What was that alternate class feature again?


Pathfinder First Edition General Discussion


Loaned out my PHB2 from 3.5 so I don't have it to reference for a while. I am looking for the Hexblades alternate feature that gives it a shadow panther thingy instead of a familiar. If anyone has that could you help a guy out and post it here?

The Exchange

JimmyNids wrote:
Loaned out my PHB2 from 3.5 so I don't have it to reference for a while. I am looking for the Hexblades alternate feature that gives it a shadow panther thingy instead of a familiar. If anyone has that could you help a guy out and post it here?

It will be in a couple of hours since I am at work and do not have it here. I was trying at one time to update the Hexblade to Pathfinder and have all of it in one file.


Sweet, thanks!

The Exchange

DARK COMPANION

By mixing arcane spells with martial talents, the hexblade blurs the traditional line between fighter and sorcerer. Replacing the familiar—a link to traditional forms of arcane magic—with a unique fighting companion helps establish the hexblade’s difference from the sorcerer.

In combat, a dark companion functions like a floating hex that you can place upon your foes. By weakening the defenses of enemies, your dark companion makes your spells and attacks (and those of your allies) more powerful.

Level: 4th.

Replaces: If you select this class feature, you do not gain a familiar.

Benefit: At 4th level, you can create an illusory companion resembling a panther, spun from the darkness of the night. Doing so takes 24 hours and uses up magic materials that cost 100 gp. Once created, your dark companion stands with you in battle, hindering your enemies’ defenses. Any enemy adjacent to your dark companion takes a –2 penalty on its saves and to its AC. Your companion’s speed is equal to yours (including all modes of movement you possess) and it acts during your turn each round. It follows your mental commands perfectly—in effect, it is merely an extension of your will.

Your dark companion has no real substance, and thus can’t attack or otherwise affect creatures or objects. It occupies a 5-foot space. Even though any creature can enter a dark companion’s 5-foot space without restriction, it must occupy its own space in order to have any effect on enemies. It is immune to any damage or other effects that might harm creatures, though it can be dispelled or suppressed just like a spell effect. Your dark companion is treated as a spell whose level is equal to 1/4 your hexblade level. If it is dispelled, it automatically reforms at your side 24 hours later.

A dark companion can’t create flanking situations, nor does it provoke attacks of opportunity from movement, because enemies automatically recognize it as an illusion. If it is more than 120 feet from you at the start of your turn, or if you ever lose line of effect to it, it instantly reappears adjacent to you.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / What was that alternate class feature again? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion