Racial Abilities - Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Primordial
Class Features - Wild Magic (Chaos Burst [+1 AC if even, Save if odd], Chaos Power [+dex mod to damage], Unfettered Power [on 20, target is slid 1 and prone; on 1 all within 5 squares are pushed 1], Wild Soul [roll 1d10 to determine random energy])
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implements: Daggers, staves
At-Will Spells:
Acid Orb
At-Will - Acid, Arcane, Implement
Standard Action; Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + 4 acid damage.
Level 21: 2d10 + 4 acid damage.
Special: This power can be used as a ranged basic attack.
Chaos Bolt At-Will - Arcane, Implement, Psychic
Standard Action; Ranged 10
Primary Target: One creature
Primary Attack: Charisma vs. Will
Hit: 1d10 + 4 psychic damage.
Level 21: 2d10 + 4 psychic damage.
Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack.
Secondary Target: One creature within 5 squares of the target last hit by this power
Secondary Attack: Charisma vs. Will
Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack.
You can attack a creature only once with a single use of this power.
Stormwalk
At-Will - Arcane, Implement, Thunder
Standard Action; Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + 4 thunder damage.
Level 21: 2d8 + 4 thunder damage.
Effect: Before or after the attack, you shift 1 square.
Encounter Spells:
Bedeviling Burst
Encounter - Arcane, Implement, Psychic
Standard Action; Close burst 3
Target: One or two creatures in burst
Attack: Charisma vs. Will
Hit: 1d10 + 4 psychic damage, and you push the target a number of squares equal to your Dexterity modifier.
Wild Magic: If you rolled an even number on the attack
roll, you slide the target instead of pushing it.
Daily Spells:
Dazzling Ray
Daily - Arcane, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 6d6 + 4 radiant damage.
Wild Magic: If you rolled an even number on the attack roll, the target takes a penalty to attack rolls against you equal to your Dexterity modifier (save ends).
Miss: Half damage.
His family was killed in the war, his country has been mysteriously annihilated, and he seeks vengeance. He wanders from town to city, making trouble wherever he goes, in the hopes that he'll one day get that tiny bit of information that leads him on the path of discovering the truth. He's a survivor, he does what he can to make it through to the next day. (Cyran Avenger: +2 Endurance)