dingle |
I've just released a Pathfinder NPC Generator.
You can have a play around with it on:
http://www.dinglesgames.com/tools/NPCGenerator/pathfinder/
It's not quite completed but all the basic classes, skills and feats are there. I'm still in the process of updating all the monsters from 3.5 to pathfinder (and adding in the new ones).
NB: Once you have added in any extra feats and magic items press the "Recalculate" button to update the stats.
Please let me know what you think of it..., and if you find any errors, it's still in the beta test at present.
Marcus Aurelius |
I've just released a Pathfinder NPC Generator.
You can have a play around with it on:
http://www.dinglesgames.com/tools/NPCGenerator/pathfinder/It's not quite completed but all the basic classes, skills and feats are there. I'm still in the process of updating all the monsters from 3.5 to pathfinder (and adding in the new ones).
NB: Once you have added in any extra feats and magic items press the "Recalculate" button to update the stats.Please let me know what you think of it..., and if you find any errors, it's still in the beta test at present.
Looks good. Will you be selling the subscription direct in the US in dollars rather than GB pounds? My credit card charges a fortune to convert the currency?
DeathQuaker RPG Superstar 2015 Top 8 |
azhrei_fje |
It looks like a very nice start.
There were a number of issues with the Bone Devil that I generated however (no other tweaks to the fields) and I suspect it's due to the use of SRD data.
For example, the sheet said there was only one primary attack, but the Bone Devil in PF has three: bite, claws, and stinger. In addition the poison effects mentioned "primary" and 'secondary" damage, vestiges from 3.5. The last thing I noticed was that the "summon devil" ability is the 3.5 version, not the PF version.
That must just be for the monsters though, as the bbn2 I just created had the proper PF aspects.
The Wargamer |
I've just released a Pathfinder NPC Generator.
You can have a play around with it on:
http://www.dinglesgames.com/tools/NPCGenerator/pathfinder/It's not quite completed but all the basic classes, skills and feats are there. I'm still in the process of updating all the monsters from 3.5 to pathfinder (and adding in the new ones).
NB: Once you have added in any extra feats and magic items press the "Recalculate" button to update the stats.Please let me know what you think of it..., and if you find any errors, it's still in the beta test at present.
Very nice, I'm sure a lot of hours went into this :)
dingle |
This is AWESOME. Thank you.
I noticed the magic items are mostly 3.5 (e.g., there is a "Belt of Strength" but not one of "Physical Might" etc.) But I reckon that'll take some time to update.
I did notice alot of new magic items in Pathfinder, I do intend adding them into the generator.
dingle |
It looks like a very nice start.
There were a number of issues with the Bone Devil that I generated however (no other tweaks to the fields) and I suspect it's due to the use of SRD data.
For example, the sheet said there was only one primary attack, but the Bone Devil in PF has three: bite, claws, and stinger. In addition the poison effects mentioned "primary" and 'secondary" damage, vestiges from 3.5. The last thing I noticed was that the "summon devil" ability is the 3.5 version, not the PF version.
That must just be for the monsters though, as the bbn2 I just created had the proper PF aspects.
Thanks, I decided to release it a bit early as for quite a few monsters it should work fine, but for the big CR monsters I will need to do more work.
The wording of the attacks probably needs to change. The calculations, however, should be correct, i.e attack and damage. I've only started ammeding the skills and feats of the monsters, I was hoping the special abilites were remaining the same. But it looks as if I've got more work cut out for me there.
kaymanklynman |
azhrei_fje wrote:It looks like a very nice start.
There were a number of issues with the Bone Devil that I generated however (no other tweaks to the fields) and I suspect it's due to the use of SRD data.
For example, the sheet said there was only one primary attack, but the Bone Devil in PF has three: bite, claws, and stinger. In addition the poison effects mentioned "primary" and 'secondary" damage, vestiges from 3.5. The last thing I noticed was that the "summon devil" ability is the 3.5 version, not the PF version.
That must just be for the monsters though, as the bbn2 I just created had the proper PF aspects.
Thanks, I decided to release it a bit early as for quite a few monsters it should work fine, but for the big CR monsters I will need to do more work.
The wording of the attacks probably needs to change. The calculations, however, should be correct, i.e attack and damage. I've only started ammeding the skills and feats of the monsters, I was hoping the special abilites were remaining the same. But it looks as if I've got more work cut out for me there.
BUT NOW THE PROGRAM IS NOT FREE ANYMORE , THANKS MEN FOR NOT LETTING PEOPLE THAT CAN NOT AFORD( THIS INCLUDES ME) OUT OF THE GAME.
chavamana |
Calm down, I just followed the link in the first post and the NPC generator is still free.
There is a request to make a donation to the program's creator, but it still appears to be optional. (Or I was able to generate a NPC without donating.)
kaymanklynman |
Calm down, I just followed the link in the first post and the NPC generator is still free.
There is a request to make a donation to the program's creator, but it still appears to be optional. (Or I was able to generate a NPC without donating.)
