Price and weight rules for huge and larger weapons


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I want to hire a smith to create a huge sized greatsword and longbow for my shield guardian to use. Sadly, I can't find rules for making weapons of such size (of particular concern is the price and weight). The equipment chapter says to double the price and weight of items for large creatures, but says nothing at all for huge and greater weapons.

Furthermore, the construct type says that humanoid constructs are proficient with any weapon mentioned in their stat block. Since my golem's stat block will list greatsword and composite longbow, does that mean he is proficient in them? If not, is there a way for me to make him proficient?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I guess nobody knows then?


Ravingdork wrote:
I guess nobody knows then?

I sure don't! I would assume that the rules for creating a golem don't include any special training in the weapon that the construct holds, BUT that the weapon is part of the construct. In fact, I notice that in PF, all the golems do slam attacks, even the iron golem that "sometimes holds weapons but rarely uses them". [paraphrase, not quote] The stone golem entry even mentions that although the construct is crafted to be holding a weapon, it still uses its slam attack.

I would say the intent here is that the constructs smash people with their arm-units...whether it is shaped as a fist or a long sword or a bouquet of flowers, the slam damage is based on the creature's size, solidity, and strength (perhaps the powerflul blow feature to represent its great mass).

[EDIT: The construct description does say that it is proficient with any weapons in its stat block if generally humanoid, which is curious since I think only golems have weapons listed in their stat blocks, yet these individual descriptions of the two golems that traditionally have weapons also have text that seems to point to the slam attack, which is the only attack listed in their stat blocks!]

I think giving your golem weapons to use exceeds the expectations of what a golem is capable of...if it has a big bow, for example, can it be "trained" to pull back the bow, pull an arrow out of a quiver, nock the arrow, and fire it, aiming? I would think not, but then again, you might get creative with the crafting including something like "Awaken" as an additional spell. In any case, I would think you need clear DM approval of significant extra cost and spell crafting to make the idea work.

The Exchange

I believe you would do 4X cost of large for huge....same with weight and all that. I don't know why for sure I believe this but that is what I am finding in my head. It might be from size and weight increases or something....

Paizo Employee Creative Director

Ravingdork wrote:

I want to hire a smith to create a huge sized greatsword and longbow for my shield guardian to use. Sadly, I can't find rules for making weapons of such size (of particular concern is the price and weight). The equipment chapter says to double the price and weight of items for large creatures, but says nothing at all for huge and greater weapons.

Furthermore, the construct type says that humanoid constructs are proficient with any weapon mentioned in their stat block. Since my golem's stat block will list greatsword and composite longbow, does that mean he is proficient in them? If not, is there a way for me to make him proficient?

Costs for weapons beyond the sizes PCs normally interact with weren't important enough to get wedged into the rulebook. You could certainly extrapolate the costs based on the differences between Small, Medium, and Large weapons, though. It's not something we've put a lot of thought into yet though.


Well by the rules probably x4.

My personal thought would be x64 for weight, but then I think a large one SHOULD weigh x8. After all it is effectively twice as long, twice as wide, and twice as thick (to stay proportional) and 2x2x2 = 8.

*laugh* A compromise would be x16 (the x2 for Large multipled by 8).


Ughbash wrote:
After all it is effectively twice as long, twice as wide, and twice as thick (to stay proportional) and 2x2x2 = 8.

Who says it's proportional? Daggers, which are effectively small shortswords, are about the same thickness as medium-sized shortswords.

Anyway, there are only two examples of weapon-using golems that I can think of, both in Rise of the Runelords. The first is in module #2 and is an intelligent golem, the second is in module #5 and is a specially-crafted golem.

Ordinary golems cannot use weapons to attack.


Well it IS an abstract system. A dagger would be fought with differently then a short sword (though arguably different types of short sword would be fought with differntly). From a balance standpoint (RL not game balance) you would probably want to make them proportional but as I stated the rules go by simple doubling while it was my personal preference (not rule) for the x8.

When you enlarge a person he weights 8x as much and it says his equipment is "similarly enlarged".

