Fighting Defensively without fighting?


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I'm glad we are starting to see each other eye to eye. I guess my only question left is why do you think modifying Defensive Fighting would make it exploitable when the change is modeled after Total Defense?

Do you think Total Defense is broken and exploitable? After all (even if we assume Defensive Fighting isn't a dodge bonus), an 8th level rogue can do all the things you went on about- but with a +4 bonus to AC instead of just a +2.

I've never, ever had any problems with Total Defense in the way you were talking, so I have no problems letting players use Defensive Fighting in similar circumstances.

Scarab Sages

Had a thought about this. In the same manner one could attack a square one thought an invisible creature might be hiding in, one could attack any square. Just don't stand by your friends :p


DM_Blake wrote:
StabbittyDoom wrote:
Walking around "Fighting Defensively" at all times gains the person nothing but a paranoid demeanor as the only time it would be useful is if they're not flatfooted, which implicitly means that they have had at least a standard action which would have been used to fight defensively.
Predicated upon this being a dodge bonus, which it isn't.

Actually, the rules are inconsistent on this point. Consider the following wording from the Acrobatics skill description:

"Special: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4."

Emphasis mine. Certainly as a GM, I would rule it to be a dodge bonus.


So my new PC

Don Quixote

Can "tilt at windmills" and always have an enemy to attack and fight defensively....

He can attack a tree, a post, a hole, etc

and justify the use of the ability in combat........
My PC is just crazy, so he can do it and explain why.....and also get an XP bonus for good RPing.

Wiki says....
The phrase derives from an episode in the novel Don Quixote by Miguel de Cervantes. In the novel, Don Quixote fights windmills that he imagines to be giants. Quixote sees the windmill blades as the giant's arms, for instance. Here is the relevant portion of the novel:

Just then they came in sight of thirty or forty windmills that rise from that plain. And no sooner did Don Quixote see them that he said to his squire, "Fortune is guiding our affairs better than we ourselves could have wished. Do you see over yonder, friend Sancho, thirty or forty hulking giants? I intend to do battle with them and slay them. With their spoils we shall begin to be rich for this is a righteous war and the removal of so foul a brood from off the face of the earth is a service God will bless."

"What giants?" asked Sancho Panza.

"Those you see over there," replied his master, "with their long arms. Some of them have arms well nigh two leagues in length."

"Take care, sir," cried Sancho. "Those over there are not giants but windmills. Those things that seem to be their arms are sails which, when they are whirled around by the wind, turn the millstone."
—Part 1, Chapter VIII. Of the valourous Don Quixote's success in the dreadful and never before imagined Adventure of the Windmills, with other events worthy of happy record.


Here's how I always imagined fighting defensively to work, and why I consider it necessary to actually be able to attack something. I see it as sacrificing your base attack in order to move around your target a bit, or move in or take cover behind him in a manner that helps you defensively. So for instance you have two goblins, you attack one defensibly, you might be briefly pushing him into the path of the other goblin. Or you might be occasionally doing a broad strike that gets in the other creatures way. Can't get hang up on the way combat seems to us with our handy 5ft squares, if they were really fighting they would be moving about more vigorously than what are grid maps show us.

It could also work against ranged attacks the same way as it might represent you hiding behind your other melee combatants better.

Also, since Total Defense is a standard action, I believe you can now move and still go total defense. Unless I'm mistaken.


Tanis wrote:

The fighting defensively action is a 'standard action'.

The heading of the descriptions of standard actions is 'Actions in Combat'.

So by that token you can never cast any non-quickened spells outside of combat? I guess that really does cut down on Scry And Fry.


StabbittyDoom wrote:

Okay, you MUST have a different version of the book because the third line of the quoted section ends with "+2" on my book and the fourth line begins with "dodge bonus".

You want rule justification for it being a dodge bonus? It's total defense lite, and total defense is a dodge bonus. Same source, same bonus. Pretty easy to adjudicate that.

I don't know why it's not listed as a dodge bonus in yours or the PFSRD, but it doesn't make sense that it would be anything else and I will use the print of my book because it makes more sense.

EDIT: I have the first print of the book, so its possible it's supposed to be fixed, but it's not listed in any errata I've seen.

