
AvalonXQ |

I'm starting up a PF game, homebrew setting, at level 1. One of the players has rolled up a very setting-appropriate halfling paladin with Mounted Combat as her level 1 feat. She bought a riding dog, which cost around half her starting gold allotment. This dog will very likely become her Paladin Mount at level 5; the character is close to it.
The PC has Handle Animal +8 (including one of her precious paladin skill ranks), and from a story point of view, would have had the opportunity to have trained the dog herself.
I'd like to get any thoughts on allowing her to spend the much-reduced gold value for a non-riding dog (25 vs. 150 gold if I remember correctly) and let her train it herself in background. I'll note that the player has not asked for this. I don't think it's unreasonable to ask the player to spend the gold (and clearly the player doesn't), but I'm wondering whether it sets a problematic precedent or goes against the intent of a set "starting gold" value to allow things like this.
Thanks in advance for your input.

DM_Blake |

You run the risk that other players will want some similar love:
"My guy was a blacksmith for 5 years. I have ranks in craft and profession skills. Couldn't I make myself a masterwork sword before I became an adventurer?"
"My guy lived as a cutpurse on the streets for years growing up and he's a big saver. I have ranks in Sleight of Hand. Wouldn't I have hundreds of gold from all those years of cutting purses and saving my coin?"
"My guy was a gladiator who fought almost daily in the slave arena, constantly injured, beaten, whipped, bloody, and in constant pain. Wouldn't his hard life qualify him for the Toughness feat as a free bonus feat?"
And so on.
It's easy to write a background that's interesting. And nobody ever writes "Well, I worked as an iternerant farm hand without 2 coppers to my name, until I found this sword one day and became an adventurer." OK, actually, once in a while someone does write something like that.
My point is, if you're going to give bonuses for interesting bacgrounds, then everyone will write an interesting background. And then everyone will get bonus stuff. And after you're done haggling and counter-offering and settling on exactly what those bonuses will be, each player will be starting with an advantage that makes them somehow more powerful than the normal starting character.
If you're OK with that, then do it. In fact, I recommend it. If nothing else, it encourages every player to actually come up with an interesting back-story rather than just showing up on day one with a character sheet with no name on it...

KenderKin |
The handle animal at +8 seems to be the easiest background to make this work....
What animal has the PC been handling all this time?
I think yes this could work maybe the PC did a favor for one of the riding dog breeders in his hometown and they let the PC have pick of the litter as a birthday gift about 2 years ago....
There are alot of ways for this to happen, sold at a reduced price due to being distant relatives etc....

Rezdave |
I'd like to get any thoughts on allowing her to spend the much-reduced gold value for a non-riding dog (25 vs. 150 gold if I remember correctly) and let her train it herself in background.
The riding dog is a new-born puppy, and thus cheaper. She can train it in the background.
However, a certain number of years (1-3) must pass in-game before it is large and strong enough to serve as a halfling's riding dog. Note that some campaigns pass that many levels in a week, so it depends upon your play-style.
However, if you give her the dog cheap now with regular stats and then let her train it and use it as a non-mount for a while, by the time she gets to 5th level and the dog has grown enough for her to ride then the GP will be a non-issue given PC wealth.
Time will serve as a balance.
HTH,
Rez

Lazurin Arborlon |

As a compromise, I would treat the character-trained war animal in the same manner as a PC-created magic item, and charge her half-price (75 gp). I would also do this if a player with a decent Craft skill wanted to start the game with any masterwork items.
I concur with this...a fair and balanced approach if anyone else wants similar treatment.

Echo Vining |

I think the point of a PC's starting wealth is to represent the value of equipment it has at the beginning of the campaign, without regard to how said equipment was acquired. It's not a big bag of gold that the PC gets on its 18th birthday and goes to by first-level gear with.
On the other hand, if every character had some small advantage to even things out, it would probably be fine.

JaceDK |

I did almost the exact same thing for the Kingmaker AP.
I play a ranger with the pioneer trait, which gives you a horse to begin with. The GM permitted me to combat-train the horse in background, in exchange for paying the price difference between a riding horse and a combat-trained light horse.
I will most likely pick a horse as my animal companion, and if the horse I have now is still alive by then, it will probably be that one, which just gets a boost to it's stats. The GM suggested this himself.
In my view, doing things this way rewards players who build a believable and detailed character background, which in turn increases the chance for good roleplaying. Both as a player and a GM, I feel that this is worth a small advantage to starting gear, as long as it is nothing gamebreaking.

RickA |
It's easy to write a background that's interesting. And nobody ever writes "Well, I worked as an iternerant farm hand without 2 coppers to my name, until I found this sword one day and became an adventurer." OK, actually, once in a while someone does write something like that.
And is an orphan. I eventually had to just flat out ban orphans in my campaign.

Rezdave |
tangent
... and is an orphan.
I actually have based the last three campaigns I've run (including two iterations within the same campaign) around orphans. The backstory in the first campaign had the PCs' village wiped out before their eyes (they'd all sneaked out of their homes together in the middle of the night and were watching from a nearby hill-top) and the second two began by being set in the same orphanage, though 4 1/2 years apart by the in-world calendar.
It works well if done well, but can get trite and cliche otherwise. Only in the first instance was orphanhood forced on anyone ... it was optional in the other cases, but non-orphan PCs needed some connection to the orphanage in question.
R.

Shadowkiller00 |
There are many things you have to keep in mind. An animal is a money and time pit. You could easily say that the cost for food, training location, and other time where the player could have been making money he was instead training and taking care of his dog would easily make up the difference in cost. But the starting money isn't necessarily like he suddenly decides to go adventuring and finds himself with X cash that he needs to spend. Instead it represents years of training, odd jobs, and side work that has resulted in the accumulation of these items which he now has. By spending time on the riding dog, he didn't spend time acquiring other objects of value.

Mynameisjake |

Well, I'm clearly in the minority here, but I always allow starting characters to craft or train anything that their starting skills allow. I even encourage it. And it has never led to any problems whatsoever. Skill points, especially for classes that have the most to gain from crafting their starting items, are rare and precious enough that spending them on skills that have little or no direct application to combat, IMHO, should be rewarded.

ProfessorCirno |

It's easy to write a background that's interesting. And nobody ever writes "Well, I worked as an iternerant farm hand without 2 coppers to my name, until I found this sword one day and became an adventurer." OK, actually, once in a while someone does write something like that.
That was my sorcerer's background :D
Joe the sorcerer. Always jealous of adventurers and the gold they so casually threw around while getting all the women in town. One day he accidentally shot fire out of his hands, decided that farming was for suckers, and went out to make a name for himself.

Mistwalker |

I agree with Mynameisjake. If the players are willing to spend skill points on skills that are not combat oriented, then I like to reward them for it.
If a player spends the time to write out a detailed background for their character, I usually reward them for it and incorporate some of that background into the storyline.

Atarlost |
I'd assume that any animals they have were self trained. Let them pay untrained animal prices and get all the training free, much the same way I'd let someone with sufficient weaponsmithing skill start with armor for raw material prices or someone with scribe scroll start with scrolls of spells he knows for half price.

Vendis |

I would definitely inform the rest of the party that background might provide bonuses such as this, if you choose to go with it based on the points made in the thread.
If you give people special treatment, regardless of reason, others might have a problem with it. It can be annoying for people to try to metagame a bonus ("I don't care about my backstory." -> "There might be a reward for a good one." -> "My character has done SO MUCH."), but in the end, you might still get people more attached to who they're playing, even if the original attempt is half-arsed and based off of a mechanical advantage.