Equipment
7 daggers
Leather armour
Adventurer's Kit
Turkish Delight in large quantities
Soap
56gp
Powers
At-Will Acrobatic Strike
Standard action: Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: 1d20+8 vs. AC
Hit: 1d4+4 If you are grabbed, you escape the grab.
Effect: Before or after the attack, you shift 1 square.
Probing Strike
At-Will Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: 1d20+8 vs. AC
Hit: 1d4+4
Effect: You gain a +1 power bonus to your next attack roll against the target before the end of your next turn.
Deft Strike
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: 1d20+8 vs. AC
Hit: 1d4+4
Encounter Acrobat's Blade Trick
Standard Action Close burst 1
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: Each enemy in burst you can see
Attack: 1d20+8 vs. AC
Hit: 1d4+4
Effect: After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack.
Daily Confounding Attack
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: 1d20+8 vs. AC
Hit: 2d4+4
Effect: As a free action, the target makes a melee basic attack against a creature of your choice adjacent to it. If you or the target has combat advantage against the creature and you haven’t dealt your Sneak Attack damage during this round, you can deal your Sneak Attack damage against the creature.
Background
Spoiler:
She's easy to underestimate since she's smallish, fattish and doesn't seem threatening. She lacks obvious charm, but she's stronger than she looks and has a solid sensible head on her shoulders.