Strangest character you have played


Pathfinder First Edition General Discussion

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Liberty's Edge

Dragonborn3 wrote:
Dessic wrote:


Being a Bard, Gurg of course sang all of his spells (in a cheerful shrieking falsetto no less.) The tune was always the same, and the lyrics followed a fairly predictable pattern.

Expeditious Retreat: "This is the Running Song! You no catch me now!"
Cure (whatever) Wounds: "This is the Healing Song! You feeling better now!"
Eagle's Splendor: "This is the Pretty Song! You like me better now!"
Invisibility: "This is the Hiding Song! You no see me now!" (somehow, the enemy always found him...)

Genius. Pure genius. Bupo would be proud...

That sounds like SOOooo much fun to play! Unfortunately, the certainty that I would participate in exactly this type of activity is why my husband/DM has banned me from playing bards. He couldn't take it every week.


I usually DM, but I've played a few goofy PCs...

In a RuneQuest game, I played an intelligent baboon who drove a chariot with a 'siren' made of a bound ghoul spirit stuck in a red glass jar, and worked as a Ghostbuster.

In 3.5, I played a goblin pimp

I want to play a capuchin monkey warmage who flings flaming poo!


A sorcerer who only ever wanted to use his powers to win pub games against his drinking buddies.

Except that his powers were all horrific necromancies.


Set wrote:
Kakail wrote:
For me, it's was Calista Daison a elf Wild Mage in the 2e that created a spell to make a wild surge. That spell was her solution to all thing... Thing is.. It usually worked!!

Nahal's (sp?) Reckless Dweomer was the source of much fun in our games as well!

I had a lot of fun with that spell as well, until the GM I had at the time started doing a lot of stupid stuff like adding "You spend the next 10 rounds on the Starship Enterprise" to the surge chart.

It totally broke the mood of the game.


I guess mine would be a Gestalt Hollyphant Cleric with fighter levels after fulfilling his Race ECL in a 3.5 pbp.

The Exchange

Human Cleric/Ordained Champion Tyr who pretended that a birth defect that left him with pointy ears was proof of his elven lineage.....mannerisms of Archibald Asparagas from the Veggie Tales series. Everything he said was "a message from Lord Tyr".

A dwarven Duskblade who was working towards starting a casino with mannerisms of Joe Pesci from Casino. "Hey! Yeah, you. You mudderfooker!"....he was fun.


For weird characters the 2 sorcerers I played are near the top. One was a Shadow Weave sorcerer with the Shadow Weave adept prestige class and all the shadow evocation/conjuration line of spells. He was a follower of Shar and in attitude he was much like Babylon 5's Mr. Morden. (what better name for a servant of Shadow?) He even referred to the party as his associates. The other key phrase he took from the Sci-Fi series Lexx. "May her Infinite Shadow fall upon you." It just sounds like a blessing a follower of Shar would use....

The other was a Silverbrow human (dragontouched near-human from Dragon Magic) taking the dragonfire adept prestige class, and as many of the dragonblooded feats as possible, especially the ones that added a bonus based on the number of dragonblooded feats you have. The min-maxer in me loved the pyramid scheme of the feats, to be honest. I played the character as a poor village girl who really didn't have any idea of what was happening to her. She would make a knowledge check, tell the party what she knew, and then hold her head in horror as she realized there was no way she should know something like that. She even slipped into a conversation with a kobold NPC without realizing she had switched languages until someone else told her. Ah, fun times.


My first long term character is still one of my favourites.

Gnoll monk/rogue/shadowdancer (3.5, homebrew shared campaign), orphaned, raised by human carrot farmers, member of an all gnoll squad of a mercenary organization. Obsessed with two things:carrots and keeping her "human" heritage secret from the other gnolls. SHe did this by trying to out-"gnoll" the gnolls. She attempted to smell as bad as possible at all times, matted her mane into a mohawk, and adorned herself with pieces of her fallen enemies. This eventually backfired in two ways. First, a wizard she met (human, electrical specialist) took offence to her aroma and kept casting prestidigitation on her as she slept, making her wake up smelling like lemons or lilacs. She ended up really jumpy around spellcasters and always kept an eye out for a pile of filth to roll in! Second, and ultimately, in the last encounter of the the last campaign I played her in, she survived a bunch of acid damage but the GM (tbug) ruled that she was left nearly completely bald!

