Some new combat feats


Homebrew and House Rules


Okay not exactly new shiny incredible ideas, but worth checking for feedback and hopefully worth using as well without being overpowered.

Great power attack
Your can sacrify even more accuracy for strength when using power attack.
Prerequisites:Base attack bonus +7, Power attack.
Benefits: When using power attack, you can take a penalty of up to half your attack bonus (and apply the damage bonus according to the usual power attack rules).
Normal:With the power attack feat, you can decide to take a penalty of -1 per every +4 base attack bonus you have got.

Improved weapon finesse
You have mastered the art of using your agility in melee combat as opposed to brute strength
Prerequisites:Base attack bonus +8, Weapon Finesse.
Benefits: When using weapon finesse, you can also substitute your strength bonus to damage rolls by half your dexterity bonus.
Normal:Without this feat, you can only use your strength bonus to damage rolls.

Improved Arcane Strike
You can sacrifice your arcane power to enhance your weapons with magical energy.
Prerequisites:Arcane strike, base attack bonus +11.
Benefits: As a move action, you can sacrify an arcane spell to receive a bonus to damage equal to your primary spellcasting ability modifier for a number of rounds equal to the level of the spell sacrified.

Improved Shield mastery (Ex)
You have become a true master of shields.
Prerequisites:Tower shield proficiency, shield focus, improved shield focus, shield master.
Benefits: You can now bash with a tower shield, inflicting damage one dice higher than a large shield. Furthermore, reduce the check penalty received from shields by 1.
Normal: Without this feat, you cannot bash with a tower shield.

Enraged Regeneration rage power(Ex)
When raging, the barbarian gains fast healing 1. This rage power can be used only once per day. A barbarian must have renewed vigor and be level 12 before chosing this power.


I did the Imp Weapon Finesse feat too, but I made it more powerful than yours.

Personally I like mine better, but I dunno.

Improved Weapon Finesse [Combat]
You've become more reliant on agility rather than strength when it comes to damage.
Prerequisite: Weapon Finesse
Benefit: When you wield a finesse melee weapon, you may apply your Dexterity modifier instead of your Strength modifier to damage rolls made with it. You cannot apply your Dexterity bonus to damage rolls against creatures that are immune to critical hits.
Normal: When using a melee weapon, you apply your Strength modifier to damage rolls.

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As for your others, I'm not sure, I'll get back to you on them.

RPG Superstar 2012 Top 16

The feat Shadow Blade from Tome of 9 Swords allows you to add your Dex to your weapon dmg for a short list of finessable weapons. So, there's precedent for the full benefit.

Improved Power Attack should follow the rules from 3E. Have it increase the Power attack dmg by 50% (rounding down), and have Supreme Power Attack increase it by 100% (taken fromt he Frenzied Berserker class...those two were the main reason melees wanted Frenzied Berserker to begin with).

Make IMproved Arcane Strike a standard action to implement, to equal a cast spell.

Improved Regen: Fast Healing 1 is NOTHING. I'd have it equal to Con modifier/rd. That would actually be useful, and be worth taking instead of a DR boost.

IMproved Shield Mastery: No. Those things are simply too big to bash with unless you are size L...or suffer a penalty, aka Monkey Grip. So, maybe with a further -2 penalty (meaning, -6 to hit!). having said that, it's balanced, and nobody would take it.


I made the mistake of allowing a monk to take improved weapon finesse, it was a bad idea. It makes strength worthless to the character, he could have had a score of 1 and it wouldn't have affected him. Although it wouldn't be quite so pronounced with a rouge or fighter, it would be a similar effect. I really suggest not using it.


Sunaj Janus wrote:
I made the mistake of allowing a monk to take improved weapon finesse, it was a bad idea. It makes strength worthless to the character, he could have had a score of 1 and it wouldn't have affected him. Although it wouldn't be quite so pronounced with a rouge or fighter, it would be a similar effect. I really suggest not using it.

I would allow it for half dex in damage. I would be a pain in the ass with weight alowance though, I mean a REAL pain in the ass.


-Grins- I'm an encumbrance junky! >.> MWUAUHAUHAUHAU

RPG Superstar 2012 Top 16

Improved Weapon finesse is not at all overpowered. The character BLEW one of his feats, actually TWO of them, so he didn't have to rely on his Strength score to hit and dmg.

In short, he went from relying on 4 stats to be effective (str, wis, dex, con), down to merely 3. And it cost him 2 feats to do so!

It's not at all imbalanced. Monks have enough problems being effective in combat, punishing them for trying to be moreso is not a good idea. Remember, he blew two feats to be effective with a stat that everyone else paid NOTHING to have. Of course he'll dump Str, just like a fighter dumps Wis and Cha.

