Looking for players for Expedition to Ravenloft pbp


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I'm pretty close to being done too. I'm going with Wizard (Transmutation). I'll post it this weekend sometime.


Ok went a different way, made a rogue, so we'll see how this goes. A trapfinder never hurts


Lord Thasmudyan wrote:
Nishalerau Al'Blen wrote:
Lord Thasmudyan wrote:
Character looks fine, you said you still need to buy equipment?
Sorry just potions, scrolls , etc.
cool beans let me know when its ready you are so far the closet to completion

OK done now.

Scarab Sages RPG Superstar 2009 Top 32

Nishalerau Al'Blen wrote:
Lord Thasmudyan wrote:
Nishalerau Al'Blen wrote:
Lord Thasmudyan wrote:
Character looks fine, you said you still need to buy equipment?
Sorry just potions, scrolls , etc.
cool beans let me know when its ready you are so far the closet to completion
OK done now.

hee hee

Exhibition to Ravenloft... ;)
I like it! :D


Somewhat finished! Except for a few consumables and background. It's one of those rare moments when I have enough light load to buy a whole lot of crap.


here's the start of my monk. I'll have her finished tomorrow.

Dark Archive

Here is a breakdown of the party and I will post info on the npc you all will need to tie into your backstory tomorrow in an ooc thread

Ibram: Human Warlord
Keon: Chelish Human Transmuter
Siva: Aasimar Monk
Kratos: Human Rogue
Nishalerau: Gnome Sorcerer
Hadley: fighter or cleric


Lord Thasmudyan wrote:

Here is a breakdown of the party and I will post info on the npc you all will need to tie into your backstory tomorrow in an ooc thread

Ibram: Human Warlord
Keon: Chelish Human Transmuter
Siva: Aasimar Monk
Kratos: Human Rogue
Nishalerau: Gnome Sorcerer
Hadley: fighter or cleric

I think I am going to be a Dwarven cleric. I plan to be able to have my character completed tomorrow.


Hit Points 5d8 + 8 ⇒ (8, 5, 3, 4, 8) + 8 = 36


Lord Thas, next level I wanted to see about taking Improved Natural Attack from the monster feats. Was wondering how you felt about this.


Not sure they stack now. There was a discussion about it, but I think it was stated they were not meant to stack now.


seekerofshadowlight wrote:
Not sure they stack now. There was a discussion about it, but I think it was stated they were not meant to stack now.

In the PRD it specifically says this:

A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

I think that is pretty clear IMHO. I will leave it up to Lord Thas though.

Improved Natural Attack

Attacks made by one of this creature's natural attacks leave vicious wounds.

Prerequisite: Natural weapon, base attack bonus +4.

Benefit: Choose one of the creature's natural attack forms. The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.


Found it

James Jacobs wrote:


Jason crunched his numbers and the official errata is this—the Improved Natural Attack feat can not be applied to unarmed strike. We'll be issuing an errata for that feat that adds this sentence to the feat:

"Improved Natural Attack can not be applied to unarmed strikes."

Unarmed strikes ARE still treated as natural weapons for most effects (particularly for the spell magic fang and for amulets of magic fang), but the Improved Natural Attack feat is an exception to that rule.

So! There ya go! Official errata! Sorry it took so long to nail it down.

So officially it does not stack


seekerofshadowlight wrote:

found it

James Jacobs wrote:

HA!

Jason crunched his numbers and the official errata is this—the Improved Natural Attack feat can not be applied to unarmed strike. We'll be issuing an errata for that feat that adds this sentence to the feat:

"Improved Natural Attack can not be applied to unarmed strikes."

Unarmed strikes ARE still treated as natural weapons for most effects (particularly for the spell magic fang and for amulets of magic fang), but the Improved Natural Attack feat is an exception to that rule.

So! There ya go! Official errata! Sorry it took so long to nail it down.

Alright you got me. Thanks for pointing that out Seeker. I don't read those boards very often. :)


Its cool, It was a interesting thread where it was hashed back and forth. Having said that the GM can always allow it anyhow. I just thought I would point it out


seekerofshadowlight wrote:
Its cool, It was a interesting thread where it was hashed back and forth. Having said that the GM can always allow it anyhow. I just thought I would point it out

It all depends on how you view the monk. Underpowered or not. I can't really say, being that this will be my first time playing a pathfinder monk.


