Succubus

Amyrielle d'Cannith's page

55 posts. Alias of Amelia.


Full Name

Amyrielle Delora d'Cannith

Race

Human

Classes/Levels

Artificer 1

Gender

Female

Size

Medium (5'4, 124, blonde hair, green eyes)

Age

20

Alignment

Unaligned

Deity

Onatar

Languages

Common, Goblin

Strength 8
Dexterity 10
Constitution 16
Intelligence 19
Wisdom 11
Charisma 10

About Amyrielle d'Cannith

Background:

Defenses: AC: 16 Fort: 15 Ref: 15 Will: 12
Speed: 6. Passives: Insight: 10 Perception: 15

HP: 28 (Current: 28)
Bloodied: 14
Surges: 9 (Current: 9)
Value: 7

Class Features:

Healing Infusion (2/encounter)
Arcane Empowerment
Arcane Rejuvination

Skills:

-1: Athletics
0: Acrobatics, Bluff, Heal, Insight, Intimidate, Nature, Stealth, Streetwise
3: Endurance
4: Religion
5: Diplomacy, Dungeoneering, Perception
7: Thievery
9: Arcana, History

Feats:

Ritual Caster
Mark of Making
Potent Restorables

Rituals Knows:

Spoiler:
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

Alchemical Formula known:
Spoiler:
Bravery Powder

Equipment: Adventurer's Kit, Leather Armor, wand implement, ritual book, 23 gold.

Powers:

At will:

Unbalancing Force: Ranged 5, +4 vs Fort, 1d8+4 force damage and the next ally who hits the target before the start of my next turn pushes the target one square.

Static Shock: Melee or Ranged 5, +4 vs Reflex, 1d8+4 lightning damage and the next attack the target makes before the EOMNT gets a -3 to the damage roll.

Thundering Armor: Targets myself or one ally in close burst 10. That person gains a +1 to AC until EOMNT. I then make a secondary attack against one foe adjacent to the target of the power at +4 vs fort. On hit: 1d8+4 thunder damage and I push the enemy 1 square.

Encounter:

Healing Infusion - varies, twice per encounter

Drain Speed: Range 10, +4 vs AC. 1d10+4 necrotic and target is slowed until EOMNT. One ally within 5 squares gains +2 speed until EOMNT and 5 temp hp.

Daily:

Life Tapping Darts: Range 10, +4 vs reflex. 2d10+4 necrotic and one ally within 10 squares gains 10 temp hp. On miss: half damage and the ally gains 5 temp hp.