I have the first print, too, and the 'dodge bonus' sentence is there. However, I also have the PDF version (which shows 'second printing'), and the sentence is not there.

Time to show it in the errata...

EDIT: I've made a post in the Errata thread, since there is definitely a difference between first and second printing regarding Fighting Defensively - and, as hogarth said above, having the Acrobatics special rule still present and unchanged leads to the conclusion that the second printing has the error, not the first one.


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DM_Blake wrote:
There you go again, talking about combat.

Actually, I was talking about adventurers partying in a tavern. That's not combat ... not initially, anyway.

DM_Blake wrote:
I'm talking about a guy standing in the middle of a field, without an enemy in sight

A farmer is hoeing his cornfield. When doing so, he takes small, controlled strokes with his hoe rather than long broad ones. It takes him a little longer to hoe the entire field in this manner, but he knows burrowing monsters live beneath the ground and he wants to be ready if one should strike.

He is Hoeing Defensively.

DM_Blake wrote:
I'm talking about a guy walking down an empty corridor in a dungeon

Sure, the castle corridor looked empty, but Bragga knew that secret doors could be located anywhere. The Baron was not an ally of his master, and he knew assassins could be waiting for him around any corridor or behind any tapestry. He kept his hand near the hilt of his sword ... it wasn't yet drawn as he wouldn't go that far to breach etiquette within the castle ... rather than setting it swing freely and naturally as he walked, but with his off-hand he held the scabbard and gently loosened the blade in its sheath. Was the page guiding him down the halls to suddenly turn on him or assassins spring from the walls he'd be ready. His sword would fly from his hip in a flash. Granted, his first blow would not be enough to fell any opponent, but that was not his goal. He only needed to keep them from hitting him long enough to decide whether to fight or flee back to his lord waiting in the courtyard. Maintaining such a guard slowed his progress and it was clear that the page was in no small amount frustrated that they were not reaching their destination more rapidly. Perhaps some scullery maid awaited him back in the kitchens. Bragga didn't care.

And so, he continue to Walk Defensively down the empty hall.

DM_Blake wrote:
I'm talking about a guy shopping for apples in a town marketplace, Fighting Defensively, just in case some unseen...

Scipio was hungry, so he decided to swing by the market on his way home for the day. Lucius should have nice apples at his stall this time of year. He was surprised to see that the fruit-dealer was absent this evening. Surprised and alarmed, for replacing him was Lucius's cousin Octavio. The senator had only met him once by chance, but he knew the man by reputation. Octavio was reputed to be an enforcer for the city's Thieves' Guild, which only recently the Senate had begun passing legislation to dismantle. Furthermore, Octavio had lost a brother last month in a duel to Scipio's cousin so he might have a personal vendetta against him.

But the senator had already started approaching the fruit-stand before he'd noticed the man, and in his bright toga several bystanders were already aware of his presence and watching him. These commoners know who he was just as well as they knew the identity of Octavio, and at was clear that, if nothing else, a civic drama was about to unfold. Were he to pass by the stall word would sweep the city by sundown that the senators feared the thieves and their legislation would be undermined. Were he to call for guards, his own honor would be humiliated and worthless, while if he struck the first blow against Octavio, even in pre-emptive self-defense, then the streets would fill with citizens decrying "Senatorial Tyranny". No, he could not strike the first blow but merely defend himself when attacked. He shifted his dagger beneath his toga to make it more accessible. At least as a young aristocrat he had been properly trained in the arts of war.

But a fight with Octavio at the fruit-stand would not be a duel of honor, it would be an assassination. A knife in his back from accomplices from behind, or even a stab from a poison-ring worn by the merchant ostensibly offering him a piece of fruit to examine. Scipio knew the tricks, and he would be ready for them. His key to survival was not so much about quickly felling his attackers as it was making certain that their initial attacks did not wound him. Reaching the stall he kept a smile planted firmly on his face for all the public to see. The thug stepped back to give him room, but it might be a ploy and the senator refused to drop his guard. He examined only the apples closest to him, keeping his hand near his dagger and out of Octavio's reach at the rear of the bin where, unfortunately, the best fruit appeared to be. His elbows, too, he kept close by his sides. Should Octavio make a move he probably couldn't stab him while maintaining such a posture, but his arms would better protect his sides from accomplices leaping from the crowd and allow him a stalling elbow into the gut of anyone approaching from behind. The strike wouldn't break any ribs, but it might take a man's wind for a moment and that moment could be Scipio's life.

