Jumping Charge, official word would be nice.


Rules Questions


4 people marked this as FAQ candidate.

Can you jump over difficult terrain with your mount, while charging?

The 3.5 FAQ says that you can, but official word would be nice!

Can my character make a jumping charge attack, either
with a long jump or a high jump?

You can make a long jump as part of a charge. You must
still follow all the normal rules for making a charge, such as
moving in a straight line on the battle grid. This tactic can let
you avoid some of the normal restrictions against charging. If a
square of difficult terrain is between you and your charge
target, you could possibly jump over it with a long jump. (The
fact that your jump means that your movement isn’t a perfectly
straight line doesn’t make the charge illegal—you’re still
moving in a straight line as far as the battle grid is concerned,
and the jump isn’t really changing your direction.)


I would say yes as long as you took a flying leap....

Paizo Employee Creative Director

10 people marked this as FAQ candidate. Staff response: no reply required. 25 people marked this as a favorite.

Nothing's changed here, really. Jumping is a part of movement. If you're charging and part of that charge needs to be a jump, that's fine. You'll just need to make the appropriate Acrobatics DC to make the jump; if you fail the jump, obviously your charge is wasted.


James Jacobs wrote:
Nothing's changed here, really. Jumping is a part of movement. If you're charging and part of that charge needs to be a jump, that's fine. You'll just need to make the appropriate Acrobatics DC to make the jump; if you fail the jump, obviously your charge is wasted.

Thanks for the quick response!


I meant running jump.....

Liberty's Edge

Are you allowed to jump through difficult terrain to charge?

My guess is yes, assuming you make a standing jump, but I'm curious if anyone can cite scripture on this one.

PS. Hate to necro a thread, but this is a closely related question so I don't believe it deserves it's own thread.

Grand Lodge

NotMousse wrote:
Are you allowed to jump through difficult terrain to charge?

RAW would say no, because a line from the start to the end square of your charge passes through terrain that slows movement.

I'd say you can jump over difficult terrain as part of a charge, edit: as suggested by the 3.5 FAQ, but not through it - that is, if you have to start or end your jump in difficult terrain, you can't charge.

Liberty's Edge

Starglim wrote:
RAW would say no, because a line from the start to the end square of your charge passes through terrain that slows movement.

So, if you were to attack from the square above the terrain and had an ability to negate 5' of DT (such a nimble moves) from the starting square it would be legal?

Grand Lodge

NotMousse wrote:
Starglim wrote:
RAW would say no, because a line from the start to the end square of your charge passes through terrain that slows movement.
So, if you were to attack from the square above the terrain and had an ability to negate 5' of DT (such a nimble moves) from the starting square it would be legal?

Is the square above the terrain the closest space from which you can attack the target? Normally it wouldn't be. I also doubt you can make your charge attack in the middle of your movement, if you haven't completed your jump.

I agree Nimble Moves would make one square of difficult terrain a legal part of a charge path.

Liberty's Edge

Starglim wrote:
Is the square above the terrain the closest space from which you can attack the target?

I would think so, you're adjacent to the enemy, merely 1 square (cube) away.

Starglim wrote:

I also doubt you can make your charge attack in the middle of your movement, if you haven't completed your jump.

I suppose with spring attack you could, or if the jump would bring you to that point before landing (a particularly high check at that)

Starglim wrote:

I agree Nimble Moves would make one square of difficult terrain a legal part of a charge path.

So perhaps if you were to jump from 1 square of DT, over 1 more square, and land 2 squares from your original position using Nimbles Moves (or similar) would allow you to complete the charge? AFAIK DT only counts for squares you're moving into and not moving from.


James Jacobs wrote:
Nothing's changed here, really. Jumping is a part of movement. If you're charging and part of that charge needs to be a jump, that's fine. You'll just need to make the appropriate Acrobatics DC to make the jump; if you fail the jump, obviously your charge is wasted.

Yeha, thread necro and all that.

Do the "no reply required" mean that JJ answer is the official one?


Nicos wrote:
James Jacobs wrote:
Nothing's changed here, really. Jumping is a part of movement. If you're charging and part of that charge needs to be a jump, that's fine. You'll just need to make the appropriate Acrobatics DC to make the jump; if you fail the jump, obviously your charge is wasted.

Yeha, thread necro and all that.

Do the "no reply required" mean that JJ answer is the official one?

Not necessarily. Back then, they only had two options for FAQs: Answered in FAQ and No Reply Necessary. Sometimes, if they just needed to clear out their FAQ queue, they'd mark it just for the sake of getting rid of it. Now, they have more options and a better system for managing the FAQ queue, though, so a new thread dedicated to the question would probably be in order. The preferred format is to present the question as clear and straight-forward as possible, preferably in bold text and then maybe supplemental information or arguments for one side or another afterward. Also, avoid titles like "FAQ request" because it implies that your question is more deserving of a FAQ answer than those of others. It's the garnering of enough attention that makes it a Frequently Asked Question; otherwise, it's just a question that one person is asking. That having been said, I'd say that it's pretty much common sense that you can jump over difficult terrain to make a charge so long as the last square from which you attack isn't difficult terrain. Additionally, there's some question as to whether you can "short" your jump since distance is determined by your roll result. If you roll for a 20' jump, you may not be able to go to 15' and then just plop straight down; you jumped far and may have overshot your target square.

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