IF YOU WANT TO MAKE A NPC THAT HAS MORE THAN 5 CLASS LEVELS YOU HAVE TO PAY NOW . bUT I CAN UNDERSTAND , THE GUY HAD A LOT OF WORK TO DO THIS AND I WAS MISTAKEN ABOUT THE COST, I THOUGHT IT WAS 25 POUND FOR MONTH AND I WAS COMPLETY WRONG.
I WILL BY THE PROGRAM.
juanpsantiagoXIV |
chavamana wrote:Calm down, I just followed the link in the first post and the NPC generator is still free.
There is a request to make a donation to the program's creator, but it still appears to be optional. (Or I was able to generate a NPC without donating.)
IF YOU WANT TO MAKE A NPC THAT HAS MORE THAN 5 CLASS LEVELS YOU HAVE TO PAY NOW . bUT I CAN UNDERSTAND , THE GUY HAD A LOT OF WORK TO DO THIS AND I WAS MISTAKEN ABOUT THE COST, I THOUGHT IT WAS 25 POUND FOR MONTH AND I WAS COMPLETY WRONG.
I WILL BY THE PROGRAM.
CAPS LOCK IS CRUISE CONTROL...ah, you get the idea.
Veneth Kestrel |
Share??!?? :D (that's awesome!)
Very well, let this abomination of magic, or science, or perhaps even magi-science, be known to all.
The Laser Bee
Giant Bee Advanced CR 8
XP 4800
Neutral Medium Vermin Traits Vermin
Sorcerer level 5 (skill points 5) Sorcerer
(Domains Aberrant and )
Init +4; Senses Darkvision 60; Perception +4
DEFENSE
AC 18, Touch 14, flat footed 14 (+0 No Armour, +0 Shield, none)
(+4 Dex, +4 Natural)
hp 93 (6d8+5d6+33+5+11);
Fort +9, Ref +7, Will +9
OFFENSE
Speed 20, fly 80ft.
Melee
Single Attack Sting +8 (1d4+3)
Full Attack
Sting +8 (1d4+3)
Space 5ft.; Reach 5ft.
Special Attacks
Poison DC(16) 1D4 Con initial and secondary
Acidic Ray (Sp) Standard action 40ft range 1d6 + 1 /2 levels. Times/day 3 + CHR mod
Spells Known:
Sorcerer Spells
Level 0 (4) DC 15
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area
Mage Hand(Transmutation)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Concentration
SV None Area: One nonmagical, unattended object weighing up to 5 lb.
Message(Transmutation)[Language-Dependent ] X 1
V,S,F rng: Medium 100ft + 10ft / level Dur: 10 min./level
SV None Area: One creature/level
Open/Close(Transmutation)[ ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Will negates (object) Area: Object weighing up to 30 lb. or portal that can be opened or closed
Ray of Frost(Evocation)[Cold ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray
Resistance(Abjuration)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 minute
SV Will negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands
Level 1 (7) DC 16
Enlarge Person(Transmutation)[ ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 min./level (D)
SV Fortidude negates Area: One humanoide creature
Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Magic Missile(Evocation)[Force ] X 1
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart
Ray of Enfeeblement(Necromancy)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 1 min./level
SV None Area: Ray
Shield(Abjuration)[Force ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You
Level 2 (5) DC 17
Protection from Arrows(Abjuration)[ ] X 1
V,S,F rng: Touch Dur: 1 hour/level or until discharged
SV Will negates (harmless) Area: Creature touched
Scorching Ray(Evocation)[Fire ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One or more rays
See Invisibility(Divination)[ ] X 1
V,S,M Vi rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
STATISTICS
Str 15, Dex 18, Con 17, Int 4, Wis 16, Chr 18 + 2 = 20
Base Attack 6 CMB 10; CMD 22
Feats
Agile Maneuvers: Use DEX bonus when calculating CMB,
Hover: Can Hover,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Simple Weapon Proficiency,
Spell Focus: +1 to DC for save against 1 school of magic, (evocation)
Toughness: +3 Hit points or +1 per hd,
Weapon focus(ranged): +1 attack rolls
Skills Appraise -3, Bluff 10, Fly 4, Intimidate 5, Know arcana -3, Perception 4, Spellcraft 2, Survival 3, Use Magic Device 5
Languages
ECOLOGY
Environment Temperate plains
Organization
Treasure None
SPECIAL ABILITIES
Other +4 on survival to orient themselves
Bloodline Aberrant When cast a Polymorph subschool spell duration increases by 50%
Long limbs (Ex) Reach increases by 5ft at 3rd, 10ft at 11th, 15ft at 17th level
MAGIC ITEMS (max value 4650)
Cloak of charisma (+2) +2 CHR (4000gp)
Potion of Cure light wounds - (50gp)
Potion of Eagles splendor - (300gp)
Potion of Cure moderate wounds - (300gp)
Total Value = 4650
Hmmm... the Plain Text output of this generator seems a little wacky, particularly how it lists the effects of every spell this thing has.
Typical tactics for this thing would be to hover 30-40 feet in the air and fire off Protection from Arrows, then lob ray attacks at anything that can still manage to attack it. If forced into melee, or given more prep time, it drops Mage Armor and Shield, substantially boosting it's AC. If it runs out of rays, the Bee can use it's extra reach from the aberrant bloodline to sting characters while hovering out of their reach.