I miss my stinky gnoll!


Human barbarian with a personality cross between Conan and Tasslehoff Burrfoot, his catch phrase was whenever someone said just about anything he would say "That reminds me of a story!" and would go off on his "heroic" tales often times the stories were about all the people present who had witnessed it. fun times, loves me some silly but functional characterage. Some of the stories were really disturbing depending on my source material hehehe.


Beorn the Bear wrote:
What are some of your favortie characters you have played?

A very long time ago, I played a fighter who lost his hand at 2nd Level and had it replaced with a +1 battleaxe. I guess you could say that Billi the Axe was a barbarian before there was such a class. (And yes, I stole his name - but nothing else - from the old Horseclans novels . . . which should tell you how long ago this was).

My other favorite odd character was a GURPS necromancer. He kept the party in the dark for quite a while about his true spell list, pretending to be a "simple hedge witch healer" (since most of the low-level prerequisite spells were the same). He was actually a nice guy. He was just obsessed with Death and the dead. He'd be a tech on "CSI: Magus," were I to recreate him these days . . . :)


I had a paladin once that was a bit strange. Well, not a paladin exactly. He was really a pure bard who happened to be a tad insane and thought he was a paladin; inspired by Don Quixote of course.

His lay on hands was a cure light wounds spell (or better). His paladin's aura was replicated by his inspiring words. He was obviously more combat oriented with a high strength and fought with a bastard sword and shield. He didn't cast any spells that wouldn't be reasonably expected for a paladin to cast. He also kept a pretty solid code, although he was Neutral Good as opposed to Lawful due to the bard restrictions.

Poor sucker was killed in a one-shot failed save breath attack by a black dragon.


Heh. I fondly think back on such characters as

Vorgren Mooorg - Minotaur Ranger/Wizard, dual-wielding a greatsword and battleaxe, doing about as much damage in melee as a well-cast meteor swarm, who was also part of the Harpers. Boy, was he munchkin. (AD&D2)

Grylock the Destroyer("...but my friends call me Grue") - Katana-wielding Half-Fiend Human CN Fighter/Sorcerer, spawn of Graz'zt destined to end the world, who was actually a rather nice guy but sometimes got "urges" due to his demonic heritage. (D&D3)

Tilurion Llanowar - Grey Elven LG Bladesinger, twin brother to Shevan Llanowar, Grey Elven CN Wild Mage. Much hilarious roleplay ensued during our reclaiming of Myth Drannor. (AD&D2)

Thinker - Dwarven Diviner/Loremaster who was an outcast from his clan for studying Wizardry and being an unbearable smartass. I think I even once lectured our Fighter how to hold his sword right. During combat. (D&D3)


Playing a Lantern Archon can be fun for a while. Not having any hands can be a bit of a bother, though.

Dark Archive

raikenclw wrote:
My other favorite odd character was a GURPS necromancer.

Back ye olde days when Delay was a single spell, my unpleasant wizard convinced the knight to stop asking for Delayed Major Healing to be cast upon him by telling him that I was casting Delayed Create Zombie, triggered to go off when he died.

Liberty's Edge

The strangest character I've ever seen was played in an independent RPG called "Alter Ego".

I played a Finisterre Summoner, a bizarre scholar-like character looking for the edge of the world. (I found it.)

A friend of mine was playing the shadow of my character.

The shadow for some reason had taken a life on its own, it was sentient, and could move around more or less freely and easily sneak around unseen. Excellent for scouting. Being a mere shadow, of course, its physical interaction with the surrounding world were very limited.

Also, people were quite in a discomfort when interacting with me, seeing that my shadow was so "emancipated", let's say.


I've been having fun with a Tiefling (Rakshasa variant) bard, whose prior occupation was as the trapmaster and lead engineer for the dungeon of a necromancer. He never particularly cared for acting, but it was learn to act or be at the end of a beating whenever the adventures survived the pit trap (which they always did, still it's an industry standard and should be respected...)