Is there a gp limit you would like to keep on a single item Lord Thas?


I myself have never saw it as underpowered. The issue I have seen is folks playing it like a fighter, which it is not. Ya run at the big hard to kill critter and just start punching your gonna be hurting.

Running around causing havoc however, they are good at.


Lord Thasmudyan wrote:
yep the half-porc has it right you can arrange the stats in whatever order you want. As to the Aasimar monk idea looks great to me half-porc :) which reminds me for a monk if you are going to do the whole magic item thing I have to look it up but there is a thing from the githyanki incursion dragon/dungeon mag special that has Wrappings of Armor er something like that, and if I remember right they don't count against your monk armor restrictions, will look it up and let you know

Oh, and any word about this?


seekerofshadowlight wrote:

I myself have never saw it as underpowered. The issue I have seen is folks playing it like a fighter, which it is not. Ya run at the big hard to kill critter and just start punching your gonna be hurting.

Running around causing havoc however, they are good at.

Good point


I had a player run a 25th level monk in a game once. I do not buy the weak thing, not at all. I couldn't even hurt him with the dragons


seekerofshadowlight wrote:
I had a player run a 25th level monk in a game once. I do not buy the weak thing, not at all. I couldn't even hurt him with the dragons

25th level! Ouch!


Yeah , he was walking death, ran monk, fighter, sorcerer and cleric party. Of them he gave me the most hell, saves out the wazoos

I had also allowed him to take a monk feat called "ring the golden bell" which allowed him to Fob at range,...ugh my poor , poor flying dragons

That was not the only time monk was used, but it stands out. The rest of the group played mop up as he pretty much saved their asses every battle


Celestial Half-Porc wrote:
seekerofshadowlight wrote:

I myself have never saw it as underpowered. The issue I have seen is folks playing it like a fighter, which it is not. Ya run at the big hard to kill critter and just start punching your gonna be hurting.

Running around causing havoc however, they are good at.

Good point

Not to bring up a sore subject, but the striker role from 4e fits a monk well.


Striker/harasser is a good enough name for the monks "role". He is good at running about making havoc, hitting spellcasters. Oh boy is he good at caster killing. You can't play him like a tank, any more then you can a rogue.

Dark Archive

Celestial Half-Porc wrote:
Lord Thasmudyan wrote:
yep the half-porc has it right you can arrange the stats in whatever order you want. As to the Aasimar monk idea looks great to me half-porc :) which reminds me for a monk if you are going to do the whole magic item thing I have to look it up but there is a thing from the githyanki incursion dragon/dungeon mag special that has Wrappings of Armor er something like that, and if I remember right they don't count against your monk armor restrictions, will look it up and let you know
Oh, and any word about this?

yeah they wind up being the equivalent of bracers of armor and if you take the Wrappings of Armor you use up a vest, vestment or shirt slot. the pricing is +1 4,000; +2 9,000; +3 16,000; etc. As to the earlier question about a limit on the item you pick I don't see any issue if you blow your entire 16,000 gp on one item but you won't have any basic gear then :x you'll be running around nekid and I don't think strahd would approve of this in Castle Ravenloft :P unless you were a girl with a tasty looking neck :P No on the other hand if your trying to sneak a really broken item into the game that is with the limit of the 16k I would have a problem but as long as it is nothing like that no worries

Oh and yes the errata will stand if Improved Nat Atk was disallowed for stacking purposes in the errata then it is disallowed in my game.

P.S. all this talk about bad a$$ monks reminds me of a friend who at only 7th level in a game playing a monk and using the vow stuff out of exalted deeds book pretty much was the most insane bad a$$ character in the entire game


Lord Thasmudyan wrote:


P.S. all this talk about bad a$$ monks reminds me of a friend who at only 7th level in a game playing a monk and using the vow stuff out of exalted deeds book pretty much was the most insane bad a$$ character in the entire game

Vow of Poverty, and all the other Vow feats, were very gouda.


seekerofshadowlight wrote:

I myself have never saw it as underpowered. The issue I have seen is folks playing it like a fighter, which it is not. Ya run at the big hard to kill critter and just start punching your gonna be hurting.

Running around causing havoc however, they are good at.

