
"Tinker" |

"Intriguing." Tinker reloads his crossbow while advancing towards the fray. He launches a dart at the wight that crackles with tiny blue arcs of light as it flies, but it vanishes into the darkness with no apparent effect.
Load. Move 2 north. Static Shock vs D Ref. On hit, lightning and target takes -5 damage on next attack before EOMNT. 1d20 + 13 ⇒ (7) + 13 = 201d8 + 10 ⇒ (3) + 10 = 13

Danea |

Danea is hit 3 times for a total of 21 necrotic damage. Izera is hit 3 times for 21 necrotic damage (6 after resistance). Phenia is hit 2 times for 14 necrotic damage. D missed all 3 attacks.
Tinker's turn
Map link
Tinker - 25 (80 hp)
Phenia - 22 (53/74 hp; +4 Reflex; -2 defenses)
C - 21
Z - 20 (all marked by Danea)
Danea - 10 (89 hp; +1 thp; +4 Reflex; +1 AC)
Izera 30 (67/90 hp)
Garret 27 (76 hp; +4 Reflex)
D - 25 (-30 hp; -3 attack; adjacent enemies gain +1 AC; cursed; marked by Danea)
The zombies explode around Danea, covering the area with diseased flesh, but Danea remains mysteriously untouched by the gore...
Fastidiousness Ritual :)
Ghetto:With Tinkers boost to my Reflex, its a 26, so I would have gotten hit 2 times, which now ends after Tinker.
VITALS
HP: 89
TEMP: 8
SURGES: 14/15
VALUE: 22
AC: 30
FORT: 22
REFL: 22
WILL: 25
Status: Ready

Danea |

Danea wrote:Ghetto:With Tinkers boost to my Reflex, its a 26, so I would have gotten hit 2 times, which now ends after Tinker.The attack rolls against you were 34, 26, 34, and 24. That's 3 hits vs. a Reflex of 26.
No you're right, for some reason when I was looking at the attack block, I didn't see the first attack (Putrescent Explosion vs. Danea's Reflex: 1d20 + 14 ⇒ (20) + 14 = 34), my fault, sorry bout that.
VITALS
HP: 89
TEMP: 1
SURGES: 14/15
VALUE: 22
AC: 30
FORT: 22
REFL: 22
WILL: 25
Status: Ready

Ghetto DM |

Tinker's heavy footsteps are muffled by the fog, and then his crossbow bolt is swallowed by the fog. Tinker missed (20 vs. Reflex).
Phanea's turn
Map link
Phenia - 22 (53/74 hp; -2 defenses)
C - 21
Z - 20 (all marked by Danea)
Danea - 10 (89 hp; +1 thp)
Izera 30 (67/90 hp)
Garret 27 (76 hp)
D - 25 (-30 hp; -3 attack; cursed; marked by Danea)
Tinker - 25 (80 hp)

Phenia |

Curse Deathlock Wight
Glow of Ulban (Will). On hit target takes -2 penalty to the next saving throw it makes to the end of the encounter.
1d20 + 15 ⇒ (6) + 15 = 21
Unlikely to do much, but just in case
2d8 + 8 ⇒ (3, 7) + 8 = 18 - radiant
2d8 ⇒ (5, 3) = 8 - curse damage (untyped)
Move to E14
Brushing aside the zombie debris, Phenia curses the wight and draws on the power of the stars to sear its undead body.

Ghetto DM |

The blue-white light conjured by Phenia fails to harm the deathlock. Phenia missed (21 vs. Will).
Cracks begin spreading through the cobblestones forming two distinct trails extending from the southeast building. The first trail ends between Tinker and Garret. The second ends in front of Phenia. Moments stretch on forever until finally the ground explodes and a pair of rat-like dogs clamber out. C1 bite vs. Tinker's AC: 1d20 + 20 ⇒ (1) + 20 = 212d6 + 6 ⇒ (5, 1) + 6 = 12 necrotic damage.
C2 bite vs. Phenia's AC: 1d20 + 20 ⇒ (19) + 20 = 392d6 + 6 ⇒ (1, 4) + 6 = 11 necrotic damage.
The remaining zombies stagger over to Danea, called out by her divine power. Z1 Slam vs. Danea's AC: 1d20 + 16 ⇒ (15) + 16 = 31 7 damage, and the target takes a -2 penalty to all defenses until the end of its next turn.
Z4 Slam vs. Danea's AC: 1d20 + 16 ⇒ (4) + 16 = 20 7 damage, and the target takes a -2 penalty to all defenses until the end of its next turn.

