
Davi The Eccentric |

Does anyone remeber where the Light Dampening Goggles are from for those with Light Sensitivity and how much they cost?
Or maybe I should just burn a Feat to get Daylight Adaptation? Although I'd prefer to buy the goggles if they're affordable and keep the Feat.
To randomly leap into someone else's game to offer advice, it's in Races of The Dragon. Not too expensive if I remember right.

Mairkurion {tm} |

Basically, it comes down to being a wise dwarf cleric of Hermes or a dexterous human cleric of Hermes. There are some connections that can be made between Hermes and dwarves. For starters, the Herms (Hermae) were made of stone! But I don't know if that would be breaking the stereotypes you want to see broken, or reinforcing (some of?) them. If I go dwarf, is the whole axe conversation we had moot?
Heh, I had almost completely settled on going human.

![]() |

flash_cxxi wrote:To randomly leap into someone else's game to offer advice, it's in Races of The Dragon. Not too expensive if I remember right.Does anyone remeber where the Light Dampening Goggles are from for those with Light Sensitivity and how much they cost?
Or maybe I should just burn a Feat to get Daylight Adaptation? Although I'd prefer to buy the goggles if they're affordable and keep the Feat.
Sundark Goggles
Holy Crap, you're right! They're only 10gp!!!

![]() |

Basically, it comes down to being a wise dwarf cleric of Hermes or a dexterous human cleric of Hermes. There are some connections that can be made between Hermes and dwarves. For starters, the Herms (Hermae) were made of stone! If I go dwarf, is the whole axe conversation we had moot?
Heh, I had almost completely settled on going human.
Once you go Dwarf you never go back. Or so I hear...

Fawtly DM |

Basically, it comes down to being a wise dwarf cleric of Hermes or a dexterous human cleric of Hermes. There are some connections that can be made between Hermes and dwarves. For starters, the Herms (Hermae) were made of stone! But I don't know if that would be breaking the stereotypes you want to see broken, or reinforcing (some of?) them. If I go dwarf, is the whole axe conversation we had moot?
Heh, I had almost completely settled on going human.
Well you know what they say, once you go human....

Urizen |

Well, what I really wanted to know is would my going one way or the other make a significant difference in 1. Helping the group and/or 2. Helping FDM. I'm beginning to suspect that it might not matter much?
Both? Neither? :P Play what you want to play. Personally, I'd like to see you play a dwarf. There's already an OOTS avatar readily available for that. ;)

Mairkurion Jr. |

Mairkurion {tm} wrote:Well, what I really wanted to know is would my going one way or the other make a significant difference in 1. Helping the group and/or 2. Helping FDM. I'm beginning to suspect that it might not matter much?Both? Neither? :P Play what you want to play. Personally, I'd like to see you play a dwarf. There's already an OOTS avatar readily available for that. ;)
I donwanna an OOTS avvy. :(

![]() |

A raging pint sized barbarian who bites with a polearm?
I like the Halberd meself, tactically flexible (good against charges and you can trip) and packs a good amount of punch (1 less average damage than a great axe, 1.5 less than a greatsword). I don't think it takes from the Barbarian look either, its still a giant axe after all.

Urizen |

Urizen wrote:A raging pint sized barbarian who bites with a polearm?I like the Halberd meself, tactically flexible (good against charges and you can trip) and packs a good amount of punch (1 less average damage than a great axe, 1.5 less than a greatsword). I don't think it takes from the Barbarian look either, its still a giant axe after all.
Of course, it would be a 1d8 dmg vs a 1d10 since this is a small character. halberd gives a 10' reach? And I've never utilized trip. I have two feats to expend, so I assume Improved Trip would be one of them?
EDIT: and should I bundle this with some sort of overrun or grapple or something? Just thinking....you can see what statblocks I've put up so far...haven't done the skills yet.

Davi The Eccentric |

Of course, it would be a 1d8 dmg vs a 1d10 since this is a small character. halberd gives a 10' reach? And I've never utilized trip. I have two feats to expend, so I assume Improved Trip would be one of them?
EDIT: and should I bundle this with some sort of overrun or grapple or something? Just thinking....you can see what statblocks I've put up so far...haven't done the skills yet.
Technically, you won't be taking Improved Trip since it needs Combat Expertise, which you won't qualify for period. Also, you wouldn't be able to use a reach weapon and your bite attack during the same full attack unless you use a spiked chain, since they have different ranges.
EDIT: Oh, and grappling isn't going to be that useful unless you're willing to spend two feats on it. Still, if it comes up you should be fine just because of your Strength.
EDIT EDIT: Ignore what Mairkurion says below, Monkey Grip isn't as useful as some people say it is.

