Expedition to White Plume Mountain [PFRPG]


Play-by-Post

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Liberty's Edge

Male Dwarf Fighter 7

Well-done there.

My next attacks were listed above. Apply those, or do you want new rolls?


When's my turn?

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine sees her friends in combat and jumps out of the craft making for the shadows, disappearing from view.

Stealth 1d20 + 14 ⇒ (10) + 14 = 24


Ghost surges forward tearing into the man with pure animal savagery

1d20 + 7 ⇒ (20) + 7 = 27
2d6 + 9 ⇒ (1, 5) + 9 = 15

confirmation
1d20 + 7 ⇒ (14) + 7 = 21
2d6 + 9 ⇒ (5, 2) + 9 = 16

Trip attempt1d20 + 12 ⇒ (7) + 12 = 19
Do I even need to bother with the trip?

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5
Geriant Altidor wrote:
When's my turn?

I guess you'll be arriving after this next turn...

I guess this doesn't translate so easily into pbp, would have been fun in RL.


Jequine wrote:
Geriant Altidor wrote:
When's my turn?

I guess you'll be arriving after this next turn...

I guess this doesn't translate so easily into pbp, would have been fun in RL.

Oh Geriant's not there yet, Ghost went ahead with Kurgand. Wolves aren't like horses, they don't need to be told that a fight's on

Dark Archive

Male Half Elf Fighter 7

Valanos will execute a Vital Strike (one full atk, highest BAB, roll damage twice, no multiplication on crit)

attack 1d20 + 14 ⇒ (19) + 14 = 33
damage 2d10 + 18 ⇒ (9, 7) + 18 = 34
Power attack 2 points factored in, +9 damage each roll (4 str, 4 PA, 1 wpn enh)

Also activating Cornugon Smash (use power attack, hit enemy, free action intimidate check to demoralize)
will save DC 1d20 + 18 ⇒ (14) + 18 = 32

Infernal

Spoiler:
I care not about returning your corpse. You attack me, you and your loved ones die!


Good Lord this guy's taken 82 points of damage And I don't even know we're in combat yet.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Geraint, forgot you were in front of me in the order of boats going through, as you went in the boat following Ghost....so I'll still be back at the loading point...you will have gone through...sorry I'm just getting a bit impatient to get on with it too....must get used to these pbp games...too used to table top games..


Yeah, this is a pretty messed up encounter for PbP, had I realized it would take this long I would have added a few extra henchmen and had them ambush you guys as a group. Valanos just hammered him, so I doubt this will take much longer.


Kurgand those attacks above went against the last of the rogues since Bluto was not near you. You killed them. Need rolls against Bluto now (Though I'm sure he's probably done...

Liberty's Edge

Male Dwarf Fighter 7

Alright...sorry if I held things up.

Despite the braggadocio of Bluto's screaming, Kurgand hopes he can give them some information about where to find Keraptis or the relics down here.

Instead of outright killing him, he attempts to knock him down and then rend him unconscious with his shield.

Trip attack: 1d20 + 10 ⇒ (20) + 10 = 30 Yay!

Shield blow:1d20 + 2 ⇒ (15) + 2 = 17
Damage:1d3 + 7 ⇒ (1) + 7 = 8

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

On her own, Jequine walks up and down nervously waiting for her turn on a raft.


Sorry all, updating this tonight, life ran over me this last week, Art projects, architecture projects, orientation for my kids for Middle School, trying to get an RPG review done as well...so I've been busy busy busy...I need to look up Bluto's HP, but like I said I think he's down


Geriant drives his weapon into Bluto hitting an unarmored location but missing any vital organs, Valanos delivers a deadly attack that would have made a dragon weep, but only from laughter. Kurgand steps in and knocks the staggered Bluto to the ground, then realizes the unlucky fellow was already missing a quart of blood.

Moments later Jequine floats in to a scene of pure carnage, not a one of the rogues survived the counter attack, clearly they were outmatched...if this is the best Keraptis can throw at you, recovering the weapons will be a walk in the park.

