
Hadrian Smythe |

Hadrian is a human monk. He grew up in the theater in the traveling Carpenden players company which specialized in rowdy and bawdy comedies popular throughout Cheliax. His own expertise is in fight choreography. He's a skilled unarmed combatant and on stage good at making others look good even if the leading man doesn't know how to swing a staff or sword that well by dodging out of the way at the last second and faking a fall.
Personality wise Hadrian is easy going but always interested in what is going on around him. He does have a weakness for good food but otherwise live a spartan life spending his free time training and reading (mostly history). He is not married to spending his life in the theater but he is comfortable in the bustle of backstage but also hopes to one day travel even more and see the places the stage acrobats from Tian told him about when he grew up.

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This raven haired young woman might once have been truly beautiful except for the scar that runs across her right cheek. Her features, light skin, and dark eyes give away her Chelish origins without a doubt. However, dirt, soot, and grime mask her skin normally. Some of it purposely placed and alot not. Wearing rags that barely could be described as clothes she still manages to hold herself with pride. A tattered cloak does little to conceal the tarnish and dented guard and pommel of a rapier hanging from a worn belt. A water warped bow slung over her back makes you wonder how she could possibly hit anything with it. She moves with a grace that most cats would envy and a sly smirk that would make a devil nervous. She often can be found meandering on the cities beaches and weaving through the populace dodging the authorities.

Zumii |

Zumii originates from the city of Korvosa. Zumii was home schooled by her mother, teaching her the values & important lessons of life that would help in her survival. However often Zumii was lead by her curiosity & at the age of 10 she stumbled into The Gray (the city's graveyard to which the priests of Pharasma inhabited). Zumii observed & eventually became mentored by Zailre a priest of Pharasma.
Her mother had always taught Zumii the value of honesty, and that liars would be punished. In such hard times however Zumii was also taught that deception to ensure survival was also a skill that should be mastered but that the very fine line between the means of survival & uncalled for dishonesty should never be crossed ... and at no point should a life be taken! Zailre worked on the teachings & understandings Zumii already possessed helping her to understand that her skills in deception could be put to better use; a use of more diplomatic means.
Zumii's path eventually lead her to Riddleport (a place she now considers to be her true home). Here she made a life for herself aiding those in need & travelling via merchant vessel to see new lands. She has travelled to Westcrown to further her knowledge & look for religious insight from old Aroden shrines.

Zumii |

About me ... Becki, I'm from the UK.
I do shift work so I never get to play any live roleplay =(. Thankfully my job is online based, so I've got easy access to the pbp game =D. I started having a go at pbp games a few months back. The forum I was playing on, has now removed the Pathfinder game threads due to a hefty work load for the GM, so I thought I'd seek out a new game here =D.
I'm currently adding extra functions on a fillable pathfinder character sheet (same format as the one found in the core book) ... I'd say that's about it really. =P

Salm |

Appearance: Salm could pass for a large, unattractive human at a casual glance. His gray-toned skin has the weathered look of someone used to surviving in the wild lands. He has a large brow ridge and one of his ears has a piece torn out of it. His body is crisscrossed with scars and he has a limp from an old wound.
Personality:Salm is a protector. He tries to portray the grizzled veteran tracker, but when someone needs help, he will often be the first to go to their aid. All the while he will be grumbling and complaining. Salm grew up in the wilds of the Dhaenfens and he is more comfortable outside of a city than within one.
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Right now I plan on using a bow as my main weapon, but I can easily switch to a two handed weapon if we don't have a front line guy. Though I think the Inquisitor fights more like a rogue than a fighter, with judicious choices in the use of spells and Judgments he can do rather well for a few fights at least.

Salm |

Deadshot, how are we figuring cash at first level. Also, the Inquisitor don't have their gold at first level noted. I figure either 3d6x10 (as Bard) or 4d6x10 (as Rogue) to be about the right amount for the Inquisitor.
On the same note, the Witch (Witch Doctor) also does not have starting gold either. Though as a full progression arcane caster class, I would assume they would just use 2d6x10 like wizards and sorcerers.

Tobias Estancia |

Tobias Estancia
See profile for in-depth background and description. Long and short. Raised by merchant class family. Father's health was threatened by a deadly disease at early age, mother is a wreck, nonfunctional, during this time. Healers refused to heal for ideological reasons, financial reason, or political reasons. Those healers that would help out, weren't powerful enough to overcome the disease. With no where else to turn, Tobias offered his blood as a sacrifice to Asmodeus to give his father life. True to the contract, his father returned to health. The sacrifice left Tobias hell-touched---sullen eyes, soot black hair, ashy skin, slowly wasting away...his soul was corrupt, and it was having its effect on his body. Tobias, ashamed, moved away, changing his name. He eventually became a homeopathic healer/alchemist for the poor of Westcrown. His tonics came at lower than at-cost prices, when he could afford to. He never turned away patients, and cared for all people---good, evil, criminal, or hero. He values life above all.
Mechanically - NG, witch. Probably have a strong opinion on killing people, but understands the necessity of it. Will try to always have some "medicine" from his brew potion abilities on hand for the party, and always willing to provide some healing. For combat, he will focus on control spells/hexes that disable enemies (or bolster allies), instead of directly entering combat. When he does enter combat, he will use weapons that deal non-lethal damage.