Mairkurion {tm} |

Studpuffin wrote:Urizen wrote:A raging pint sized barbarian who bites with a polearm?I like the Halberd meself, tactically flexible (good against charges and you can trip) and packs a good amount of punch (1 less average damage than a great axe, 1.5 less than a greatsword). I don't think it takes from the Barbarian look either, its still a giant axe after all.Of course, it would be a 1d8 dmg vs a 1d10 since this is a small character. halberd gives a 10' reach? And I've never utilized trip. I have two feats to expend, so I assume Improved Trip would be one of them?
EDIT: and should I bundle this with some sort of overrun or grapple or something? Just thinking....you can see what statblocks I've put up so far...haven't done the skills yet.
Monkey grip or whatever the kids are calling it these days. ;P

![]() |

Urizen wrote:Monkey grip or whatever the kids are calling it these days. ;PStudpuffin wrote:Urizen wrote:A raging pint sized barbarian who bites with a polearm?I like the Halberd meself, tactically flexible (good against charges and you can trip) and packs a good amount of punch (1 less average damage than a great axe, 1.5 less than a greatsword). I don't think it takes from the Barbarian look either, its still a giant axe after all.Of course, it would be a 1d8 dmg vs a 1d10 since this is a small character. halberd gives a 10' reach? And I've never utilized trip. I have two feats to expend, so I assume Improved Trip would be one of them?
EDIT: and should I bundle this with some sort of overrun or grapple or something? Just thinking....you can see what statblocks I've put up so far...haven't done the skills yet.
it got wrapped into exotic weapon proficiency.

Urizen |

I still think the really big two-handed reach weapon would be schtick up your alley on this one.
I've never really played two handed reach weapons, to be truthful. Help me visualize it better ... and it would kind of make the animal fury rage power redundant, would it not? This guy's going to be like a lawnmower. :P

Davi The Eccentric |

I've never really played two handed reach weapons, to be truthful. Help me visualize it better ... and it would kind of make the animal fury rage power redundant, would it not? This guy's going to be like a lawnmower. :P
Well, using a reach weapon does make Animal Fury a bit useless most of the time. After some reflection, go with two-weapon fighting. You'd literally be a small tornado of death.

Davi The Eccentric |

Davi The Eccentric wrote:Well, using a reach weapon does make Animal Fury a bit useless most of the time. After some reflection, go with two-weapon fighting. You'd literally be a small tornado of death.Thanks, Davi! Any suggestion on the second feat?
Well, Weapon Focus is always nice to have. I don't really have that much experience with making higher-level two-weapon fighters.

Urizen |

Urizen wrote:Well, Weapon Focus is always nice to have. I don't really have that much experience with making higher-level two-weapon fighters.Davi The Eccentric wrote:Well, using a reach weapon does make Animal Fury a bit useless most of the time. After some reflection, go with two-weapon fighting. You'd literally be a small tornado of death.Thanks, Davi! Any suggestion on the second feat?
Good point. To make him interesting, I'll give him Kukris. Thank you, sir!
Need to finish the skill blocks, buy equipment, and that should finish the statblock part. Spend 3500 gp...

![]() |

Davi The Eccentric wrote:Urizen wrote:Well, Weapon Focus is always nice to have. I don't really have that much experience with making higher-level two-weapon fighters.Davi The Eccentric wrote:Well, using a reach weapon does make Animal Fury a bit useless most of the time. After some reflection, go with two-weapon fighting. You'd literally be a small tornado of death.Thanks, Davi! Any suggestion on the second feat?Good point. To make him interesting, I'll give him Kukris. Thank you, sir!
Need to finish the skill blocks, buy equipment, and that should finish the statblock part. Spend 3500 gp...
Isn't it 3,000gp?
What about dual-wielding 2 Spiked Gauntlets? Then you could go for a Claw/Claw/Bite routine... :)

Treppa |

Mairkurion {tm} wrote:I still think the really big two-handed reach weapon would be schtick up your alley on this one.I've never really played two handed reach weapons, to be truthful. Help me visualize it better ... and it would kind of make the animal fury rage power redundant, would it not? This guy's going to be like a lawnmower. :P
Here's your stats, then.
And Animal Furry? This PbP's too kinky for me.

