The most powerful peasant army.


Pathfinder First Edition General Discussion

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Say you want an army of longbowmen. Level 1 warriors are cheap. Say 3 gp each per month of service. We'll hire a thousand warriors, at 3000 gp.

Hmm. Equipping these guys is going to cost a lot, right?

Not so! For the same 75000 gp it would take to equip the army, we instead purchase a single +3 frost holy longbow for 72375 gp and have some left over. (replace frost with your favourite element at the time)

1. Your character fires the bow a bunch of times (full) and drops it in the adjacent space (free).

2. The next warrior picks up the bow (move), fires it (standard), and drops it in the adjacent space (free).

Repeat step 2.

In the space of six seconds, this one massively magical bow has been fired over 1000 times. Next round, they do the same with the bow ending up back in your character's hands.

I haven't seen this absurd bit of fun on the internet before, but I imagine it might have been thought of. In any case, I got a laugh. :D


Sure - you hire them cheap.

Then you gotta feed 'em, water 'em, clothe 'em, pay 'em, keep up morale, keep 'em healthy, HOUSE them ... yep, sure thing, easy as pie. :P


I am far too silly to consider such mundane things! The cleric can handle that. He probably cares about their wellbeing outside of being a medieval metalstorm. :P


I remember a friend and I joked about doing this once. Our characters were specialized in the same weapon, so we figured we could just pool our money together and buy a really great weapon, then just pass it back and forth as needed. Alas, our character concepts changed somewhat before play actually started, so we never got to try it out.


Umbral Reaver wrote:
I am far too silly to consider such mundane things! The cleric can handle that. He probably cares about their wellbeing outside of being a medieval metalstorm. :P

Enjoys a particularly good belly laugh.

^_^

I like the way you think.


eviiiil!! *grins*
too bad it's too silly for my games.


HAH! Nice!

If someone tried that in my game...I'd let them get off one volley of arrows before the comet hit...

;)

The Exchange

How long do you think it would take 1d4+1 Greater Air Elementals in Whirlwind form to kill all of those warriors? They can't make a DC 23 save, and 2d8+7 is more than enough to take them down... And best of all, it's only 3825 for the scroll of Summon Monster IX


....Or better yet, the guy who gets the bow last or one of the bowmen randomly takes it and runs away with it (or tries). A bow that valuable would set him up for life once he sells it. Unless theyre watched closely, surely the temptation will be there.


And if you're using fancy fumble rules, somewhere around the 10th or 20th shooter could blow it for the whole team...bad day for the army, everyone draw your knives and charge!


This is why I houserule that items can only be "handed off" or transferred in any way between characters only once per round. There just isn't time enough in a single round to play hot potato a bunch of times :)

If I were DMing that scenario, that bow would get fired twice before the end of the round, and the retaliatory volley from the enemy. Good luck with that :D


Umbral Reaver wrote:

Say you want an army of longbowmen. Level 1 warriors are cheap. Say 3 gp each per month of service. We'll hire a thousand warriors, at 3000 gp.

Hmm. Equipping these guys is going to cost a lot, right?

Not so! For the same 75000 gp it would take to equip the army, we instead purchase a single +3 frost holy longbow for 72375 gp and have some left over. (replace frost with your favourite element at the time)

1. Your character fires the bow a bunch of times (full) and drops it in the adjacent space (free).

2. The next warrior picks up the bow (move), fires it (standard), and drops it in the adjacent space (free).

Repeat step 2.

In the space of six seconds, this one massively magical bow has been fired over 1000 times. Next round, they do the same with the bow ending up back in your character's hands.

I haven't seen this absurd bit of fun on the internet before, but I imagine it might have been thought of. In any case, I got a laugh. :D

Nice. I was thinking how I'd DM it. I'd get everyone to roll initiative... then I thought that through and realised your plan would only partially work: a few people might be lucky enough to chain fire the bow.

-vk


Definitely not in the spirit of the rules or indeed the game.

Thanks for point it out though.


DM Wellard wrote:

Definitely not in the spirit of the rules or indeed the game.

Thanks for point it out though.

I think it founders on the initiative checks. These peasants probably have no add to their roll, so they'll be all over the place from 1-20. Being generic peasants they have the same Dex.

