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Also, I'd get little hand-written notes from the Paizo higher-ups stuck in my box.
I'd be afraid to....
Aberzombie, I hate you. - Cxxxx
Aberzombie, I despise you. - Lxxx
Aberzombie, I loathe you. - Jxxxx Jxxxxx
Aberzombie, I would like nothing more than to flay the decaying flesh from your unholy bones. - Exxx Mxxx

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Someone just objected to my correct spelling of "doughnut" in a work email. Am I the only one who dies a little bit inside when they see it spelled "donut"?
No, because I can't spell doughnut correctly, 90% of the time. Doughnut looks like some limey brit way of spelling it, and I hate the brits.

Garydee |

Garydee wrote:The health care thread is quickly deteriorating into an insane asylum.I've heard a rumor that a certain controversial alias might make an appearance in order to spew a little verbiage of his own.
Yeah, I saw him. ;) I have to say that over the past two hours I've read some of the nuttiest things on that thread that I've ever read on Paizo before...and that's saying something.

Freehold DM |

Good afternoon Fawlty Towerzzzzz!!!!!!Exclamationpoint!!!!
'Sup?
I feel better than I have in a few days, I think my allergies are finally- FINALLY starting to wear off. Possible Rise of the Runelords this evening which may be the only thing to make me feel better after having to do my taxes(ugh). What did I miss, if anything?

Freehold DM |

Sebastian wrote:Has anyone else noticed that you never see Vomit Guy and Aberzombie in the same place at the same time? I'm starting to suspect there is a relationship between the two...Does Aberzombie wear glasses?
That's impossible, I have several photos of Aberzombie and Vomit Guy together...enjoying each others company. ;-)

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Sebastian wrote:Has anyone else noticed that you never see Vomit Guy and Aberzombie in the same place at the same time? I'm starting to suspect there is a relationship between the two...Does Aberzombie wear glasses?
Now that you mention it...he does. He also parts his hair differently from Vomit Guy. I guess they must be different people.

taig RPG Superstar 2012 |

Anybody know where that site is that tells you what the average roll would be for a certain number of same-sided dice? Cuz' I'm working on something for the rogue and I need some averages.
x(y + 1)/2
where x is the number of dice you're rolling, and y is the maximum value of the die.

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Celestial Healer wrote:Someone just objected to my correct spelling of "doughnut" in a work email. Am I the only one who dies a little bit inside when they see it spelled "donut"?No you are not.
Then again I used to drive my teachers nuts by writing colour and being told that was incorrect and then pulling out an American authors book with that spelling.

Li'l Abnerzombie |

Li'l Abnerzombie wrote:Betty Ford?taig wrote:We've got some regular Lois Lanes around here. Soon one of you will want to marry Aberzombie and concoct a nutty scheme to get him to marry you.Shsh! That ain't Miss Lane. That's somebody else...don't say her name!
I'm tellin' ya, don't talk so loud! I can't even afford to hang ma hammock in the open these days, what with wimminfolk thinking that Saddie Hawkins' Day is evr day of the year now!

Freehold DM |

Freehold DM wrote:Anybody know where that site is that tells you what the average roll would be for a certain number of same-sided dice? Cuz' I'm working on something for the rogue and I need some averages.x(y + 1)/2
where x is the number of dice you're rolling, and y is the maximum value of the die.
Thanks Taig. Somehow I knew it'd be either you or Mairukion who would get on this one with the quickness. Where do you stand on rogues doing d4 sneak attack damage instead of d6? I'm just curious because of something I'm considering for my campaign that would have rogues do more sneak attack damage in the long run, although they could lower that if they wanted to focus more on crippling an opponent with sneak attack in the short-term.

taig RPG Superstar 2012 |

taig wrote:Thanks Taig. Somehow I knew it'd be either you or Mairukion who would get on this one with the quickness. Where do you stand on rogues doing d4 sneak attack damage instead of d6? I'm just curious because of something I'm considering for my campaign that would have rogues do more sneak attack damage in the long run, although they could lower that if they wanted to focus more on crippling an opponent with sneak attack in the short-term.Freehold DM wrote:Anybody know where that site is that tells you what the average roll would be for a certain number of same-sided dice? Cuz' I'm working on something for the rogue and I need some averages.x(y + 1)/2
where x is the number of dice you're rolling, and y is the maximum value of the die.
That sounds good to me. You'll want to make sure it's comparable to an average of 1 point of sneak attack damage per die, so it would have to scale.
Is this something that a 1st level rogue could do, or do you plan to give them the ability later on?

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Celestial Healer wrote:Someone just objected to my correct spelling of "doughnut" in a work email. Am I the only one who dies a little bit inside when they see it spelled "donut"?No you are not.
Glad I'm not alone. Sebastian may be a "donut-lover", but I think that only reinforces the wrongness of that spelling.

taig RPG Superstar 2012 |

Crimson Jester wrote:Glad I'm not alone. Sebastian may be a "donut-lover", but I think that only reinforces the wrongness of that spelling.Celestial Healer wrote:Someone just objected to my correct spelling of "doughnut" in a work email. Am I the only one who dies a little bit inside when they see it spelled "donut"?No you are not.
But he's a loony left-coast lawyer, so he could make that spelling become law. Or something equally scare-mongering...

