
Danea |

"If you are certain, Danea . . ." Tinker replies as he considers his options. The warforged releases a tiny construct which begins work around his leg joints. Meanwhile, he reaches out to the thing in front of him and a small arc of lightning emerges from his rod.
Minor: Swift Mender, for a save. 1d20 Oh, well. Standard: Static Shock vs M2 Ref 1d20+13-2;1d8+10 M2 has -4 to damage on its next attack before my next turn. End-of-turn save. 1d20 Still immobilized.
"Mmmfmmm mmm mmf mmmh. Mmmmf mmmmm mmmgh, mimmph", yells Danea through the cloaker.
"I've got everything under control. Thank you for your concern, Tinker."
Ghetto DM |

Tinker reaches out to the maggot, and the resulting electrical discharge makes it recoil. Tinker hit M2 for 16 lightning damage and -4 to its next damage roll.
M1 recharge: 1d6 ⇒ 5
M2 recharge: 1d6 ⇒ 2
Maggot's turn.
Map link
M1 - 13 (-91 hp; Izera's Oath)
M2 - 13 (-27 hp; -4 damage)
Danea - 18 (19/89 hp; bloodied; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
C1 - 16 (-80 hp; bloodied; went north and up out of sight)
C2 - 16 (-91 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia; -2 attacks; -2 next save)
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (58/74 hp; adjacent to healing spirit)
Tinker - 14 (60/80 hp; -2 attacks in aura; immobilized {SE})
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Ghetto DM |

The first maggot spits out a spray of acid, attempting to coat Izera, Garret, and Phenia. Then it rises up and hisses defiantly in Izera's face. M1 acid spray vs. Izera's Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
M1 acid spray vs. Garret's Reflex: 1d20 + 11 ⇒ (10) + 11 = 21
M1 acid spray vs. Phenia's Reflex: 1d20 + 11 ⇒ (7) + 11 = 18
3d8 + 3 ⇒ (1, 8, 2) + 3 = 14 acid damage and blinded (SE).
The other maggot sits and tries to break down the wood and metal man. M2 bite vs. Tinker's AC: 1d20 + 16 ⇒ (10) + 16 = 261d8 + 5 ⇒ (4) + 5 = 9

Ghetto DM |

M1 hit Izera for 14 acid damage and she is blinded (SE). M2 hit Tinker for 5 damage.
Danea's turn. She took 10 at the start.
Map link
Danea - 18 (9/89 hp; bloodied; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (63/90 hp; blind {SE})
C1 - 16 (-80 hp; bloodied; went north and up out of sight)
C2 - 16 (-91 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia; -2 attacks; -2 next save)
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (58/74 hp; adjacent to healing spirit)
Tinker - 14 (55/80 hp; -2 attacks in aura; immobilized {SE})
M1 - 13 (-91 hp; Izera's Oath)
M2 - 13 (-27 hp; -4 damage)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Ghetto DM |

Gratz on the job!
HP: 68/90
Surges: 9/10
AP: 1/1
Status: Oath Target: M1, blinded (se)
Thanks, I've been unemployed for a while. I also just noticed a discreprency between what I have your hp at and what you have. Back a page we both had you at 77, then the maggot hit you for ten, but you interupted it, leaving you at 77. That's where the difference starts. You have your hp 5 higher. Did you heal 5 from something that I didn't notice? If not, I think you should be at 63.

Ghetto DM |

Phenia wrote:Izera picked up 5 hp from the Spirit of Healing - she hit something while adjacent to it, I think. Said on another thread, but repeating here, good news on the job.Yes, that was the difference.
Sorry, but Izera shifted away from the spirit to get her hit (it's the white blot in F10), so she should be at 63.

Danea |

Danea utters a prayer to Bahamut, pleading for the strength to carry on, while the durability and familiarity of her armor comforts her to fight on with renewed vigor...
"MmmmfffmmMgh! Mmmmffmfmomifff!"
Ghetto: Congrats on the job :) good to hear of it
Minor Action: Healing Word, spend a healing surge, gain an additional 3d6 ⇒ (3, 4, 4) = 11 hit points for a total of 33 hit points healed.
Free Action: Dwarven Armor Daily: Regain hp as if you spent a healing surge.
Total of 55 hp regained
Vitals
HP: 64/89
TEMP HP: 0
SURGES: 10/15
AP: 1
STATUS: Zealous...

Ghetto DM |

Danea spends a surge and heals 55.
Izera's turn.
Map link
Izera - 17 (63/90 hp; blind {SE})
C1 - 16 (-80 hp; bloodied; went north and up out of sight)
C2 - 16 (-91 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia; -2 attacks; -2 next save)
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (58/74 hp; adjacent to healing spirit)
Tinker - 14 (55/80 hp; -2 attacks in aura; immobilized {SE})
M1 - 13 (-91 hp; Izera's Oath)
M2 - 13 (-27 hp; -4 damage)
Danea - 18 (64/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Izera |

Even without her sight, Izera trusts the Raven Queen to guide her blow against the maggot.
Shielded by Faith, targets AC. Roll 1:1d20 + 12 ⇒ (8) + 12 = 20 and Roll 2:1d20 + 12 ⇒ (16) + 12 = 28. I'll take roll 2. Damage: 2d12 + 14 ⇒ (11, 12) + 14 = 37 and I have +2 to all defenses, except from attack by M1, until EOMNT.
Save vs Blindness:1d20 ⇒ 14
HP: 63/90
Surges: 9/10
AP: 1/1
Status: Oath Target: M1