One assumes everyone delays until after the count of whoever is holding the bow, so their roll is kind of important. Let's say they roll 10, and will hand the bow off to right or left depending on whichever looks best. The next guy must be on 9 or if he is on 10 we needed an initiative roll off, which if he won forced him to delay to 9. And so on...

I haven't worked this completely though, but it appears to me that you'll get a short chain of perhaps 15-30 guys that work, then peter out. Then next round you'll have a longer chain of guys who delayed into that round, but they had to do so in an order dictated by their initiative the previous round. Painful, but I suspect also yields a similar result.

What you would instead do I think is get everyone to delay, with the bow lying on the ground, and get the one guy who is at the top to pick it up. Unfortunately he might not be within one move of the bow. These peasants are spread over a few thousand squares...

Quite comedic though, even with short chains, and certainly needs a rules scrub! An adventuring party could use it :)

-vk

RPG Superstar 2009 Top 16, 2012 Top 32

Hah. Very clever.

Of course, I'd just respond by having the bow take falling damage. If the bow only falls two feet every time a peasant drops it, every five peasants equal 1d6 points of falling damage.

Granted, the bow only falls two feet at any one time, but technically speaking, a character bouncing off of rocks while falling down a steep slope only falls a few feet at a time. But that character takes damage based on the total distance fallen in the round, not the distance between each of the rocks that broke his fall. I'd rule that the same logic applies to a perpetually dropped longbow.


Pun pun laughs at your feeble attempt at munchkinism while using buckets of snails to get a killion extra attacks.

Come to think of it: We better let this person disappear before the rules get changed because of this!

Dark Archive

KaeYoss wrote:

Pun pun laughs at your feeble attempt at munchkinism while using buckets of snails to get a killion extra attacks.

Come to think of it: We better let this person disappear before the rules get changed because of this!

All right, I'll disappear him - you know my standard rates and where to deposit them.

Dark Archive

Epic Meepo wrote:


a character bouncing off of rocks while falling down a steep slope

Do you want me to put that down as assassination method?


Umbral Reaver wrote:

1. Your character fires the bow a bunch of times (full) and drops it in the adjacent space (free).

2. The next warrior picks up the bow (move), fires it (standard), and drops it in the adjacent space (free).

Repeat step 2.

In the space of six seconds, this one massively magical bow has been fired over 1000 times. Next round, they do the same with the bow ending up back in your character's hands.

This reminds me of the self-named 'Peasant-based Linear Acceleration' I've read several months ago on the Internet (I cannot truly remember in which forum it was... maybe RPGNet); I've copy-pasted that theory on a text file because it was... pure genius !

unknown source wrote:


My favorite trick is the peasant-based linear accelerator - you get a bunch of peasants to line up in adjacent squares, right, and then all but the first one delay their action to act after the peasant before them acts, and then the first one uses his turn's action to give something he's holding to the peasant next in line, who then uses his turn's action to give it to the next peasant, and so forth... and everyone gets one turn within a six-second round...

If you can get, say, 1056 peasants lined up and cooperating, your object is now moving at a speed of 600 miles per hour. And yet, if the last peasant in the line throws it at someone, he doesn't deal any extra damage despite all that velocity! So unrealistic!

Grand Lodge

Turin the Mad wrote:

Sure - you hire them cheap.

Then you gotta feed 'em, water 'em, clothe 'em, pay 'em, keep up morale, keep 'em healthy, HOUSE them ... yep, sure thing, easy as pie. :P

One word: Skeletons. Problem solved.


vonklaude wrote:

I think it founders on the initiative checks.

SNIP
I haven't worked this completely though, but it appears to me that you'll get a short chain of perhaps 15-30 guys that work, then peter out.

Nice use of the word "founders" w/o adding a misplaced "l".

You nearly nailed the flaw in this plan. It does hang on initiative.

Basically, the army acts on a roll of 1, because 5% of the army will roll that and everyone else down the line will have to delay until that number. Statistically, this happens some time around archer #14.

This means that ~97.5% of the opposing force gets to go first (Init. 2-20 and half of init. 1) and thus has the potential to eliminate a significant number of the archers before they can even act.

A few of the archers will fall, creating gaps in the line. Assuming that archers get hit 25% of the time based upon an AC of 15 and that 1-in-8 hits are an "insta-kill" then there is a 3.125% chance any given archer will get insta-killed. Odds of a gap reach 50% precisely at archer #16.