Ghetto DM |

C2 hit Phenia (39 vs. AC) for 11 necrotic damage (Danea prevents 10).
Z1 hit Danea (31 vs. AC; no CA) for 7 necrotic damage and Danea has a -2 to all defenses until the end of her next turn.
Danea's turn
Map link
Danea - 10 (83/89 hp; -2 all defenses)
Izera 30 (67/90 hp)
Garret 27 (76 hp)
D - 25 (-30 hp; -3 attack; cursed by Phenia; marked by Danea)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp)
C - 21
Z - 20 (all marked by Danea)

Danea |

Danea's divine protection shields her from the zombies onslaught; she turns towards the wight with her sunblade and attempts to run her blade thru the undead, infuriating its allies around it.
Valorous Smite: on the Wight, 1d20 + 15 ⇒ (15) + 15 = 30 vs AC; Damage: 2d8 + 7 ⇒ (2, 3) + 7 = 12 Radiant damage, each enemy within 3 squares is marked by Divine Sanction.
Move Action: Shift to G-11
With a contemptuous kick, she removes her sunblade from the wight, bathing the area around her with radiant light and falls back to her comrades, but not before bellowing another challenge at the wight.
If Valorous Smite hits
Minor Action: Divine Challenge on Wight to superceed the Divine Sanction; inflicts 4 Radiant damage upon being marked.

Ghetto DM |

A quick slice from Danea leaves a white trail across the wight's chest. Black fluid slowly begins to ooze from the wound. Danea hit D (30 vs. AC) for 22 radiant (the wight is vulnerable) and the zombies and C1 are sanctioned. D takes 14 radiant damage from being challenged and is bloodied.
Izera's turn
Map link
Izera 30 (67/90 hp)
Garret 27 (76 hp)
D - 25 (-66 hp; bloodied; cursed by Phenia; challenged by Danea)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp)
C1 - 21 (sanctioned by Danea)
C2 - 21
Z - 20 (all sanctioned by Danea)
Danea - 10 (83/89 hp)

Izera |

Izera darts through the creatures as she once more makes her way to help Phenia.
Phenia's dog is my Oath Target. I move to F10, G10, H11, G12. I draw OA's from both Zombies and the Wight, if they choose to take them. My defenses are all +7 vs OAs. I then attack - with flanking, the dog using Slayers Gambit, targeting AC.
Attack Roll 1: 1d20 + 19 ⇒ (3) + 19 = 22 Attack Roll 2: 1d20 + 19 ⇒ (17) + 19 = 36 and will use roll 2. Damage: 2d12 + 14 ⇒ (10, 1) + 14 = 25 and an extra 5 damage for each OA made against me, so if all 3 made them, it's 15 more.
HP: 67/90
Surges: 10/10
AP: 1/1
Status: Oath Target: Phenia's Dog

Ghetto DM |

I'm back. Thanks, Davi.
Izera walks brazenly past the undead. The zombies are too slow to respond and the wight hesitates, aware of Danea's wrath. Sorry, minions won't be taking auto damage and the wight is bloodied so nobody's taking an OA. Izera saunters behind the rat-dog and slashes into the rotting meat of it's flank. Izera hit C1 (36 vs. AC) for 25 damage.
Garret's turn
Map link
Garret 27 (76 hp)
D - 25 (-66 hp; bloodied; cursed by Phenia; challenged by Danea)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp)
C1 - 21 (-25 hp; sanctioned by Danea; Izera's oath)
C2 - 21
Z - 20 (all sanctioned by Danea)
Danea - 10 (83/89 hp)
Izera 30 (67/90 hp)

Garret Highhill |

"Tinker, get back! I'll take care of this one!" Garret steps to the side and plunges his daggers into the dog's spine.
Shift to G16 and use Opening Move on C2(Effect: I get +7 AC and Reflex until EOMNT): 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 372d4 + 3d8 + 9 ⇒ (4, 1) + (8, 2, 3) + 9 = 27