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Thosys was always regarded as an odd, but intelligent young man. He grew up in a small village near Bellis, learning the family business of bee harvesting, but dreamed about seeing the world and learning its secrets. He left his family with a traveling wizard, and won't talk about his schooling. Thosys has heard about the horrors of Cheliax, and wants to find out the truth himself.
Magic is a great and powerful tool. Thosys wishes to master as much of it as he can. He is fascinated by its many forms. He takes a studious and intellectual approach to casting, knowing it will help him overcome many obstacles.

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Hello everybody, I am really looking forward to this. I am posting from Balad, Iraq, I don't have many books with me. I do have the main book on PDF. I am going to try to study up on Witches and Inquisitors, so I can have some idea of what they are capable of, mainly to see how I can asist them better.
I am used to playing wizards that use crossbows as a back up. I'm not opposed to that at all, in fact I took rapid reload as a feat. However, in PF, universalist wizards have Hand of the Apprentice, which would turn a dagger into a +4 to hit, 30' range, usuable 7 times a day. This would make the crossbow superflous. My question is, should I stick with the cb? Or should I ditch it and the feat? If that is the case, which feat should I take?
Thanks, hope that wasn't too annoying.

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I am used to playing wizards that use crossbows as a back up. I'm not opposed to that at all, in fact I took rapid reload as a feat. However, in PF, universalist wizards have Hand of the Apprentice, which would turn a dagger into a +4 to hit, 30' range, usuable 7 times a day. This would make the crossbow superflous. My question is, should I stick with the cb? Or should I ditch it and the feat? If that is the case, which feat should I take?
To answer your question, I would get rid of the crossbow for a universalist and take a feat such as spell focus (school of choice), combat casting, or eschew materials. Since reloading a crossbow is a move action (unless your using a heavy), this means you'll still be able to reload and fire in the same round (just not move too - but hey, hopefully those fighter types are keeping people off you anyway).
I know you didn't exactly ask this but I thought I would share my experience from playing a 16th level universalist (almost done with Second Darkness campaign - he started beta but got switched to core rules now). Personally, the specialist is the way to go in Pathfinder in my opinion. They get an extra spell per level and you can still learn and memorize spells of your opposition schools (cost 2 slots to do this but since you get a extra slot anyway as a specialist this means it really doesn't impact you til you choose to memorize a 2nd opposition school spell of the same level. Many specialist schools have a ranged attack of their own (or just use crossbow as backup) and have an additional cool power of some sort. Just my 2 cents - hope it helps.

Hadrian Smythe |

Right now I plan on using a bow as my main weapon, but I can easily switch to a two handed weapon if we don't have a front line guy. Though I think the Inquisitor fights more like a rogue than a fighter, with judicious choices in the use of spells and Judgments he can do rather well for a few fights at least.
Hadrian is designed to be front line, at least as much as a monk can be.

Hadrian Smythe |

Hello everybody, I am really looking forward to this. I am posting from Balad, Iraq, I don't have many books with me. I do have the main book on PDF. I am going to try to study up on Witches and Inquisitors, so I can have some idea of what they are capable of, mainly to see how I can asist them better.
I'm posting from the wilds of South Carolina. I'm really curious to see how Inquisitors and Witches play out myself.

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Hi everyone,
Sorry for the brief post yesterday. I am very excited to get started and have enjoyed your initial posts so far. You are already gelling like a team!
As you have noticed, this is not the most traditional of groups but I liked the submissions and thought they would fit well with the AP. I will compensate as needed for any areas that you find yourself short on so we don't need to worry about not having the right role covered.
If you have not already done so, please set up your alias for your character and post their character sheet there (Spoiler if you want to keep things secretive). As I stated, I am still new to the technical ways of PBP (coding, how to post maps, etc.) but I'm a pretty fast learner so hopefully I can get a grasp of it quickly.
As you have already started to do so, please feel free to make tweaks to the character as you feel you need to (Thosys dropping crossbow for something else, for example).
I am Canadian so I'll be using the Queen's English (right, Zummi?!) so my apologies ahead of time if my spelling armour without the 'u' bothers you. I promise not to use 'eh' though. :)
I live in New Brunswick so I am in Atlantic Time. I teach high school so posting during the day can be difficult so it will be the exception rather than the rule. I have a 3 year old so I am usually busy from when I get home until about 8-9pm so expect the bulk of my posts to come from 9pm to 12am AST. Weekends are more flexible so I can post more then (usually when people post less.)
Mechanics of the game - I have been looking at other games and it seems that most people use the dice roller and spoiler mechanics to deal with player vs character knowledge. In PBEM's I used to call for intentions and do the rolling myself and do a tie-together post to explain what happened. We'll try to run things with you posting your action and die rolls and I'll answer as we go. If it ties things up too much we'll work on something else. It seems like it works okay elsewhere so I see no reason that we can't make it work here.
Now, onto more specific questions.
Starting money - Inquistor can take rogue money and Witch can use wiz/sor money.
Any other questions, I'll be around a bit this afternoon (prep period) so fire away. Otherwise, I'll be back mid-evening.