You could read this to say that Joe fighter who gets enlarged when using a 2 lb. short sword now has a short sword that weights 16 lbs, but for all practical purposes works the same as the "large short sword" Bill the unenlarged fighter uses which ways 4 lbs.

As I said the x8 is merely a personal preference not something that is specfic to the rules in fact it is CONTRARY to the rules.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:
Ordinary golems cannot use weapons to attack.

That's not true. If I command my golem to use weapons in a fight, then he will use weapons in a fight.

Likely not proficient in said weapons though.


Ravingdork wrote:
Zurai wrote:
Ordinary golems cannot use weapons to attack.

That's not true. If I command my golem to use weapons in a fight, then he will use weapons in a fight.

Likely not proficient in said weapons though.

Golems have no intelligence. It goes beyond mere nonproficiency: they cannot actually USE weapons because weapons are a completely alien concept. You tell your golem "Use this weapon to attack with" and it's just going to flail away with it as if it were part of the golem. At best you could use improvised weapons rules for them. However, the intent is pretty clear that standard golems, even if they have weapons, use them as part of their slam attack.


Weight is easy: it doubles every size category. Now cost is a different story. You might be able to hunt through some 3.5 books.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:
Golems have no intelligence. It goes beyond mere nonproficiency: they cannot actually USE weapons because weapons are a completely alien concept. You tell your golem "Use this weapon to attack with" and it's just going to flail away with it as if it were part of the golem. At best you could use improvised weapons rules for them. However, the intent is pretty clear that standard golems, even if they have weapons, use them as part of their slam attack.

Is there some rule I am missing that says you treat mindless creatures differently than others where weapons are concerned?


Ravingdork wrote:
Zurai wrote:
Golems have no intelligence. It goes beyond mere nonproficiency: they cannot actually USE weapons because weapons are a completely alien concept. You tell your golem "Use this weapon to attack with" and it's just going to flail away with it as if it were part of the golem. At best you could use improvised weapons rules for them. However, the intent is pretty clear that standard golems, even if they have weapons, use them as part of their slam attack.
Is there some rule I am missing that says you treat mindless creatures differently than others where weapons are concerned?
Bestiary wrote:
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics.

Unless your character is there to give it precise blow-by-blow attack instructions ("Swing your sword waist high from left to right"), the only way a golem knows how to attack is by smashing. It doesn't know HOW to attack with a weapon. Since it doesn't know how to attack with a weapon, telling it to attack with a weapon is just going to result in it attacking as it normally would, only aiming the weapon at the target instead of its fist.


Zurai wrote:
Ravingdork wrote:
Zurai wrote:
Ordinary golems cannot use weapons to attack.

That's not true. If I command my golem to use weapons in a fight, then he will use weapons in a fight.

Likely not proficient in said weapons though.

Golems have no intelligence. It goes beyond mere nonproficiency: they cannot actually USE weapons because weapons are a completely alien concept. You tell your golem "Use this weapon to attack with" and it's just going to flail away with it as if it were part of the golem. At best you could use improvised weapons rules for them. However, the intent is pretty clear that standard golems, even if they have weapons, use them as part of their slam attack.

Caryatid Column uses weapons, it's in the bonus bestiary, it's a construct.


Zombies and Skeletons can use weapons because it explicitly says they can: "...possess an evil cunning imparted to them by their animating force - a cunning that allows them to use weapons and wear armor." They don't use them particularly well, but part of their being is knowing how to use them.

Golems are different. They are constructed of lifeless material and infused with an "elemental" spirit (as per the description of the clay golem and flesh golem) to move them. Golems are essentially low-tech robots; using a weapon is completely beyond them. Since the Shield Guardian description doesn't include the addition of weapons and proficiency, and in fact is just a basic golem with the specific additional abilities, I would say they can't use them.


Xaaon of Korvosa wrote:
Caryatid Column uses weapons, it's in the bonus bestiary, it's a construct.

One, they're not golems. Two, Caryatid Columns cannot be made into Shield Guardians. Three, Caryatid Columns specifically state that they can use weapons, while no golem does.