Dark Archive

Male Half Elf Fighter 7

You make it sound like Valanos didn't do anything. A dragon laughs at my attack, that's fine, when I plant it in his head. The digs, so funny.

Liberty's Edge

Male Dwarf Fighter 7

Assuming he's dead then and not unconscious.
"Umph...good riddance to you, Bluto...whoever you were."

Kurgand proceeds to check Sir Bluto for any further items...maps, trinkets, or possibly any clue that may lead them to the items or Keraptis.


Valanos wrote:
You make it sound like Valanos didn't do anything. A dragon laughs at my attack, that's fine, when I plant it in his head. The digs, so funny.

I meant that the dragon would have actually felt it...LoL, that was a damn good attack. I did say it was a deadly attack though...

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine, hearing the noise of battle, her nerves on edge, muscles tight and ready to spring into action, is ready to jump from the boat and atack the nearest enemy. What she see is a scene of carnage, with her friends standing around or searching the bodies of the dead. "Oooh, no need to ask what's been happening here then, you seem to have taken care of everything and almost made it fit for a lady to pass through here." She laughs at her comment and easily gets off the boat and walks across to the dead bodies. With her foot she rolls the nearest dead body over to take a look at his face. She cold bloodedly rifles through the dead bodies looking for anything of worth or useful to her. "I take it you boys have had your fun, leave the tidying up to me if you like. Hadn't we best get rid of these bodies, turn them into the river or something?"

Take a 10 on perception when searching the bodies 10 + 11 => 21

Dark Archive

Male Half Elf Fighter 7

In the direction of Bluto's body,
Infernal

Spoiler:
Fool, you are but one of many

Liberty's Edge

Male Dwarf Fighter 7

Kurgand chuckles slightly at Jequine's wry comments, which then elicits a wince as he remembers Bluto's striking wound. "I wouldn't call it 'fun', lass - damn poppin-jay gave me a deep cut."

" As for the bodies, I think we can push them aside, but putting 'em in that see-through river may call attention or predators we don't need. Let's take what we need, and move on."


After you search the bodies, you notice, that all the lesser rogues are all armed with masterfully crafted weapons and armor, by the way Bluto moved, it was obvious that he had magic on his side. A quick detect magic shows his armor and his boots are magical, his weapon is exceptionally well-made but lacks any magical dweomer.


4 suits leather armor
+1 full plate
2 MW short swords
2 MW nets
MW longsword

Liberty's Edge

Male Dwarf Fighter 7

Do we have any healers in the party at this point? Kurgand is down 12 points, but he should be alright for now. Still - it would be good to know for reference when we can recuperate.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

I think Xaldinaar is botting Delwyn who was our healer when we started, I'm sure if we need healing we can ask.....

"We've got these rather nice weapons and armor, anyone want to take any. If no one has a need for the nets, I'll take them, they could come in handy. Of course I can use the short sword in my other hand, if no-one else wants to lay claim to it. The rest aren't very useful to me, so we could leave them here if you have no need for them?"


Delwyn finally arrives in the room

"Sorry, the raft got caught on the wall, took a minute to clear i...err. what happened here? Kurgand you're bleeding, do you need healing?


You see no other exits from the room after a quick perusal of the room. A few minutes after you jump on the rafts they come floating back through...

Liberty's Edge

Male Dwarf Fighter 7

The dwarf glances Delwyn's way and hold his side where the blade penetrated his armor. "Aye...quick one ye are, lad," he throws out with a sarcastic grin. "If'n you can help, the next mug of ale's on me."

To Jequine, he gives a nod and comment."Well, lass, I'm of no issue with that request. If'n no one wants the other short sword, I'll take it as a spare...I don't expect me fine weapons will fail me, but I can always use the extra steel. The rest I leave others."

