
![]() |

Assuming that he's first accross, Kurgand will proceed to stand beyond the pit and keep watch. As before, he'll keep an eye on Jequine as she scouts ahead as best he can - assuming he can track her better than most with his darkvision.
If it is helpful, he'll look around for anything unusual.
Perception:1d20 + 3 ⇒ (19) + 3 = 22
Knowledge (Dungeon):1d20 + 7 ⇒ (13) + 7 = 20

Xaldinaar the Ancient |

Jequine, you assume wrong, you have not passed the first trap yet. How do you intend to progress past it? Do you maintain your stealth? Since by all appearances it's just a double pit room with a door beyond. You can't pass a 10foot wide, poison spiked trap with a hand-wave...heh. sorry...
Once Jequine brings the others into the room, you all need to make a DC18 Will save.

![]() |

Sorry, earlier we planned to bring in Gannertung for the airlifting process. So either Sheridan and/or Gannertung would have come in to start the airlift process. The plan was to start the airlift after I had checked for more traps, so either I made a second trap check as rolled above before I was airlifted across, or the flying Gannertung came into the room and tried to airlift me across. I will play on, whatever you guys and Xaldinaar consider the correct outcome.

Xaldinaar the Ancient |

Sorry, earlier we planned to bring in Gannertung for the airlifting process. So either Sheridan and/or Gannertung would have come in to start the airlift process. The plan was to start the airlift after I had checked for more traps, so either I made a second trap check as rolled above before I was airlifted across, or the flying Gannertung came into the room and tried to airlift me across. I will play on, whatever you guys and Xaldinaar consider the correct outcome.
As soon as stealth is dropped is a trigger for the Will save...so go ahead and make your Will saves as that will affect what is truly happening, basically unless everyone makes the Will save, all hell is going to break loose.

Xaldinaar the Ancient |

The rest of the heroes enter with Jequine, suddenly a captivating song fills the air, Kurgand immediately attempts to leap the pit, his heavy armor weighs him down and he plummets into the pit, his mind filled with thoughts of gold and gems lying at the end of the room, treasure galore, more than his dwarven mind could take...Only one of the spikes penetrates Kurgand's armor, he feels a burning on his skin as the a poison enters his bloodstream.
Danger trigger save:1d20 + 5 ⇒ (11) + 5 = 16
Number of spikes: 1d4 ⇒ 4
Spike Attacks:
1d20 + 10 ⇒ (17) + 10 = 27
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (10) + 10 = 20
1d20 + 10 ⇒ (6) + 10 = 16
dmg from spike: 1d6 ⇒ 1
dmg from fall: 1d6 ⇒ 6
Make a poison save

![]() |

Will Save 1d20 + 3 ⇒ (1) + 3 = 4
Acrobatics 1d20 + 14 ⇒ (9) + 14 = 23 to jump over the pit
Well if your not gonna make a save, you might as well miss it big time...OMG...
Kurgand, nice to know you think its gonna be easy...If you don't mind I'd like to miss the 'Horror's and just stick to wandering gently in fields of flowers...LOL

Xaldinaar the Ancient |

Will Save 1d20+3
Acrobatics 1d20+14 to jump over the pitWell if your not gonna make a save, you might as well miss it big time...OMG...
Kurgand, nice to know you think its gonna be easy...If you don't mind I'd like to miss the 'Horror's and just stick to wandering gently in fields of flowers...LOL
Danger save 1d20 + 3 ⇒ (17) + 3 = 20 Just before Jequine goes to leap over the pit she realizes the danger and stops herself.

Xaldinaar the Ancient |

Geriant drawn by the captivating song, urges Ghost forward, Ghost leaps the 10 foot pit easily, then slips and falls its legs splaying in four directions. Ghost is sliding toward the pit on the other end...but Geriant is able to maintain his seat.
Danger Save: 1d20 + 4 ⇒ (11) + 4 = 15
Ghost's Jump over the Pit 1d20 + 2 ⇒ (11) + 2 = 13
Frictionless surface 1d20 + 2 ⇒ (6) + 2 = 8
Ride check to avoid falling off: 1d20 + 12 ⇒ (6) + 12 = 18

![]() |

Sheridan Will 1d20 + 8 ⇒ (15) + 8 = 23
Gannertung Will 1d20 + 2 ⇒ (19) + 2 = 21 (plus an additional 4 if it's an enchantment effect)
Assuming those are high enough:
Sheridan casts detect magic and begins scanning for the source of the effect, ready with a dispel magic if it looks like it's going to go off a second time. Gannertung moves forward and steadies Ghost and Geriant so they don't fall into the pit, and after that will reach down and retrieve Kurgand.