It's the exception that proves the rule.


By default, golems and constructs can't use weapons.

However, you can always enchant them to allow this (See Carytid Columns for a RAW example).

The system doesn't place a cost on being able to use a weapon for a golem.

Personally, I'd put it down to be about the cost of enchanting a weapon to be dancing (If you can enchant a weapon to use itself, surely you can enchant a golem to use weapons the same way).

So I'd add 32K to the price of the golem and be done with it. Were it to come up in my game as the GM.

EDIT : I don't know how that jives with the price of a Carytid Column, as the Bonus Bestiary entries are not in the SRD. :( I thought they were OGL as well.


mdt wrote:

Personally, I'd put it down to be about the cost of enchanting a weapon to be dancing (If you can enchant a weapon to use itself, surely you can enchant a golem to use weapons the same way).

So I'd add 32K to the price of the golem and be done with it. Were it to come up in my game as the GM.

Makes sense to me.

Quote:
EDIT : I don't know how that jives with the price of a Carytid Column, as the Bonus Bestiary entries are not in the SRD. :( I thought they were OGL as well.

They're cheap (7k gold to make), but they're pretty wimpy to start with and have no natural weapons.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:
Bestiary wrote:
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics.
Unless your character is there to give it precise blow-by-blow attack instructions ("Swing your sword waist high from left to right"), the only way a golem knows how to attack is by smashing. It doesn't know HOW to attack with a weapon. Since it doesn't know how to attack with a weapon, telling it to attack with a weapon is just going to result in it attacking as it normally would, only aiming the weapon at the target instead of its fist.

Or I could just tell the golem to thrust the pointy end of the sword into them there bad guys. Sure it will look awkward and unskilled, but that's what the non-proficiency penalty represents.

Swinging a sword or firing a bow hardly qualifies as complex strategy or tactics either.

Complex strategy/tactics will be things like guerrilla warfare, utilizing terrain effectively, attrition techniques, skirmish hit and run maneuvering, formations, etc.


Ravingdork wrote:
Zurai wrote:
Bestiary wrote:
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics.
Unless your character is there to give it precise blow-by-blow attack instructions ("Swing your sword waist high from left to right"), the only way a golem knows how to attack is by smashing. It doesn't know HOW to attack with a weapon. Since it doesn't know how to attack with a weapon, telling it to attack with a weapon is just going to result in it attacking as it normally would, only aiming the weapon at the target instead of its fist.

Or I could just tell the golem to thrust the pointy end of the sword into them there bad guys. Sure it will look awkward and unskilled, but that's what the non-proficiency penalty represents.

Swinging a sword or firing a bow hardly qualifies as complex strategy or tactics either.

Complex strategy/tactics will be things like guerrilla warfare, utilizing terrain effectively, attrition techniques, skirmish hit and run maneuvering, formations, etc.

If your only problem with a golem using a weapon is a lack of INT why not follow the intelligent item creation rules. For a mere 500 gold during creation you can give it INT on par with a commoner. It gets better from there, you can continue with the intelligent item rules and give it blindsense 120ft. for 6000 more, fly 30ft. for 10k more or even gain an (Sp) ability 3/day for varied cost. all with the added benefit of being able to take feats and skills.


Ravingdork wrote:
Or I could just tell the golem to thrust the pointy end of the sword into them there bad guys. Sure it will look awkward and unskilled, but that's what the non-proficiency penalty represents.

Actually, trying to use most swords as piercing weapons will result in them being improvised weapons. Only short swords and rapiers are thrusting weapons.

And if you don't think swinging a sword or shooting a bow is complex, I very strongly suggest you actually learn to use one yourself.


Inconvenience wrote:


If your only problem with a golem using a weapon is a lack of INT why not follow the intelligent item creation rules. For a mere 500 gold during creation you can give it INT on par with a commoner. It gets better from there, you can continue with the intelligent item rules and give it blindsense 120ft. for 6000 more, fly 30ft. for 10k more or even gain an (Sp) ability 3/day for varied cost. all with the added benefit of being able to take feats and skills.