Ghetto DM |

Izera staggers back in fear. D hit Izera (26 vs. Will) for 8 damage and Izera is pushed 3 squares.
Tinker's turn
Map link
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp)
C1 - 21 (-25 hp; sanctioned by Danea; Izera's oath)
C2 - 21 (-27 hp)
Z - 20 (all sanctioned by Danea)
Danea - 10 (83/89 hp)
Izera 30 (59/90 hp)
Garret 27 (76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia; challenged by Danea)

"Tinker" |

Tinker calmly loads his crossbow once more, this time with a quarrel that appears to be of blue light. He steps out of reach of the dogs and triggers it, launching the bolt at the space where the warfoged stood moments ago. The quarrel is enveloped in an array of arcing lightning that sends sparks at the two dogs.
Minor: Load. Move: shift NE. Standard: Lightning Sphere, burst 1 enemies. vs. C1, C2 Fort. On hit, lightning damage and target grants CA TEOMNT. 1d20 + 13 ⇒ (20) + 13 = 331d20 + 13 ⇒ (2) + 13 = 151d8 + 10 ⇒ (4) + 10 = 14
Crit on C1, miss C2. Crit damage total: 3d6 + 18 ⇒ (4, 2, 6) + 18 = 30

Ghetto DM |

Tinker's crossbow bolt explodes in arcs of electricity that seem drawn to C2. Tinker crit C2 for 30 damage and C2 is bloodied!
Phenia's turn
Map link
Phenia - 22 (52/74 hp)
C1 - 21 (-25 hp; sanctioned by Danea; Izera's oath)
C2 - 21 (-57 hp; bloodied; grants CA)
Z - 20 (all sanctioned by Danea)
Danea - 10 (83/89 hp)
Izera 30 (59/90 hp)
Garret 27 (76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia; challenged by Danea)
Tinker - 25 (80 hp)

Ghetto DM |

Paging Phenia.
Phenia's turn
Map link
Phenia - 22 (52/74 hp)
C1 - 21 (-25 hp; sanctioned by Danea; Izera's oath)
C2 - 21 (-57 hp; bloodied; grants CA)
Z - 20 (all sanctioned by Danea)
Danea - 10 (83/89 hp)
Izera 30 (59/90 hp)
Garret 27 (76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia; challenged by Danea)
Tinker - 25 (80 hp)

Phenia |

Ack. I'm so sorry. I've been pretty much eaten by the theatre this weekend.
Pausing only to curse the nearest hound, Phenia leaps through space and points her rod. Divine light streams towards the stricken creature.
Curse C2
Ethereal Stride. Teleport to E16. +2 all defenses to end next turn
Sacred Flame (Ref) v C2. On hit, Izera gets 10 temp hp
1d20 + 17 ⇒ (18) + 17 = 35
1d6 + 8 ⇒ (3) + 8 = 11 radiant damage.

Ghetto DM |

Phenia reappears behind Izera and Garret and blasts the rat-like creature with white fire. Phenia hit C2 (35 vs. Reflex) for 21 radiant damage (C2 is vulnerable) plus 2d8 ⇒ (8, 4) = 12 curse damage.
The first rat-dog closes with Danea and tries to bite her. C1 bite vs. Danea's AC: 1d20 + 20 ⇒ (19) + 20 = 392d6 + 6 ⇒ (3, 3) + 6 = 12 necrotic damage.
The other stays put and chomps at Garret. C2 bite vs. Garret's AC: 1d20 + 20 ⇒ (13) + 20 = 332d6 + 6 ⇒ (6, 1) + 6 = 13 necrotic damage.
The zombies advance on Danea. Z1 slam vs. Danea's AC: 1d20 + 16 ⇒ (14) + 16 = 30 7 damage, and the target takes a -2 penalty to all defenses until the end of its next turn.
Z2 slam vs. Danea's AC: 1d20 + 16 ⇒ (5) + 16 = 21 7 damage, and the target takes a -2 penalty to all defenses until the end of its next turn.