And so he continued to play the role of the good, brave and civically confident senator for the benefit of the crowd as inwardly he Shopped Defensively for his Apples.

DM_Blake wrote:
Completely the opposite of what you keep replying back to me.

On the contrary, these are exactly the situations I keep Replying back to you. They are matters of personality. Different personalities might approach these situations differently, but these three guys decided to be "defensive" in their posture, rather than "neutral" or "offensive".

So, are they Non-Combat enough for you?

Note the variety of scenarios:

• No threat visible and any threat unlikely but possible.

• No threat visible but threat possible if unlikely.

• Threat visible and highly possible but not currently engaged in combat.

In all cases, these "defensive" actions are being taken outside of initiative actions and combat. In all cases, I'd allow the character in question to "Act Defensively" in combat. The key, being, of course, that they need to make a Perception check to notice the actual attack coming to react appropriately. Otherwise they're flat-footed.

R.


The Wraith wrote:

I have the first print, too, and the 'dodge bonus' sentence is there. However, I also have the PDF version (which shows 'second printing'), and the sentence is not there.

Time to show it in the errata...

EDIT: I've made a post in the Errata thread, since there is definitely a difference between first and second printing regarding Fighting Defensively - and, as hogarth said above, having the Acrobatics special rule still present and unchanged leads to the conclusion that the second printing has the error, not the first one.

Good to know, and it's good that you've added it to the errata.

Me, I believe that the bonus should be a Dodge bonus. It makes sense for it to be, since that is the evident intent of the rule - deliberately moving/posturing to make it harder for your enemy/enemies to hit you. Sounds like dodging to me.

So, if I could edit my previous posts to make them all reference a barbarian with Uncanny Dodge, I would do so. But I can't edit them, so I will errata those posts here in this one.

My point still stands.

If a barbarian with Uncanny Dodge could swipe his sword at the air beside him to gain a +2 AC bonus when he's standing near a battle, even when no enemies are within reach and even thoguh no enemies threaten him at all, then that same barbarian could swipe his sword at the air in an empty room, on an empty road, or on a lonely mountain peak, or even in an apple-vendor's shop in a village somewhere - all of which should give him +2 AC for the same reason it would when he's standing near a battle.

If we're going to house-rule this, then it seems to me that we should go "all-in".

Or, better yet, we should ralize the silliness of it, and look at it from a point of view of game mechanics. In either case, we recognize that Fighting Defensively is a trade-off. Lost attack ability to gain better defense ability. Allowing the benefit of the increased defense without the trade-off of lost attack ability creates an imbalance in the game system, and was never the intent of the rule.

I, for one, do not relish the idea of arbitrating on this mechanic in such a way as to create exploitable loopholes whereby clever players can argue in favor of an unwarranted and mechanically unbalanced bonus of +2 to their AC whenever they want it.

Instead, I plan to use this mechanic exactly as written and presumably exactly as the game designers intended: when attacking something that you threaten and which is a threat to you, you can decide to Fight Defensively, taking a -4 penalty on a very real attack that you must make against a very real foe, but in return, gaining +2 AC until the start of your next round.

Fair, balanced, and less silly than the alternative.


As for fighting defensively out of combat.

You are flat-footed until you have the chance to act in combat.

Flat-footed makes you lose dodge bonuses.

fightning defensively gives you a dodge bonus.

So, you can fight defensively out of combat all you want, but you don't get the dodge bonus until you get the chance to act in combat, you don't get to bonuses of fighting defensively.


DM_Blake wrote:

So, if I could edit my previous posts to make them all reference a barbarian with Uncanny Dodge, I would do so. But I can't edit them, so I will errata those posts here in this one.

My point still stands.

