
sjk1000 |
Hi all
In my last game I'd cast a Greater Invisibility on myself, spread my magnificently feathery celestial wings and was tossing magic missiles at a fire temple priestess like a mad thing. My intention was to cast then move, cast then move, etc. so that I was never in the location that the magic missile was released from when she tried to attack back. The GM believed that each attack gave my location away and the priestess would still be able to target spells back to my square, albeit with reduced effectiveness because of the Greater Invisibilty.
Is there a way I can cast THEN move and keep my location totally hidden?
I guess, without the wings, I could achieve the same thing, or somewhat better, on the ground using Haste with Greater Invisibility.
Thanks for your help,
A

jreyst |

Certainly you can cast then move. It would not be out of line though for your targets to ready ranged attacks so the next instant they see a spell effect begin to manifest they cast fireball at the square in question. Their readied action will interrupt your spell (and movement) and fry you in the square. Its a good plan so long as the enemy doesn't think about readying for you to appear or for some visual indicator to give away your location.
Oh and ninja'd by udalrich.

Ravingdork |

Hi all
In my last game I'd cast a Greater Invisibility on myself, spread my magnificently feathery celestial wings and was tossing magic missiles at a fire temple priestess like a mad thing. My intention was to cast then move, cast then move, etc. so that I was never in the location that the magic missile was released from when she tried to attack back. The GM believed that each attack gave my location away and the priestess would still be able to target spells back to my square, albeit with reduced effectiveness because of the Greater Invisibilty.Is there a way I can cast THEN move and keep my location totally hidden?
I guess, without the wings, I could achieve the same thing, or somewhat better, on the ground using Haste with Greater Invisibility.
Thanks for your help,
A
If you cast then move to a different square, and the GM is still tracking you without the aid of see invisibility or a similar effect, then he is cheating you out of your spells/creative tactics.

Aiddar |

Oddly enough, had a situation like this in my game last week... Mind you, I had house-ruled that greater invis worked slightly differently - at the moment you attack, you become visible, and then remain visible until the end of your action (including movement) and then fade back into invisibility.... May have to revisit that. :-)
Now... that "Message" spell for L0 looks quite powerful, for what a L0 is meant to do - or am I missing something (*reaches for nerf-bat* :-))
Aiddar

Remco Sommeling |

technically someone could make a listen check as a move action to try and locate you, I imagine celestial wings / casting and such are not all that silent.
if you do not move after casting she can guess your location, though if you do move she would be able to guess wrong as well, though few DM's downplay their villain I actually think it adds to enjoyment if they don't always do the right thing.
you do not know all the priestess abilities though, she could potentially have had true seeing on or maybe you had a light spell operating on your person.
Also if it is area attacks, she could actually guess where you are going depending on the area
ready action is an option though many attacks have a miss chance and being invisible she could not specifically target you just an area.
flyby attack would allow you to move in between attacks possibly allowing for even more confusing tactics, especially good if you can jump out off cover and back in after casting.

Funkytrip |

Oddly enough, had a situation like this in my game last week... Mind you, I had house-ruled that greater invis worked slightly differently - at the moment you attack, you become visible, and then remain visible until the end of your action (including movement) and then fade back into invisibility.... May have to revisit that. :-)
Why would you need to nerf a 4th level spell that only lasts for 1 combat like that? If an enemy wants to see you, he should spend an standard action to quaff an see invis potion or something. Just like you spent a standard action to become invisible.

Aiddar |

Aiddar wrote:Why would you need to nerf a 4th level spell that only lasts for 1 combat like that? If an enemy wants to see you, he should spend an standard action to quaff an see invis potion or something. Just like you spent a standard action to become invisible.Oddly enough, had a situation like this in my game last week... Mind you, I had house-ruled that greater invis worked slightly differently - at the moment you attack, you become visible, and then remain visible until the end of your action (including movement) and then fade back into invisibility.... May have to revisit that. :-)
I guess that I feel that allowing attacks while invisible (as the basic spell is written) is too powerful an ability *shrug* - as I said, I may well re-visit it, but that is how I have always played "Greater Invis" (or even "Improved Invis", going back a few generations of D&D). To each their own.
Aiddar

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That actually is the entire point of the spell. It isn't like people are abusing it, that is what it's intended to do. You cast greater invis on the rogue and he goes and sneak attacks the living heck out of something.
Greater Invisibility doesn't stop blind-sight, tremor-sense, blind-sense, scent and a number of monsters that just inherently see invisibility. It doesn't keep the subject safe from AOEs like fireball, especially your allies fireballs as they can't see you either, nor does it make them silent and undetectable in a number of other ways if they're in water or snow or the bad guys make a perception check to hear where they are.
This is a spell a lot of people can defeat with a bag of flour, or see invisibility, or glitterdust, or invisibility purge, or area dispel magic, or true seeing, or, or, or, or.
You have to think of the game as a whole, not just look at a single part of it and decide something is overpowered.