Fawtly DM |

Davi The Eccentric wrote:Urizen wrote:Well, Weapon Focus is always nice to have. I don't really have that much experience with making higher-level two-weapon fighters.Davi The Eccentric wrote:Well, using a reach weapon does make Animal Fury a bit useless most of the time. After some reflection, go with two-weapon fighting. You'd literally be a small tornado of death.Thanks, Davi! Any suggestion on the second feat?Good point. To make him interesting, I'll give him Kukris. Thank you, sir!
Need to finish the skill blocks, buy equipment, and that should finish the statblock part. Spend 3000 gp...
Fixed it for ya. ;)

![]() |

flash_cxxi wrote:Isn't it 3,000gp?
What about dual-wielding 2 Spiked Gauntlets? Then you could go for a Claw/Claw/Bite routine... :)
I'll have to double check you may be right.
I can wear those gauntlets while using the kukris, but can switch to them if I decide to drop 'em?
nah I meant bugger the Kukri's and just go all Spiked Gauntlets on their arse!

Urizen |

nah I meant bugger the Kukri's and just go all Spiked Gauntlets on their arse!
Hm. The damage would still be the same. Should I still have a Weapon Focus for Spiked Gauntlets or would something else be more feasible?
This munchkin's going to be like a Wolverine Jr! Oooooh...Hehehe. :D
Thanks, Flash!

Davi The Eccentric |

flash_cxxi wrote:nah I meant bugger the Kukri's and just go all Spiked Gauntlets on their arse!Hm. The damage would still be the same. Should I still have a Weapon Focus for Spiked Gauntlets or would something else be more feasible?
This munchkin's going to be like a Wolverine Jr! Oooooh...Hehehe. :D
Thanks, Flash!
While I'd recommend wielding kukris over spiked gauntlets for this sort of build, you'd be about as effective if you just switched you Weapon Focus to them.

![]() |

Urizen wrote:While I'd recommend wielding kukris over spiked gauntlets for this sort of build, you'd be about as effective if you just switched you Weapon Focus to them.flash_cxxi wrote:nah I meant bugger the Kukri's and just go all Spiked Gauntlets on their arse!Hm. The damage would still be the same. Should I still have a Weapon Focus for Spiked Gauntlets or would something else be more feasible?
This munchkin's going to be like a Wolverine Jr! Oooooh...Hehehe. :D
Thanks, Flash!
Well yeah, Kukri's are very effective weapons, one of if not, the best light weapon available. I was suggesting the Spiked Gauntlets from a flavour perspective. He wants to be in close to bite and I just figured he might as well punch the crap out of them as well...

Woodraven |

my idea is to go with a bar crawling style fighter kind of a jack sparrow/typical drunkard look. I was thinking for feats going with improved init., catch off gaurd, die hard(or whatever the endurance one is), and one more at least, in case I go human 2 more then. any ideas

Urizen |

Davi The Eccentric wrote:Well yeah, Kukri's are very effective weapons, one of if not, the best light weapon available. I was suggesting the Spiked Gauntlets from a flavour perspective. He wants to be in close to bite and I just figured he might as well punch the crap out of them as well...Urizen wrote:While I'd recommend wielding kukris over spiked gauntlets for this sort of build, you'd be about as effective if you just switched you Weapon Focus to them.flash_cxxi wrote:nah I meant bugger the Kukri's and just go all Spiked Gauntlets on their arse!Hm. The damage would still be the same. Should I still have a Weapon Focus for Spiked Gauntlets or would something else be more feasible?
This munchkin's going to be like a Wolverine Jr! Oooooh...Hehehe. :D
Thanks, Flash!
I can still wield weapons while wearing spiked gauntlets and if I want to get up close and personal, I can just drop 'em and have at 'em, correct?
Kukris or should I get a two-handed weapon (like a GreatAxe)?
Thanks again, guys!
P.S. Can a chain shirt be spiked? Or is that regulated to medium/heavy armor?