I guess we had different experiences with monks. Unless the Vow feats came into play, of course. Not really aiming for a row here, so I'll leave it at that. Haha.

Anyway Thas, any word on the npc backstory guy?

EDIT: And do we get any traits?

Dark Archive

still working on the npc, each character get 2 traits from the traits pdf

Dark Archive

here is the npc I promised.

Watch-Captain Alfrik Gundarstein, Dwarven Warrior
Alfrik though short and not ideal for Last Wall's normal cavalry style of fighting, Alfrik however is an excellent fighter and great tactician. Several years ago he began teaching in the Crusader War College and began putting together an elite group of Lastwall soldiers who would infiltrate Ustalav and become forward agents in the fight against the Hordes of Belkzan and Gallowspire. He is not popular among his fellows but hopes his elite group will prove itself to his superiors as a viable weapon against Lastwall's enemies.


Hello all,

Here is my wizard. I usually roll up 1st level characters, so it was fun to start at a higher level.

I bought several scrolls at full price in order to add them to my spellbook. I think I can take 10 with Spellcraft to add them to my spellbook, but let me know if you would like me to roll for each one.

I'll add a background for the NPC that was posted today.

Dark Archive

looks good Keon, if you want to add those to your spellbook it will need to be in game once we start up.

Also a thought I had on the whole military aspect of Lastwall, considering the basic backstory is that you are an elite infiltration unit you would probably all also have a military rank of some sort. Might think up a rank anything lower than captain would be okay.


Lord Thasmudyan wrote:

yeah they wind up being the equivalent of bracers of armor and if you take the Wrappings of Armor you use up a vest, vestment or shirt slot. the pricing is +1 4,000; +2 9,000; +3 16,000; etc. As to the earlier question about a limit on the item you pick I don't see any issue if you blow your entire 16,000 gp on one item but you won't have any basic gear then :x you'll be running around nekid and I don't think strahd would approve of this in Castle Ravenloft :P unless you were a girl with a tasty looking neck :P No on the other hand if your trying to sneak a really broken item into the game that is with the limit of the 16k I would have a problem but as long as it is nothing like that no worries

Oh and yes the errata will stand if Improved Nat Atk was disallowed for stacking purposes in the errata then it is disallowed in my game.

P.S. all this talk about bad a$$ monks reminds me of a friend who at only 7th level in a game playing a monk and using the vow stuff out of exalted deeds book pretty much was the most insane bad a$$ character in the entire game

Maybe I'm missing something. What is the point in buying the wrappings when I can get bracers for cheaper?


For a different slot maybe? Though I can't think of anything else decent to put in that wrist slot.

and yay! military rank. I call sergeant of the penal legions brought into the unit with the promise of pardon! Cliche, but it works!


Ok mostly done just a few odd and ends left


Lord Thasmudyan wrote:

looks good Keon, if you want to add those to your spellbook it will need to be in game once we start up.

Also a thought I had on the whole military aspect of Lastwall, considering the basic backstory is that you are an elite infiltration unit you would probably all also have a military rank of some sort. Might think up a rank anything lower than captain would be okay.

Hmmm, chances are I am not the captain of this group, lol! I think I would be a corporal (?), probably no higher than that.

Dark Archive

Celestial Half-Porc wrote:


Maybe I'm missing something. What is the point in buying the wrappings when I can get bracers for cheaper?

honestly no point i remember them being better, but then again i could be thinking of a different item :x oh and it doesnt use a wrist slot as these were like linen body wrappings they take up a shirt or equivalent slot (ie why you can't wear a vestment a vest or shirt and the wrappings)


Lord Thasmudyan wrote:

looks good Keon, if you want to add those to your spellbook it will need to be in game once we start up.

Okay. The scrolls that I have listed are the ones that I scribed after I added the spells to my spellbook.

Are you saying that you want me to add extra spells to my spellbook during the game (e.g. during a day off I could take an hour to decipher a scroll and then copy it into my spellbook (1 hour/level). Is that what you had in mind?

Dark Archive

Keon wrote:
Lord Thasmudyan wrote:

looks good Keon, if you want to add those to your spellbook it will need to be in game once we start up.

Okay. The scrolls that I have listed are the ones that I scribed after I added the spells to my spellbook.

