More 0 level attack spells


Homebrew and House Rules


In the game I am running for my kids starting tonight, my daughter has decided to play a gnome druid. In building her character I wanted to make sure she has something to do in combat every round. With only one feat staying in the back and using a sling seemed pointless. She does not like the idea of being in melee combat so I decided to adapt ray of frost into a druid orison and call it Zap. (Stolen idea from dungeon siege video game) Zap is a green lighting bolt works just like ray of frost but does lighting damage and is a druid orison. Bards have daze but maybe a sonic d3 damage spell would be a nice addition, Clerics have guidance which works well as a to buff others in combat but a positive energy ray that does d3 damage to undead might be good too.

Dark Archive

Paraxis wrote:

In the game I am running for my kids starting tonight, my daughter has decided to play a gnome druid. In building her character I wanted to make sure she has something to do in combat every round. With only one feat staying in the back and using a sling seemed pointless. She does not like the idea of being in melee combat so I decided to adapt ray of frost into a druid orison and call it Zap. (Stolen idea from dungeon siege video game) Zap is a green lighting bolt works just like ray of frost but does lighting damage and is a druid orison. Bards have daze but maybe a sonic d3 damage spell would be a nice addition, Clerics have guidance which works well as a to buff others in combat but a positive energy ray that does d3 damage to undead might be good too.

I think I'm gonna steal that Zap spell from you ;)


I'm all for Zap! (starting a druid tomorrow). 1d3 sonic might be a bit strong for an at-will spell (I know, it doesn't /sound/ like it'd be a problem...).

Alternate solution (for a player) is to go with a druid domain that gives a little blast power like air(electric), water (cold), or weather (non-lethal wind buffets).

I plan on using virtue a lot myself.

disrupt undead for clerics would be an interesting idea.. kinda steals from necromancers a bit.


I like the idea as well

I love the philosophy of zero level attack spells. I was thinking of creating a halfling enchanter who absolutely abhors weapons using only spells instead

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