As a Rakshasa blooded tiefling he was rather fond of tricking people with anything using rope or string and pulley's. Liked to hide and jump out to scare things, the whole 9 yards. Neutral Evil (Survival First, that's all, still liked his friends, just not afraid to go invisible and lay low, that's how he's survived so long). Always trying to explain to his friends that the world is one big trap. Riddles are verbal traps, so he threw those around quite a bit. Lots of fun.


Not sure if it a strange character, I would say more of a strange pairing is more like it.

Kobold - Black dragon blood line Sorcerer
with leadership with his cohort being a
Half Orge - Barbarian

the kobold rides in the cohorts back pack like a saddle due to the fact the caster put Enlarge person on the Half orge then made it perminate. So, the cohort is seen as a Large size class.


Zerumm wrote:

Not sure if it a strange character, I would say more of a strange pairing is more like it.

Kobold - Black dragon blood line Sorcerer
with leadership with his cohort being a
Half Orge - Barbarian

the kobold rides in the cohorts back pack like a saddle due to the fact the caster put Enlarge person on the Half orge then made it perminate. So, the cohort is seen as a Large size class.

Did something like this once in 3.5. My Forest Gnome Ranger (don't laugh) frequently used his scythe while sitting on the shoulders of the half orc barbarian


At one point I was reduced to playing a talking crow.


Pathfinder PF Special Edition Subscriber
Bright wrote:
At one point I was reduced to playing a talking crow.

I had a friend who played a Awakened Cat Rogue.


Bard Diva. She threw concerts wherever she went. Even bribed some of the BBEG's minions by giving them free front row tickets and a backstage pass to her own concert!

Elf Illusionist. I played the character stoned at all times. He had a real name, but went by "Acid". He was just awesome.

At GenCon, I played the robot servant of one of the other PC's (She was nervous about doing it, but I explained I had once played a ghoul in a Vampire game. She then proceeded to mistreat me with impunity!)

And speaking of Vampire, I played a Malcavian who thought he was Elvis.


Had an entire party in 2.0 made entirely of speciality priests of different gods. No known reason that I can think of for this group to be working together much less adventuring together. RPing consisted alot of times of telling other members about your order and trying to convert them to a different diety.

3.0
played a githzerai (half-undead katane)
that was hidden from the githzerai due to a cultural dislike for undead.
And raised by an uncle who also was thought to have been killed during the rescue mission....

Holy Monk/ MOLE/shen (dragon & snake)....


Lokie wrote:
Bright wrote:
At one point I was reduced to playing a talking crow.
I had a friend who played a Awakened Cat Rogue.

Birch was a samuri, when he decided to seek the "gift" I was suspended from the group (again). I had already massacred two parties. It seemed reasonable, there was no continuity between former party members to new ones. I have a knack for not losing characters and that particular character was a berserker who had become an outlaw. Being a talking crow was quite a relief.


Pathfinder PF Special Edition Subscriber
Bright wrote:
Lokie wrote:
Bright wrote:
At one point I was reduced to playing a talking crow.
I had a friend who played a Awakened Cat Rogue.
Birch was a samuri, when he decided to seek the "gift" I was suspended from the group (again). I had already massacred two parties. It seemed reasonable, there was no continuity between former party members to new ones. I have a knack for not losing characters and that particular character was a berserker who had become an outlaw. Being a talking crow was quite a relief.

Before taking up the mantle of a talking cat... my friend was playing a Warforged Juggernaut... and starting his own Warforged army by using Leadership.

Sovereign Court

I just started a campaign with a level 1 character, and I have to say that I think this may be the strangest character I've ever had.

I'm playing an Orc Abjurer. Not half orc, full orc. Which means that after taking the penalties to mental stats, and adding the middle aged category, I now am a wizard with an intelligence of 14, and a con of 9. Oh and because I needed high mentals not to be screwed by my stat hits, I have a strength and dex of just 13/12

This is going to be a challenging character, I have to focus on spells that don't have saves, or target creatures weak saves. Also to fit with his "going undercover so that people don't know he's a spellcaster" I'm thinking of taking a level of Barbarian and then going eldritch knight.