![]() |

Jequine knows she wants to get around this pit somehow, she looks at the walls to see if its as smooth as the rest of the surfaces? Before she pleads, "Sheridan, you have to take me across, please I need to make it to the other side."
I assume that she too is affected like Kurgand and thinks there are untold riches to be had, if its different please let me know.

Xaldinaar the Ancient |

Jequine knows she wants to get around this pit somehow, she looks at the walls to see if its as smooth as the rest of the surfaces? Before she pleads, "Sheridan, you have to take me across, please I need to make it to the other side."
I assume that she too is affected like Kurgand and thinks there are untold riches to be had, if its different please let me know.
Jequine: No, you think there's a GORGEOUS hunk of meat over there....must have...

Xaldinaar the Ancient |

Sheridan Will 1d20+8
Gannertung Will 1d20+2 (plus an additional 4 if it's an enchantment effect)
Assuming those are high enough:
Sheridan casts detect magic and begins scanning for the source of the effect, ready with a dispel magic if it looks like it's going to go off a second time. Gannertung moves forward and steadies Ghost and Geriant so they don't fall into the pit, and after that will reach down and retrieve Kurgand.

![]() |

Jequine shouts at Sheridan, stamping her feet as a petulant child, "Sheridan, stop that, take me across NOW!! I have an important engagement over there, HE's there!, He needs me" then quietly under her breath "though he doesn't know it get, hmmmm!"
Perception 1d20 + 11 ⇒ (7) + 11 = 18 to find hand holds on the wall..

![]() |

Will:1d20 + 5 ⇒ (16) + 5 = 21
Once he's out of the pit, Kurgand blinks and re-focuses his eyes.
"Thanks, Barlow...I needed the lift. Ye blasted hag...I'll be showing what ye get for trickin' me!"
Xaldinaar:
Is the harpy beyond the second pit? If he can get to her he will charge and melee. If she's not reachable without jumping the second pit, then he will shoot his crossbow instead.

![]() |

Will save 1d20 + 3 ⇒ (10) + 3 = 13
Jequine, still calls to her loved one loudly, "I'm here my lover, I will be with you as soon as I can, for your melodious voice tells me of your love for me. I am yours forever."
Were there any hand holds in the walls that she can use to climb round the pit.

Xaldinaar the Ancient |

Will save 1d20+3
Jequine, still calls to her loved one loudly, "I'm here my lover, I will be with you as soon as I can, for your melodious voice tells me of your love for me. I am yours forever."
Were there any hand holds in the walls that she can use to climb round the pit.
Jequine: None, in fact the pit and walls are frictionless, you can't get an easy grip, looks like you need help over, or you'll have to jump...you do hear the words harpy, make a Knowledge: Dungeoneering to see if you're familiar with them enough to trigger another Will save.
Kurgand: yes, beyond the second pit.

![]() |

Through Jequine's single minded obsession with 'the Man' at the other end of the room, a word seems to intrude into her mind, "Harpy". What does that mean, she racks her brain.
Knowledge Dungeoneering 1d20 + 4 ⇒ (2) + 4 = 6
It must be the name of the man she is destined to meet. "Hey Shridan, get your flying thing over here, take me across! I need to go now, or I'll jump." she threatens like a spoilt child. "My love I am coming. Let me get ready I'll be with you soon."
If Sheridan doesn't come for me, I will have to jump. Wearing a ring of feather falling, it should negate any falling damage. If there is a reasonable gap between the spikes, she might be able to avoid the spikes altogether as she controls her descent.

Xaldinaar the Ancient |

Through Jequine's single minded obsession with 'the Man' at the other end of the room, a word seems to intrude into her mind, "Harpy". What does that mean, she racks her brain.
Knowledge Dungeoneering 1d20+4
It must be the name of the man she is destined to meet. "Hey Shridan, get your flying thing over here, take me across! I need to go now, or I'll jump." she threatens like a spoilt child. "My love I am coming. Let me get ready I'll be with you soon."If Sheridan doesn't come for me, I will have to jump. Wearing a ring of feather falling, it should negate any falling damage. If there is a reasonable gap between the spikes, she might be able to avoid the spikes altogether as she controls her descent.
** spoiler omitted **
Danger triggers Will save 1d20 + 3 ⇒ (7) + 3 = 10
No good, Jequine jumps the gap landing lithely on the other side, she begins to slide toward the second pit...right behind Geriant...who is still sliding...about to fall in the second pit as his wolf is unable to gain purchase on the frictionless floor.
Geriant you seem to have missed that after you jumped over the pit...
Sheridan which side of the pit did you drop Kurgand on?
Officially starting Combat round now.
ROUND 1 Situation:
[Roll for Initiative]
Sheridan: has just dropped Kurgand (roll to disbelieve illusion)
Jequine is sliding across the floor [still compelled)
Geriant is on Ghost sliding toward the pit (disbelieved illusion)
Kurgand is landing (disbelieved illusion)
Valanos is standing on the west side of the pit looking menacing...(roll to disbelieve)

![]() |

Jequine knowing danger lurks in these pits, takes her daggers from their sheaths and tries to plunge them into the floor to stop her movement, or steer herself to crash into one of the walls.
Xaldinaar, if you want rolls, the feel free to roll them for me. To try and stop the movement.