If a barbarian with Uncanny Dodge could swipe his sword at the air beside him to gain a +2 AC bonus when he's standing near a battle, even when no enemies are within reach and even thoguh no enemies threaten him at all, then that same barbarian could swipe his sword at the air in an empty room, on an empty road, or on a lonely mountain peak, or even in an apple-vendor's shop in a village somewhere - all of which should give him +2 AC for the same reason it would when he's standing near a battle.

Sure. And when I'm walking around at work, I could be doing somersaults down the hall and whipping around corners like I'm a S.W.A.T. team member. I'd look like a crazy person (assuming that terrorists weren't attacking the building), but I could do it. So what's the problem?


Rezdave wrote:

Note the variety of scenarios:

• No threat visible and any threat unlikely but possible.

• No threat visible but threat possible if unlikely.

• Threat visible and highly possible but not currently engaged in combat.

In all cases, these "defensive" actions are being taken outside of initiative actions and combat. In all cases, I'd allow the character in question to "Act Defensively" in combat. The key, being, of course, that they need to make a Perception check to notice the actual attack coming to react appropriately. Otherwise they're flat-footed.

A whole bunch of good examples there.

Now combining with my errata that all the characters in your scenarios are barbarians with Uncanny Dodge, then all these guys get a permanent +2 to their AC, right?

Sure, in combat, they might just decide to drop the AC bonus and get a +4 to their attacks (reversing the permanent -4 they suffered by always being defensive). But the rest of the time their AC is really +2.

All of which is by way of pointing out that taking Fighting Defensively out of its natural habitat (combat with real enemies and real threats and real attacks made by the guy who is using the tactic), we create weird loopholes in the game mechanics. Loopholes that can be exploited. Loopholes that shouldn't exist at all.

Loopholes that would not exist if we limit Fighting Defensively to actually being used according to the words in the rulebook, and to the evident intent of those words.


DM_Blake wrote:


A whole bunch of good examples there.

Now combining with my errata that all the characters in your scenarios are barbarians with Uncanny Dodge, then all these guys get a permanent +2 to their AC, right?

Sure, in combat, they might just decide to drop the AC bonus and get a +4 to their attacks (reversing the permanent -4 they suffered by always being defensive). But the rest of the time their AC is really +2.

All of which is by way of pointing out that taking Fighting Defensively out of its natural habitat (combat with real enemies and real threats and real attacks made by the guy who is using the tactic), we create weird loopholes in the game mechanics. Loopholes that can be exploited. Loopholes that shouldn't exist at all.

Loopholes that would not exist if we limit Fighting Defensively to actually being used according to the words in the rulebook, and to the evident intent of those words.

You're right, I guess. If we did change Fighting Defensively to become a stance, instead of it being based on an attack, it could possibly be exploited by a Barbarian with uncanny dodge to gain a +2 AC all the time.

So for now, I guess Barbarians with uncanny dodge will just have to settle for taking the standard action of Total Defense every second of their lives to only gain a +4 AC all the time. Oh wait...

Seriously though, this houserule wouldn't create a loophole. If you think this change is exploitable, then you have to concede that the loophole already exists with Total Defense. Because our houserule is simply changing the requirements of Fighting Defensively to mirror those of Total Defense.

And since I have never heard or seen any Barbarian with uncanny dodge attempting to try a ridiculous exploit of constantly staying on Total Defense, I have no worry that it would occur if I modified Fighting Defensively to behave similarly.


Charender wrote:
You are flat-footed until you have the chance to act in combat.

Yep ... I hate this rule with a passion. We HRed it out immediately.

If you are Surprised you are flat-footed.

Otherwise, you probably aren't, particularly if you have a reasonable expectation that a fight is going to occur.

Regardless of initiative, all Actions in a Round ... even the first one ... are assumed to happen more or less simultaneously. No one stands around unprepared until it's "their turn".

Suppose two people are walking across a field towards one another with swords and preparing to fight. They both know a fight is coming and they are both prepared for it. Both are standing light on their feet and ready to avoid the oncoming attacks of the other.

Per RAW, one of them will win initiative and the other will stand there like an unprepared idiot even though he knows the attack is coming.

