vs. Z15's AC: 1d20 + 18 ⇒ (6) + 18 = 24
And just in case it pops:
Z15 Putrescent Burst vs. Ashlynn's Reflex: 1d20 + 16 ⇒ (9) + 16 = 25
Z15 Putrescent Burst vs. Garret's Reflex: 1d20 + 16 ⇒ (2) + 16 = 18
Z15 Putrescent Burst vs. Phenia's Reflex: 1d20 + 16 ⇒ (6) + 16 = 22
Z15 Putrescent Burst vs. Tinker's Reflex: 1d20 + 16 ⇒ (18) + 16 = 34
Z15 Putrescent Burst vs. Daria's Reflex: 1d20 + 16 ⇒ (3) + 16 = 19
7 necrotic damage.

Ghetto DM |

Z15 missed Ashlynn.
Z6 hit Danea (32 vs. AC) for 7 damage and -2 defenses until the end of her next turn. Z8 hit Danea (36 vs. AC) for 7 damage and -2 defenses until the end of her next turn.
Ashlyn missed Z15, so no pop.
Izera's turn, and don't forget that B moved away from you.
Map link
Izera - 34 (82/90 hp; -2 defenses)
Tinker - 20 (61/80 hp; +2 defenses)
Phenia - 18 (62/74 hp)
Garret - 15 (51/76 hp)
B - 15 (-225 hp; bloodied; challenged by Danea)
Danea - 13 (61/89 hp; +2 defenses; -4 defenses; prone and cannot stand)
Zombies - 12
Ashlynn - 6 (-52 hp; bloodied)
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

Izera |

Izera glides forward, keeping pace with the strange creature. "I'll return you to the Queen's embrace." she says.
Move to H5 to set up a flank. I go the short way, so B gets an OA, but I have +7 to defenses against them. I'm using part of my Slayer's Oath PP feature, to forgo my second attack roll, in order to do 2d6 extra damage if the first attack roll hits. Bond of Pursuit: 1d20 + 19 ⇒ (8) + 19 = 27, on hit: 1d12 + 2d6 + 20 ⇒ (8) + (1, 2) + 20 = 31
HP: 82/90
Surges: 7/10
AP: 1/2
Status: Oath Target: B.

Ghetto DM |

The creature seems to pay no attention as Izera glides past, but apparently it was paying enough to just barely dodge her sword swipe. Izera missed (27 vs. AC).
Tinker's turn.
Map link
Tinker - 20 (61/80 hp; +2 defenses)
Phenia - 18 (62/74 hp)
Garret - 15 (51/76 hp)
B - 15 (-225 hp; bloodied; challenged by Danea)
Danea - 13 (61/89 hp; +2 defenses; -4 defenses; prone and cannot stand)
Zombies - 12
Ashlynn - 6 (-52 hp; bloodied)
Izera - 34 (82/90 hp)
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

Ghetto DM |

The huddled figure, preoccupied with Danea and Izera, takes the ball of lightning full in the back. Tinker hit B (24 vs. Reflex) for 18 lightning damage.
Garret wipes out the zombies on Danea and let's the blast clear before coming closer. Garret destroyed Z6 and Z8.
Z6 vs. Tinker's Reflex: 1d20 + 14 ⇒ (14) + 14 = 28
Z6 vs. Daria's Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
Z6 vs. Izera's Reflex: 1d20 + 14 ⇒ (1) + 14 = 15
Z6 vs. Danea's Reflex: 1d20 + 14 ⇒ (14) + 14 = 28
Z8 vs. Izera's Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
Z8 vs. Danea's Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
Z8 vs. Tinker's Reflex: 1d20 + 14 ⇒ (3) + 14 = 17
7 necrotic damage.

Ghetto DM |

Z6 hit Tinker and Danea for 7 necrotic damage. Z8 hit Danea for 7 necrotic damage.
Phenia's turn.
Map link
Phenia - delayed (62/74 hp)
B - 15 (-243 hp; bloodied; challenged by Danea)
Danea - 13 (47/89 hp; +2 defenses; -4 defenses; prone and cannot stand)
Zombies - 12
Ashlynn - 6 (-52 hp; bloodied)
Izera - 34 (82/90 hp)
Tinker - 20 (54/80 hp)
Garret - 15 (51/76 hp)
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

Ghetto DM |

Phenia throws a ball of flame through the last zombie. Phenia killed Z15
Z15 vs. Ashlynn's Reflex: 1d20 + 14 ⇒ (3) + 14 = 17
Z15 vs. Daria's Reflex: 1d20 + 14 ⇒ (9) + 14 = 23
The huddled figure puts a shoulder into Danea before sinking into the cobblestones. A dull rumbling and slight raising of cobblestones betray the path it burrows, and it pops up behind the south barricade. B Bull Rush vs. Danea's Fort (includes CA): 1d20 + 14 ⇒ (16) + 14 = 30

Ghetto DM |

The blast of necrotic energy evaporates Tinker's hammer. Z15 hit and destroyed Daria.
Danea gets pushed, but avoids rolling into the well. Danea's save: 13
Danea's turn.
Map link
Danea - 13 (47/89 hp; +2 defenses; -4 defenses; prone and cannot stand)
Ashlynn - 6 (-52 hp; bloodied)
Izera - 34 (82/90 hp)
Tinker - 20 (54/80 hp)
Garret - 15 (51/76 hp)
Phenia - delayed (62/74 hp)
B - 15 (-243 hp; bloodied; challenged by Danea; Izera's Oath; Phenia's Curse)
B has Grave Dust: Aura:1 - any living creature that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn.
Well: A low stone wall (3') surrounds the well in the center of town. It counts as difficult terrain for medium creatures. There is a 10 foot drop to water.