Oh yeah, and my charisma is six, which my dm told me I had to give him a deformity to make that make sense, so he has the body of the betrayer from 300 which is why he was abandoned to die by his tribe at birth, which luckily got passed by a caravan of traveling wizards.


Anything in the following RPGs
Toon
Teenagers from outer space

Kender
Smurf


I don't know about strange, because they made sense to me, but I've played some weird multiclass combos.

Monk 9/Barbarian 2/Psychic Warrior 2/ Psion 1/Jade Fist 11 (homebrew prestige class). I ended up, in epic levels, with a base speed of like 140 (170 when Hasted).


speedy gonzales.....


KenderKin wrote:
speedy gonzales.....

My friend played a 3.0 monk like that. He had multiple doubling effects, plus custom Ki powers that could increase his BASE speed. Note the emphasis. He once computed that he could run 10 miles in a minute (at x5 speed with the Run feat, but that blew all his Ki). Pointing out that at that speed he needed protection from things like insects and friction from his clothes, he got himself DR 2/- and ER10 Fire clothing.

RPG Superstar 2013 Top 32

I played Scrappy Doo once in a convention game of Scooby Cthulu.


Pathfinder PF Special Edition Subscriber
Christopher Dudley wrote:
I played Scrappy Doo once in a convention game of Scooby Cthulu.

The live action movie version or the cartoon version?

RPG Superstar 2013 Top 32

Lokie wrote:
Christopher Dudley wrote:
I played Scrappy Doo once in a convention game of Scooby Cthulu.
The live action movie version or the cartoon version?

Cartoon. Didn't know he was in the movie. "Lemme at 'em! I'll SPLAT 'EM!"

"Da-da-da-DAT-da-DAAAHHH... PUPPY POWER!"

I actually solved (stumbled upon, really) the mundane part of the crime ("Uncle Scoobie's gonna be so proud of me!"). After I told the rest of the gang, they ended up trapping the horde of skeletons in the taffy factory, except for Fred, who had gone insane, and was chasing me around the streets with a harpoon trying to kill me and eat me. Fun times.

Liberty's Edge

Waaaaayyyyy back when Whit Wolf first released VAMPIRE: The Masquerade (as a softback rulebook), I made a parapalegic Ventrue who hypnotised people and then rolled over to them to feed.

Everyone else had made kick-a$$ uber-fghter characters, so I was definitely an oddball in that group.


Mirror, Mirror wrote:
KenderKin wrote:
speedy gonzales.....
My friend played a 3.0 monk like that. He had multiple doubling effects, plus custom Ki powers that could increase his BASE speed. Note the emphasis. He once computed that he could run 10 miles in a minute (at x5 speed with the Run feat, but that blew all his Ki). Pointing out that at that speed he needed protection from things like insects and friction from his clothes, he got himself DR 2/- and ER10 Fire clothing.

600 mph character with fists like iron... did he ever sprint at an enemy at this speed for an uber-strike?


J-Rokka wrote:
Mirror, Mirror wrote:
KenderKin wrote:
speedy gonzales.....
My friend played a 3.0 monk like that. He had multiple doubling effects, plus custom Ki powers that could increase his BASE speed. Note the emphasis. He once computed that he could run 10 miles in a minute (at x5 speed with the Run feat, but that blew all his Ki). Pointing out that at that speed he needed protection from things like insects and friction from his clothes, he got himself DR 2/- and ER10 Fire clothing.
600 mph character with fists like iron... did he ever sprint at an enemy at this speed for an uber-strike?

DM never let him, which was too bad :(


This wasn't a character that I played, and it was in a Star Wars rpg, but he was hilarious. Another player basically played the equivalent of Jar Jar Binks, but with two major differences. He did have an appropriately low wisdom score of 5, but he was intelligent enough to be the party's skill monkey and was very good with a blaster. The end result was frightening, and he was often the highlight of our games.

Now he's playing as a gnome bard in my Pathfinder campaign. He recently used his bardic song and suggestion to tell some halfdragons to dance with him while the rest of the party killed off the other enemies.