Ghetto DM |

Garret easily interposes his weapon between himself and the creature's jagged teeth.
C1 hit Danea (39 vs. AC) for 12 necrotic damage. Z1 hit Danea (30 vs. AC) for 7 necrotic damage and -2 all defenses until the end of Danea's next turn.
Danea's turn
Map link
Danea - 10 (64/89 hp; -2 all defenses)
Izera 30 (59/90 hp; +10 thp)
Garret 27 (76/76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia; challenged by Danea)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-25 hp; sanctioned by Danea; Izera's oath)
C2 - 21 (-90 hp; bloodied; grants CA; cursed by Phenia; grants CA to Garret)
Z - 20 (all sanctioned by Danea)

Danea |

As the undead surround her, Danea bathes and burns the corrupt canine in radiant light; then turns her attention towards the zombies before her, slashing with fervor at them with her sunblade.
Minor Action: Divine Challenge on C-1 inflicting 4 Radiant damage and marking the target with Divine Challenge.
Standard Action: Ardent Strike on Z-1, 1d20 + 15 ⇒ (20) + 15 = 35 vs AC; Damage:1d8 + 7 ⇒ (1) + 7 = 8 Radiant damage and the target is marked with Divine Sanction.
Critical! 2d6 ⇒ (4, 1) = 5 (I believe it's 2d6 but I don't have my books on me) + 15 Radiant damage = 19 Radiant damage .
If Z-1 goes down, I'll shift to G-10
Ghetto: Just so you know, since you're keeping track of my hp also, I have Honored Foe which gives me temp 4 hp whenever a marked foe damages me. Also I have Uncanny Dodge just FYI.

Ghetto DM |

Danea decapitates a zombie. C1 takes 14 radiant damage (C1 is vulnerable). Danea crit and destroyed Z1.
Izera's turn
Map link
Izera 30 (59/90 hp; +10 thp)
Garret 27 (76/76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-39 hp; challenged by Danea; Izera's oath)
C2 - 21 (-90 hp; bloodied; grants CA; cursed by Phenia; grants CA to Garret)
Z - 20
Danea - 10 (68/89 hp; +4 thp)
Danea, your character builder file didn't have honored foe as a feat. At 11th level it had retrained Healing Hands for Cleansing Challenge a second time. I fixed it on my copy.

Danea |

Danea decapitates a zombie. C1 takes 14 radiant damage (C1 is vulnerable). Danea crit and destroyed Z1.
Izera's turn
Map link
Izera 30 (59/90 hp; +10 thp)
Garret 27 (76/76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-39 hp; challenged by Danea; Izera's oath)
C2 - 21 (-90 hp; bloodied; grants CA; cursed by Phenia; grants CA to Garret)
Z - 20
Danea - 10 (68/89 hp; +4 thp)Danea, your character builder file didn't have honored foe as a feat. At 11th level it had retrained Healing Hands for Cleansing Challenge a second time. I fixed it on my copy.
Ghetto: Yea sorry about that, I should have sent you that copy, but I can send you the final version. I ended up making a quick change or two feat wise. BTW, can I shift to G-10 upon killing the zombie?

Izera |

Izera fades into almost a ghost like form herself as she moves to engage her foe.
Deady Stride vs my doggy. Before the attack I can shift up to six squares with phasing as I shift to G13 to set up flanking. 2 attack rolls: 1d20 + 19 ⇒ (4) + 19 = 23 and 1d20 + 19 ⇒ (19) + 19 = 38. I'll take the second (I love 'preview post!). Damage: 2d12 + 14 ⇒ (11, 10) + 14 = 35
If I drop it, I make the wight my new oath target and move to F8, taking an OA from the zombie (at +7 to my defenses) along the way. If I don't drop it, I stay where I am.
HP: 59/90, 10 temp
Surges: 10/10
AP: 1/1
Status: Oath Target: Phenia's Dog or wight, depending

Ghetto DM |

If anybody made last minute changes to their characters, I'd prefer to have the finalized version of the CB file.
Izera's turn
Map link
Izera 30 (59/90 hp; +10 thp)
Garret 27 (76/76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-39 hp; challenged by Danea; Izera's oath)
C2 - 21 (-90 hp; bloodied; grants CA; cursed by Phenia; grants CA to Garret)
Z - 20
Danea - 10 (68/89 hp; +4 thp)

Ghetto DM |

Deady Stride vs my doggy. Before the attack I can shift up to six squares with phasing as I shift to G13 to set up flanking.
I missed Danea's shift. Your sheet says you can only shift 3 and with Danea's correct position there's no flank within 3. Would you like a different position? Also, C1 moved away from you, did you add the extra damage?