As to the condition of the room, he adds in Jequine's direction. "Looks like this thing goes in a circle if we get back in the boats. But I'm might suspicious of these brigands hiding in this room for no reason other'n some madman,"he gestures at Sir Bluto's corpse as he states this, "tellin' em to. Perhaps you can see if you spot something hiding around here - I'm glad to lend a hand if'n you need."

Perception (Aid another):1d20 + 3 ⇒ (3) + 3 = 6

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine, takes heed of Kurgand's observation and nods to the dwarf, "Yes, a more meticulous and structured search is required, looking for even the hint of a secret passage and door, for that maybe how Bluto and his companions arrived here." Jequine starts to search the floor and the walls, tapping as she goes to find any changes in density which might provide the evidence she requires for hidden passages.

Perception 1d20 + 11 ⇒ (14) + 11 = 25


Jequine finds an expertly designed secret door, she felt the hairs width imperfection in the same wall where the river exits the room, finding the opening mechanism was difficult as well, but after an half hour of diligent searching, she located the release mechanism, a drain from the river that lifts the door with hydro pressure. Arm 2 feet in the river, head being splashed by the suspended river she releases the plug, there's a rushing sound and very slowly the door begins to lift.

Dark Archive

Male Half Elf Fighter 7

"Well done good lady, you are proving your use."

Returned from the field yesterday, and will be gone this weekend, so no updates from me until at least tuesday.

"That reward for Bluto's corpse could be useful, whoever needs the credibility or funds most. Anyway, let us progress, the objective is closing on us."

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

As the door open, Jequine steps back to let those who know how to defend themselves take a first look at what is beyond. "Why thank you Valanos, if there's anything there, you boys can have the fun." As she disappears into the shadows of the cavern.

Stealth 1d20 + 14 ⇒ (18) + 14 = 32


A long corridor stretches into the dark, 3 foot wide, it makes a turn to the left and continues, no traps are apparent for the entire corridor, you realize the plain iron key that was on Bluto's corpse, opens the door at the other end...

If you open the door:
Unseen light sources illuminate a vast chamber. A set of ledges ringing the room creates a stairstep effect, with wide ledges leading down into a central area about 40 feet below. Strange creatures roam around each ledge.

Liberty's Edge

Male Dwarf Fighter 7

"Knew you could do it, lass, Kurgand utters and raises his axe in a slight salute towards Jequine.

He then moves down the hallway towards the new room. Once there he scans around to see if he can determine more about the nature of the room.

Perception:1d20 + 3 ⇒ (9) + 3 = 12

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine, studies the door and the lock, looking for traps, "If they've taken so much trouble to keep us away from here, I doubt they just left it at that!"

Perception for traps on the door1d20 + 13 ⇒ (14) + 13 = 27

If there are no traps, Jequine says "Gentlemen the way is clear as far as I can tell, would you do the honor."

Dark Archive

Male Half Elf Fighter 7

"Let us hope your skills are adequate, I shall lead the way."
Valanos moves into the next room, flail in hand, looking for anything conspicuous.
readied action to attack anything that is hostile or the cause of hostile action (trap, altar, etc)

spot 1d20 + 2 ⇒ (6) + 2 = 8

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

To speed things along, I don't think there is a trap on the door, otherwise we wouldn't have the option to open the door above


Jequine wrote:
To speed things along, I don't think there is a trap on the door, otherwise we wouldn't have the option to open the door above

correct, plus I had said no traps along the entire corridor. please proceed. About 1/4 the way through the entire dungeon. Almost done with this section.

Liberty's Edge

Male Dwarf Fighter 7

Sounds like Valanos is leading the way. As I mentioned, Kurgand is looking around the room, see if he can get an idea of the "strange" creatures around the room. Do you need more checks?

Dark Archive

Male Half Elf Fighter 7

When able to discern the strange creatures, would dungeoneering or planes knowledge be useful. Valanos is familiar with devils (obviously) and has dungeoneering for class (he's studied)


Valanos wrote:
When able to discern the strange creatures, would dungeoneering or planes knowledge be useful. Valanos is familiar with devils (obviously) and has dungeoneering for class (he's studied)

Yes, of course, whenever you encounter something, roll a single d20, then say what your knowledge skill bonuses are, and I'll apply the appropriate one.