Contributor

Most fun was a Dire Ape, Awakened, Monk, Half-Golem

Weirdest was a recent guy I played out of protest to the rolling system we had and I rolled the worst outta the whole group...so I played;

Commoner
str 8
dex 9
con 10
int 8
wis 11
chr 7

I only had skills in Profession (Farming)and craft (hand tools)

lol


I, too, have played a gnome ranger. He had shining white hair and beard. His name? Hio Silver, the Gnome Ranger. Thank you.

Back in 2e when specialty priests were new and so cool, I brought a kobold priest of Kurtulmak into a 7th-level group-vs-group Con game. Based on the visuals back then, he was more dog-like than reptilian. He circled his sleeping bag three times before settling down to sleep, for example. He was extremely weak and afraid of everything, basically played for fun and RP.

In the end, however, when the two parties collided, everyone on the other team assumed he must be a bad-a** because most of them had not played against a "monster" PC, and he drew everyone's fire. It was such an inefficient use of their resources, it helped our team win, but my kobold did not survive the second round; both sides enjoyed his colorful demise, and everybody got a piece.


Thanks M,

I forgot about star wars

played a "failed jedi"

failed b/c he had multiple personalities

One was pretty good with force points
One had gone to the dark side
One was an alcoholic
......

Best to stay out of traveler and gamma world

Played a seintient plant in gamma world (years ago) still find myself talking to plants ever once and a while.....


Thundering Bear - a halfling barbarian that ate the hearts of powerful fallen foes. He died and was reincarnated as a human. Died and was reincarnated as a half orc and then became a werebear. So he just grew and grew and grew. He was fun to play because I took ridiculous chances and took on stronger foes one on one, but thanks to a lot of lucky rolls (DM rolling out in the open) he carved his way through. Of course as you've just read, he didn't always win...

Exalted Rogue - enough said really. Its funny how you can be LG exalted and still no one will trust you because you are a rogue. DM had plenty of excellent roguey options in the campaign, but I couldn't take them because I was such a goody two shoes. He died defending a group of slaves we had just freed from an Umberhulk after the warrior and barbarian both failed their saves and in their confused state ran away with fear. The rogue was torn apart in one round. Exalted rogue is painful and no one should ever do it.

Kretiuk - A halforc druid with a bronzewood breastplate. It was funny that the group just couldn't get past the fact that he was a halforc so how could he be a druid?

Another barbarian of mine from back in 3rd ed became a Forsaker. Rather than play it that he hated magic items, I treated it like he was an addict and couldn't resist the rush he got from the release of magical energy he got when he broke items. It was a fun character to play with a unique bent.

Scarab Sages

Beorn the Bear wrote:

I love playing strange characters, finding ways to make things work that maybe a lot of people wouldn't think could work well. Some of my favorites are a Half-Giant Rogue, Duskblade/Incantatrix (Player's Guide to Faerun Metamagic based class), A half drow rogue abandoned and left for dead but found and raised by a kindly gold dragon, and a rather cliche fav the super dumb barbarian smasher.

What are some of your favortie characters you have played?

We were playing a high level AD&D 2e campaign, I played a lvl 20 human pally.

The thing was, when I showed up, I came to the table as "Lord Goldrin" the famous Human Paladin, with his small group of svirfneblin cohorts. Resplendant on a white war horse, with the clopping of hooves, clinking of metal armor, his glowing white holy sword at his side, he spent much of his non-active time praying in holy shrines, attended by his svirfneblin servants.

Of course I was the illusionist who was continually maintaining the illusions, but it took the party members a while to figure out that "Lord Goldrin" wasn't real and that the character was the deep gnome illusionist.

I played a lvl 20 Gnome Illusionist, there were 2 sub classes the vanisher and the other one that MAKES illusions (its been so long I dont remember) but I played the one that makes things appear, not disappear.

He was pretty badass.


I have a character in a homebrew campaign with two personalities, one for each of her alignments.

First, you need to know she is a changeling.

Her usual form/personality(for now) is a child. Usually a girl, she was forced to keep the guise of a boy until recently(she got caught in a temple during a school day and was forced to attend). In this form her class levels are Favored Soul of Desna 5/Summoner 5, and she is Chaotic Good(or Chaotic Neutral, I can't remember right now).