5' steps will allow "next" archers to reach and pick up the bow, but before long there will be a 10' gap that requires a move action to cross. Note that only 2 archers need to fall in the entire line to create this 10' gap after the second drop, since a 5' step only closes a single gap and then must be cumulative in the entire down-line.

Suddenly the tactic comes to a screeching halt.

Best case "statistically likely" scenario is 13 archers acting before the enemy (who also rolled a "1") and then another 16 before the first "insta-kill-gap" and another 16 before the next "insta-kill-gap" for a total of 45 shots from the bow per round before a 10' gap (with all other "down-line archers" using move, double-move or run actions to close ranks for the next round).

Against an opposing force of 1000 archers, the enemy achieves a 25% hit-rate with a 12.5% kill-per-hit rate. However, their total damage is higher, with a total casualty rate of ~14%, or 1125 hp of damage (assuming 1d8 arrows against 8hp 11 Con. Warriors). Conversely, the +3 bow only has a +15% hit probability and the 8hp damage cap hinders it severely, because once an enemy is dead then excess damage is irrelevant. Even if all shots are hits you still only have a total casualty rate of 4.5%, but with only a 40% hit probability and a damage-cap then in real terms the damage inflicted is only 144hp or a 1.8% casualty rate.

The uber-bow archers suffer 31.25 insta-kills plus additional casualties, while the opposing force suffers only 18 insta-kills and no additional casualties. At this rate, even if the uber-bow force is magically healed every round excepting only insta-kills, it is still entirely eliminated within 32 rounds, while the normal archers suffer only 442 casualties, or less than 50% of their force.

Of course, as the uber-bow archers take damage round-by-round the gap-rate goes up as insta-kills are not longer required, and the chain length shortens dramatically. Meanwhile, the disparity grows. At the 1125 hp vs. 144 hp per-round-casualty-infliction-rate, the uber-bow force depletes its total of 8000 hp in the 8th round, while inflicting 7 full rounds of insta-kills against the normal-bow force for a mere 1008hp of damage assuming full-length chains the entire distance (which would require re-rolling Init. each round and still achieving "best-case" results).

This assumes only ranged-on-ranged combat. If Infantry can charge the archers and get into melee, then not only will 97.5% of the enemy act first, but the archers provoke unless they can step back, and that only exacerbates the gap problem, particularly once infantry gets into the gaps. Throw in a little cavalry to cover the open-space faster (light cavalry being the historical bane of archers) and you have a disaster on your hands.

Nice idea, but functionally you're actually better just giving them ordinary bows.

And yes, I know that the math is slightly off after the first round due to delaying and cumulative hp damage resulting in a higher "drop-rate" and several other factors, but I mentioned that in the text and am focused on making a point, here, anyway.

Epic Meepo wrote:
a character bouncing off of rocks while falling down a steep slope only falls a few feet at a time. But that character takes damage based on the total distance fallen in the round, not the distance between each of the rocks that broke his fall.

Logic, mechanics and semantics flaws.

Only one rock actually "breaks" the fall. Once the fall is broken, then the character is no longer falling and the damage is applied.

Also, with the non-reality-physics-based additive method in which falling damage is applied, the damage between each "mini-fall" and the damage applied in the "total fall" are the same value. In reality a person can bounce down a 200' steep grade and survive while a 200' dead-fall would kill them.

I disagree with applying damage to the bow, because the drop is not enough to cause damage. It's like a DR thing, and a wooden bow (much less a magic one) can absorb the shock rather than suffer a repetitive stress fracture like a more brittle rock or crystal (which would be largely irrelevant if it were magic, anyway).

FWIW,

Rez


Seriously though, a force of pesants with some casters casting Flame Arrow and a bard inspiring can be a phenominal force.


Mirror, Mirror wrote:
Seriously though, a force of pesants with some casters casting Flame Arrow and a bard inspiring can be a phenominal force.

Well the bard is a heck of a force multiplier all on his own. Even if you payed to equip them high level characters could employ several thousand 1st level warriors. A bard singing along weith each of them plinking arrows, suddenly that extra to hit and damage makes a HUGE difference. I wonder if this will come up in any upcoming kingmaker games.