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OK, I might keep the crossbow and change the feat. Imp Initiative would probably be best, Eschew Materials is one of those feats that sounds good on paper but usually almost never actually comes into play. I'll try to sort that out by tomorrow. I will also review the specializations again, but to be honest none of them really stuck out to me the first time I looked thru them.
Good news is I got my private PC connected to net and was able to d/l a few things. I now have the CoT Players Guide, the APG class guides, and the book of traits!

Kjob |

OK, I might keep the crossbow and change the feat. Imp Initiative would probably be best, Eschew Materials is one of those feats that sounds good on paper but usually almost never actually comes into play. I'll try to sort that out by tomorrow. I will also review the specializations again, but to be honest none of them really stuck out to me the first time I looked thru them.
Good news is I got my private PC connected to net and was able to d/l a few things. I now have the CoT Players Guide, the APG class guides, and the book of traits!
Universalist is underrated, really. You lose 1 spell per level, which hurts, but the level 8 ability is pretty boss. Flavor wise, universalist is cool (and flavor is what, in the end, a PbP focuses on). If you KNEW you were going to focus on a specific type of spell casting (controlling/summoning, illlusions, blasting, debuffing, buffing, etc) then I'd recommend picking a school, but if you're just going to dabble in a little bit of everything, than Universalist is fine.
Plus, if I've learned anything, PbPs focus so much on role-playing that they're the time to try non-optimized builds that are fun for flavor reasons. I mean, heck, my witch is pretty much a pacifist, he'd probably get asked to get to packin' at some of the tables I play with, but in a PbP I think it'll end up fun for not only me, but the other players as well.
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OK, I might keep the crossbow and change the feat. Imp Initiative
I agree, Improved Initiative is one of the best feats for casters. Just overlooked it initially, good choice. Yeah, I agree, if you have great roleplaying reasons to play a universalist go for it. The 8th level ability becomes useful at real high levels but not really until then (level 10 you can empower, for example, a single spell once per day for free - was much cooler in beta).
I would like to not post my entire character sheet if possible. Spoilers are soooo tempting, especially for us rogue types ;) If you really want it that way I will post it (I always have in the past but I wanted to try something new).
Deadshot, if everyone else is ok with it I wouldn't mind if you did some of the rolling yourself for expediency. Initiative, for example, is great for you to roll since it lets us know right away who needs to psot right away. I have been in some PBPs where the party order of posting was first come-first served (initiative only really determined where the baddies went). Anyway, I am good with you rolling my skill checks and saves too since you know when they need to be made (If I initiate a skill check than I'll just post it right away). Attack rolls and such are initiated by us, so we should post those. Anyway, I am happy with any level of rolling or lack there of that you wish to do. Anyone else have thoughts on this?

Zumii |

Deadshot, if everyone else is ok with it I wouldn't mind if you did some of the rolling yourself for expediency. Initiative, for example, is great for you to roll since it lets us know right away who needs to psot right away. I have been in some PBPs where the party order of posting was first come-first served (initiative only really determined where the baddies went). Anyway, I am good with you rolling my skill checks and saves too since you know when they need to be made (If I initiate a skill check than I'll just post it right away). Attack rolls and such are initiated by us, so we should post those. Anyway, I am happy with any level of rolling or lack there of that you wish to do. Anyone else have thoughts on this?
I'm with you on the initiative rolls, I have no qualms with that at all. I do enjoy to roll my own skill checks etc. Mainly so I can close my eyes, then click & pray I haven't just made myself as stealthy as an elephant painted in pink polka dots when entering a cave & what not lol.
Whatever the decision though, I won't mind.
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Oh, and I am in New Mexico living along the Rio Grande.
Congratz Deadshot on the Olympic hockey win. Was on the edge of my seat for that one. Wanted to win but was happy the U.S. put up such a solid game against you guys.
Yes, it was a nailer biter here for sure. The nice thing was that a student that I taught and graduated from my school, Sidney Crosby, scored the winner.