This rule is one of the silliest things in the game. You can be prepared for combat before it begins. Ask anyone who's ever stood on the line in a sparring match. This rule does not at all simulate reality or else professional boxing matches would routinely end with first-punch knock-outs.

I realize this change somewhat nerfs Rogues ... sorry. You'll just have to actually sneak to Sneak Attack. Either gain flanking or surprise an opponent. But giving you free damage against someone who knows you're there and is prepared to defend against you simply because you rolled a little higher on a d20 is ridiculous.

/mini-rant.

R.

Liberty's Edge

Rezdave wrote:
Charender wrote:
You are flat-footed until you have the chance to act in combat.

Yep ... I hate this rule with a passion. We HRed it out immediately.

If you are Surprised you are flat-footed.

Otherwise, you probably aren't, particularly if you have a reasonable expectation that a fight is going to occur.

Regardless of initiative, all Actions in a Round ... even the first one ... are assumed to happen more or less simultaneously. No one stands around unprepared until it's "their turn".

Suppose two people are walking across a field towards one another with swords and preparing to fight. They both know a fight is coming and they are both prepared for it. Both are standing light on their feet and ready to avoid the oncoming attacks of the other.

Per RAW, one of them will win initiative and the other will stand there like an unprepared idiot even though he knows the attack is coming.

This rule is one of the silliest things in the game. You can be prepared for combat before it begins. Ask anyone who's ever stood on the line in a sparring match. This rule does not at all simulate reality or else professional boxing matches would routinely end with first-punch knock-outs.

I realize this change somewhat nerfs Rogues ... sorry. You'll just have to actually sneak to Sneak Attack. Either gain flanking or surprise an opponent. But giving you free damage against someone who knows you're there and is prepared to defend against you simply because you rolled a little higher on a d20 is ridiculous.

/mini-rant.

R.

The rule is based on the assumption that the opponent DOESN'T know you're there and thus hasn't prepared to defend against you. If they do and have then the flat-footed rule doesn't apply.


StabbittyDoom wrote:
If they [know your are there] and have [prepared to defend against you] then the flat-footed rule doesn't apply.

Please provide a PRD quote. I've never read such a thing.

However, the PRD explicitly says:

Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

There is no caveat about "unless you are prepared for your opponent's attack and know it's coming" nor "when following a Surprise Round".

Unless you have Uncanny Dodge, if you haven't acted you are flat-footed against your opponent's first-Round attacks if they beat you on initiative.

Illogical ... yes ... hence my mini-rant as well as my House Rule and my opinion about "being defensive".

R.

Sovereign Court

Merkatz wrote:
Seriously though, this houserule wouldn't create a loophole. If you think this change is exploitable, then you have to concede that the loophole already exists with Total Defense. Because our houserule is simply changing the requirements of Fighting Defensively to mirror those of Total Defense.

And now you see the point. There already exists a means within the rules for upping your AC when not actively engaged in combat, and it's name is Total Defense. It would seem that players that want to "attack the ground" to keep a +2 AC and the ability to make AoO are gaming around the restrictions of Total Defense. There already exists 3 ways in the Pathfinder Core Rules to increase your defenses like this, Fight Defensively, Total Defense, and Aid Another. There is no need to metagame some cheese by attacking the ground ("Hey, under splash weapons, it says I can target any grid intersection! Take THAT, flagstone floor!") for a +2 AC when by RAI you should only be eligible for the Total Defense modifier.


DM_Blake wrote:
In either case, we recognize that Fighting Defensively is a trade-off. Lost attack ability or a lost action to gain better defense ability.

FTFY.

Quote:
Allowing the benefit of the increased defense without the trade-off of lost attack ability creates an imbalance in the game system, and was never the intent of the rule.

But when you examine the actual cost instead of the half-truth cost you originally provided, you see that we are not gaining a benefit without paying for it.