==Aelryinth


Improved Weapon Finesse should allow you to completely sub your strength for your dex. It isn't overpowering in the list. how may little old karate dudes do you see whooping but, and yet they can barely walk or lift/move anything.

Dex could also simply be the speed of the attack adds force to the blow, resulting in an Emulated Strength score. (getting all physics technical here!!!!)

Eyolf, your Imp Weap Fin should affect creatures immune to crits. If Strength does, why not dex?

I actually didn't even make an Improved Weapon Finesse anmd just rolled the dex to damage into the Weapon Finesse feat. speed vs brute force type of thing, and so far the ground hasn't opened up and swallowed me whole.


I'm with the "let it work!" camp on the Dex to Damage thing. As pointed out, it's 2 feats to get there (or 1 in Swordsmasher's case - appealing in itself)! That's 2 feats to just change the way you utilize your abilities to fit your combat style. Why cry foul? It's a perfectly fair, and reasonable exchange. I'd NEVER penalize a player in my games for something like this ... at all!

Now, dumping strength down to 8, better be DAMN sure you're not trying to pack-mule the parties equipment around, but I'd not expect someone that took an 8 str willingly to even attempt it. I'm reasonable with that stuff, but just because someone took 2 feats to work against MAD built into the class design I'd NEVER suddenly hit 'em harder than any other player at the table. That's just unfair and unjust.

If you think it's overpowered as the GM, say NO! Don't punish the player for the choice. That's ass-hattery in the extreme.


lol ok I'll allow full dex then...

And yeah the tower shield is too large to realistically use, it's not like anyone cares after seeing a medium sized dwarf lifts a rock a few hundred times his weight or some rogue killing a dragon 5 times bigger than him with a dagger the size of its nail, etc...

I actually found a table to compare FH with DR... 1 would be worth it instead of DR 3/- boost apparently only if it's permanent... so once per day for a few rounds will have to be way higher idd

And the old 50% and 100% power attack feats are just too powerful, everyone would take them. I could put a 50% one as a chain after the one I put there.


The reason I put it as "Not against Creatures Immune to Critical"

Was because the damage itself via dexterity is not brute force, but most likely precision, they know how to hit, and when.

Aside from that, the ONLY creature that is immune to critical hits now in PATHFINDER to my knowledge are Incorporeal creatures.

That seems fairly realistic to me, just saying.

So you could use full dex against EVERYTHING except a ghost, which once again feels realistic to me.

I suppose that you could argue that the damage is not precision damage, but rather increased damage through pure speed, so sort of brute speed >.>


I am also on the side of allowing Improved Weapon Finesse for full Dex bonus to damage.
As a matter of fact, i implemented a similar feat years ago.
I would reduce the BAB prerequiste. I don't see any reason or real utility to need a BAB+8, that's way too high. BAB+3 should suffice.
I agree on the precision damage aspect, it shouldn't affect the creatures which are immune to crits or sneak attacks.


My Imp Wep Finesse has no BaB Requirement. >.> I found implementing a BaB requirement to be a bit silly.


Eyolf The Wild Commoner wrote:
My Imp Wep Finesse has no BaB Requirement. >.> I found implementing a BaB requirement to be a bit silly.

Hmm... About just BAB+1 then?

Just to avoid a character to pick Weapon Finesse and the Improved version at first level if he's not a full BAB class.
Of course it wouldn't prevent a fighter or a swashbuckler to pick both at creation, but a rogue couldn't.


All my group wanted it for middle+ level, I just rolled with it :)


2 feats are nothing. It is not, believe me.

EVERYONE needs dex. It's the best ability score in the game so far, it adds to tons of skills, Ac, Initiative, Reflex saves, to hit with ranged weapons and To hit in melee, if you blow one feat. Adding FULL dex damage to every hit at the cost of ONE feat, IS to much. You guys shall see it when EVERY combat oriented class does it.

EDIT: Except the barbarian. That gets even more screwed with a feat like that available.

Scarab Sages

golden pony wrote:

Enraged Regeneration rage power(Ex)

When raging, the barbarian gains fast healing 1. This rage power can be...

Try this instead.


Tom Baumbach wrote:
golden pony wrote:

Enraged Regeneration rage power(Ex)

When raging, the barbarian gains fast healing 1. This rage power can be...
Try this instead.

I assume that's your website.

Question, that mold gaunt... What the heck does this mean? I've not seen anything like it before.

"Special regeneration 5 (positive, negative, acid, electricity),"

Scarab Sages

Eyolf The Wild Commoner wrote:

I assume that's your website.

Question, that mold gaunt... What the heck does this mean? I've not seen anything like it before.

"Special regeneration 5 (positive, negative, acid, electricity),"

Answer here.

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