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Freehold DM wrote:Anybody know where that site is that tells you what the average roll would be for a certain number of same-sided dice? Cuz' I'm working on something for the rogue and I need some averages.x(y + 1)/2
where x is the number of dice you're rolling, and y is the maximum value of the die.
This was like a GRE problem. Keep 'em coming! ;)

Freehold DM |

Freehold DM wrote:taig wrote:Thanks Taig. Somehow I knew it'd be either you or Mairukion who would get on this one with the quickness. Where do you stand on rogues doing d4 sneak attack damage instead of d6? I'm just curious because of something I'm considering for my campaign that would have rogues do more sneak attack damage in the long run, although they could lower that if they wanted to focus more on crippling an opponent with sneak attack in the short-term.Freehold DM wrote:Anybody know where that site is that tells you what the average roll would be for a certain number of same-sided dice? Cuz' I'm working on something for the rogue and I need some averages.x(y + 1)/2
where x is the number of dice you're rolling, and y is the maximum value of the die.
That sounds good to me. You'll want to make sure it's comparable to an average of 1 point of sneak attack damage per die, so it would have to scale.
Is this something that a 1st level rogue could do, or do you plan to give them the ability later on?
It's a problem that my rogue players(even my twinked out ones) have been having for some time, and I'm trying to work on it in Freehold!. It actually started years upon years ago with poison use in 2nd ed revised- a good friend of mine(now my other good friend's wife) insisted on playing a rogue and somehow got the ability to use poisons(either that or a weapon that poisoned people on a critical hit or something like that). With a few good rolls she was ruling combat, taking out as many people as the fighter was, just not through direct damage(ability damage was high, and it was hard to save against poisions in those days). I think the problems started when she wanted to make the character again when we switched to 3.0- and discovered the lowered save DCs for poision, along with a host of dubious effects(an avid power-gamer[indeed, one of the few I can stand to be around] she complained that there were only a handful of "good poisons"). She left rogues behind for a while, taking up other classes, such as her beloved cleric. Later versions of the rogue gave them different abilities as the game went on(3.5 and especially 3.P), but she continued to look at them askance, complaining that there were at once too many abilities(I love her dearly, but she likes her classes like she likes her men- simple ;-) ) and that they "didn't do enough". My other friends who play rogues often only play them in pairs to maximize sneak attack opportunties and damage, which they complain isn't enough to offset the class' "weaknesses".
I'm trying to address these two issues at once by turning sneak attack into something that the player can modify at each level by either increasing damage(1d6 per level would indeed be too much damage for sneak attack, hence 1d4), or by forcing the afflicted to make a save or be poisoned with whatever was applied to the weapon(contact or damage only, no forcing kingsleep or whatever down someone's throat, this poision would also only be released or "used" during a sneak attack) with the afflicted having to make a save vs. the damage done in the sneak attack(on critical sneak attack hits, the save is either the damage done on the critical hit or through sneak attack damage, whichever is higher). This was meant to work with 3.5 rules(my campaign setting might not be pathfinder compatible once all is said and done), and I'm wondering if this is a good idea.
[EDIT]HA! Realized I didn't actually ANSWER your question! HAH!
It works like this. 1d4 sneak attack damage every level unless you decide to add something to your sneak attack- the best example is poison use, but I'm also considering certain conditions as well. You choose the one you're using before you make the sneak attack, and provided it hits you force the opponent to make a save(usually Fort, though not always) vs the number you just rolled or they suffer from the condition. I'm currently thinking the opponent doesn't take damage from the attack you just did, but if its considered too "weak" then I'm up for changing it in some way- the only reason I don't want it to do a lot of damage is because I don't want it to be used EVERY round with EVERY sneak attack- that'd be a little too much, and I want there to be some forethought put into it.

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Callous Jack wrote:It was nice of you to fix his spelling errors, but in case anyone was wondering what they were, here is the original version.Sebastian wrote:Noh, becuz I kant spel anything 90% uv the tiem.Fixed it for you.
I wud like too pointe oute, thet inn teh abuv exemple, I spelld werds rightly 30% uv teh tim.

Freehold DM |

[FURTHER EDIT] Slight error in the above post. It should read...
It works like this. 1d4 sneak attack damage every level unless you decide to add something to your sneak attack- the best example is poison use, but I'm also considering certain negative conditions as well. You choose the poison or condition you're using before you make the sneak attack, and provided it hits you force the opponent to make a save(usually Fort, though not always) vs the number you just rolled or they suffer from the condition. I'm currently thinking the opponent doesn't take damage from sneak attacks that hinge on causing conditions, but if its considered too "weak" then I'm up for changing it in some way- the only reason I don't want it to do a lot of damage is because I don't want it to be used EVERY round with EVERY sneak attack- that'd be a little too much, and I want there to be some forethought put into it. Furthermore, I'm also thinking sneak attacks would only be possible once a round when using these rules.
Italicized things are what I should have put in there the FIRST time around. Thoughts?
You may now continue with your thread, already in progress.