Ghetto DM |

Izera, blinded by the maggot's caustic spray, makes a defense swipe. When she clears her eyes, she opens them to see the maggot split in half. Izera hit and killed M1.
The creature wrapped around Danea abruptly unfurls and falls to the ground, dead.
C2 takes 5 ongoing damage and is destroyed. Danea takes 2 damage.
Garret's turn.
Map link
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (58/74 hp; adjacent to healing spirit)
Tinker - 14 (55/80 hp; immobilized {SE})
M2 - 13 (-27 hp; -4 damage)
Danea - 18 (62/89 hp)
Izera - 17 (63/90 hp; +2 defenses)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Ghetto DM |

The maggot squirms out of the way of Garret's blast of light. Garret missed.
Phenia's turn.
Map link
Phenia - 15 (58/74 hp; adjacent to healing spirit)
Tinker - 14 (55/80 hp; immobilized {SE})
M2 - 13 (-27 hp; -4 damage)
Danea - 18 (62/89 hp)
Izera - 17 (63/90 hp; +2 defenses)
Garret 16 (55/76 hp; adjacent to healing spirit)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Phenia |

Minor. Sustain Blade Barrier
Minor. Sustain Healing Spirit
Sacred Flame (Ref) v M2. On hit Tinker gets a free save.
1d20 + 15 ⇒ (17) + 15 = 32
1d6 + 8 ⇒ (1) + 8 = 9 radiant damage
Staying put, Phenia keeps her defenses in place and sends Sehanine's light into the writhing maggot in front of her. The bolt expands to enclose Tinker, softly lubricating his immobilised joints.

Ghetto DM |

Phenia focuses on her wall of blades and the spirit, but still manages to burn the maggot with holy fire. Phenia hit M2 for 9 radiant damage.
Tinker's turn.
Map link
Tinker - 14 (55/80 hp; immobilized {SE})
M2 - 13 (-36 hp; -4 damage)
Danea - 18 (62/89 hp)
Izera - 17 (63/90 hp; +2 defenses)
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (63/74 hp; adjacent to healing spirit)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

"Tinker" |

Tinker, apparently unperturbed by his continued immobility, reaches out once more with a jolt of lightning at the remaining antagonist.
Standard: Static Shock vs M2 Ref 1d20 + 13 ⇒ (15) + 13 = 281d8 + 10 ⇒ (7) + 10 = 17
End-of-turn save. 1d20 ⇒ 4
Still immobilized. M2 takes 17 lightning and its next attack is at -5 damage.

Ghetto DM |

M2 hit Tinker (23 vs. Reflex) and Phenia (22 vs. Reflex) for 11 damage and they are blinded (save ends).
I'll have a lot more free time in a day or two, and be back to my frantic posting rate. Bonus, I bought an Orcus today.
Danea's turn.
Map link
Danea - 18 (62/89 hp)
Izera - 17 (63/90 hp; +2 defenses)
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (52/74 hp; blinded {SE}; adjacent to healing spirit)
Tinker - 14 (44/80 hp; immobilized {SE}; blinded {SE})
M2 - 13 (-53 hp)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Danea |

Danaea draws the attention of the creature with a shout, her divine influence causing it to despise her very presence. "The light of Bahamaut guides us all" shouts the girl as she engages the last of the creatures.
Minor Action: Divine Challenge on M2
Move Action: Move to G-9
Standard Action: Warding Blow on M2, 1d20 + 15 ⇒ (10) + 15 = 25 vs AC; Damage: 2d8 + 7 ⇒ (7, 5) + 7 = 19 Radiant damage, and each ally within 5 squares can make a saving throw.

Ghetto DM |

Yelling, Danea interposes herself between the maggot and her blind allies. Her sword glows white as it cuts the maggot, the energy washing over Tinker and Phenia. Danea hit M2 (25 vs. AC) for 19 radiant damage and M2 is bloodied. Tinker and Phenia can roll a save, and Danea heals 5.
Back to the old posting rate.
Izera's turn.
Map link
Izera - 17 (63/90 hp; +2 defenses)
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (52/74 hp; blinded {SE}; adjacent to healing spirit)
Tinker - 14 (44/80 hp; immobilized {SE}; blinded {SE})
M2 - 13 (-72 hp; bloodied; challenged by Danea)
Danea - 18 (67/89 hp; adjacent to healing spirit)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Ghetto DM |

Posting for Izera. If anybody is in another game with Amelia, please let her know this game is moving along again.
Izera advances to stand by the healing spirit and swears an oath against the maggot. She strikes the maggot and steps back, drawing it into a flanked position. Izera hit with Overwhelming Strike (20 or 30 vs. AC) for 16 damage, and Izera heals 5.
Garret's turn.
Map link
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (52/74 hp; blinded {SE}; adjacent to healing spirit)
Tinker - 14 (44/80 hp; immobilized {SE})
M2 - 13 (-88 hp; bloodied; challenged by Danea; Izera's Oath)
Danea - 18 (67/89 hp; adjacent to healing spirit)
Izera - 17 (68/90 hp; adjacent to healing spirit)
A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Ghetto DM |

The maggot never sees Garret's dagger coming, and it falls to the street, oozing. Garret hit and killed M2 and healed 5. And don't worry, I didn't apply 39 damage.
Map link
Garret 16 (60/76 hp; 8/8 surges)
Phenia - 15 (52/74 hp; 8/9 surges)
Tinker - 14 (44/80 hp; 7/10 surges)
Danea - 18 (67/89 hp; 10/15 surges)
Izera - 17 (68/90 hp; 9/10 surges)
What now?