
Twig |

Hey,
i recently started a druid which is now level 6. I enjoy wildshapeing, although I have the feeling there are not enough animals to choose from...
My question;
when using the Natural weapon from my chosen animal, do I only use the dice damage or the added damage as well?
so when the text says 1d6+6, do I throw a d6 add 6 AND add my strenght mod(x1,5) of do I roll a d6 and add my strenght mod(x1,5)?
I also get the feeling that higher level druids don't really get to do more damage. But that is something i will probably have to find out for my self
can someone also give me some good gearadvice for a pure damage/wildhape druid? (must haves)

wraithstrike |

Hey,
i recently started a druid which is now level 6. I enjoy wildshapeing, although I have the feeling there are not enough animals to choose from...
My question;
when using the Natural weapon from my chosen animal, do I only use the dice damage or the added damage as well?so when the text says 1d6+6, do I throw a d6 add 6 AND add my strenght mod(x1,5) of do I roll a d6 and add my strenght mod(x1,5)?
I also get the feeling that higher level druids don't really get to do more damage. But that is something i will probably have to find out for my self
can someone also give me some good gearadvice for a pure damage/wildhape druid? (must haves)
If would be 1d6 plus your strength modifier for a primary weapon. Sometimes the str modifier is multiplied by 1.5, but that is normally for animals with one attack like rhinos. For secondary attacks you only get to add 1/2 of your strength modifier.
I am going to assume you are new. If you are then I would suggest playing a fighter or barbarian, but if you really want to play a druid have the more experienced players watch over you for a while until you get the hang of these. If all of you are new then it will be a learning experience, but it should still be fun.
As for a druid guide. Click me for the druid guide

Louis IX |

when the text says 1d6+6, do I throw a d6 add 6 AND add my strenght mod(x1,5) of do I roll a d6 and add my strenght mod(x1,5)?
Read the natural attacks section of the PRD. You do the listed damage plus your own Strength modifier (if it's a primary attack), half this modifier (if it's a secondary attack), or 1.5x if it's the only attack listed for the beast.
What the Beastiry text says generally follows the same idea, taking into account the creature's Strength score (and, if present, the miscellanous happenstances of INA - that was the case in the SRD, which made deconstruction their data tricky).
For instance, the Dire Wolf's bite inflicts 1d8+6 because it's a Large creature, and because of his 19 Str (+4 mod x1.5 because it's its only attack). If your character has a Strength score of 18 and becomes a Dire Wolf, he gains +4 Str (due to Beast Shape II, Large Animal) and does 1d8+9 per attack (but only once per round, regardless of his BAB).
...kinda ninja'ed.

Twig |

Hey Wraithstrike,
thanks for the advice! I have played World of Darkness for 3 years (2,5 year campaign) so i am familair with RPG's in general. We switched to D&D 3.5 because D&D 4 wasn't our thing. After 3 games i discovered Pathfinder and within 1 week all of us (8 people) bought one of more books.
I realy want to play a druid, but there is simply to much rules in different places. Wildshapes, spells, animal companions. The last two weeks i have been bussy making an Excel sheet for the different sizes of wildshape. When I change my Main character's ability score or gain a level, all the sizes change with it. This and an extra sheet for my animal companion made my live a lot easier.
Natural attack was one of the last things that I did not entirely understand.
one last question for that matter.
some animals have multiple attacks, I read about primairy and secondairy attacks and the penalty's, but do i need "multiattack" before I can actually do a full round attack with all the attacks I can make?

![]() |
Hey Wraithstrike,
thanks for the advice! I have played World of Darkness for 3 years (2,5 year campaign) so i am familair with RPG's in general. We switched to D&D 3.5 because D&D 4 wasn't our thing. After 3 games i discovered Pathfinder and within 1 week all of us (8 people) bought one of more books.
I realy want to play a druid, but there is simply to much rules in different places. Wildshapes, spells, animal companions. The last two weeks i have been bussy making an Excel sheet for the different sizes of wildshape. When I change my Main character's ability score or gain a level, all the sizes change with it. This and an extra sheet for my animal companion made my live a lot easier.
Natural attack was one of the last things that I did not entirely understand.
one last question for that matter.
some animals have multiple attacks, I read about primairy and secondairy attacks and the penalty's, but do i need "multiattack" before I can actually do a full round attack with all the attacks I can make?
I'll answer your last question first. No. What multi-attack does is lessen the penalty for secondary attacks. (note it's pre-requisite)
Another thing you should note that while Pathfinder did have backward compatibility in it's design goals it reamains a considerably different game than 3.5 especially where it comes to Druid wildshaping. Wildshaping no longer gives you an unlimited shopping list of abilities, you essentially get the smaller subset of tricks that overlap those of the animal and those what the spell provides. For example Beast Shape 1 gives you the ability to take the form of a wolf, but you don't get it's trip attack, nor do you get it's fast movement speed because those abilities are not covered until you get Beast Shape 2.
What Wildshape has become is essentially you get a costume of the animal you emulate and the level of the spell your wildshape emulates is the upper limit of what the costume can grant you provided the creature itself has the ability listed.