The form/personality that is seen less often, is the evil adult lady. This happens whenever the child form does something bad(like wiping out an entire gang with a prismatic spray from an item the DM now regrets giving her) or taking out over 8 thousand civilians with a Tear of Desna(a butterfly made out of razorblades that causes a vacuum when it passes). When this side of her personality is active, she is a Bone Oracle 5/Undead Bllodline Sorceress 5 and is Chaotic Evil.

The best part is we sit on the floor when we play, and I can act like I'm asleep when the character is, or hold my knees and rock back-and-forth when she makes a Will save to resist going evil.


I once played a Kenku Archivist (from Heroes of Horror). Before the first round of combat I would make an archivist roll to discern the "flaw" that the monster had and announce it to the other PCs so that they may benefit from the creatures weakness. Mainly, I roll, yell "Kick him in the nuts!", then we would all attack. lol


Strangest characters? Uh .... one would my my Half-Orc Monk who for some strange reason the DM of that time kept on having every available young maiden crack onto. Even though he had a decent charisma and was mostly celibate (re:trying to be celibate but not that well trained >.>) I played him as looking very much like an Orc and yet they still kept coming onto him.

I think that's the first time in my characters' history that I've ever run from a willing partner that wasn't a Succubi, Erinies or Kyton.

The other odd-ball that sticks in my mind was my Dwarven Wizard Necromancer. Lawful Good, actually, and used only criminal's corpses to build his little army. Even odder is that by high-levels he was one of the leaders of the Conclave of Mages and was setting up a School of Necromancy where every initiate had to have several Mark of Justice put on them so that they would never willingly kill an innocent, raise a non-criminal, actively work to oppose the good-aligned Temples etc etc. Became a variation of a Bael'norn Lich by binding his phylactery to a communal shrine in the temple district and letting the supreme leaders of the three good-aligned faiths in that campaign exactly where it was so he could be stopped if he ever drifted towards evil.


From a game in 3.5, I played an Ex-Paladin, denied the power of his god after a long journey in a campaign most inspired by "Heroes of Horror" where he became tainted and overzealous, accusing innocent people from the most horrid deeds.

At a time, I worked it up with my DM to let me invest levels in "Ex-Paladin" because my very own personal quest was to be forgiven, and walk the line of Paladinhood again. We let go of the spells to purge these sins, the game was oriented towards my returning Goodness.

A new player was admitted in our games, a guy who, I never knew before the game ended, played a crafty Blackguard who bluffed me about his past as a chivalrous guy gone rogue, tossing away his fame to hide his beloved from awful enemies of his. He always influenced my character into doing stuff that ended in the loss of others.

The poor guy never achieved Paladinhood; the DM and the blackguard moved IRL to far away lands and our tale was lost in a dusty tome.

Guy wasn't weird. He was just crappy in fights because he had basically no class skills, but had a RolePlay I will always remember.


Wow, what a great topic for my virgin post on these boards... Since it's not limited to D&D, let's have some fun, but we'll start with the familiar.

Rakh! You have to yell/bark his name to get it just right. Kobold Warlock 2 with Cha 18 and Str 4. Unbelievably brutal, what with being small, fast, and able to run up walls and ceilings at will while flinging nasty purple lightning.

Uma: Fighter 2/Clr 1, a pretty enough young paladin-to-be who fell in a vat of potion of bull's strength as a wee toddler (ala Obelix). Not very bright at all, but loved animals and smiting evil, mmkay? Sort of a cheerleader to that campaign's goddess of war.

Hector Bellatortuga: Ars Magica Grog. Easily the most entertaining character I've ever played. A master of fanfare originally designed to be an amazingly minor character serving an elf knight. He wears a "magical" turtleshell hat that was given to him by a wizard. He thought it did just about any and everything, but it was completely mundane. Imagine Jeff Chaucer from Knight's Tale with a dollar of Antonio Banderas/William Shatner, all with bad fashion sense.

Plenty more after 33 years of RPGs, but they'll wait a bit. Someone else can have a turn.