Izera |

Izera wrote:Deady Stride vs my doggy. Before the attack I can shift up to six squares with phasing as I shift to G13 to set up flanking.I missed Danea's shift. Your sheet says you can only shift 3 and with Danea's correct position there's no flank within 3. Would you like a different position? Also, C1 moved away from you, did you add the extra damage?
Yeah, I can only go three. My bad. My move stays the same, even without flanking 36 should hit :) I, however, did miss the extra damage - thanks for the catch! - so I did 41 to it.

Ghetto DM |

Izera solidifies half a second before her swords connects with rotten flesh. Izera hit C1 (36 vs. AC) for 43 damage and is bloodied. And because Danea didn't attack C1 or end her turn next to C1, it is no longer challenged.
Garret's turn
Map link
Garret 27 (76/76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-82 hp; bloodied; Izera's oath)
C2 - 21 (-90 hp; bloodied; grants CA; cursed by Phenia; grants CA to Garret)
Z - 20
Danea - 10 (68/89 hp; +4 thp)
Izera 30 (59/90 hp; +10 thp)

Garret Highhill |

Didn't I shift to G16 last turn? No matter.
Garret stabs the dog once again before backing away.
Deft Strike on C2, then shift to either E14 or the theoretical H17, depending on where I actually am. 1d20 + 18 ⇒ (14) + 18 = 321d4 + 3d8 + 9 ⇒ (4) + (7, 8, 6) + 9 = 34

Ghetto DM |

Sorry Garret, You're now in theoretical H17 (I'm not good enough to add area to the map).
Garret jabs the creature in the throat and it falls twitching to the cobblestones. Garret hit and killed C2!
D's recharge for Horrific Visage: 1d6 ⇒ 6
D's turn
Map link
D - 25 (-66 hp; bloodied; cursed by Phenia)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-82 hp; bloodied; Izera's oath)
Z - 20
Danea - 10 (68/89 hp; +4 thp)
Izera 30 (59/90 hp; +10 thp)
Garret 27 (76/76 hp; In H17)

Ghetto DM |

With a grin and a gesture of his clawed hand, The fallen rat-dog monster rises on shaky legs. C2 stands.
The creature's grin suddenly gives way to a vicious howl. Horrific Visage vs. Danea's Will: 1d20 + 15 ⇒ (14) + 15 = 29
Horrific Visage vs. Izera's Will: 1d20 + 15 ⇒ (8) + 15 = 23
Horrific Visage vs. Tinker's Will: 1d20 + 15 ⇒ (16) + 15 = 31
1d8 + 2 ⇒ (5) + 2 = 7 damage and the target is pushed 3 squares.

Ghetto DM |

D hit Danea (29 vs. Will) for 7 damage and Danea is pushed 3. D hit Tinker (31 vs. Will) for 7 damage and Tinker is pushed 3.
Tinker's turn
Map link
Tinker - 25 (73/80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-82 hp; bloodied; Izera's oath)
C2 - 21 (presents CA; cursed by Phenia)
Z - 20
Danea - 10 (65/89 hp)
Izera 30 (59/90 hp; +10 thp)
Garret 27 (76/76 hp; In H17)
D - 25 (-66 hp; bloodied; cursed by Phenia)

"Tinker" |

"Disconcerting. Dara, I need you." Tinker makes an adjustment to some of the mechanisms at his side and frees up a small hammer, which proceeds to float between himself and Phenia. The alchemist then reloads his crossbow and aims it at the hound immediately next to him. Before he fires, though, his armor and ceramic shell begin reverberating noisily, culminating in a blast at the dog even as Tinker fires.
Minor: Activate familiar. Minor: Load. Standard: Thundering Armor on self. +1 to AC TEOMNT, secondary attack on dog Fort. On hit, thunder and push 1 sq. NW. 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17

Phenia |

Moving back into the fray, Phenia darts behind Danea and channels divine power into the surrounding enemies.
"From the earth you came and back you shall go. It's a pity you're too stupid to know when to die."
Move to E13
Curse C1
Hymn of Resurgence (Fort). Close blast 5, taking in everyone but tinker. Affects enemies only. On hit, target takes -2 to all defenses to end Phenia's next turn. In addition, when an ally hits a target, it falls prone.
Effect (regardless of hit). Each ally in the burst can either take 5 temp hp or make a saving throw.
1d20 + 15 ⇒ (7) + 15 = 22 - v D
1d20 + 15 ⇒ (13) + 15 = 28 - v C1
1d20 + 17 ⇒ (16) + 17 = 33 - v C2