AvalonXQ |

For example Beast Shape 1 gives you the ability to take the form of a wolf, but you don't get it's trip attack, nor do you get it's fast movement speed because those abilities are not covered until you get Beast Shape 2.
I believe you're wrong on the bolded section. Polymorph subschool spells automatically grant the base speed of the creature; this is not dependent on, or covered in, the individual spells.
Using Beast Shape I to become a wolf will grant you its base movement speed of 50.
FiddlersGreen |

LazarX wrote:For example Beast Shape 1 gives you the ability to take the form of a wolf, but you don't get it's trip attack, nor do you get it's fast movement speed because those abilities are not covered until you get Beast Shape 2.I believe you're wrong on the bolded section. Polymorph subschool spells automatically grant the base speed of the creature; this is not dependent on, or covered in, the individual spells.
Using Beast Shape I to become a wolf will grant you its base movement speed of 50.
Well, you get its land speed. It's the swim and fly speeds that are limited by the spell's level.
Incidentally, Avalon, where is your profile picture from? The art-style looks like it's from a pathfinder book, but I don't believe I've seen it before.

AvalonXQ |

Incidentally, Avalon, where is your profile picture from? The art-style looks like it's from a pathfinder book, but I don't believe I've seen it before.
To my knowledge, all avatars on this forum are selected from Paizo's set list. I'd not seen this picture before I selected it but I assume it's from a Paizo product.

wraithstrike |

Hey Wraithstrike,
thanks for the advice! I have played World of Darkness for 3 years (2,5 year campaign) so i am familair with RPG's in general. We switched to D&D 3.5 because D&D 4 wasn't our thing. After 3 games i discovered Pathfinder and within 1 week all of us (8 people) bought one of more books.
I realy want to play a druid, but there is simply to much rules in different places. Wildshapes, spells, animal companions. The last two weeks i have been bussy making an Excel sheet for the different sizes of wildshape. When I change my Main character's ability score or gain a level, all the sizes change with it. This and an extra sheet for my animal companion made my live a lot easier.
Natural attack was one of the last things that I did not entirely understand.
one last question for that matter.
some animals have multiple attacks, I read about primairy and secondairy attacks and the penalty's, but do i need "multiattack" before I can actually do a full round attack with all the attacks I can make?
I ran one, and I messed it up at first also. What I do is print out the animals I know I will use. There are some I will probably never use, and adjust them based on my modifiers. It is not hard, but it is better if you do the combats before the game starts. I would pick a favorite land, sea, and air monster of each size available also. Doing the work up front makes a lot of things easier at the table.

wraithstrike |

AvalonXQ wrote:LazarX wrote:For example Beast Shape 1 gives you the ability to take the form of a wolf, but you don't get it's trip attack, nor do you get it's fast movement speed because those abilities are not covered until you get Beast Shape 2.I believe you're wrong on the bolded section. Polymorph subschool spells automatically grant the base speed of the creature; this is not dependent on, or covered in, the individual spells.
Using Beast Shape I to become a wolf will grant you its base movement speed of 50.Well, you get its land speed. It's the swim and fly speeds that are limited by the spell's level.
Incidentally, Avalon, where is your profile picture from? The art-style looks like it's from a pathfinder book, but I don't believe I've seen it before.
Fiddler is correct. The speed is limited by the spell.

AvalonXQ |

Remember that you don't need to reproduce the whole animal -- just what you get. That means base speed, alternate movement types, attacks (just the base dice), and any abilities on the appropriate spell list (darkvision, scent, etc). Since that's all you get, that's all you need to know about the animals. A very small stat block is all that you need.

AvalonXQ |

Fiddler is correct. The speed is limited by the spell.
Let's make it clear that we're talking about base land speed. None of the polymorph spells even list a base land speed, and the Polymorph subschool description states that you gain the base speed of the forms you take. That's automatic for the subschool.
For alternate movement forms, what you get is based on what the specific spell grants.
wraithstrike |

wraithstrike wrote:Fiddler is correct. The speed is limited by the spell.Let's make it clear that we're talking about base land speed. None of the polymorph spells even list a base land speed, and the Polymorph subschool description states that you gain the base speed of the forms you take. That's automatic for the subschool.
For alternate movement forms, what you get is based on what the specific spell grants.
I stand corrected. Land speed is not affected. I don't know where I got that idea from them. Thanks.

AvalonXQ |

Easy stat block examples...
Wolf (Beast shape I): Medium, +2 str, +2 natural armor, move 50 ft., bite 1d6, low-light vision, scent.
Eagle (Beast shape I): Small, +2 Dex, +1 natural armor, move 10 ft., fly 30 ft. (average), 2 talons 1d4 and bite 1d4, low-light vision.
Squid (Beast shape I): Medium, +2 str, +2 natural armor, swim 30 ft., bite 1d3 and tentacles 1d4, low-light vision.

AvalonXQ |

And, just for fun...
Wolf (Beast shape III): Medium, +2 str, +2 natural armor, move 50 ft., bite 1d6 plus trip, low-light vision, scent.
Eagle (Beast shape III): Small, +2 Dex, +1 natural armor, move 10 ft., fly 80 ft. (average), 2 talons 1d4 and bite 1d4, low-light vision.
Squid (Beast shape III): Medium, +2 str, +2 natural armor, swim 60 ft., jet 240 ft., bite 1d3 and tentacles 1d4 plus grab, low-light vision.