Are you saying that you want me to add extra spells to my spellbook during the game (e.g. during a day off I could take an hour to decipher a scroll and then copy it into my spellbook (1 hour/level). Is that what you had in mind?

I was going off the comment that you originally made about taking a 10 to copy the scrolls you had bought to your spellbook. If any of those you bought need to be copied to your spellbook you need to do it in game. Any scrolls you get during the game that you want to copy are going to use the 1 hr/lvl idea and will still need to be rolled to make sure you are able to copy them properly


Lord Thasmudyan wrote:
Keon wrote:
Lord Thasmudyan wrote:

looks good Keon, if you want to add those to your spellbook it will need to be in game once we start up.

Okay. The scrolls that I have listed are the ones that I scribed after I added the spells to my spellbook.

Are you saying that you want me to add extra spells to my spellbook during the game (e.g. during a day off I could take an hour to decipher a scroll and then copy it into my spellbook (1 hour/level). Is that what you had in mind?

I was going off the comment that you originally made about taking a 10 to copy the scrolls you had bought to your spellbook. If any of those you bought need to be copied to your spellbook you need to do it in game. Any scrolls you get during the game that you want to copy are going to use the 1 hr/lvl idea and will still need to be rolled to make sure you are able to copy them properly

Sounds good. I'll modify my spellbook and scroll list to account for this.


I (aka Hadley Scrimrot) am getting there.... I did decide to go with the Dwarven Cleric. What I don't finish tonight I should be able to finish tomorrow during the day.

This is my first character I've created since 1st ed so if something looks funny, please ask, and I'll let you know what inventive algorithm I used to arrive at the numbers. :) Taking much longer to create the character than I anticipated.

Edit:
Argh!! I am about to jump off the roof. For some reason it didn't save my profile updates and all is lost. Grrrr. And it won't let me step back far enough in browser history to recover it. Now I know to enter all information offline, and then cut and paste. A horribly tough lesson to learn. I need to step away.


Kalgrin Hamyar wrote:

I (aka Hadley Scrimrot) am getting there.... I did decide to go with the Dwarven Cleric. What I don't finish tonight I should be able to finish tomorrow during the day.

This is my first character I've created since 1st ed so if something looks funny, please ask, and I'll let you know what inventive algorithm I used to arrive at the numbers. :) Taking much longer to create the character than I anticipated.

Edit:
Argh!! I am about to jump off the roof. For some reason it didn't save my profile updates and all is lost. Grrrr. And it won't let me step back far enough in browser history to recover it. Now I know to enter all information offline, and then cut and paste. A horribly tough lesson to learn. I need to step away.

I feel your pain. You could also try copying the entire thing before pressing save. Works better for me than having it on a different window.


Kalgrin Hamyar wrote:

I (aka Hadley Scrimrot) am getting there.... I did decide to go with the Dwarven Cleric. What I don't finish tonight I should be able to finish tomorrow during the day.

This is my first character I've created since 1st ed so if something looks funny, please ask, and I'll let you know what inventive algorithm I used to arrive at the numbers. :) Taking much longer to create the character than I anticipated.

Edit:
Argh!! I am about to jump off the roof. For some reason it didn't save my profile updates and all is lost. Grrrr. And it won't let me step back far enough in browser history to recover it. Now I know to enter all information offline, and then cut and paste. A horribly tough lesson to learn. I need to step away.

I did the same thing when I posted my character. This happens to many people posting long forum messages too. Hopefully, Paizo can make a change to their site to prevent this.

I'm looking forward to taking a look at your cleric. Seems like we have a pretty balanced party.


I updated my spellbook and scrolls.

I also added my backstory too. Please take a look and let me know what you think.


Ibram wrote:


I feel your pain. You could also try copying the entire thing before pressing save. Works better for me than having it on a different window.

Good idea!

I entered in a far bit, but I have more detail to provide. I think I should be finished by tomorrow.

Feel free to comment on any and all aspects. I welcome advice.

Looking at some of your profiles, I already know that I am going to change the formating of mine.


Kalgrin wrote:
Ibram wrote:


I feel your pain. You could also try copying the entire thing before pressing save. Works better for me than having it on a different window.

Good idea!

I entered in a far bit, but I have more detail to provide. I think I should be finished by tomorrow.

Feel free to comment on any and all aspects. I welcome advice.