You begin to examine the level, what appears to be open air to the next terrace turns out to be smooth and cold, but definitely not glass, when you tap it, it rings like thick metal. This level is only stone and the transparent metal wall.

if you explore the entire level...:
On the opposite side, a chute leads into the next terrace, it drops into water.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Knowledge (Dungeoneering) 1d20 + 4 ⇒ (20) + 4 = 24
Stealth 1d20 + 14 ⇒ (6) + 14 = 20

Chi follows her compatriots, "I think we should go up these ledges and find out what is above us." and then she moves into the shadows. She waits for the party to decide where best to continue.

Liberty's Edge

Male Dwarf Fighter 7

Bah...let's get movin' on this, grunts Kurgand. He moves around the terrace and towards the far side to get to the ramp. "I'm more concerned about finding a way across the water on the next ledge. Not much fer swimmin' in this gear."

For reference as it is needed:
Knowledge(Engineering):1d20 + 7 ⇒ (8) + 7 = 15
Knowledge(Dungeon):1d20 + 7 ⇒ (17) + 7 = 24
Knowledge(Nature):1d20 ⇒ 14

Dark Archive

Male Half Elf Fighter 7

know dungeoneering 1d20 + 9 ⇒ (1) + 9 = 10
know engineering 1d20 + 7 ⇒ (19) + 7 = 26

"Moving to the objective is best."

Infernal

Spoiler:
Damn brats and needless wanderlust


Just a note, the terraces proceed downward, you're at the top, looking through the wall you can see the levels below, but it's difficult to make out what's below, since it's not perfectly clear; and it's a bit grimy.

Looking down into the chute, it appears the water goes to the top of a terrace level, as it has a roof as well.


Kurgand August wrote:

Bah...let's get movin' on this, grunts Kurgand. He moves around the terrace and towards the far side to get to the ramp. "I'm more concerned about finding a way across the water on the next ledge. Not much fer swimmin' in this gear."

For reference as it is needed:
Knowledge(Engineering):1d20+7
Knowledge(Dungeon):1d20+7
Knowledge(Nature):1d20

(Engineering) Definitely metal, probably Iron

(Dungeoneering) many aberrations live in aquatic locales

(Nature) many natural creatures live in aquatic locales

Valanos wrote:

know dungeoneering 1d20+9

know engineering 1d20+7

"Moving to the objective is best."

(Engineering) Definitely Iron, made transparent through arcane means, as you scrape at it, rust flakes appear. Then normal iron flakes, it's only partially corroded, probably from the acrid volcanic gases.

(dungeoneering) well you know some aberrations live in water.

Dark Archive

Male Human Summoner 7

Sheridan and Gannertung are last into the room. "Shall we just fly down to the other side? Assuming this is the right way to go, that is."

Are these "strange creatures" large or small? In the water or out? Fish-like, squid-like, something else?

Also, Knowledge: Arcana, Nobility, or Planes 1d20 + 6 ⇒ (5) + 6 = 11

Dark Archive

Male Half Elf Fighter 7

"This place is made of magically created iron, and aberrant creatures dwell in the water. As far as what the strange creatures are, I don't know. Anyone have ideas?"

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

"Whatever they are, we'd better just get on with it, I don't like standing around here. It's difficult to hide in this place altered by magic."


Sheridan Barlow wrote:

Sheridan and Gannertung are last into the room. "Shall we just fly down to the other side? Assuming this is the right way to go, that is."

Are these "strange creatures" large or small? In the water or out? Fish-like, squid-like, something else?

Also, Knowledge: Arcana, Nobility, or Planes 1d20+6

you can't fly down, the level is enclosed by the metal window walls...the only way down is the chute.You can't make out any creatures specifically, due to the unclear view through the "window".

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