Kolokotroni wrote:
a heck of a force multiplier

That's the real trick to building a great army. Compounding broad-based but inexpensive force-multipliers across a mass of conscript-mooks. As true in a magi-culture as a techno-culture.

R.


Vattnisse wrote:
Turin the Mad wrote:

Sure - you hire them cheap.

Then you gotta feed 'em, water 'em, clothe 'em, pay 'em, keep up morale, keep 'em healthy, HOUSE them ... yep, sure thing, easy as pie. :P

One word: Skeletons. Problem solved.

Makes recruiting a snap too.


stormraven wrote:
Vattnisse wrote:
Turin the Mad wrote:

Sure - you hire them cheap.

Then you gotta feed 'em, water 'em, clothe 'em, pay 'em, keep up morale, keep 'em healthy, HOUSE them ... yep, sure thing, easy as pie. :P

One word: Skeletons. Problem solved.
Makes recruiting a snap too.

If you have enough clerics to control them all


lol, the idea is amusing. I would laugh for a little bit if a PC did this in my game. Then tell him, "Ok first guy fire the bow and passes, the second guy in line had a mean wedgie and spends the round trying to fix that. Oops."


WHY is a peasant being handed this not running off with it? (if that peasant took the Fleet feat, hes going to outrun the other peasants around him by 5 ft per round...lol, easy getaway unless the PC steps in, but even this distraction buys the bad guys army much needed charge time to gain ground on your peasant army).

He could live a very comfortable life with this in his hands once he finds someone to sell it (excluding the fact he might die or get mugged for it in the process...but thats life).

Or alternatively...a bad guy could put a spy easy into the army ranks who can use Teleport through some means. They get handed the bow and POOF, the army is down its magic bow and the bad guy gets a nice trinket in the process.

"Oh damn...where did that dude go?...what do we do now?...draw our knives and charge!....Oh my god!, they have armed knights and calvary!... (Sound of crunching bones, slicing meat, gurgling and silence)"

Cue massacre of biblical proportions.


Princess Of Canada wrote:
WHY is a peasant being handed this not running off with it?

We already read you ask that question up-thread, Princess. Do we need Vic to scare you up a blonde avatar, or are you a Pineapple?

;-P

R.


How about this, an item also only gets 1 free action per turn...

So when the first NPC drops the bow, that uses its free action as well.

Scarab Sages

ROFL. This reminds me of the villager railgun I saw in one post.

Basically, take a bunch of villagers (say, 1000) and put them in a straight line facing an enemy castle.

Then, you pick up a medium size stone and, if all of the villagers are acting on the same initiative (with this it isn't too bad), have them each pass it to the next villager (which is a move or free action. I forget).

In the span of 3 seconds (the move action only) the stone will have covered about two miles, and the resulting momentum rockets the stone into the castle. And, technically, they could all take that move action simultaneously, resulting in a pretty much infinite acceleration of the stone.


...and the last villager in the line throws the stone as an improvised weapon with a range increment of 10 feet. :P


In Post #18:

The Wraith wrote:
This reminds me of the self-named 'Peasant-based Linear Acceleration' I've read several months ago on the Internet

... THEN ...

In Post #30:

Davor wrote:
ROFL. This reminds me of the villager railgun I saw

Up-thread, people ... read up-thread ...

Jeez, I feel like the thread-police tonight. If only Cheap Trick would write me a theme song.

R.


So, first one fires (std action) and hands it out to the next one as a move action, who takes it (as a move action) and fires it (std action) and hands it to the next(second move action)
...
Wait, what?
*edit*
Drops it, right.
...does it say anywhere that you can drop an item as a free action to an adjacent square?
If not, how many peasants can you fit in a single square?


Hunterofthedusk wrote:
How long do you think it would take 1d4+1 Greater Air Elementals in Whirlwind form to kill all of those warriors? They can't make a DC 23 save, and 2d8+7 is more than enough to take them down... And best of all, it's only 3825 for the scroll of Summon Monster IX

Hmm, isn't a natural 20 an automatic success on a save?

But that's still only about one in four hundred avoiding the initial slam and then avoiding the seconday 'pick up' effect, so any survivors would presumably rout anyway.

Shadow Lodge

The bow is travelling way too fast, friction causes heat build up, the bow is magical so resists the damage but after about 5 uses the warriors are taking heat damage from the transfer. Committed to readied action your entire army gets a shot off but 7/8s of them are burned to a crisp.