Twowlves wrote:
Merkatz wrote:
Seriously though, this houserule wouldn't create a loophole. If you think this change is exploitable, then you have to concede that the loophole already exists with Total Defense. Because our houserule is simply changing the requirements of Fighting Defensively to mirror those of Total Defense.
And now you see the point. There already exists a means within the rules for upping your AC when not actively engaged in combat, and it's name is Total Defense. It would seem that players that want to "attack the ground" to keep a +2 AC and the ability to make AoO are gaming around the restrictions of Total Defense. There already exists 3 ways in the Pathfinder Core Rules to increase your defenses like this, Fight Defensively, Total Defense, and Aid Another. There is no need to metagame some cheese by attacking the ground ("Hey, under splash weapons, it says I can target any grid intersection! Take THAT, flagstone floor!") for a +2 AC when by RAI you should only be eligible for the Total Defense modifier.

Yes indeed.

The original poster had stated his ruling about Fighting Defensively, and responses were about that tactic, so I mainly stuck with it for that reason.

Well, that reason and the fact that Total Defense identifies itself as a Dodge bonus and my text, and the PRD, do not state that Fighting Defensively is a Dodge bonus, and I was trying to avoid Dodge bonuses.

But you're exactly right. Everyone should be walking down the empty dungeon hallways using Total Defense. Everyone should be apple shopping in the village while using Total Defense. Except, as a Dodge bonus, it will do them very little good without Uncanny Dodge or a similar ability.

RPG Superstar 2009 Top 32

In normal 3.5, the AC bonus for fighting defensively is a dodge bonus. For whatever reason, Pathfinder turned it into an unnamed bonus. If it retained its original bonus type, then the question wouldn't be so debated, because fighting defensively < total defense when you aren't attacking anything.

Liberty's Edge

Rezdave wrote:
StabbittyDoom wrote:
If they [know your are there] and have [prepared to defend against you] then the flat-footed rule doesn't apply.

Please provide a PRD quote. I've never read such a thing.

However, the PRD explicitly says:

Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

There is no caveat about "unless you are prepared for your opponent's attack and know it's coming" nor "when following a Surprise Round".

Unless you have Uncanny Dodge, if you haven't acted you are flat-footed against your opponent's first-Round attacks if they beat you on initiative.

Illogical ... yes ... hence my mini-rant as well as my House Rule and my opinion about "being defensive".

R.

If you have taken an action to prepare to be attacked, then you have taken an action related to that (maybe) impending combat and aren't flat-footed. The only way someone can catch you flat-footed at that point is to hit you before/as you see them, which is flat-footed for an entirely different reason that can happen mid-combat.

The logic may seem somewhat weird and it isn't stated directly in the SRD, but it fits with the "catch them with their guard down" mentality of attacking someone when they don't expect to be attacked.


StabbittyDoom wrote:
If you have taken an action to prepare to be attacked, then you have taken an action related to that (maybe) impending combat and aren't flat-footed.

This is logical, I agree. But strictly speaking it is not supported by RAW.

R.

RPG Superstar 2012 Top 16

Being in a fighting defensively mode would be obvious, tiring, and look damn strange. You'd be jumping at every little sound and motion as you prepared to defend against it, every bit as tense ALL THE TIME as if you were in the middle of an actual fight ready to duck an arrow!

So that Senator shopping defensively for apples would be scuttling from vendor to vendor, tensed and on the balls of his feet, constantly looking around, ready to attack someone, jumping away from people to keep his threat space clear, etc et cetc. They'd start calling him Senator frightened rabbit.

Nobody can live that way. The DM would be perfectly in his rights to start adjudicating the campaign from round to round, never skipping to minutes, turns, hours or days, until getting anything done became just as tedious as being in defensive mode...at which point you'd relax, try and stretch the kinks out of your neck, and hope nobody jumps you.

As for the combat example of two people walking towards one another, remember that combat begins when a foe is SPOTTED, not when they are in combat range of one another. Once the foe is spotted, there's a chance for suprise (none in the open field) and you roll initiative. IN that open field, both warriors are basically advancing on their initiative, combat has begun, they just have to reach one another and engage. If they had bows, the example would be more easily understood...just because you haven't reached the enemy doesn't mean combat has not started!

Outside of suprise, what initiative is is simply reflexes. One guy responds/reacts faster then the other, by training, chance, luck, or just being jumpy.