Danea |

Danea crawls out of the well, still weakened by the creatures blow, and continues to crawl closer to the barricade. "Come back and face me!" screams Danea at the huddled figure as he is engulfed in holy light.
Move Action: Stand up, 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 20
Standard Action: Crawl to J-7
Minor Action: Divine Challenge on B, inflicting 4 radiant damage

Ghetto DM |

Simply by yelling a challenge on behalf of her deity, Danea disintigrates the last undead.
Phenia, roll a save.
Map link
Danea - 13 (47/89 hp; 6/15 surges left)
Ashlynn - 6 (-52 hp; bloodied; surge value 22; 10 surges)
Izera - 34 (82/90 hp; 8/10 surges left)
Tinker - 20 (54/80 hp; 5/10 surges left)
Garret - 15 (51/76 hp; 7/8 surges left)
Phenia - delayed (62/74 hp; 6/9 surges left)
I'm swamped for a day, maybe two. Let's take care of a short rest and then I'll update as soon as I'm able.

Danea |

Danea eventually manages to stand on her own, clearly winded by the challenges they have faced, but still manages to kneel in prayer, whispering her thanks to the Platinum Dragon for watching over her and her companions...
Use 2 surges to bring up to full hp, use another surge to gain Virtue for 22 temp hp. Currently I'm at 3/15 surges, 1 AP, Have 3/4 Lay on Hands left, and 2 dailies still unused. I can keep going, but only for one more probably.
Ghetto: No problem, hope works been good to you :)

Ghetto DM |

Garret, spending a surge?
Ashlynn spends 2 surges.
Map link
Danea - 13 (89/89 hp; 22 thp; 3/15 surges left)
Ashlynn - 6 (-8 hp; surge value 22; 8/10 surges)
Izera - 34 (82/90 hp; 7/10 surges left)
Tinker - 20 (80/80 hp; 4/10 surges left)
Garret - 15 (51/76 hp; 7/8 surges left)
Phenia - 14 (74/74 hp; 5/9 surges left)

Ghetto DM |

The woman wipes soe of the bigger chunks of corpse from her armor. "I think I'll survive, thank you. I am Ashlynn. I and my companions are called Lightbringers. We slay undead wherever we can find them. We'd heard Barovia was thick we the horrors."
She begins to clean her sword as she continues, "Had you not arrived when you did, I doubt I could have held this last wave back. The zombies never breached the barricade before."
The door to a building on the south side of the squares opens up and a burly young man in a leather jerkin comes out. Sparse light gleamsfrom gaps the boarded up windows of the building. A sign over the door creaks on its hinges, proclaiming "Bildrath's Mercantile".
The human rushes over to the breached barricade ad begins to hastily reassemble it. Meanwhile, a mutter of voices, a clatter of dishware, and the squeal of a poorly played wind instrument usher from the rambling building on the north side as the door opens. A sign hanging precariously askew reads "Blood on the Vine Tavern." Two grim looking men come out and begin assisting the first, giving your party a dirty look before starting.

Ghetto DM |

"I don't know where the burgomaster is, but his son, Ismark the Lesser, is in the tavern drowning his sorries," she says pointing to the buildingto the northeast.
"I'm here with two companions, Thendrick, a faithful servant of Pelor, and Mathilda, a fighter of great renown. They went to check out the church to the northwest. The townsfolk believe that's where the zombies arise. Everyone told them to talk to Madam Eva first - she's some sort of wie woman who lives west of town, but they wouldn't listen... the arrogant clods. They went to the church, confident they could handle whatever they found without needing advice. That was three days ago. I haven't heard from them since, and I haven't been able to venture beyond this square."
"If you're here to destroy zombies, our aims likely coincide. Will you help me find my companions and talk to Madam Eva? The townsflok also say she would know the most about the existence of the Sword of the Risen Sun, an artifact I am questing for. It is a mighy weapon against evil, especially undead, and most potent against vampires. It fell out of history long ago, but I've determined that it was last seen and used in these lands."

Ghetto DM |

Ashlynn replies to Izera first, "I think the barricade will hold up fine, as long as there isn't anybody out here tempting the zombies. They seemed to gather any time somebody tried to leave, and this was the first time in 3 days that they broke through. Protecting the innocent is not a waste of time, so if you'd prefer I can stay and guard the square."
The two men from the tavern try to give Izera a wide berth as they work. And the strapping man from the other building goes so far as to slowly ask her, "Are you sick?"
Ashlynn turns to Danea, "Nobody in the tavern is injured. There are about ten local families in there, along with the owner, Arik, and Ismark." She lowers her voice and gestures at the two men that had come from the inn. "And there is another one of them inside, Vistani."
"I'm not sure how much food they have stored, but at least they don't seem worried about that yet. At least, not more than they fear the undead."
Repairing the barricade is going to take about 10 minutes. Is anybody else going into the tavern, or what are Tinker and Phenia doing? Do you want Ashlynn to come with you or stay here?