![]() |

Initiative 1d20 + 2 ⇒ (5) + 2 = 7
Will save 1d20 + 5 ⇒ (6) + 5 = 11
Looking menacing, eh? It's what he's especially good at, unfortunately there may not be many chances to use my super intimidate, undead don't understand it anymore.
I'm menacing but wanting to move toward the illusory wall, yay
If so, jump across the pit 1d20 + 9 ⇒ (20) + 9 = 29
Wasting another 20 on a skill check that's not relevant to the story; I do jump expertly though, for wearing heavy armor.

Xaldinaar the Ancient |

Initiative 1d20+2
Will save 1d20+5Looking menacing, eh? It's what he's especially good at, unfortunately there may not be many chances to use my super intimidate, undead don't understand it anymore.
I'm menacing but wanting to move toward the illusory wall, yay
If so, jump across the pit 1d20+9
Wasting another 20 on a skill check that's not relevant to the story; I do jump expertly though, for wearing heavy armor.
You passed the first Will save versus the Harpy's song, you're safe for 24 hours. Keep that 20 for your next roll. Oh wait, that was to disbelieve the illusion, yeah, you still see wall. So you expertly leap over the pit, and begin sliding toward the other pit as well. Make an Acrobatics roll or fall down and slide.
Jequine attempts to stab her daggers into the floor to slow herself down. 1d20 + 9 ⇒ (6) + 9 = 15 1d20 + 8 ⇒ (16) + 8 = 24 1d4 + 2 ⇒ (3) + 2 = 5 The magical dagger scrapes across the floor while the non-magical dagger skips off the surface, the fulcrum on the magical dagger causes her to careen into Ghost, the pair of them sliding off in opposite directions to impact on the outer walls, Ghost is nearing the edge of the second pit...the wolf lets out a little yelp as it realizes a drop-off is approaching.

![]() |

Unless the previous attack provokes the harpy, or disrupts her singing, Kurgand will forgo another attack and work on trying to help the others.
Assuming he's not on the sliding side of the pit, he will pull his grappling hook and rope. Latch the hook somewhere on his side, and then try to toss the rope to one of folks sliding down towards the 2nd pit - let's say whoever's closest to him at this point.
Is this doable? What do rolls do you think you'll need to make this work? I am assuming a base to-hit roll at least to throw the rope at someone. CMB?
Throw:1d20 + 7 ⇒ (20) + 7 = 27
Hopefully, that's helpful to someone. :-)

Xaldinaar the Ancient |

In the interest of keeping the game moving, we will assume Sheridan dropped you on the non-slick side of the pit.
Kurgand: Your Rd 1 action will be the crossbow shot, your rd 2 action will be the rope.
Valanos makes a powerful leap across the pit, then with a clang and a screech he falls and begins sliding across the pit.

![]() |

Valanos will attempt a strength check to jam his flail into the ground and catch himself, he has a dagger but that wouldn't hold. He will grab the flail head to avoid damage or make it minimal. I do have a flail myself and its possible.
Strength check 1d20 + 4 ⇒ (1) + 4 = 5
only natural, the streak continues

![]() |

Can I see anything beyond the illusory wall, e.g. the harpy itself? If so, I will attempt to intimidate, using standard action to demoralize (-1 all, at least in 3.5). Move action to stand, adding a balance check if needed.
Intimidate 1d20 + 21 ⇒ (6) + 21 = 27
Total result equals will save for harpy. "You will regret your actions here, your entrails shall decorate these walls."
Balance, if needed, to stand 1d20 + 2 ⇒ (12) + 2 = 14

Xaldinaar the Ancient |

Can I see anything beyond the illusory wall, e.g. the harpy itself? If so, I will attempt to intimidate, using standard action to demoralize (-1 all, at least in 3.5). Move action to stand, adding a balance check if needed.
Intimidate 1d20+21
Total result equals will save for harpy. "You will regret your actions here, your entrails shall decorate these walls."
Balance, if needed, to stand 1d20+2
You can not, you failed the disbelief roll.