This 'Fight Defensively' all the time simply doesn't work. First of all, all it does is impose a -4 TH on your AoO's, it doesn't give the dodge bonus until your initiative...at which point you determine how to fight, anyways. If you try it with Uncanny Dodge, it basically means you NEVER leave combat mode. And being ready to hit someone, even at -4, is completely obvious as it persists from round to round.
There's a blaring sign of body language from someone getting ready to attack something else.

===Aelryinth


My 2 cents: Attack the ground, or the air, nobody cares, the point is that you must be able to attack.
If i'm correct Fighting Defensively is very similar in 3.5, and IIRC the 3.5 (or 3erEd) FAQ said that you could just waste your attacks attacking your square in order to get benefits from Fighting Defensively or Expertise. Makes sense to me and doesn't break the rules. And I can't think of many situations where you wouldn't want to try and hit an enemy while you figth defensively.

RPG Superstar 2008 Top 16

Dredging this thread from its tomb...

The idea that fighting defensively could be abused by someone doing EVERYTHING "defensively" seems absurd. The act implies that the character can't do any other standard action: His standard action has to be an attack, or he forfeits it entirely. If he does anything else, he's not fighting defensively.

It doesn't make sense that a character could go full defense, but can't "split the difference" and retain the ability to take AoOs (with a -4 penalty).

In several PFS games, I've been told that I can't gain the benefits of fighting defensively until I actually make an attack. My character just wanted to get past some foes, and pummel the "squishies" behind them.

RPG Superstar 2008 Top 16

Dredging this thread from its tomb...

The idea that fighting defensively could be abused by someone doing EVERYTHING "defensively" seems absurd. The act implies that the character can't do any other standard action: His standard action has to be an attack, or he forfeits it entirely. If he does anything else, he's not fighting defensively.

It doesn't make sense that a character could go full defense, but can't "split the difference" and retain the ability to take AoOs (with a -4 penalty).

In several PFS games, I've been told that I can't gain the benefits of fighting defensively until I actually make an attack. My character just wanted to get past some foes and pummel the "squishies" behind them.


Hmm, I can see why Fighting Defensively would require an actual attack, as the point of it is that one avoids bold risky strokes they might normally take in order to keep their guard up.

However, their are other cases where other standard actions might be taken yet still have their other hand free with weapon or shield that one might act more defensively, for example, while drinking a potion or casting a spell.

Yes, you can cast defensively but that just avoids an aoo and once the casting is over you get no further benefit despite having a weapon or shield at the ready to defend and parry attacks.

The same for drinking a potion, you can still have a weapon or shield ready and in a defensive stance while you drink a potion.

It makes sense that you can't take total defense in these cases, but if you can attack and yet be more defensive than normal, it only makes sense that in some other cases you could take other less offensive actions and do the same.

For example, I have a sword ready to parry any attacks yet I cast a spell on myself as my standard action, but have nothing to spend my move on. It makes sense to spend my move on being defensive.

For those claiming that someone would just use this every single action to always benefit, the solution is simple, say it only works against enemies you are of.


This entire thread is not worth reviving. It's just a bunch of back and forth about $#!+ that doesn't matter.

It's not a big enough bonus one way or another to argue about.

This thread died a decade ago, was touched on briefly 8 years ago, and now today it resurfaces with not an ounce of new anything to add.

You can't be in a Style stance all the time, you probably can't "fight" defensively when you're not fighting.

Even if you can, and do, literally nobody cares.

Your AC went up? Cool story, bro... the enemies now have Weapon Focus and masterwork weapons. Why? Because I can... just like you can do your dumb $#!+, I can do mine.

Silver Crusade

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8 year necro? Really?


VoodistMonk wrote:

This entire thread is not worth reviving. It's just a bunch of back and forth about $#!+ that doesn't matter.

It's not a big enough bonus one way or another to argue about.

This thread died a decade ago, was touched on briefly 8 years ago, and now today it resurfaces with not an ounce of new anything to add.

You can't be in a Style stance all the time, you probably can't "fight" defensively when you're not fighting.

Even if you can, and do, literally nobody cares.

Your AC went up? Cool story, bro... the enemies now have Weapon Focus and masterwork weapons. Why? Because I can... just like you can do your dumb $#!+, I can do mine.

You clearly didn't read my post at all.