Liberty's Edge RPG Superstar 2011 Top 32

In a sci-fi game:

An immobile plant (i.e. only its branches could move, it was stuck in a pot) that communicated only through the production of odors. His name was "the harsh smell of ammonia". He could hear and understand other creatures but only responded with the following smells:

Strawberries - Sadness
Fresh Grass - Jealousy
Feces - Arousal
Grape - Fear
Harsh smell of ammonia - Name
Cinnamon - Disgust
Orange Blossoms - Anger
Banaan - Shame

Most of the first game was spent with the other players trying to figure out why he produced certain smells.

This creature is coming back as an NPC in the next game I run (maybe Kingmaker)...of that I have no doubts.


I think the strangest I ever played was back in 2nd edition, he was a gnome jester that was a complete pervert. He worshiped his own god named Merv who was the god of fire, perversion, and dinner theater.
Since he was Merv's only worshiper, he gave him a wand of wonder that had like 1,000 different results.
Some of his deeds:
1) Unionized Hell.
2) Accidentally burned down part of the city.
3) Bedded many woman (or at least told people he did).
4) Helped to rename one of the other PCs character's, since he could only come up with the first name of Otto, he started calling him Otto Von Rippenfarts (after all he wanted a German theme).
5)Invented the chickenmech, but sadly had to flee the city before it was done, due to charges of crimes against humanity.


I don't think I can name just one here...

In 4th edition I played a kobold fighter named Pineapple who was originally an NPC from Keep on the Shadowfell. His name comes from the miniature used to represent him during one of the fights, a die used for rolling pizza toppings with Pineapple on the top. He was beaten into servitude by one of the PCs and was known for his insane antics... BEFORE I started playing him.

Among his many accomplishments:
-Eating a bed and still not being full.
-Irritating a gnome with his presence... In the same town... Without ever meeting the gnome.
-Killing the final boss of the Keep on the Shadowfell before he was bombed to death again with raw flour (An exaggeration on how explosive raw flour is in the real world)
(After this point it is all me)
-Buying a massive stock of miniature wagons and calling them "toothbrushes" after he was told a toothbrush was a miniature wagon that you roll around in your mouth, denouncing the actual toothbrushes as "fakes" until people stopped buying them in the town and started buying the wagons.
-Becoming the "Paladin" of an organized religion started by the party whose God was a rubber duckie with laser eye vision. He was Squem 'ems, the god of hugs, swimming and cleanliness. He later on became Heironeous' confidant.
-Converting a small army of kobolds and a handful of other individuals of different races, some of whom followed the party around.
-Finding a Technologist who grafted mechanical wings on his back, allowing him to fly, then subsequently taking off with him and killing him by throwing him back into his shop like an air to surface missile.
-From the same guy, having two orcs following the party put him up on their shoulders and then push down on their tusks, pull on their ears and hair and put his finger up their noses to pilot them like a mech. To pilot them better, they were fused together by a pair of metal bands, one around their arms and one around their legs on one side. He then never rode them again.
-Becoming an alcoholic for a month and then kicking the habit in a day.
-Rip a Purple Worm out of the ground with just a longspear.
-With an army of kobolds, organized the rebuilding of a town in a single day and using the leftover hours to expand the town.
-Fling an Aboleth to the ground with just his wings and a longspear.
-Rob the richest man in a big city for no reason other than boredom.
-Try to frame his own brother for the robbery.
-Go to YET ANOTHER insane technologist to try and get his brother to look like him, only to have him get both legs and arms removed and replaced with primitive metal devices
-Fail at framing his own brother in a completely unrelated reason.
-Get off scott free because the guy he robbed was a jerk.
-Get laid by the Raven Queen to try and save a fellow party member... After his brother... And fail at saving that party member.
-Hid under a gnomish mayor's bed for hours until the middle of the night, then stood over him while he was sleeping, woke him up by breathing hard, and then said "Never Sleep," and left. The Mayor hung himself that same night.
-Went to the Mayor's funeral and blew up his casket with flour.
-Got a neighboring tribe of halflings to kill off the gnomish town.

There are a lot of other more minor things as well, like his badly written diary- oh, excuse me "Di-R-EEE" and his banner in a gladiatorial match being a pineapple that was colored blue despite him never having seen the fruit before. Then there's his ranks in Bartender...

Yeah, nevermind I think he's definitely the strangest.

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