The problem with that is the golem is then sentient, and is no longer bound to follow your rules. It can get bored, wander off, smash what it's guarding, etc.


mdt wrote:


The problem with that is the golem is then sentient, and is no longer bound to follow your rules. It can get bored, wander off, smash what it's guarding, etc.

That's not such a problem. Considering that its a shield guardian type golem, it's easy enough to give it the special purpose of "protect certain creature (you)" or at the very most, it would take an ego check to give it orders.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:
Ravingdork wrote:
Or I could just tell the golem to thrust the pointy end of the sword into them there bad guys. Sure it will look awkward and unskilled, but that's what the non-proficiency penalty represents.

Actually, trying to use most swords as piercing weapons will result in them being improvised weapons. Only short swords and rapiers are thrusting weapons.

And if you don't think swinging a sword or shooting a bow is complex, I very strongly suggest you actually learn to use one yourself.

Swinging a sword EFFECTIVELY is complex. Simply using it is not. Again, the non-proficiency penalties cover the lot of it.

Saying golems and similar creatures with no intelligence can't use weapons AT ALL is just you making up house rules.


Ravingdork wrote:
Saying golems and similar creatures with no intelligence can't use weapons AT ALL is just you making up house rules.

Nope. I challenge you to show me where in the rules it says that a mindless creature can use a weapon, categorically.

Skeletons are specifically called out as an exception to mindless creatures and weapons, as are caryatid columns. If a mindless creature could use a weapon normally, those exceptions would not need to be made.

The non-proficiency penalty certainly does NOT cover complete inability to use a weapon. It covers the ability to wield a weapon but not knowing how to wield it effectively.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:
Ravingdork wrote:
Saying golems and similar creatures with no intelligence can't use weapons AT ALL is just you making up house rules.
Nope. I challenge you to show me where in the rules it says that a mindless creature can use a weapon, categorically.

Let's turn that one around, shall we?

I challenge you to show me where in the rules it says that a mindless creature can't use a weapon, categorically.

I searched for the term "mindless" in the entire Pathfinder SRD, and did not come up with anything that specifically supports either your interpretation or my own. It's not expressly covered either way.

However, the general tone of the rules seem to indicate that if you are a creature, and you have an appendage that can wield a weapon, then you can use manufactured weapons to make attacks. Period.


Ravingdork wrote:
However, the rules seem to indicate that if you are a creature, and you have an appendage that can wield a weapon, then you can use manufactured weapons to make attacks.
Quote:
While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.
Quote:
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics.
Quote:
While it may be sculpted to carry a stone shield or stone weapon such as a sword, these aesthetic choices do not affect its combat abilities.

I'd say that's a contraindication.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:
Ravingdork wrote:
However, the rules seem to indicate that if you are a creature, and you have an appendage that can wield a weapon, then you can use manufactured weapons to make attacks.
Quote:
While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.
Quote:
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics.
Quote:
While it may be sculpted to carry a stone shield or stone weapon such as a sword, these aesthetic choices do not affect its combat abilities.
I'd say that's a contraindication.

I still think you are reading far too much into the "They follow instructions explicitly and are incapable of complex strategy or tactics" quote.

As for crafting weapon-like aesthetics into a golem, that doesn't apply to the discussion at all, as I am talking about equipping them with real weapons, not just shaping their arms to look like clubs or stone swords.


And how about the skeletons specifically stating that they are an exception to mindless creatures being unable to use weapons and armor?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:
And how about the skeletons specifically stating that they are an exception to mindless creatures being unable to use weapons and armor?

It looks like flavor text to me rather than a rule. If there is any exception, its that they remain proficient in their wielded weapons despite being mindless.

If you don't mind, I would like to redirect any further posts for this off-topic discussion to another thread.


In 3.5 it doubles from medium every size category if I remember correctly.

Large x2
Huge X4

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Price and weight rules for huge and larger weapons All Messageboards

Want to post a reply? Sign in.