Looking at some of your profiles, I already know that I am going to change the formating of mine.

Hi Kalgrin,

Looks good so far. One thing I'll point out is that you don't get those 4th and 5th level spells yet. You only get them when your Cleric level is high enough to cast those 4th and 5th level spells (i.e. 7th level for 4th level spells and 9th level for 5th level spells).


Keon wrote:


Hi Kalgrin,

Looks good so far. One thing I'll point out is that you don't get those 4th and 5th level spells yet. You only get them when your Cleric level is high enough to cast those 4th and 5th level spells (i.e. 7th level for 4th level spells and 9th level for 5th level spells).

Keon,

Thank you for the feedback!

Oh bummer... I wasn't sure of that. I did look. :) I found nothing that said I didn't get access to them. I saw only that I received them as bonus. I wonder if this is something that just everyone knows, and wasn't spelled out in detail in the rules.

I am fleshing out background at the moment, and then on to gear. As a Cleric, do I need material components for my spells such that I should carry and make sure I provision them? I am open to suggested changes to anything on my character as I don't have the experience to know this or that is good or bad in practice. I am particularly interested in thoughts on gear, as this is where I will soon be fleshing out my character.


FYI Lord. I updated my PC's profile. I miscalculated my scroll costs, so I replaced the metamagic rod with a Pearl of Power (1st level).


Kalgrin wrote:
Keon wrote:


Hi Kalgrin,

Looks good so far. One thing I'll point out is that you don't get those 4th and 5th level spells yet. You only get them when your Cleric level is high enough to cast those 4th and 5th level spells (i.e. 7th level for 4th level spells and 9th level for 5th level spells).

Keon,

Thank you for the feedback!

Oh bummer... I wasn't sure of that. I did look. :) I found nothing that said I didn't get access to them. I saw only that I received them as bonus. I wonder if this is something that just everyone knows, and wasn't spelled out in detail in the rules.

I am fleshing out background at the moment, and then on to gear. As a Cleric, do I need material components for my spells such that I should carry and make sure I provision them? I am open to suggested changes to anything on my character as I don't have the experience to know this or that is good or bad in practice. I am particularly interested in thoughts on gear, as this is where I will soon be fleshing out my character.

Kalgrin,

I think it states it somewhere in the rulebook, but I don't remember where. The book is rather large, so it's easy to miss stuff like that.

Some of your spells do require material components. Purchasing a spell component pouch should cover you for most of them. If a spell has a component list without a price, then it is assumed that you have that component in your spell component pouch. An example of this type of spell is Shield of Faith. It requires parchment with a holy text written on it, but it doesn't have a cost listed, so you have it if you bought a spell component pouch.

Some spells have components with costs. An example of this type of spell is Shield of Law. It requires a reliquary worth 500 gp, so you have to pay that much when you cast the spell.

Most spells don't have components that cost money though.

As far as gear goes, perhaps some magic armor, shield and a magic weapon to start. You might also consider a headband (of Inspired Wisdom) to boost your Wisdom (since that is your spellcasting ability score). There are other items on the Wondrous Item list that might be helpful. Cloaks of resistance boost your saving throws, Pearls of Power give you extra spells per day, etc.

We don't have a ton of money, so perhaps pick out all the stuff that interests you and then try different combinations of gear.

I hope this helps!
Keon


Kalgrin wrote:


Keon,

Thank you for the feedback!

Oh bummer... I wasn't sure of that. I did look. :) I found nothing that said I didn't get access to them. I saw only that I received them as bonus. I wonder if this is something that just everyone knows, and wasn't spelled out in detail in the rules.

I am fleshing out background at the moment, and then on to gear. As a Cleric, do I need material components for my spells such that I should carry and make sure I provision them? I am open to suggested changes to anything on my character as I don't have the experience to know this or that is good or bad in practice. I am particularly interested in thoughts on gear, as this is where I will soon be fleshing out my character.

Heya Kalgrin. Was looking through your sheet. Looks good. 1 thing came up though. Extra Channel can only be taken once, compare it to Extra Ki which explicitly says You can gain Extra Ki multiple times. Its effects stack.

Other than that, well, you could probably put your favored class bonus to skills to max them out, but that's just me. Never liked seeing skills unmaxed, unless necessary. Haha.

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