As for necroing, how was I supposed to know? Digging around fine print somewhere (yes I know dates are somewhere, but they don't exactly stand out and what is the point of using them to choose whether to post or not)? It popped on google, first page near the top, not exactly what leads to an expectation of dead and gone topic.

Besides, I did add something new, a new angle on the idea of being defensive other than when attacking (it makes zero sense that one needs to attack in order to improve their chance of not being hit). I then also gave a simple and intuitive reason for why it wouldn't work all the time like a permanent stance. I would also like to add now that making a move action to boost defense that requires a weapon or shield at the ready and that penalizes attack, move speed, or similar and works only when dodge bonuses apply (which means not working against sneak attacks and the like) would be an option that not only gives you defensive fighting, but gives you defensive potion drinking and similar because drinking a potion with a sword ready to parry attacks should have a better defense than drinking a potion with nothing ready to defend one's self, a case that is currently not represented in any other way.

Also, "bonus not big enough to worry about"? Really? Does this look like a chess playing with make up? The rules are supposed to represent the world, not be a game unto itself that you just dress up with narrative. A rpg can remove all rules and still be the same game, but if you instead remove all narrative you are have nothing to play. Further, 3d6 is impacted more by small bonuses, and real world power level characters are only lvl 3-5, so any game focused on real world level of power will see a +2 as meaningful. Not everyone hangs around playing only fantasy superheroes.


Yes, but the topic of this ancient discussion was about Fighting Defensively... which involves an attack to be, umm, fighting.

You are talking about a hypothetical Paranoid Stance that is a move action. Which is cool and all, but it doesn't exist.

And it's not how Fighting Defensively, the topic of discussion, works. You can attack an empty square, but you still need to attack something, literally anything, to gain the benefits of Fighting Defensively.

I built an entire character around Fighting Defensively with all the Crane crap to go with it. I didn't receive the bonuses from Fighting Defensively unless I attacked something. I didn't have a problem with it. The character was completely functional and I never felt the need to have my guard up shopping for apples in the market, or whatever other stupid examples are in this thread. I wasn't a superhero. I wasn't even that "powerful"... the character was a Swashbuckler, of all things, with four whole levels of CORE Monk (eww).


Usually there is a price for each option you use. If you use the Dodge feat for +1 AC, you pay with one of your precious feats. If you use fighting defensively, the ability to do so comes for free (every creature can), instead the price is the AB penalty. And if a player tries to get around the price (without paying another price), that can be perceived as breaking an implicit contract.

I know it's tempting to search for loopholes, one of my players enjoys that too. They make nice little topics to discuss, but they don't belong onto actual gaming tables IMO.


VoodistMonk wrote:

Yes, but the topic of this ancient discussion was about Fighting Defensively... which involves an attack to be, umm, fighting.

Incorrect. The topic was about trying to use Fighting Defensively without making an attack. Total defense is an action unto itself, but Fighting Defensively is entirely about gaining a partial defense bonus while doing something else. So if that something else is normally an attack, which puts you in harm's way, it logically makes sense that that there should be an equivilent for other actions on par with making an attack. Now the Fighting Defensively rule clearly assumes that one would make an attack in such a case, leaving it open and undefined for doing other actions in a defensive manner despite also clearly being an example of taking a standard action defensively.

Thus, it is on topic to define a way of taking other actions in a defense manner. Such a thing would need a cost and reason why it is an extra benefit and not just part of the standard AC, which, in my suggestion is the cost of spending a move action as it makes sense (slows you down a bit and consumes your focus), and solves the problems presented other than not attacking.


VoodistMonk wrote:
Your AC went up? Cool story, bro... the enemies now have Weapon Focus and masterwork weapons. Why? Because I can... just like you can do your dumb $#!+, I can do mine.

ISTM that increasing the loot from each enemy by 300+ gp seems much more beneficial that just getting hit 10% more often.

_
glass.


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Interesting Character wrote:


As for necroing, how was I supposed to know? Digging around fine print somewhere (yes I know dates are somewhere, but they don't exactly stand out and what is the point of using them to choose whether to post or not)?

As a thank you for this sale... The date is right over the reply button. ^-^

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