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I would like to not post my entire character sheet if possible. Spoilers are soooo tempting, especially for us rogue types ;) If you really want it that way I will post it (I always have in the past but I wanted to try something new).Deadshot, if everyone else is ok with it I wouldn't mind if you did some of the rolling yourself for expediency. Initiative, for example, is great for you to roll since it lets us know right away who needs to psot right away. I have been in some PBPs where the party order of posting was first come-first served (initiative only really determined where the baddies went). Anyway, I am good with you rolling my skill checks and saves too since you know when they need to be made (If I initiate a skill check than I'll just post it right away). Attack rolls and such are initiated by us, so we should post those. Anyway, I am happy with any level of rolling or lack there of that you wish to do. Anyone else have thoughts on this?
No problem on the character sheet, just make sure I get the most up-to-date one if you make any changes from your initial submission.
As for die-rolling, I do like the idea of rolling the skill checks and saves that you might not be aware of so unless someone is violently opposed, I think I'll do those. Stuff that you initiate yourselves you can roll.

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To be clear, we get two traits, one a campaign trait, in addition to all the other stuff from basic character creation?
For money, is it max at first, avg at first or rolled?
Two traits in total either from the players guide and/or the traits book. I'll give max starting cash as well.

Zumii |

I made a character sheet on a .txt document. It's the best I could come up with over here. I still need to tone down the abilities. I was going to e-mail it to you, along with a "cheat sheet" for combat. I'll try to make one for spell casting too.
Are these any use:
FoxIt Reader for PDFsPathfinderFillable-Zumii-v2.3 - if you right click & save as, it'll save it so you can open & edit it via FoxIt ;)
It's the core book character sheet, that i've made fillable. It auto sums & handles the +3 for class skills if there is a rank of 1 or more.
Edit: Ive only got one trait at the moment, so I'll sort that out later once I get to work. It will likely be 'Fast Talker' from the social traits.

Mulban |

Are these any use:
FoxIt Reader for PDFsPathfinderFillable-Zumii-v2.3 - if you right click & save as, it'll save it so you can open & edit it via FoxIt ;)
It's the core book character sheet, that i've made fillable. It auto sums & handles the +3 for class skills if there is a rank of 1 or more.Edit: Ive only got one trait at the moment, so I'll sort that out later once I get to work. It will likely be 'Fast Talker' from the social traits.
Thank you. The problem is that most of the time I am posting at work, and I can't d/l anything on these machines. I can't do much more than post here, really.
I will probably get those on Wednesday night, hopefully. It was practically a fluke that I was able to get everything I did last night.

Hadrian Smythe |

There are advantages to being the head of IT. :-) Actually, to be honest I'll generally post before and after work and maybe during lunch. I tend to be slammed from the second I get in until the second I leave thirty minutes late.
I'll post my character sheet probably during lunch today but I need to look up starting cash for a monk and all that.

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Other than the minor tweaking to equipment it seems that we are ready to go. Before we get into the adventure proper, could everyone post an example of how the corrupted city government of Westcrown has stifled, annoyed or hindered your character? Once everyone has posted this example here, I'll start the game thread in the Play by Post section.

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Deadshot:

Tobias Estancia |

Several times, Tobias has been told to stop treating a patient because they have become a suspected criminal, or talked poorly of something or other. He's run a foul of more than one Hellknight who has stormed into his office, ripping a patient from his care---luckily, for now anyway, Medical Practice Laws have protected him from punishment for caring for the criminals, but he still thinks its wrong that they should be denied care. He's also noticed that patients who relied on his care have been disappearing in the night, while this isn't atypical for Westcrown, the magnitude of disappearances seems to be increasing recently...

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Let me know if that is too much.

Hadrian Smythe |


Salm |


Zumii |

Zumii had attempted to try and gather more information on the Foundations & see if there would be any plausible way to find safe entry into then. So far this has been futile. Hellknights or hired brutes guarded or patroled near every entry site that Zumii was currently aware of, & Zumii's presence had already been noted when she was trying to aid a sick halfling. The halfling had be generous to aid her travel for a small fee from Westpool to the foundations areas, but soon disapeared shortly after. Weeks later he was found with a strange illness. Zumii tried to tend to him but nothing seemed to aid his illness, & then one day he was gone. He had vanished into thin air. Hellknights were close by & ordered Zumii to leave the area or face the consiquences of staying.

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Lia, where's your description?
I posted it at the beginning of the in game thread but will add it for convenience to her profile (because you are right, it should be there).
EDIT: actually, it was THIS thread we put the initial descriptions in. I had that wrong and didn't want to confuse anyone.