I'm being dumb, I know, but I can't see how the second floor map links to the first floor or if I can see the first floor at all from the second floor. Essentially, what she'll do is get down the stairs as fast as possible, but if she can see the mist to attack it before she arrives, she will.
"Get back and stay back. Well away from that mist," Gabrielle advises her potential customers, while drawing her still serviceable dagger and heading for the stairs.
You see the three groups of slashes in the dark gray section on each level? Those are the stairs between floors. Anyway, you can get to I15 in two move actions. Also, changed the map a bit to clear this up.
Seeing the mist sends chills down Raiveks spine. He seeks the source of the disruption, moving to F12, and furiously hurls a ball of acid at the Haunt.
Excellent. Move to G11 (hiding behind pillar of course). Minor - Distract - target grants CA to me. Memory Thrust (Augment 2) vs Haunt's Will. 1d20 + 7 ⇒ (14) + 7 = 212d10 + 5 ⇒ (9, 4) + 5 = 18 On a hit, it takes a -2 penalty to all defenses until end of my next turn.
Khashana ducks behind cover and concentrates on sending a searing mental lance into the creature.
Kicking off her heels, since they're not good for running in, Amyrielle moves forward, her wand sliding into her hand as she moves. Once she has a target, she aims the wand and lightning crackles from it.
Move to E11. Static Shock on the haunt, targets reflex. 1d20 + 4 ⇒ (14) + 4 = 18. On hit: 1d8 + 4 ⇒ (1) + 4 = 5 and the next attack it makes before the EOMNT has a -3 to hit penalty.
The fog recoils at the electricity. (Hit, and it's -3 damage, not -3 attack) The demon then surges across the plaza, lashing out at everyone around it.
Spoiler:
Standard action, Dark Tempest to shift to E9, attacking Khashana, Boxer and Gurdang along the way. Action point, Fog Lash on Amyirelle, then move action to C7, Drag into The Mists if both attacks hit Amy. 1d20 + 6 ⇒ (18) + 6 = 242d4 + 1d6 + 2 ⇒ (1, 3) + (3) + 2 = 91d20 + 8 ⇒ (16) + 8 = 242d4 + 1d6 + 2 ⇒ (1, 1) + (3) + 2 = 71d20 + 8 ⇒ (12) + 8 = 202d4 + 1d6 + 2 ⇒ (2, 4) + (4) + 2 = 121d20 + 6 ⇒ (1) + 6 = 72d4 + 2 ⇒ (3, 4) + 2 = 91d20 + 6 ⇒ (6) + 6 = 122d4 + 2 ⇒ (3, 3) + 2 = 81d20 + 8 ⇒ (7) + 8 = 15
The fog chills Khashana, Boxer and Gurdang to the bone, but Amyrielle comes out unscathed.
Ick. Not a lot Gabrielle can do at this point. Was she ever in the wrong place at the start of this encounter.
Move to H10.
Acrobatic Strike (AC)
1d20 + 8 ⇒ (12) + 8 = 20 1d4 + 4 ⇒ (2) + 4 = 6
Shift to G9 behind the pillar as part of the power.
"Will you just get out of here?"
Panting from her attempts to get down the stairs and vowing to lose a little weight soon, Gabrielle pauses to warn the bystanders that staying around is going to be a bad idea. As she speaks, her dagger flies from her hand and towards the mist.
I've yet to determine my random energy for today. 1d10 ⇒ 3
And I'll move to G8 and throw another Acid Orb (Ref) 1d20 + 4 ⇒ (8) + 4 = 12; Damage 1d10 + 7 ⇒ (9) + 7 = 16
Raivek moves next to Gabrielle and asks, "Need some help?" as he forms another ball of acid and throws it at the Haunt.
Minor - Distract - target grants CA to me. Ravening Thought vs Will 1d20 + 7 ⇒ (2) + 7 = 92d6 + 5 ⇒ (2, 3) + 5 = 10 On a miss. Ha! Half damage, and ongoing 3 psychic damage (se).
Khashana bends her thoughts once more, unleashing a silent psychic scream.
You can't use Grappling Strike on a charge, so I'm just assuming you made a basic attack.
Boxer lives up to his name and begins beating the demon into submission.
Amyrielle sends another blast of lightning at the creature.
Static Shock vs Reflex. 1d20 + 4 ⇒ (4) + 4 = 8. On hit:1d8 + 4 ⇒ (2) + 4 = 6 lightning damage and the next attack it makes before EOMNT is at -3 damage.
Gurdang traces a rune of healing in the air before lowering his head and stomping towards the mist.
Rune of Mending on myself and all my allies and I gain a +2 to damage rolls until the end of my next turn. Goring charge to D7 vs. M's AC:1d20 + 10 ⇒ (9) + 10 = 191d6 + 7 ⇒ (5) + 7 = 12damage and the target is knocked prone.
HP: 21/27
Surges: 9/10
AP: 1
Runes of Mending: 1/2
Status: Allies gain +1 to attack enemies adjacent to me.
It's twenty feet to the next tower, or thirty feet from the balcony. 2d10 damage(or 3d10) and you'd have to either climb back up or find your way back via the streets.