Edit: Of course this makes the feeding and housing bit a lot less expensive ;)

Scarab Sages

Rezdave wrote:

In Post #18:

The Wraith wrote:
This reminds me of the self-named 'Peasant-based Linear Acceleration' I've read several months ago on the Internet

... THEN ...

In Post #30:

Davor wrote:
ROFL. This reminds me of the villager railgun I saw

Up-thread, people ... read up-thread ...

Jeez, I feel like the thread-police tonight. If only Cheap Trick would write me a theme song.

R.

If it makes you feel any better, I did read the thread. I just didn't recognize the phrase "Peasant-based Linear Acceleration".


I love that people are starting to get into the physics of the situation, what with friction build up and "peasant rail-guns"... but oddly no one has pointed this out. A round is 6 seconds. An individual aiming, firing a bow, then passing it for the next guy to repeat the process... At most in 6 seconds it's possible 3 of these basic soldiers could do that. And that's if they're amazingly fast as thats only 2 seconds a piece.

Grand Lodge

Panguinslayer7 wrote:
I love that people are starting to get into the physics of the situation, what with friction build up and "peasant rail-guns"... but oddly no one has pointed this out. A round is 6 seconds. An individual aiming, firing a bow, then passing it for the next guy to repeat the process... At most in 6 seconds it's possible 3 of these basic soldiers could do that. And that's if they're amazingly fast as thats only 2 seconds a piece.

The point being that each peasant gets a round of actions in that six seconds. There are no rules about the interaction of two characters actions in a round. Common sense, but that doesn't apply here. By the rules, each peasant could accomplish those actions on their turn, allowing the item to be passed around every single one of them in six seconds.


Haha, but you forget the oldest rule. The books are guidelines, DM word is law. Or you could let players do that sort of thing and just start making goblins have levels in glitterboy ninja juicer.

Grand Lodge

Oh absolutely. I could just say I raise my Ultimate Defense Shield to block your Peasant Railgun. But being able to change the rules doesn't mean it's not broken.

Liberty's Edge

Thankfully, Kingmaker is going to have some mass combat rules in it. :)

Shadow Lodge

Panguinslayer7 wrote:
I love that people are starting to get into the physics of the situation, what with friction build up and "peasant rail-guns"... but oddly no one has pointed this out. A round is 6 seconds. An individual aiming, firing a bow, then passing it for the next guy to repeat the process... At most in 6 seconds it's possible 3 of these basic soldiers could do that. And that's if they're amazingly fast as thats only 2 seconds a piece.

The fact that it is impossible is obvious on the surface so I felt no need to point it out.


0gre wrote:
Panguinslayer7 wrote:
I love that people are starting to get into the physics of the situation, what with friction build up and "peasant rail-guns"... but oddly no one has pointed this out. A round is 6 seconds. An individual aiming, firing a bow, then passing it for the next guy to repeat the process... At most in 6 seconds it's possible 3 of these basic soldiers could do that. And that's if they're amazingly fast as thats only 2 seconds a piece.
The fact that it is impossible is obvious on the surface so I felt no need to point it out.

Still very amusing that the physics of these theoretical objects was being talked about but not the time. Of course I have a friend of mine who still gives me crap because a seagull fluttered in place for a moment during a session. :)

RPG Superstar 2009 Top 32

Expanding on this idea.

What do you get with 42,342 goblins, 1 round, 280.67 mile path, and 1 naked (dead) male halfling?

You get the energy equivalent of the bomb dropped on Hiroshima!

1 goblins can care 38 pounds and still have a light load (max standard weight of a male halfling, naked (dead), is 38 lbs)

1 goblin can in one turn do: Move action pick up NDH (naked dead halfling), standard action move 30', free action drop in square next to him. which move said NDH 35'

With 42,342 goblins you could move that NDH 280.67 miles or 451.7 Kilometers

Now let's just observe the NDH and not how it got from point A to point B.
It moved 451.7 kilometers in 6 seconds. Which comes out to 2,710,000 meters/second for it to get from point A to point B.

The NDH weighs 38lbs which is about 17.23 kilograms.

Kinetic energy = 1/2 * Mass * Velocity^2
KE = .5 * 17.23 * 2,710,000*2,710,000
KE = 63,269,421,500,000 Joules or 63 Tera Joules

The energy release in the Hiroshima explosion was aprox 63 TJ

(Given you can fit 80,000 small creatures into an area that is 2,000ft X 1,000 ft the 42,342 goblins can easily fit with plenty of gaps for them to move amongst each other instead of requiring the 280.67 mile line.)

So at the end of the chain of 42,342 goblins if the goblin at the end would bump the NDH into anything it would set off a blast equal to a nuclear explosion!

Be very afraid of 42,342 goblins if they have a single Naked Dead Halfling!


OgeXam wrote:

... or 63 Tera Joules

The energy release in the Hiroshima explosion was aprox 63 TJ

Now how many d6's is that? OK... OK... d8's.


OgeXam wrote:

Expanding on this idea.

What do you get with 42,342 goblins, 1 round, 280.67 mile path, and 1 naked (dead) male halfling?

You get the energy equivalent of the bomb dropped on Hiroshima!

1 goblins can care 38 pounds and still have a light load (max standard weight of a male halfling, naked (dead), is 38 lbs)

1 goblin can in one turn do: Move action pick up NDH (naked dead halfling), standard action move 30', free action drop in square next to him. which move said NDH 35'

With 42,342 goblins you could move that NDH 280.67 miles or 451.7 Kilometers

Now let's just observe the NDH and not how it got from point A to point B.
It moved 451.7 kilometers in 6 seconds. Which comes out to 2,710,000 meters/second for it to get from point A to point B.

The NDH weighs 38lbs which is about 17.23 kilograms.

Kinetic energy = 1/2 * Mass * Velocity^2
KE = .5 * 17.23 * 2,710,000*2,710,000
KE = 63,269,421,500,000 Joules or 63 Tera Joules

The energy release in the Hiroshima explosion was aprox 63 TJ

(Given you can fit 80,000 small creatures into an area that is 2,000ft X 1,000 ft the 42,342 goblins can easily fit with plenty of gaps for them to move amongst each other instead of requiring the 280.67 mile line.)

So at the end of the chain of 42,342 goblins if the goblin at the end would bump the NDH into anything it would set off a blast equal to a nuclear explosion!

Be very afraid of 42,342 goblins if they have a single Naked Dead Halfling!

Only problem with this ofcourse is it is a very short ranged weapon, and who exactly would sit there and watch the thousands of goblins line up in front of them 30ft apart? Some one is gonna start killing gobbos breaking the chain and ruining the naked dead halfing doom weapon.

RPG Superstar 2009 Top 32

Kolokotroni wrote:
Only problem with this ofcourse is it is a very short ranged weapon, and who exactly would sit there and watch the thousands of goblins line up in front of them 30ft apart? Some one is gonna start killing gobbos breaking the chain and ruining the naked dead halfing doom weapon.

Ok they do it in tunnels laid out secretly under a city with the last point being just out of the end of a tunnel and throw the NDH into a building.


OgeXam wrote:
Kolokotroni wrote:
Only problem with this ofcourse is it is a very short ranged weapon, and who exactly would sit there and watch the thousands of goblins line up in front of them 30ft apart? Some one is gonna start killing gobbos breaking the chain and ruining the naked dead halfing doom weapon.

Ok they do it in tunnels laid out secretly under a city with the last point being just out of the end of a tunnel and throw the NDH into a building.

Now i am just picturing how many cave in's/accidental detonations would occur before they succeeded in the attack. People in the city to be attacked would be looking miles off as there were distant explosions where various NDH's struck the tunnel wall accidently causing violent explosions.


Panguinslayer7 wrote:
I love that people are starting to get into the physics of the situation, what with friction build up and "peasant rail-guns"... but oddly no one has pointed this out. A round is 6 seconds. An individual aiming, firing a bow, then passing it for the next guy to repeat the process... At most in 6 seconds it's possible 3 of these basic soldiers could do that. And that's if they're amazingly fast as thats only 2 seconds a piece.

The way I think of it is that all the characters act simultaneously, with the ones with the highest initiatives having an advantage of a split second. The (N)PCs do not stand in a line and each act on turn (Chaotic/evil creatures would merely act out of turn, or repeatedly if this were true) which makes the peasant army/goblin nuke impossible (though still quite amusing)

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